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Game Variable: room_state

References in the original script files

File Line Number Reference code
adesew01.tsct 32 switch(gamevar room_state)
adesew01.tsct 46 switch(gamevar room_state)
adesew01.tsct 58 switch(gamevar room_state)
adesew01.tsct 61 gamevar room_state = int 2
adesew01.tsct 64 gamevar room_state = int 0
adesew02.tsct 85 switch(gamevar room_state)
adesew02.tsct 127 switch(gamevar room_state)
adesew02.tsct 138 switch(gamevar room_state)
adesew04.tsct 51 switch(gamevar room_state)
adesew04.tsct 67 switch(gamevar room_state)
adesew04.tsct 80 switch(gamevar room_state)
adesew05.tsct 62 switch(gamevar room_state)
adesew05.tsct 73 switch(gamevar room_state)
adesew05.tsct 83 switch(gamevar room_state)
adesew05.tsct 86 gamevar room_state = int 0
adesew06.tsct 80 switch(gamevar room_state)
adesew06.tsct 98 switch(gamevar room_state)
adesew06.tsct 115 switch(gamevar room_state)
adesew06.tsct 120 gamevar room_state = int 0
adesew07.tsct 24 switch(gamevar room_state)
adesew07.tsct 35 switch(gamevar room_state)
adesew07.tsct 45 switch(gamevar room_state)
adesew07.tsct 48 gamevar room_state = int 0
adesew08.tsct 53 switch(gamevar room_state)
adesew08.tsct 68 switch(gamevar room_state)
adesew08.tsct 81 switch(gamevar room_state)
adesew10.tsct 114 switch(gamevar room_state)
adesew10.tsct 139 switch(gamevar room_state)
adesew10.tsct 144 switch(gamevar room_state)
adesew10.tsct 147 gamevar room_state = int 0
adesew11.tsct 70 switch(gamevar room_state)
adesew11.tsct 82 switch(gamevar room_state)
adesew11.tsct 94 switch(gamevar room_state)
adesew11.tsct 99 gamevar room_state = int 2
adesew11.tsct 103 gamevar room_state = int 3
adesew11.tsct 109 gamevar room_state = int 3
adesew12.tsct 40 switch(gamevar room_state)
adesew12.tsct 51 switch(gamevar room_state)
adesew12.tsct 61 switch(gamevar room_state)
adesew12.tsct 64 gamevar room_state = int 0
adesew14.tsct 45 switch(gamevar room_state)
adesew14.tsct 55 switch(gamevar room_state)
adesew14.tsct 65 switch(gamevar room_state)
adesew14.tsct 70 gamevar room_state = int 0
aft2arch.tsct 31 switch(gamevar room_state)
aft2arch.tsct 45 switch(gamevar room_state)
aft2arch.tsct 57 switch(gamevar room_state)
aft2arch.tsct 60 gamevar room_state ++
aft2arch.tsct 65 gamevar room_state = int 2
aftastep.tsct 46 switch(gamevar room_state)
aftastep.tsct 63 switch(gamevar room_state)
aftastep.tsct 79 switch(gamevar room_state)
aftastep.tsct 82 gamevar room_state ++
aftastep.tsct 89 gamevar room_state = int 0
aftatav.tsct 70 switch(gamevar room_state)
aftatav.tsct 88 switch(gamevar room_state)
aftatav.tsct 108 switch(gamevar room_state)
aftatav.tsct 119 gamevar room_state = int 2
aftatav.tsct 124 gamevar room_state = int 0
aftsquar.tsct 38 switch(gamevar room_state)
aftsquar.tsct 51 switch(gamevar room_state)
aftsquar.tsct 62 switch(gamevar room_state)
aftsquar.tsct 65 gamevar room_state ++
aftsroad.tsct 35 switch(gamevar room_state)
aftsroad.tsct 52 switch(gamevar room_state)
aftsroad.tsct 68 switch(gamevar room_state)
aftsroad.tsct 71 gamevar room_state ++
aftsroad.tsct 78 gamevar room_state = int 0
arches.tsct 80 switch(gamevar room_state)
arches.tsct 100 switch(gamevar room_state)
arches.tsct 119 switch(gamevar room_state)
arches.tsct 122 gamevar room_state ++
arches.tsct 126 gamevar room_state ++
arches.tsct 130 gamevar room_state ++
arches.tsct 136 gamevar room_state = int 0
arena.tsct 29 switch(gamevar room_state)
arena.tsct 49 switch(gamevar room_state)
arena.tsct 63 switch(gamevar room_state)
arena.tsct 68 gamevar room_state ++
arena.tsct 72 gamevar room_state ++
arena.tsct 77 gamevar room_state = int 2
arena.tsct 80 gamevar room_state = int 0
atro1.tsct 35 switch(gamevar room_state)
atro1.tsct 55 switch(gamevar room_state)
atro1.tsct 74 switch(gamevar room_state)
atro1.tsct 79 gamevar room_state ++
atro1.tsct 84 gamevar room_state ++
atro1.tsct 88 gamevar room_state ++
atro1.tsct 94 gamevar room_state = int 0
atro10.tsct 51 switch(gamevar room_state)
atro10.tsct 65 gamevar room_state = int 2
atro10.tsct 70 gamevar room_state = int 3
atro10.tsct 86 switch(gamevar room_state)
atro10.tsct 107 switch(gamevar room_state)
atro10.tsct 112 gamevar room_state = int 3
atro10.tsct 117 gamevar room_state = int 2
atro10.tsct 123 gamevar room_state = int 3
atro10.tsct 128 gamevar room_state ++
atro10.tsct 134 gamevar room_state = int 0
atro4.tsct 56 switch(gamevar room_state)
atro4.tsct 77 switch(gamevar room_state)
atro4.tsct 97 switch(gamevar room_state)
atro4.tsct 100 gamevar room_state ++
atro4.tsct 109 gamevar room_state = int 0
atro4.tsct 214 gamevar room_state = int 2
atro8.tsct 44 switch(gamevar room_state)
atro8.tsct 65 switch(gamevar room_state)
atro8.tsct 84 switch(gamevar room_state)
atro8.tsct 87 gamevar room_state ++
atro8.tsct 91 gamevar room_state ++
atro8.tsct 95 gamevar room_state ++
atro8.tsct 101 gamevar room_state = int 0
atro8.tsct 178 if(gamevar room_state != int 1)
atro8.tsct 190 if(gamevar *scene_info_p+3 & int 2&&gamevar room_state == int 1)
atro9.tsct 50 switch(gamevar room_state)
atro9.tsct 71 switch(gamevar room_state)
atro9.tsct 91 switch(gamevar room_state)
atro9.tsct 96 gamevar room_state ++
atro9.tsct 101 gamevar room_state ++
atro9.tsct 105 gamevar room_state ++
atro9.tsct 111 gamevar room_state = int 0
bak2gate.tsct 37 switch(gamevar room_state)
bak2gate.tsct 54 switch(gamevar room_state)
bak2gate.tsct 70 switch(gamevar room_state)
bak2gate.tsct 73 gamevar room_state ++
bak2gate.tsct 80 gamevar room_state = int 0
barabott.tsct 42 if(gamevar room_state > int 4)
barabott.tsct 58 switch(gamevar room_state)
barabott.tsct 80 switch(gamevar room_state)
barabott.tsct 100 switch(gamevar room_state)
barabott.tsct 150 gamevar room_state = int 2
barabott.tsct 331 gamevar room_state = int 4
barrlink.tsct 31 switch(gamevar room_state)
barrlink.tsct 45 switch(gamevar room_state)
barrlink.tsct 57 switch(gamevar room_state)
barrlink.tsct 60 gamevar room_state = int 2
barrlink.tsct 65 gamevar room_state = int 2
barroom.tsct 33 switch(gamevar room_state)
barroom.tsct 46 switch(gamevar room_state)
barroom.tsct 57 switch(gamevar room_state)
barroom.tsct 62 gamevar room_state ++
basdome.tsct 94 switch(gamevar room_state)
basdome.tsct 114 switch(gamevar room_state)
basdome.tsct 133 switch(gamevar room_state)
basdome.tsct 136 gamevar room_state ++
basdome.tsct 140 gamevar room_state ++
basdome.tsct 144 gamevar room_state ++
basdome.tsct 150 gamevar room_state = int 0
bigroom1.tsct 59 switch(gamevar room_state)
bigroom1.tsct 78 switch(gamevar room_state)
bigroom1.tsct 97 switch(gamevar room_state)
bigroom1.tsct 102 gamevar room_state ++
bigroom1.tsct 107 gamevar room_state ++
bigroom1.tsct 111 gamevar room_state ++
bigroom1.tsct 117 gamevar room_state = int 0
bigroom4.tsct 93 switch(gamevar room_state)
bigroom4.tsct 112 switch(gamevar room_state)
bigroom4.tsct 131 switch(gamevar room_state)
bigroom4.tsct 134 gamevar room_state ++
bigroom4.tsct 139 gamevar room_state ++
bigroom4.tsct 143 gamevar room_state ++
bigroom4.tsct 149 gamevar room_state = int 0
bigroom5.tsct 47 switch(gamevar room_state)
bigroom5.tsct 68 switch(gamevar room_state)
bigroom5.tsct 88 switch(gamevar room_state)
bigroom5.tsct 91 gamevar room_state ++
bigroom5.tsct 95 gamevar room_state ++
bigroom5.tsct 99 gamevar room_state ++
bigroom5.tsct 105 gamevar room_state = int 0
bigroom7.tsct 42 switch(gamevar room_state)
bigroom7.tsct 61 switch(gamevar room_state)
bigroom7.tsct 80 switch(gamevar room_state)
bigroom7.tsct 87 gamevar room_state ++
bigroom7.tsct 96 gamevar room_state ++
bigroom7.tsct 102 gamevar room_state = int 0
bigroom8.tsct 37 switch(gamevar room_state)
bigroom8.tsct 57 switch(gamevar room_state)
bigroom8.tsct 76 switch(gamevar room_state)
bigroom8.tsct 79 gamevar room_state ++
bigroom8.tsct 83 gamevar room_state ++
bigroom8.tsct 87 gamevar room_state ++
bigroom8.tsct 93 gamevar room_state = int 0
blacjohn.tsct 33 switch(gamevar room_state)
blacjohn.tsct 49 switch(gamevar room_state)
blacjohn.tsct 63 switch(gamevar room_state)
blacjohn.tsct 66 gamevar room_state ++
