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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Dwarf_Jonesing"
run/main_scene="res://scenes/RootScene.tscn"
config/icon="res://icon.png"
[autoload]
InventoryManager="*res://src/InventoryManager.gd"
JobManager="*res://src/JobManager.gd"
Player="res://scenes/Player.tscn"
GlobalData="*res://src/GlobalData.gd"
DebugScene="*res://scenes/DebugScene.tscn"
SignalsManager="*res://src/SignalsManager.gd"
TimerEngine="*res://scenes/TimerEngine.tscn"
ScoringEngine="*res://scenes/ScoringEngine.tscn"
TextManager="*res://src/TextManager.gd"
[debug]
settings/profiler/max_functions=50000
gdscript/warnings/unused_signal=false
[display]
window/size/height=950
[gdnative]
singletons=[ ]
[global]
editor=false
ide=false
[input]
LeftMouseButton={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[network]
limits/debugger_stdout/max_chars_per_second=65535
[rendering]
environment/default_environment="res://art/default_env.tres"