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main.py
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main.py
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from flask import Flask, render_template, request, redirect, session, url_for
from flask_socketio import join_room, leave_room, send, SocketIO
import random
from string import ascii_uppercase
app = Flask(__name__)
app.config['SECRET_KEY'] = 'vx6n^&7s'
socketio = SocketIO(app)
rooms = {}
def generate_unique_code(length):
while True:
code = ''
for _ in range(length):
code += random.choice(ascii_uppercase)
if code not in rooms:
break
return code
@app.route('/',methods=['GET','POST'])
def home():
session.clear()
if request.method == 'POST':
name = request.form.get('name')
code = request.form.get('code')
join = request.form.get('join',False)
create = request.form.get('create',False)
if not name:
return render_template('home.html', error='Please enter a name', code=code,name=name)
if join != False and not code:
return render_template('home.html', error='Please enter a room code',code=code,name=name)
room = code
if create != False:
room = generate_unique_code(4)
rooms[room] = {'members':0,'messages':[]}
elif code not in rooms:
return render_template('home.html', error='Room does not exist',code=code,name=name)
session['room'] = room
session['name'] = name
return redirect(url_for('room'))
return render_template('home.html')
@app.route('/room')
def room():
room = session.get('room')
if room is None or session.get('name') is None or room not in rooms:
return redirect(url_for('home'))
return render_template('room.html',code=room, messages = rooms[room]['messages'])
@socketio.on('message')
def message(data):
room = session.get('room')
if room not in rooms:
return
content = {
"name": session.get('name'),
"message": data['data'],
}
send(content,to=room)
rooms[room]['messages'].append(content)
print(f"{session.get('name')} said: {data['data']}")
@socketio.on('connect')
def connect(auth):
room = session.get('room')
name = session.get('name')
if not room or not name:
return
if room not in rooms:
leave_room(room)
return
join_room(room)
send({'name':name,'message':'has entered the room'},to=room)
rooms[room]['members'] += 1
print(f'{name} has joined room {room}')
@socketio.on('disconnect')
def disconnect():
room = session.get('room')
name = session.get('name')
leave_room(room)
if room in rooms:
rooms[room]['members'] -= 1
if rooms[room]['members'] <= 0:
del rooms[room]
send({'name':name,'message':'has left the room'},to=room)
print(f'{name} has left room {room}')
if __name__ == '__main__':
socketio.run(app, debug=True)