blacjohn.tsct 69 gamevar room_state ++
blacjohn.tsct 74 gamevar room_state = int 0
black_1.tsct 40 switch(gamevar room_state)
black_1.tsct 54 switch(gamevar room_state)
black_1.tsct 67 switch(gamevar room_state)
black_1.tsct 70 gamevar room_state ++
black_1.tsct 73 gamevar room_state ++
black_1.tsct 78 gamevar room_state = int 0
black_2.tsct 68 switch(gamevar room_state)
black_2.tsct 82 switch(gamevar room_state)
black_2.tsct 112 switch(gamevar room_state)
black_2.tsct 117 gamevar room_state ++
black_2.tsct 121 gamevar room_state ++
black_2.tsct 126 gamevar room_state = int 0
black_3.tsct 61 switch(gamevar room_state)
black_3.tsct 77 switch(gamevar room_state)
black_3.tsct 92 switch(gamevar room_state)
black_3.tsct 95 gamevar room_state = int 3
black_3.tsct 104 gamevar room_state = int 0
black_3.tsct 132 switch(gamevar room_state)
black_in.tsct 57 switch(gamevar room_state)
black_in.tsct 78 switch(gamevar room_state)
black_in.tsct 96 gamevar room_state = int 2
black_in.tsct 100 switch(gamevar room_state)
black_in.tsct 105 gamevar room_state ++
black_in.tsct 110 gamevar room_state ++
black_in.tsct 118 gamevar room_state = int 0
blasted.tsct 64 if(gamevar room_state == int 1)
blasted.tsct 73 if(gamevar room_state == int 1)
blasted.tsct 82 if(gamevar room_state == int 1)
blasted.tsct 84 gamevar room_state ++
bloodfal.tsct 42 switch(gamevar room_state)
bloodfal.tsct 62 switch(gamevar room_state)
bloodfal.tsct 79 switch(gamevar room_state)
bloodfal.tsct 84 gamevar room_state ++
bloodfal.tsct 91 gamevar room_state = int 2
bloodfal.tsct 96 gamevar room_state = int 0
boar.tsct 86 if(gamevar room_state == int 0)
boar.tsct 90 if(gamevar room_state == int 1)
boar.tsct 94 if(gamevar room_state == int 2)
boar.tsct 101 if(gamevar room_state == int 0)
boar.tsct 105 if(gamevar room_state == int 1)
boar.tsct 109 if(gamevar room_state == int 2)
boar.tsct 115 if(gamevar room_state == int 0)
boar.tsct 119 gamevar room_state ++
boar.tsct 120 if(gamevar room_state > int 2)
boar.tsct 122 gamevar room_state = int 0
boar_two.tsct 64 switch(gamevar room_state)
boar_two.tsct 78 switch(gamevar room_state)
boar_two.tsct 91 switch(gamevar room_state)
boar_two.tsct 94 gamevar room_state ++
boar_two.tsct 97 gamevar room_state ++
boar_two.tsct 102 gamevar room_state = int 0
boarbody.tsct 33 switch(gamevar room_state)
boarbody.tsct 47 switch(gamevar room_state)
boarbody.tsct 60 switch(gamevar room_state)
boarbody.tsct 65 gamevar room_state ++
boarbody.tsct 70 gamevar room_state = int 0
boilarea.tsct 67 switch(gamevar room_state)
boilarea.tsct 93 switch(gamevar room_state)
boilarea.tsct 114 switch(gamevar room_state)
boilarea.tsct 117 gamevar room_state ++
boilarea.tsct 123 gamevar room_state ++
boilarea.tsct 130 gamevar room_state ++
boilarea.tsct 133 gamevar room_state = int 0
boilarea.tsct 432 switch(gamevar room_state)
boilintr.tsct 29 switch(gamevar room_state)
boilintr.tsct 49 switch(gamevar room_state)
boilintr.tsct 68 switch(gamevar room_state)
boilintr.tsct 71 gamevar room_state ++
boilintr.tsct 74 gamevar room_state ++
boilintr.tsct 81 gamevar room_state = int 0
boneyard.tsct 56 switch(gamevar room_state)
boneyard.tsct 81 switch(gamevar room_state)
boneyard.tsct 126 switch(gamevar room_state)
boneyard.tsct 129 gamevar room_state ++
boneyard.tsct 163 gamevar room_state = int 2
boneyard.tsct 235 gamevar room_state = int 3
boneyrd2.tsct 113 switch(gamevar room_state)
boneyrd2.tsct 128 switch(gamevar room_state)
boneyrd2.tsct 143 switch(gamevar room_state)
boneyrd2.tsct 146 gamevar room_state ++
boneyrd2.tsct 150 gamevar room_state ++
boneyrd2.tsct 156 gamevar room_state = int 0
boneyrd3.tsct 48 switch(gamevar room_state)
boneyrd3.tsct 64 switch(gamevar room_state)
boneyrd3.tsct 80 switch(gamevar room_state)
boneyrd3.tsct 83 gamevar room_state ++
boneyrd3.tsct 91 gamevar room_state = int 0
bridge.tsct 47 switch(gamevar room_state)
bridge.tsct 67 switch(gamevar room_state)
bridge.tsct 86 switch(gamevar room_state)
bridge.tsct 89 gamevar room_state ++
bridge.tsct 93 gamevar room_state ++
bridge.tsct 97 gamevar room_state ++
bridge.tsct 103 gamevar room_state = int 0
bridges.tsct 106 switch(gamevar room_state)
bridges.tsct 123 switch(gamevar room_state)
bridges.tsct 139 switch(gamevar room_state)
bridges.tsct 142 gamevar room_state ++
bridges.tsct 146 gamevar room_state ++
bridges.tsct 152 gamevar room_state = int 0
btmstair.tsct 28 switch(gamevar room_state)
btmstair.tsct 42 switch(gamevar room_state)
btmstair.tsct 55 switch(gamevar room_state)
btmstair.tsct 59 gamevar room_state ++
btmstair.tsct 63 gamevar room_state = int 0
bunks.tsct 60 switch(gamevar room_state)
bunks.tsct 77 switch(gamevar room_state)
bunks.tsct 93 switch(gamevar room_state)
bunks.tsct 96 gamevar room_state ++
bunks.tsct 100 gamevar room_state ++
bunks.tsct 106 gamevar room_state = int 0
burntedg.tsct 62 switch(gamevar room_state)
burntedg.tsct 83 switch(gamevar room_state)
burntedg.tsct 115 switch(gamevar room_state)
burntedg.tsct 120 gamevar room_state ++
burntedg.tsct 125 gamevar room_state ++
burntedg.tsct 131 gamevar room_state = int 0
canyon2.tsct 72 switch(gamevar room_state)
canyon2.tsct 91 switch(gamevar room_state)
canyon2.tsct 111 switch(gamevar room_state)
canyon2.tsct 116 gamevar room_state ++
canyon2.tsct 129 gamevar room_state ++
canyon2.tsct 133 gamevar room_state ++
canyon2.tsct 139 gamevar room_state = int 0
cave.tsct 92 switch(gamevar room_state)
cave.tsct 117 switch(gamevar room_state)
cave.tsct 133 switch(gamevar room_state)
cave.tsct 136 gamevar room_state ++
cave.tsct 140 gamevar room_state ++
cave.tsct 146 gamevar room_state = int 0
cells.tsct 76 switch(gamevar room_state)
cells.tsct 97 switch(gamevar room_state)
cells.tsct 116 switch(gamevar room_state)
cells.tsct 119 gamevar room_state ++
cells.tsct 127 gamevar room_state ++
cells.tsct 132 gamevar room_state ++
cells.tsct 138 gamevar room_state = int 0
centre01.tsct 24 switch(gamevar room_state)
centre01.tsct 35 switch(gamevar room_state)
centre01.tsct 45 switch(gamevar room_state)
centre01.tsct 48 gamevar room_state ++
centre02.tsct 24 switch(gamevar room_state)
centre02.tsct 38 switch(gamevar room_state)
centre02.tsct 51 switch(gamevar room_state)
centre02.tsct 55 gamevar room_state ++
centre02.tsct 59 gamevar room_state = int 0
chain.tsct 39 if(gamevar room_state != int 1)
chain.tsct 55 switch(gamevar room_state)
chain.tsct 76 switch(gamevar room_state)
chain.tsct 96 switch(gamevar room_state)
chain.tsct 99 gamevar room_state ++
chain.tsct 103 gamevar room_state ++
chain.tsct 107 gamevar room_state ++
chain.tsct 113 gamevar room_state = int 0
cld_rd_3.tsct 84 switch(gamevar room_state)
cld_rd_3.tsct 112 switch(gamevar room_state)
cld_rd_3.tsct 138 switch(gamevar room_state)
cld_rd_3.tsct 143 gamevar room_state ++
cld_rd_3.tsct 158 gamevar room_state = int 0
cld_rd_3.tsct 163 gamevar room_state = int 0
cliffsa.tsct 55 switch(gamevar room_state)
cliffsa.tsct 81 switch(gamevar room_state)
cliffsa.tsct 101 switch(gamevar room_state)
cliffsa.tsct 104 gamevar room_state ++
cliffsa.tsct 107 gamevar room_state ++
cliffsa.tsct 115 gamevar room_state = int 0
courtyrd.tsct 56 switch(gamevar room_state)
courtyrd.tsct 75 switch(gamevar room_state)
courtyrd.tsct 98 switch(gamevar room_state)
courtyrd.tsct 101 gamevar room_state ++
courtyrd.tsct 105 gamevar room_state ++
courtyrd.tsct 109 gamevar room_state = int 2
courtyrd.tsct 115 gamevar room_state = int 0
crane.tsct 50 switch(gamevar room_state)
crane.tsct 64 switch(gamevar room_state)
crane.tsct 77 switch(gamevar room_state)
crane.tsct 82 gamevar room_state = int 3
crane.tsct 86 gamevar room_state = int 2
crane.tsct 92 gamevar room_state ++
crane.tsct 98 gamevar room_state = int 0
davhouse.tsct 62 if(gamevar room_state > int 4)
davhouse.tsct 75 switch(gamevar room_state)
davhouse.tsct 99 switch(gamevar room_state)
davhouse.tsct 122 switch(gamevar room_state)
davhouse.tsct 133 gamevar room_state = int 2
davhouse.tsct 149 gamevar room_state = int 3
davhouse.tsct 157 gamevar room_state = int 6
davhouse.tsct 1981 gamevar room_state = int 3
davinner.tsct 24 if(gamevar room_state == int 0)
davinner.tsct 28 if(gamevar room_state == int 1)
davinner.tsct 32 if(gamevar room_state == int 2)
davinner.tsct 36 if(gamevar room_state == int 3)
davinner.tsct 44 if(gamevar room_state == int 0)
davinner.tsct 48 if(gamevar room_state == int 1)
davinner.tsct 52 if(gamevar room_state == int 2)
davinner.tsct 56 if(gamevar room_state == int 3)
davinner.tsct 64 if(gamevar room_state == int 1)
davinner.tsct 66 gamevar room_state ++
davinner.tsct 70 if(gamevar room_state == int 2)
davinner.tsct 74 if(gamevar room_state == int 3)
davinner.tsct 76 gamevar room_state ++
davinner.tsct 79 if(gamevar room_state == int 4)
davinner.tsct 81 gamevar room_state = int 0
dig.tsct 40 switch(gamevar room_state)
dig.tsct 61 switch(gamevar room_state)
dig.tsct 80 switch(gamevar room_state)
dig.tsct 85 gamevar room_state = int 3
dig.tsct 90 gamevar room_state ++
dig.tsct 96 gamevar room_state = int 3
dig.tsct 101 gamevar room_state ++
dig.tsct 107 gamevar room_state = int 0
dockside.tsct 80 switch(gamevar room_state)
dockside.tsct 104 switch(gamevar room_state)
dockside.tsct 122 switch(gamevar room_state)
dockside.tsct 126 gamevar room_state = int 2
dockside.tsct 130 gamevar room_state = int 3
dockside.tsct 143 gamevar room_state ++
e_circl2.tsct 44 if(gamevar room_state == int 0)
e_circl2.tsct 48 if(gamevar room_state == int 1)
e_circl2.tsct 52 if(gamevar room_state == int 2)
e_circl2.tsct 59 if(gamevar room_state == int 0)
e_circl2.tsct 63 if(gamevar room_state == int 1)
e_circl2.tsct 67 if(gamevar room_state == int 2)
e_circl2.tsct 73 if(gamevar room_state == int 0)
e_circl2.tsct 77 gamevar room_state ++
e_circl2.tsct 78 if(gamevar room_state > int 2)
e_circl2.tsct 80 gamevar room_state = int 0
e_cori_1.tsct 43 if(gamevar room_state == int 0)
e_cori_1.tsct 47 if(gamevar room_state == int 1)
e_cori_1.tsct 51 if(gamevar room_state == int 2)
e_cori_1.tsct 58 if(gamevar room_state == int 0)
e_cori_1.tsct 62 if(gamevar room_state == int 1)
e_cori_1.tsct 66 if(gamevar room_state == int 2)
e_cori_1.tsct 73 if(gamevar room_state == int 0)
e_cori_1.tsct 77 gamevar room_state ++
e_cori_1.tsct 78 if(gamevar room_state > int 2)
e_cori_1.tsct 80 gamevar room_state = int 0
e_cori_2.tsct 58 if(gamevar room_state == int 0)
e_cori_2.tsct 62 if(gamevar room_state == int 1)
e_cori_2.tsct 66 if(gamevar room_state == int 2)
e_cori_2.tsct 73 if(gamevar room_state == int 0)
e_cori_2.tsct 77 if(gamevar room_state == int 1)
e_cori_2.tsct 81 if(gamevar room_state == int 2)
e_cori_2.tsct 87 if(gamevar room_state == int 0)
e_cori_2.tsct 91 gamevar room_state ++
e_cori_2.tsct 92 if(gamevar room_state > int 2)
e_cori_2.tsct 94 gamevar room_state = int 0
e_gates.tsct 40 if(gamevar room_state == int 0)
e_gates.tsct 44 if(gamevar room_state == int 1)
e_gates.tsct 48 if(gamevar room_state == int 2)
e_gates.tsct 55 if(gamevar room_state == int 0)
e_gates.tsct 59 if(gamevar room_state == int 1)
e_gates.tsct 63 if(gamevar room_state == int 2)
e_gates.tsct 69 if(gamevar room_state == int 0)
e_gates.tsct 73 gamevar room_state ++
e_gates.tsct 74 if(gamevar room_state > int 2)
e_gates.tsct 76 gamevar room_state = int 0
e_link.tsct 19 if(gamevar room_state == int 0)
e_link.tsct 23 if(gamevar room_state == int 1)
e_link.tsct 27 if(gamevar room_state == int 2)
e_link.tsct 34 if(gamevar room_state == int 0)
e_link.tsct 38 if(gamevar room_state == int 1)
e_link.tsct 42 if(gamevar room_state == int 2)
e_link.tsct 48 if(gamevar room_state == int 0)
e_link.tsct 52 gamevar room_state ++
e_link.tsct 53 if(gamevar room_state > int 2)
e_link.tsct 55 gamevar room_state = int 0
e_onship.tsct 39 if(gamevar room_state == int 0)
e_onship.tsct 43 if(gamevar room_state == int 1)
e_onship.tsct 47 if(gamevar room_state == int 2)
e_onship.tsct 53 if(gamevar room_state == int 0)
e_onship.tsct 57 if(gamevar room_state == int 1)
e_onship.tsct 61 if(gamevar room_state == int 2)
e_onship.tsct 67 if(gamevar room_state == int 0)
e_onship.tsct 71 gamevar room_state ++
e_onship.tsct 72 if(gamevar room_state > int 2)
e_onship.tsct 74 gamevar room_state = int 0
e_room_2.tsct 38 if(gamevar room_state == int 0)
e_room_2.tsct 42 if(gamevar room_state == int 1)
e_room_2.tsct 46 if(gamevar room_state == int 2)
e_room_2.tsct 52 if(gamevar room_state == int 0)
e_room_2.tsct 56 if(gamevar room_state == int 1)
e_room_2.tsct 60 if(gamevar room_state == int 2)
e_room_2.tsct 66 if(gamevar room_state == int 0)
e_room_2.tsct 70 gamevar room_state ++
e_room_2.tsct 71 if(gamevar room_state > int 2)
e_room_2.tsct 73 gamevar room_state = int 0
e_stway.tsct 30 if(gamevar room_state == int 0)
e_stway.tsct 34 if(gamevar room_state == int 1)
e_stway.tsct 38 if(gamevar room_state == int 2)
e_stway.tsct 44 if(gamevar room_state == int 0)
e_stway.tsct 48 if(gamevar room_state == int 1)
e_stway.tsct 52 if(gamevar room_state == int 2)
e_stway.tsct 58 if(gamevar room_state == int 0)
e_stway.tsct 62 gamevar room_state ++
e_stway.tsct 63 if(gamevar room_state > int 2)
e_stway.tsct 65 gamevar room_state = int 0
e_throne.tsct 32 if(gamevar room_state == int 0)
e_throne.tsct 36 if(gamevar room_state == int 1)
e_throne.tsct 42 if(gamevar room_state == int 0)
e_throne.tsct 46 if(gamevar room_state == int 1)
e_throne.tsct 52 if(gamevar room_state == int 0)
e_throne.tsct 56 gamevar room_state = int 0
eastower.tsct 40 switch(gamevar room_state)
eastower.tsct 58 switch(gamevar room_state)
eastower.tsct 64 switch(gamevar room_state)
eastower.tsct 69 gamevar room_state = int 3
eastower.tsct 73 gamevar room_state ++
eastower.tsct 79 gamevar room_state ++
eastower.tsct 85 gamevar room_state = int 3
entouter.tsct 32 if(gamevar room_state == int 3)
entouter.tsct 43 switch(gamevar room_state)
entouter.tsct 63 switch(gamevar room_state)
entouter.tsct 82 switch(gamevar room_state)
entouter.tsct 86 gamevar room_state ++
entouter.tsct 91 gamevar room_state ++
entouter.tsct 96 gamevar room_state = int 0
entrance.tsct 89 switch(gamevar room_state)
entrance.tsct 109 switch(gamevar room_state)
entrance.tsct 126 switch(gamevar room_state)
entrance.tsct 129 gamevar room_state ++
entrance.tsct 133 gamevar room_state ++
entrance.tsct 139 gamevar room_state = int 0
exbarrac.tsct 80 switch(gamevar room_state)
exbarrac.tsct 94 switch(gamevar room_state)
exbarrac.tsct 107 switch(gamevar room_state)
exbarrac.tsct 296 gamevar room_state = int 2
exbarrac.tsct 359 var VAR_47 = @arr[gamevar room_state - int 2]
firetree.tsct 44 switch(gamevar room_state)
firetree.tsct 53 switch(gamevar room_state)
firetree.tsct 61 switch(gamevar room_state)
fld_kngt.tsct 25 switch(gamevar room_state)
fld_kngt.tsct 42 switch(gamevar room_state)
fld_kngt.tsct 58 switch(gamevar room_state)
fld_kngt.tsct 61 gamevar room_state ++
fld_kngt.tsct 65 gamevar room_state ++
fld_kngt.tsct 71 gamevar room_state = int 0
fountain.tsct 79 switch(gamevar room_state)
fountain.tsct 97 switch(gamevar room_state)
fountain.tsct 115 switch(gamevar room_state)
fountain.tsct 120 gamevar room_state ++
fountain.tsct 125 gamevar room_state ++
fountain.tsct 131 gamevar room_state = int 0
gallery1.tsct 33 switch(gamevar room_state)
gallery1.tsct 47 switch(gamevar room_state)
gallery1.tsct 60 switch(gamevar room_state)
gallery1.tsct 63 gamevar room_state ++
gallery1.tsct 66 gamevar room_state ++
gallery1.tsct 71 gamevar room_state = int 0
gallery2.tsct 43 switch(gamevar room_state)
gallery2.tsct 56 switch(gamevar room_state)
gallery2.tsct 69 switch(gamevar room_state)
gallery2.tsct 72 gamevar room_state ++
gallery2.tsct 76 gamevar room_state ++
gallery2.tsct 82 gamevar room_state = int 0
gardensa.tsct 77 switch(gamevar room_state)
gardensa.tsct 94 switch(gamevar room_state)
gardensa.tsct 110 switch(gamevar room_state)
gardensa.tsct 113 gamevar room_state ++
gardensa.tsct 117 gamevar room_state ++
gardensa.tsct 123 gamevar room_state = int 0
glade.tsct 32 switch(gamevar room_state)
glade.tsct 46 switch(gamevar room_state)
glade.tsct 59 switch(gamevar room_state)
glade.tsct 62 gamevar room_state ++
glade.tsct 65 gamevar room_state ++
glade.tsct 70 gamevar room_state = int 0
gnolast.tsct 32 switch(gamevar room_state)
gnolast.tsct 52 switch(gamevar room_state)
gnolast.tsct 71 switch(gamevar room_state)
gnolast.tsct 75 gamevar room_state ++
gnolast.tsct 78 gamevar room_state ++
gnolast.tsct 86 gamevar room_state = int 0
gnolast.tsct 345 gamevar room_state = int 2
gnolast.tsct 349 gamevar room_state = int 3
gnolib1.tsct 54 switch(gamevar room_state)
gnolib1.tsct 73 switch(gamevar room_state)
gnolib1.tsct 90 switch(gamevar room_state)
gnolib1.tsct 93 gamevar room_state ++
gnolib1.tsct 100 gamevar room_state = int 0
gnolib1.tsct 391 if(gamevar room_state == int 2)
gnolib2.tsct 41 switch(gamevar room_state)
gnolib2.tsct 58 switch(gamevar room_state)
gnolib2.tsct 74 switch(gamevar room_state)
gnolib2.tsct 83 gamevar room_state ++
gnolib2.tsct 87 gamevar room_state ++
gnolib2.tsct 93 gamevar room_state = int 0
gnosnake.tsct 37 switch(gamevar room_state)
gnosnake.tsct 51 switch(gamevar room_state)
gnosnake.tsct 63 switch(gamevar room_state)
gnosnake.tsct 68 gamevar room_state ++
gnosnake.tsct 73 gamevar room_state = int 2
gnostair.tsct 38 if(gamevar room_state != int 1)
gnostair.tsct 49 switch(gamevar room_state)
gnostair.tsct 67 switch(gamevar room_state)
gnostair.tsct 83 switch(gamevar room_state)
gnostair.tsct 88 gamevar room_state ++
gnostair.tsct 92 gamevar room_state = int 0
gnostair.tsct 98 gamevar room_state = int 0
gnostair.tsct 104 gamevar room_state = int 0
gnostair.tsct 111 gamevar room_state = int 0
goingdwn.tsct 40 switch(gamevar room_state)
goingdwn.tsct 57 switch(gamevar room_state)
goingdwn.tsct 73 switch(gamevar room_state)
goingdwn.tsct 78 gamevar room_state ++
goingdwn.tsct 83 gamevar room_state ++
goingdwn.tsct 89 gamevar room_state = int 0
gorgback.tsct 88 if(gamevar room_state == int 1)
gorgback.tsct 97 if(gamevar room_state == int 1)
gorgback.tsct 107 if(gamevar room_state == int 1)
gorgback.tsct 111 gamevar room_state ++
gorge.tsct 79 if(gamevar room_state == int 1)
gorge.tsct 88 if(gamevar room_state == int 1)
gorge.tsct 98 if(gamevar room_state == int 1)
gorge.tsct 100 gamevar room_state ++
gotolift.tsct 50 switch(gamevar room_state)
gotolift.tsct 67 switch(gamevar room_state)
gotolift.tsct 83 switch(gamevar room_state)
gotolift.tsct 86 gamevar room_state ++
gotolift.tsct 90 gamevar room_state ++
gotolift.tsct 96 gamevar room_state = int 0
gotolift2.tsct 50 switch(gamevar room_state)
gotolift2.tsct 67 switch(gamevar room_state)
gotolift2.tsct 83 switch(gamevar room_state)
gotolift2.tsct 86 gamevar room_state ++
gotolift2.tsct 90 gamevar room_state ++
gotolift2.tsct 96 gamevar room_state = int 0
h_campbt.tsct 83 call log_var(gamevar room_state)
h_campbt.tsct 89 switch(gamevar room_state)
h_campbt.tsct 118 call log_var(gamevar room_state)
h_campbt.tsct 121 if(gamevar room_state != int 1)
h_campbt.tsct 126 switch(gamevar room_state)
h_campbt.tsct 148 call log_var(gamevar room_state)
h_campbt.tsct 149 switch(gamevar room_state)
h_campbt.tsct 153 gamevar room_state = int 2
h_campbt.tsct 159 gamevar room_state = int 4
h_campbt.tsct 162 gamevar room_state = int 5
h_campbt.tsct 167 gamevar room_state = int 5
h_camptp.tsct 195 switch(gamevar room_state)
h_camptp.tsct 220 gamevar room_state = int 6
h_camptp.tsct 258 switch(gamevar room_state)
h_camptp.tsct 301 if(gamevar room_state >= int 3&&gamevar room_state <= int 9)
h_camptp.tsct 307 if(gamevar room_state >= int 3&&gamevar room_state <= int 9)
h_camptp.tsct 311 switch(gamevar room_state)
h_camptp.tsct 318 gamevar room_state = int 10
h_camptp.tsct 321 gamevar room_state = int 3
h_camptp.tsct 357 gamevar room_state ++
h_camptp.tsct 362 gamevar room_state ++
h_camptp.tsct 686 if(gamevar room_state == int 1)
h_camptp.tsct 1163 if(gamevar room_state == int 1||var ! VAR_9)
h_cavext.tsct 30 if(gamevar room_state > int 2)
h_cavext.tsct 55 switch(gamevar room_state)
h_cavext.tsct 75 switch(gamevar room_state)
h_cavext.tsct 94 switch(gamevar room_state)
h_cavext.tsct 98 gamevar room_state ++
h_cavext.tsct 107 gamevar room_state = int 0
h_intomb.tsct 36 switch(gamevar room_state)
h_intomb.tsct 59 switch(gamevar room_state)
h_intomb.tsct 79 switch(gamevar room_state)
h_intomb.tsct 82 gamevar room_state ++
h_intomb.tsct 86 gamevar room_state ++
h_intomb.tsct 90 gamevar room_state = int 2
h_intomb.tsct 96 gamevar room_state = int 0
h_oracle.tsct 37 switch(gamevar room_state)
h_oracle.tsct 51 switch(gamevar room_state)
h_oracle.tsct 64 switch(gamevar room_state)
h_oracle.tsct 67 gamevar room_state ++
h_oracle.tsct 70 gamevar room_state ++
h_oracle.tsct 75 gamevar room_state = int 0
h_orout.tsct 76 if(gamevar room_state != int 1)
h_orout.tsct 88 switch(gamevar room_state)
h_orout.tsct 102 switch(gamevar room_state)
h_orout.tsct 114 switch(gamevar room_state)
h_orout.tsct 117 gamevar room_state ++
h_orout.tsct 125 gamevar room_state = int 4
h_orout.tsct 129 gamevar room_state ++
h_orout.tsct 135 gamevar room_state = int 4
h_orout.tsct 513 if(gamevar room_state == int 3)
h_orout.tsct 519 if(gamevar room_state != int 20)
h_orout.tsct 521 var VAR_140 = @arr[gamevar room_state - int 4]
h_orout.tsct 549 switch(gamevar room_state)
h_orout.tsct 648 gamevar room_state ++
h_orout.tsct 649 if(gamevar room_state > int 8)
h_orout.tsct 651 gamevar room_state = int 4
h_orout.tsct 653 var VAR_140 = @arr[gamevar room_state - int 4]
h_sentl.tsct 25 switch(gamevar room_state)
h_sentl.tsct 40 switch(gamevar room_state)
h_sentl.tsct 53 switch(gamevar room_state)
h_sentl.tsct 62 gamevar room_state = int 0
h_setbak.tsct 29 switch(gamevar room_state)
h_setbak.tsct 50 switch(gamevar room_state)
h_setbak.tsct 69 switch(gamevar room_state)
h_setbak.tsct 72 gamevar room_state ++
h_setbak.tsct 76 gamevar room_state ++
h_setbak.tsct 80 gamevar room_state ++
h_setbak.tsct 86 gamevar room_state = int 0
h_to_gno.tsct 27 switch(gamevar room_state)
h_to_gno.tsct 45 switch(gamevar room_state)
h_to_gno.tsct 78 switch(gamevar room_state)
h_to_gno.tsct 81 gamevar room_state ++
h_to_gno.tsct 85 gamevar room_state ++
h_to_gno.tsct 91 gamevar room_state = int 0
h_torain.tsct 38 switch(gamevar room_state)
h_torain.tsct 57 switch(gamevar room_state)
h_torain.tsct 74 switch(gamevar room_state)
h_torain.tsct 77 gamevar room_state = int 2
h_torain.tsct 346 gamevar room_state = int 2
h_toverd.tsct 25 switch(gamevar room_state)
h_toverd.tsct 40 switch(gamevar room_state)
h_toverd.tsct 53 switch(gamevar room_state)
h_toverd.tsct 62 gamevar room_state = int 0
hall.tsct 83 switch(gamevar room_state)
hall.tsct 105 switch(gamevar room_state)
hall.tsct 124 switch(gamevar room_state)
hall.tsct 130 gamevar room_state ++
hall.tsct 139 gamevar room_state ++
hall.tsct 143 gamevar room_state ++
hall.tsct 149 gamevar room_state = int 0
havenadd.tsct 53 switch(gamevar room_state)
havenadd.tsct 68 switch(gamevar room_state)
havenadd.tsct 81 switch(gamevar room_state)
havenadd.tsct 84 gamevar room_state ++
havenadd.tsct 87 gamevar room_state ++
havenadd.tsct 92 gamevar room_state = int 0
ice_tomb.tsct 42 switch(gamevar room_state)
ice_tomb.tsct 63 switch(gamevar room_state)
ice_tomb.tsct 83 switch(gamevar room_state)
ice_tomb.tsct 88 gamevar room_state = int 3
ice_tomb.tsct 92 gamevar room_state = int 2
ice_tomb.tsct 98 gamevar room_state = int 3
ice_tomb.tsct 106 gamevar room_state = int 0
icecave1.tsct 83 if(gamevar room_state == int 0)
icecave1.tsct 87 if(gamevar room_state == int 1)
icecave1.tsct 91 if(gamevar room_state == int 2)
icecave1.tsct 98 if(gamevar room_state == int 0)
icecave1.tsct 102 if(gamevar room_state == int 1)
icecave1.tsct 106 if(gamevar room_state == int 2)
icecave1.tsct 112 if(gamevar room_state == int 0)
icecave1.tsct 116 gamevar room_state ++
icecave1.tsct 117 if(gamevar room_state > int 2)
icecave1.tsct 119 gamevar room_state = int 2
icecave2.tsct 95 if(gamevar room_state == int 0)
icecave2.tsct 99 if(gamevar room_state == int 1)
icecave2.tsct 103 if(gamevar room_state == int 2)
icecave2.tsct 110 if(gamevar room_state == int 0)
icecave2.tsct 114 if(gamevar room_state == int 1)
icecave2.tsct 118 if(gamevar room_state == int 2)
icecave2.tsct 124 if(gamevar room_state == int 0)
icecave2.tsct 128 gamevar room_state ++
icecave2.tsct 129 if(gamevar room_state > int 2)
icecave2.tsct 131 gamevar room_state = int 2
icecave4.tsct 51 switch(gamevar room_state)
icecave4.tsct 63 switch(gamevar room_state)
icecave4.tsct 74 if(gamevar room_state == int 0)
icecave4.tsct 78 switch(gamevar room_state)
inwiztow.tsct 36 switch(gamevar room_state)
inwiztow.tsct 55 switch(gamevar room_state)
inwiztow.tsct 74 switch(gamevar room_state)
inwiztow.tsct 79 gamevar room_state = int 3
inwiztow.tsct 83 gamevar room_state ++
inwiztow.tsct 89 gamevar room_state ++
inwiztow.tsct 97 gamevar room_state = int 0
jack2.tsct 87 switch(gamevar room_state)
jack2.tsct 104 switch(gamevar room_state)
jack2.tsct 124 switch(gamevar room_state)
jack2.tsct 127 gamevar room_state ++
jack2.tsct 134 gamevar room_state = int 0
jack3.tsct 80 switch(gamevar room_state)
jack3.tsct 99 switch(gamevar room_state)
jack3.tsct 116 switch(gamevar room_state)
jack3.tsct 119 gamevar room_state ++
jack3.tsct 123 gamevar room_state ++
jack3.tsct 129 gamevar room_state = int 0
jackjoin.tsct 63 switch(gamevar room_state)
jackjoin.tsct 80 switch(gamevar room_state)
jackjoin.tsct 96 switch(gamevar room_state)
jackjoin.tsct 99 gamevar room_state ++
jackjoin.tsct 103 gamevar room_state ++
jackjoin.tsct 109 gamevar room_state = int 0
jetty.tsct 28 switch(gamevar room_state)
jetty.tsct 50 switch(gamevar room_state)
jetty.tsct 63 switch(gamevar room_state)
jetty.tsct 66 gamevar room_state ++
jetty.tsct 69 gamevar room_state ++
jetty.tsct 74 gamevar room_state = int 0
kinghd_3.tsct 47 switch(gamevar room_state)
kinghd_3.tsct 58 switch(gamevar room_state)
kinghd_3.tsct 67 switch(gamevar room_state)
la_conec.tsct 109 switch(gamevar room_state)
la_conec.tsct 136 switch(gamevar room_state)
la_conec.tsct 152 switch(gamevar room_state)
la_conec.tsct 155 gamevar room_state ++
la_conec.tsct 159 gamevar room_state ++
la_conec.tsct 165 gamevar room_state = int 0
la_corri.tsct 65 switch(gamevar room_state)
la_corri.tsct 82 switch(gamevar room_state)
la_corri.tsct 98 switch(gamevar room_state)
la_corri.tsct 101 gamevar room_state ++
la_corri.tsct 105 gamevar room_state ++
la_corri.tsct 111 gamevar room_state = int 0
la_derel.tsct 111 switch(gamevar room_state)
la_derel.tsct 128 switch(gamevar room_state)
la_derel.tsct 144 switch(gamevar room_state)
la_derel.tsct 149 gamevar room_state ++
la_derel.tsct 154 gamevar room_state ++
la_derel.tsct 160 gamevar room_state = int 0
la_madel.tsct 137 switch(gamevar room_state)
la_madel.tsct 159 switch(gamevar room_state)
la_madel.tsct 176 switch(gamevar room_state)
la_madel.tsct 179 gamevar room_state ++
la_madel.tsct 183 gamevar room_state ++
la_madel.tsct 189 gamevar room_state = int 0
ledgea.tsct 103 switch(gamevar room_state)
ledgea.tsct 120 switch(gamevar room_state)
ledgea.tsct 136 switch(gamevar room_state)
ledgea.tsct 141 gamevar room_state ++
ledgea.tsct 163 gamevar room_state ++
ledgea.tsct 169 gamevar room_state = int 0
libarea1.tsct 46 switch(gamevar room_state)
libarea1.tsct 66 switch(gamevar room_state)
libarea1.tsct 85 switch(gamevar room_state)
libarea1.tsct 89 gamevar room_state ++
libarea1.tsct 93 gamevar room_state ++
libarea1.tsct 100 gamevar room_state = int 0
libarea2.tsct 37 switch(gamevar room_state)
libarea2.tsct 54 switch(gamevar room_state)
libarea2.tsct 70 switch(gamevar room_state)
libarea2.tsct 78 gamevar room_state ++
libarea2.tsct 98 gamevar room_state = int 0
libarea3.tsct 32 switch(gamevar room_state)
libarea3.tsct 49 switch(gamevar room_state)
libarea3.tsct 65 switch(gamevar room_state)
libarea3.tsct 68 gamevar room_state ++
libarea3.tsct 72 gamevar room_state ++
libarea3.tsct 76 gamevar room_state ++
libarea3.tsct 82 gamevar room_state = int 0
libarea4.tsct 38 switch(gamevar room_state)
libarea4.tsct 55 switch(gamevar room_state)
libarea4.tsct 71 switch(gamevar room_state)
libarea4.tsct 74 gamevar room_state ++
libarea4.tsct 78 gamevar room_state ++
libarea4.tsct 82 gamevar room_state ++
libarea4.tsct 88 gamevar room_state = int 0
libarea5.tsct 75 switch(gamevar room_state)
libarea5.tsct 96 switch(gamevar room_state)
libarea5.tsct 115 switch(gamevar room_state)
libarea5.tsct 119 gamevar room_state = int 3
libarea5.tsct 122 gamevar room_state ++
libarea5.tsct 125 gamevar room_state ++
libarea5.tsct 131 gamevar room_state = int 0
liblink.tsct 38 switch(gamevar room_state)
liblink.tsct 65 if(gamevar room_state > int 1)
liblink.tsct 72 switch(gamevar room_state)
liblink.tsct 89 switch(gamevar room_state)
liblink.tsct 92 gamevar room_state ++
liblink.tsct 96 gamevar room_state ++
liblink.tsct 102 gamevar room_state = int 0
lighttow.tsct 92 switch(gamevar room_state)
lighttow.tsct 109 switch(gamevar room_state)
lighttow.tsct 125 switch(gamevar room_state)
lighttow.tsct 128 gamevar room_state ++
lighttow.tsct 135 gamevar room_state = int 0
lmiddle.tsct 42 switch(gamevar room_state)
lmiddle.tsct 56 switch(gamevar room_state)
lmiddle.tsct 69 switch(gamevar room_state)
lmiddle.tsct 72 gamevar room_state ++
lmiddle.tsct 75 gamevar room_state ++
lmiddle.tsct 80 gamevar room_state = int 0
location.tsct 38 switch(gamevar room_state)
location.tsct 55 switch(gamevar room_state)
location.tsct 71 switch(gamevar room_state)
location.tsct 74 gamevar room_state ++
location.tsct 77 gamevar room_state ++
location.tsct 82 gamevar room_state = int 0
loctomon.tsct 54 switch(gamevar room_state)
loctomon.tsct 71 switch(gamevar room_state)
loctomon.tsct 87 switch(gamevar room_state)
loctomon.tsct 90 gamevar room_state ++
loctomon.tsct 93 gamevar room_state ++
loctomon.tsct 99 gamevar room_state = int 0
met_beam.tsct 60 switch(gamevar room_state)
met_beam.tsct 82 switch(gamevar room_state)
met_beam.tsct 102 switch(gamevar room_state)
met_beam.tsct 105 gamevar room_state ++
met_beam.tsct 108 gamevar room_state ++
met_beam.tsct 111 gamevar room_state ++
met_beam.tsct 114 gamevar room_state ++
met_beam.tsct 119 gamevar room_state = int 0
met_maz2.tsct 97 switch(gamevar room_state)
met_maz2.tsct 114 switch(gamevar room_state)
met_maz2.tsct 130 switch(gamevar room_state)
met_maz2.tsct 133 gamevar room_state ++
met_maz2.tsct 136 gamevar room_state ++
met_maz2.tsct 141 gamevar room_state = int 0
met_maz3.tsct 72 switch(gamevar room_state)
met_maz3.tsct 86 switch(gamevar room_state)
met_maz3.tsct 99 switch(gamevar room_state)
met_maz3.tsct 102 gamevar room_state ++
met_maz3.tsct 105 gamevar room_state ++
met_maz3.tsct 110 gamevar room_state = int 0
met_maze.tsct 48 switch(gamevar room_state)
met_maze.tsct 68 switch(gamevar room_state)
met_maze.tsct 87 switch(gamevar room_state)
met_maze.tsct 90 gamevar room_state ++
met_maze.tsct 93 gamevar room_state ++
met_maze.tsct 96 gamevar room_state ++
met_maze.tsct 99 gamevar room_state ++
met_maze.tsct 104 gamevar room_state = int 0
metleft.tsct 96 switch(gamevar room_state)
metleft.tsct 113 switch(gamevar room_state)
metleft.tsct 129 switch(gamevar room_state)
metleft.tsct 139 gamevar room_state = int 0
middle.tsct 59 switch(gamevar room_state)
middle.tsct 76 switch(gamevar room_state)
middle.tsct 92 switch(gamevar room_state)
middle.tsct 95 gamevar room_state ++
middle.tsct 99 gamevar room_state ++
middle.tsct 105 gamevar room_state = int 0
mill1.tsct 41 switch(gamevar room_state)
mill1.tsct 57 switch(gamevar room_state)
mill1.tsct 74 switch(gamevar room_state)
mill1.tsct 79 gamevar room_state = int 3
mill1.tsct 84 gamevar room_state ++
mill1.tsct 90 gamevar room_state = int 3
mill1.tsct 97 gamevar room_state = int 0
minleft.tsct 51 switch(gamevar room_state)
minleft.tsct 68 switch(gamevar room_state)
minleft.tsct 84 switch(gamevar room_state)
minleft.tsct 89 gamevar room_state ++
minleft.tsct 94 gamevar room_state ++
minleft.tsct 100 gamevar room_state = int 0
monastry.tsct 39 switch(gamevar room_state)
monastry.tsct 56 switch(gamevar room_state)
monastry.tsct 72 switch(gamevar room_state)
monastry.tsct 75 gamevar room_state ++
monastry.tsct 79 gamevar room_state ++
monastry.tsct 85 gamevar room_state = int 0
moninner.tsct 85 switch(gamevar room_state)
moninner.tsct 103 switch(gamevar room_state)
moninner.tsct 120 switch(gamevar room_state)
moninner.tsct 123 gamevar room_state ++
moninner.tsct 126 gamevar room_state ++
moninner.tsct 132 gamevar room_state = int 0
monkcave.tsct 49 switch(gamevar room_state)
monkcave.tsct 74 switch(gamevar room_state)
monkcave.tsct 114 switch(gamevar room_state)
monkcave.tsct 119 gamevar room_state ++
monkcave.tsct 125 gamevar room_state ++
monkcave.tsct 148 gamevar room_state = int 20
monkcave.tsct 155 gamevar room_state = int 0
monleft.tsct 57 switch(gamevar room_state)
monleft.tsct 74 switch(gamevar room_state)
monleft.tsct 90 switch(gamevar room_state)
monleft.tsct 93 gamevar room_state ++
monleft.tsct 97 gamevar room_state ++
monleft.tsct 103 gamevar room_state = int 0
monsties.tsct 44 switch(gamevar room_state)
monsties.tsct 61 switch(gamevar room_state)
monsties.tsct 77 switch(gamevar room_state)
monsties.tsct 80 gamevar room_state ++
monsties.tsct 84 gamevar room_state ++
monsties.tsct 90 gamevar room_state = int 0
moss.tsct 40 switch(gamevar room_state)
moss.tsct 59 switch(gamevar room_state)
moss.tsct 78 switch(gamevar room_state)
moss.tsct 83 gamevar room_state = int 3
moss.tsct 95 gamevar room_state ++
moss.tsct 101 gamevar room_state ++
moss.tsct 116 gamevar room_state ++
moss.tsct 122 gamevar room_state = int 0
mosslink.tsct 35 switch(gamevar room_state)
mosslink.tsct 54 switch(gamevar room_state)
mosslink.tsct 73 switch(gamevar room_state)
mosslink.tsct 76 gamevar room_state ++
mosslink.tsct 80 gamevar room_state ++
mosslink.tsct 84 gamevar room_state ++
mosslink.tsct 90 gamevar room_state = int 0
mosslink.tsct 176 if(gamevar room_state != int 1)
mushlink.tsct 98 switch(gamevar room_state)
mushlink.tsct 107 switch(gamevar room_state)
mushlink.tsct 115 switch(gamevar room_state)
mushpath.tsct 139 switch(gamevar room_state)
mushpath.tsct 157 switch(gamevar room_state)
mushpath.tsct 172 switch(gamevar room_state)
mushpath.tsct 177 gamevar room_state ++
mushpath.tsct 182 gamevar room_state ++
mushring.tsct 50 if(gamevar room_state == int 0)
mushring.tsct 54 if(gamevar room_state == int 1)
mushring.tsct 58 if(gamevar room_state == int 2)
mushring.tsct 64 if(gamevar room_state == int 0)
mushring.tsct 72 if(gamevar room_state == int 0)
mushring.tsct 76 if(gamevar room_state == int 2)
mushring.tsct 79 if(gamevar room_state == int 1)
mushring.tsct 81 gamevar room_state ++
mushring.tsct 83 if(gamevar room_state > int 2)
mushring.tsct 85 gamevar room_state = int 0
mushring.tsct 121 if(gamevar room_state == int 1)
nether.tsct 51 call log_var(gamevar room_state)
nether.tsct 52 switch(gamevar room_state)
nether.tsct 67 switch(gamevar room_state)
nether.tsct 87 call log_var(gamevar room_state)
nether.tsct 88 switch(gamevar room_state)
nether.tsct 99 gamevar room_state = int 0
newleft0.tsct 49 switch(gamevar room_state)
newleft0.tsct 66 switch(gamevar room_state)
newleft0.tsct 82 switch(gamevar room_state)
newleft0.tsct 85 gamevar room_state ++
newleft0.tsct 92 gamevar room_state = int 0
oneskull.tsct 89 switch(gamevar room_state)
oneskull.tsct 114 switch(gamevar room_state)
oneskull.tsct 130 switch(gamevar room_state)
oneskull.tsct 133 gamevar room_state ++
oneskull.tsct 137 gamevar room_state ++
oneskull.tsct 143 gamevar room_state = int 0
opparch.tsct 35 switch(gamevar room_state)
opparch.tsct 54 switch(gamevar room_state)
opparch.tsct 71 switch(gamevar room_state)
opparch.tsct 74 gamevar room_state ++
opparch.tsct 84 gamevar room_state = int 0
orchard1.tsct 116 switch(gamevar room_state)
orchard1.tsct 132 switch(gamevar room_state)
orchard1.tsct 149 switch(gamevar room_state)
orchard1.tsct 152 gamevar room_state ++
orchard1.tsct 156 gamevar room_state ++
orchard1.tsct 162 gamevar room_state = int 0
outermil.tsct 42 switch(gamevar room_state)
outermil.tsct 60 switch(gamevar room_state)
outermil.tsct 76 switch(gamevar room_state)
outermil.tsct 79 gamevar room_state ++
outermil.tsct 83 gamevar room_state ++
outermil.tsct 89 gamevar room_state = int 0
outertav.tsct 50 switch(gamevar room_state)
outertav.tsct 63 switch(gamevar room_state)
outertav.tsct 76 switch(gamevar room_state)
outertav.tsct 82 gamevar room_state ++
outertav.tsct 89 gamevar room_state ++
overarch.tsct 32 switch(gamevar room_state)
overarch.tsct 49 switch(gamevar room_state)
overarch.tsct 65 switch(gamevar room_state)
overarch.tsct 68 gamevar room_state ++
overarch.tsct 75 gamevar room_state = int 0
palace13.tsct 75 if(gamevar room_state == int 1)
palace13.tsct 79 if(gamevar room_state == int 2)
palace13.tsct 83 if(gamevar room_state == int 3)
palace13.tsct 90 if(gamevar room_state == int 1)
palace13.tsct 94 if(gamevar room_state == int 2)
palace13.tsct 98 if(gamevar room_state == int 3)
palace13.tsct 104 if(gamevar room_state == int 2)
palace13.tsct 106 gamevar room_state ++
palace13.tsct 108 if(gamevar room_state == int 1)
palace13.tsct 110 gamevar room_state ++
palace15.tsct 73 if(gamevar room_state == int 1)
palace15.tsct 77 if(gamevar room_state == int 2)
palace15.tsct 81 if(gamevar room_state == int 3)
palace15.tsct 88 if(gamevar room_state == int 1)
palace15.tsct 92 if(gamevar room_state == int 2)
palace15.tsct 96 if(gamevar room_state == int 3)
palace15.tsct 102 if(gamevar room_state == int 1)
palace15.tsct 104 gamevar room_state ++
palace17.tsct 51 if(gamevar room_state == int 1)
palace17.tsct 55 if(gamevar room_state == int 2)
palace17.tsct 59 if(gamevar room_state == int 3)
palace17.tsct 66 if(gamevar room_state == int 1)
palace17.tsct 70 if(gamevar room_state == int 2)
palace17.tsct 74 if(gamevar room_state == int 3)
palace17.tsct 80 if(gamevar room_state == int 2)
palace17.tsct 82 gamevar room_state ++
palace17.tsct 84 if(gamevar room_state == int 1)
palace17.tsct 86 gamevar room_state ++
palace18.tsct 27 if(gamevar room_state == int 1)
palace18.tsct 31 if(gamevar room_state == int 2)
palace18.tsct 35 if(gamevar room_state == int 3)
palace18.tsct 42 if(gamevar room_state == int 1)
palace18.tsct 46 if(gamevar room_state == int 2)
palace18.tsct 50 if(gamevar room_state == int 3)
palace18.tsct 56 if(gamevar room_state == int 2)
palace18.tsct 58 gamevar room_state ++
palace18.tsct 60 if(gamevar room_state == int 1)
palace18.tsct 62 gamevar room_state ++
palace2.tsct 113 if(gamevar room_state == int 1)
palace2.tsct 117 if(gamevar room_state == int 2)
palace2.tsct 121 if(gamevar room_state == int 3)
palace2.tsct 139 if(gamevar room_state == int 1)
palace2.tsct 143 if(gamevar room_state == int 2)
palace2.tsct 147 if(gamevar room_state == int 3)
palace2.tsct 153 if(gamevar room_state < int 2)
palace2.tsct 155 gamevar room_state ++
palace2.tsct 160 gamevar room_state = int 3
palace22.tsct 75 if(gamevar room_state == int 1)
palace22.tsct 79 if(gamevar room_state == int 2)
palace22.tsct 83 if(gamevar room_state == int 3)
palace22.tsct 90 if(gamevar room_state == int 1)
palace22.tsct 94 if(gamevar room_state == int 2)
palace22.tsct 98 if(gamevar room_state == int 3)
palace22.tsct 104 if(gamevar room_state == int 1)
palace22.tsct 106 gamevar room_state ++
palace23.tsct 58 if(gamevar room_state == int 1)
palace23.tsct 62 if(gamevar room_state == int 2)
palace23.tsct 66 if(gamevar room_state == int 3)
palace23.tsct 73 if(gamevar room_state == int 1)
palace23.tsct 77 if(gamevar room_state == int 2)
palace23.tsct 81 if(gamevar room_state == int 3)
palace23.tsct 87 if(gamevar room_state == int 2)
palace23.tsct 90 if(gamevar room_state == int 1)
palace23.tsct 92 gamevar room_state ++
palace25.tsct 127 if(gamevar room_state == int 1)
palace25.tsct 131 if(gamevar room_state == int 2)
palace25.tsct 135 if(gamevar room_state == int 3)
palace25.tsct 139 if(gamevar !is_room_cleared&&gamevar room_state != int 3)
palace25.tsct 160 if(gamevar room_state == int 1)
palace25.tsct 164 if(gamevar room_state == int 2)
palace25.tsct 168 if(gamevar room_state == int 3)
palace25.tsct 174 if(gamevar room_state == int 2)
palace25.tsct 178 gamevar room_state ++
palace25.tsct 181 if(gamevar room_state == int 1)
palace25.tsct 183 gamevar room_state ++
palace26.tsct 86 if(gamevar room_state == int 1)
palace26.tsct 90 if(gamevar room_state == int 2)
palace26.tsct 94 if(gamevar room_state == int 3)
palace26.tsct 101 if(gamevar room_state == int 1)
palace26.tsct 105 if(gamevar room_state == int 2)
palace26.tsct 109 if(gamevar room_state == int 3)
palace26.tsct 115 if(gamevar room_state == int 1)
palace26.tsct 117 gamevar room_state ++
palace27.tsct 79 if(gamevar room_state == int 1)
palace27.tsct 83 if(gamevar room_state == int 2)
palace27.tsct 87 if(gamevar room_state == int 3)
palace27.tsct 94 if(gamevar room_state == int 1)
palace27.tsct 98 if(gamevar room_state == int 2)
palace27.tsct 102 if(gamevar room_state == int 3)
palace27.tsct 108 if(gamevar room_state == int 1)
palace27.tsct 110 gamevar room_state ++
palace32.tsct 92 switch(gamevar room_state)
palace32.tsct 111 switch(gamevar room_state)
palace32.tsct 128 switch(gamevar room_state)
palace32.tsct 131 gamevar room_state ++
palace32.tsct 135 gamevar room_state ++
palace32.tsct 144 gamevar room_state = int 0
palace33.tsct 44 switch(gamevar room_state)
palace33.tsct 63 switch(gamevar room_state)
palace33.tsct 81 switch(gamevar room_state)
palace33.tsct 84 gamevar room_state ++
palace33.tsct 90 gamevar room_state = int 2
palace34.tsct 27 switch(gamevar room_state)
palace34.tsct 53 switch(gamevar room_state)
palace34.tsct 77 switch(gamevar room_state)
palace34.tsct 82 gamevar room_state = int 3
palace34.tsct 86 gamevar room_state ++
palace34.tsct 92 gamevar room_state = int 3
palace34.tsct 96 gamevar room_state = int 3
palace34.tsct 101 gamevar room_state = int 0
palace6.tsct 38 switch(gamevar room_state)
palace6.tsct 55 switch(gamevar room_state)
palace6.tsct 71 switch(gamevar room_state)
palace6.tsct 74 gamevar room_state ++
palace6.tsct 78 gamevar room_state ++
palace6.tsct 82 gamevar room_state ++
palace6.tsct 88 gamevar room_state = int 0
palace9.tsct 25 if(gamevar room_state == int 1)
palace9.tsct 29 if(gamevar room_state == int 2)
palace9.tsct 33 if(gamevar room_state == int 3)
palace9.tsct 40 if(gamevar room_state == int 1)
palace9.tsct 44 if(gamevar room_state == int 2)
palace9.tsct 48 if(gamevar room_state == int 3)
palace9.tsct 54 if(gamevar room_state == int 2)
palace9.tsct 56 gamevar room_state ++
palace9.tsct 58 if(gamevar room_state == int 1)
palace9.tsct 60 gamevar room_state ++
pass.tsct 83 switch(gamevar room_state)
pass.tsct 100 switch(gamevar room_state)
pass.tsct 116 switch(gamevar room_state)
pass.tsct 119 gamevar room_state ++
pass.tsct 123 gamevar room_state ++
pass.tsct 129 gamevar room_state = int 0
pass1.tsct 98 switch(gamevar room_state)
pass1.tsct 115 switch(gamevar room_state)
pass1.tsct 135 switch(gamevar room_state)
pass1.tsct 138 gamevar room_state ++
pass1.tsct 142 gamevar room_state ++
pass1.tsct 148 gamevar room_state = int 0
pass2.tsct 64 switch(gamevar room_state)
pass2.tsct 81 switch(gamevar room_state)
pass2.tsct 97 switch(gamevar room_state)
pass2.tsct 100 gamevar room_state ++
pass2.tsct 104 gamevar room_state ++
pass2.tsct 110 gamevar room_state = int 0
path.tsct 59 switch(gamevar room_state)
path.tsct 78 switch(gamevar room_state)
path.tsct 98 switch(gamevar room_state)
path.tsct 101 gamevar room_state ++
path.tsct 105 gamevar room_state ++
path.tsct 109 gamevar room_state ++
path.tsct 115 gamevar room_state = int 0
pathend.tsct 60 if(gamevar room_state == int 1)
pathend.tsct 82 switch(gamevar room_state)
pathend.tsct 101 switch(gamevar room_state)
pathend.tsct 118 switch(gamevar room_state)
pathend.tsct 123 gamevar room_state = int 3
pathend.tsct 128 gamevar room_state = int 2
pathend.tsct 134 gamevar room_state = int 3
pathend.tsct 141 gamevar room_state = int 0
pit.tsct 68 switch(gamevar room_state)
pit.tsct 96 switch(gamevar room_state)
pit.tsct 112 switch(gamevar room_state)
pit.tsct 115 gamevar room_state ++
pit.tsct 119 gamevar room_state ++
pit.tsct 125 gamevar room_state = int 0
pitprop.tsct 77 switch(gamevar room_state)
pitprop.tsct 93 switch(gamevar room_state)
pitprop.tsct 109 switch(gamevar room_state)
pitprop.tsct 112 gamevar room_state ++
pitprop.tsct 116 gamevar room_state ++
pitprop.tsct 122 gamevar room_state = int 0
pondend.tsct 69 switch(gamevar room_state)
pondend.tsct 91 switch(gamevar room_state)
pondend.tsct 113 switch(gamevar room_state)
pondend.tsct 118 gamevar room_state ++
pondend.tsct 124 gamevar room_state ++
r_bridge.tsct 62 switch(gamevar room_state)
r_bridge.tsct 79 switch(gamevar room_state)
r_bridge.tsct 95 switch(gamevar room_state)
r_bridge.tsct 98 gamevar room_state ++
r_bridge.tsct 102 gamevar room_state ++
r_bridge.tsct 108 gamevar room_state = int 0
rain_loc.tsct 37 switch(gamevar room_state)
rain_loc.tsct 54 switch(gamevar room_state)
rain_loc.tsct 70 switch(gamevar room_state)
rain_loc.tsct 73 gamevar room_state ++
rain_loc.tsct 77 gamevar room_state ++
rain_loc.tsct 83 gamevar room_state = int 0
rain_w.tsct 44 switch(gamevar room_state)
rain_w.tsct 61 switch(gamevar room_state)
rain_w.tsct 77 switch(gamevar room_state)
rain_w.tsct 82 gamevar room_state ++
rain_w.tsct 87 gamevar room_state ++
rain_w.tsct 93 gamevar room_state = int 0
rainarch.tsct 35 switch(gamevar room_state)
rainarch.tsct 52 switch(gamevar room_state)
rainarch.tsct 68 switch(gamevar room_state)
rainarch.tsct 71 gamevar room_state ++
rainarch.tsct 78 gamevar room_state = int 0
raingate.tsct 51 switch(gamevar room_state)
raingate.tsct 68 switch(gamevar room_state)
raingate.tsct 84 switch(gamevar room_state)
raingate.tsct 87 gamevar room_state ++
raingate.tsct 91 gamevar room_state ++
raingate.tsct 97 gamevar room_state = int 0
rainpt03.tsct 35 switch(gamevar room_state)
rainpt03.tsct 52 switch(gamevar room_state)
rainpt03.tsct 68 switch(gamevar room_state)
rainpt03.tsct 71 gamevar room_state ++
rainpt03.tsct 78 gamevar room_state = int 0
ratunder.tsct 39 switch(gamevar room_state)
ratunder.tsct 50 gamevar room_state = int 2
ratunder.tsct 56 gamevar room_state = int 3
ratunder.tsct 70 switch(gamevar room_state)
ratunder.tsct 90 switch(gamevar room_state)
ratunder.tsct 95 gamevar room_state = int 3
ratunder.tsct 100 gamevar room_state = int 2
ratunder.tsct 106 gamevar room_state = int 3
ratunder.tsct 111 gamevar room_state = int 2
ratunder.tsct 116 gamevar room_state = int 0
ray_sec.tsct 42 switch(gamevar room_state)
ray_sec.tsct 118 switch(gamevar room_state)
rayalley.tsct 30 switch(gamevar room_state)
rayalley.tsct 42 gamevar room_state = int 4
rayalley.tsct 62 switch(gamevar room_state)
rayalley.tsct 84 switch(gamevar room_state)
rayalley.tsct 89 gamevar room_state ++
rayalley.tsct 93 gamevar room_state = int 4
rayalley.tsct 100 gamevar room_state = int 4
rayalley.tsct 105 gamevar room_state ++
rayalley.tsct 108 gamevar room_state = int 0
rayalley.tsct 113 gamevar room_state = int 0
rayfive.tsct 42 switch(gamevar room_state)
rayfive.tsct 56 switch(gamevar room_state)
rayfive.tsct 66 switch(gamevar room_state)
rayfive.tsct 71 gamevar room_state = int 0
rayjoin.tsct 39 switch(gamevar room_state)
rayjoin.tsct 56 switch(gamevar room_state)
rayjoin.tsct 72 switch(gamevar room_state)
rayjoin.tsct 75 gamevar room_state ++
rayjoin.tsct 79 gamevar room_state ++
rayjoin.tsct 85 gamevar room_state = int 0
rayround.tsct 70 switch(gamevar room_state)
rayround.tsct 87 switch(gamevar room_state)
rayround.tsct 103 switch(gamevar room_state)
rayround.tsct 106 gamevar room_state ++
rayround.tsct 110 gamevar room_state ++
rayround.tsct 116 gamevar room_state = int 0
raystair.tsct 52 switch(gamevar room_state)
raystair.tsct 70 switch(gamevar room_state)
raystair.tsct 86 switch(gamevar room_state)
raystair.tsct 89 gamevar room_state ++
raystair.tsct 93 gamevar room_state ++
raystair.tsct 99 gamevar room_state = int 0
raythird.tsct 46 switch(gamevar room_state)
raythird.tsct 60 switch(gamevar room_state)
raythird.tsct 72 switch(gamevar room_state)
raythird.tsct 75 gamevar room_state = int 2
raythird.tsct 81 gamevar room_state = int 0
ritearch.tsct 58 switch(gamevar room_state)
ritearch.tsct 75 switch(gamevar room_state)
ritearch.tsct 91 switch(gamevar room_state)
ritearch.tsct 94 gamevar room_state ++
ritearch.tsct 101 gamevar room_state = int 0
river.tsct 34 switch(gamevar room_state)
river.tsct 54 switch(gamevar room_state)
river.tsct 73 switch(gamevar room_state)
river.tsct 76 gamevar room_state ++
river.tsct 81 gamevar room_state ++
river.tsct 88 gamevar room_state = int 0
room2.tsct 119 switch(gamevar room_state)
room2.tsct 148 switch(gamevar room_state)
room2.tsct 176 switch(gamevar room_state)
room2.tsct 179 gamevar room_state ++
room2.tsct 183 gamevar room_state ++
room2.tsct 187 gamevar room_state ++
room2.tsct 191 gamevar room_state ++
room2.tsct 196 gamevar room_state = int 0
room3.tsct 37 if(gamevar room_state == int 1)
room3.tsct 41 if(gamevar room_state == int 2)
room3.tsct 45 if(gamevar room_state == int 3)
room3.tsct 55 if(gamevar room_state == int 1)
room3.tsct 59 if(gamevar room_state == int 2)
room3.tsct 63 if(gamevar room_state == int 3)
room3.tsct 70 if(gamevar room_state == int 1)
room3.tsct 72 gamevar room_state ++
room3.tsct 74 if(gamevar room_state == int 2)
room3.tsct 76 gamevar room_state ++
s_boxrlo.tsct 32 switch(gamevar room_state)
s_boxrlo.tsct 50 switch(gamevar room_state)
s_boxrlo.tsct 66 switch(gamevar room_state)
s_boxrlo.tsct 71 gamevar room_state ++
s_boxrlo.tsct 76 gamevar room_state ++
s_boxrlo.tsct 82 gamevar room_state = int 0
s_boxrup.tsct 54 switch(gamevar room_state)
s_boxrup.tsct 71 switch(gamevar room_state)
s_boxrup.tsct 87 switch(gamevar room_state)
s_boxrup.tsct 90 gamevar room_state ++
s_boxrup.tsct 94 gamevar room_state ++
s_boxrup.tsct 100 gamevar room_state = int 0
s_circle.tsct 34 switch(gamevar room_state)
s_circle.tsct 63 switch(gamevar room_state)
s_circle.tsct 85 switch(gamevar room_state)
s_circle.tsct 88 gamevar room_state ++
s_circle.tsct 92 gamevar room_state ++
s_circle.tsct 98 gamevar room_state = int 0
s_cori_1.tsct 115 switch(gamevar room_state)
s_cori_1.tsct 132 switch(gamevar room_state)
s_cori_1.tsct 148 switch(gamevar room_state)
s_cori_1.tsct 153 gamevar room_state ++
s_cori_1.tsct 158 gamevar room_state ++
s_cori_1.tsct 164 gamevar room_state = int 0
s_cori_2.tsct 132 switch(gamevar room_state)
s_cori_2.tsct 149 switch(gamevar room_state)
s_cori_2.tsct 165 switch(gamevar room_state)
s_cori_2.tsct 170 gamevar room_state ++
s_cori_2.tsct 175 gamevar room_state ++
s_cori_2.tsct 181 gamevar room_state = int 0
s_gates.tsct 49 switch(gamevar room_state)
s_gates.tsct 73 switch(gamevar room_state)
s_gates.tsct 89 switch(gamevar room_state)
s_gates.tsct 93 gamevar room_state ++
s_gates.tsct 97 gamevar room_state ++
s_gates.tsct 103 gamevar room_state = int 0
s_link.tsct 61 switch(gamevar room_state)
s_link.tsct 81 switch(gamevar room_state)
s_link.tsct 98 switch(gamevar room_state)
s_link.tsct 103 gamevar room_state ++
s_link.tsct 108 gamevar room_state ++
s_link.tsct 114 gamevar room_state = int 0
s_room_1.tsct 51 switch(gamevar room_state)
s_room_1.tsct 68 switch(gamevar room_state)
s_room_1.tsct 84 switch(gamevar room_state)
s_room_1.tsct 87 gamevar room_state ++
s_room_1.tsct 91 gamevar room_state ++
s_room_1.tsct 97 gamevar room_state = int 0
s_room_2.tsct 70 switch(gamevar room_state)
s_room_2.tsct 88 switch(gamevar room_state)
s_room_2.tsct 104 switch(gamevar room_state)
s_room_2.tsct 110 gamevar room_state ++
s_room_2.tsct 120 gamevar room_state ++
s_room_2.tsct 126 gamevar room_state = int 0
s_room_3.tsct 117 switch(gamevar room_state)
s_room_3.tsct 134 switch(gamevar room_state)
s_room_3.tsct 150 switch(gamevar room_state)
s_room_3.tsct 154 gamevar room_state ++
s_room_3.tsct 158 gamevar room_state ++
s_room_3.tsct 164 gamevar room_state = int 0
s_stway.tsct 59 switch(gamevar room_state)
s_stway.tsct 76 switch(gamevar room_state)
s_stway.tsct 126 switch(gamevar room_state)
s_stway.tsct 131 gamevar room_state ++
s_stway.tsct 136 gamevar room_state ++
s_stway.tsct 142 gamevar room_state = int 0
s_throne.tsct 122 switch(gamevar room_state)
s_throne.tsct 141 switch(gamevar room_state)
s_throne.tsct 157 switch(gamevar room_state)
s_throne.tsct 163 gamevar room_state ++
s_throne.tsct 167 gamevar room_state ++
s_throne.tsct 173 gamevar room_state = int 0
s_throne.tsct 1584 gamevar room_state = int 0
scaledwn.tsct 67 switch(gamevar room_state)
scaledwn.tsct 84 switch(gamevar room_state)
scaledwn.tsct 100 switch(gamevar room_state)
scaledwn.tsct 103 gamevar room_state ++
scaledwn.tsct 106 gamevar room_state ++
scaledwn.tsct 111 gamevar room_state = int 0
scene29.tsct 30 switch(gamevar room_state)
scene29.tsct 44 switch(gamevar room_state)
scene29.tsct 57 switch(gamevar room_state)
scene29.tsct 61 gamevar room_state = int 2
scene29.tsct 65 gamevar room_state = int 0
scene30.tsct 36 switch(gamevar room_state)
scene30.tsct 53 switch(gamevar room_state)
scene30.tsct 69 switch(gamevar room_state)
scene30.tsct 72 gamevar room_state ++
scene30.tsct 79 gamevar room_state = int 0
screen1.tsct 29 switch(gamevar room_state)
screen1.tsct 43 switch(gamevar room_state)
screen1.tsct 55 switch(gamevar room_state)
screen1.tsct 58 gamevar room_state ++
screen1.tsct 63 gamevar room_state = int 2
screen2.tsct 33 switch(gamevar room_state)
screen2.tsct 50 switch(gamevar room_state)
screen2.tsct 66 switch(gamevar room_state)
screen2.tsct 69 gamevar room_state ++
screen2.tsct 72 gamevar room_state ++
screen2.tsct 78 gamevar room_state = int 0
screen3.tsct 42 switch(gamevar room_state)
screen3.tsct 68 switch(gamevar room_state)
screen3.tsct 89 switch(gamevar room_state)
screen3.tsct 94 gamevar room_state = int 3
screen3.tsct 98 gamevar room_state = int 2
screen3.tsct 104 gamevar room_state ++
screen3.tsct 112 gamevar room_state ++
screen3.tsct 119 gamevar room_state = int 0
screen4.tsct 33 switch(gamevar room_state)
screen4.tsct 50 switch(gamevar room_state)
screen4.tsct 66 switch(gamevar room_state)
screen4.tsct 69 gamevar room_state ++
screen4.tsct 73 gamevar room_state ++
screen4.tsct 79 gamevar room_state = int 0
screen5.tsct 37 switch(gamevar room_state)
screen5.tsct 59 switch(gamevar room_state)
screen5.tsct 78 switch(gamevar room_state)
screen5.tsct 83 gamevar room_state = int 3
screen5.tsct 88 gamevar room_state = int 2
screen5.tsct 94 gamevar room_state = int 3
screen5.tsct 99 gamevar room_state = int 3
screen5.tsct 105 gamevar room_state = int 0
screen6.tsct 45 if(gamevar room_state == int 0)
screen6.tsct 49 if(gamevar room_state == int 1)
screen6.tsct 56 if(gamevar room_state == int 0)
screen6.tsct 60 if(gamevar room_state == int 1)
screen6.tsct 66 if(gamevar room_state == int 0)
screen6.tsct 71 gamevar room_state = int 0
screen7.tsct 44 switch(gamevar room_state)
screen7.tsct 61 switch(gamevar room_state)
screen7.tsct 77 switch(gamevar room_state)
screen7.tsct 84 gamevar room_state ++
screen7.tsct 89 gamevar room_state ++
screen7.tsct 95 gamevar room_state = int 0
seaview.tsct 90 switch(gamevar room_state)
seaview.tsct 109 switch(gamevar room_state)
seaview.tsct 129 switch(gamevar room_state)
seaview.tsct 132 gamevar room_state ++
seaview.tsct 136 gamevar room_state ++
seaview.tsct 140 gamevar room_state ++
seaview.tsct 146 gamevar room_state = int 0
secret.tsct 45 switch(gamevar room_state)
secret.tsct 67 switch(gamevar room_state)
secret.tsct 87 switch(gamevar room_state)
secret.tsct 92 gamevar room_state = int 3
secret.tsct 97 gamevar room_state ++
secret.tsct 103 gamevar room_state ++
secret.tsct 108 gamevar room_state = int 2
secret.tsct 113 gamevar room_state = int 0
shipdock.tsct 103 switch(gamevar room_state)
shipdock.tsct 121 switch(gamevar room_state)
shipdock.tsct 137 switch(gamevar room_state)
shipdock.tsct 140 gamevar room_state ++
shipdock.tsct 144 gamevar room_state ++
shipdock.tsct 150 gamevar room_state = int 0
snow.tsct 48 switch(gamevar room_state)
snow.tsct 67 switch(gamevar room_state)
snow.tsct 84 switch(gamevar room_state)
snow.tsct 87 gamevar room_state ++
snow.tsct 91 gamevar room_state ++
snow.tsct 97 gamevar room_state = int 0
spires02.tsct 97 switch(gamevar room_state)
spires02.tsct 111 switch(gamevar room_state)
spires02.tsct 124 switch(gamevar room_state)
spires02.tsct 129 gamevar room_state ++
spires02.tsct 137 gamevar room_state = int 0
sroad.tsct 33 switch(gamevar room_state)
sroad.tsct 50 switch(gamevar room_state)
sroad.tsct 66 switch(gamevar room_state)
sroad.tsct 71 gamevar room_state ++
sroad.tsct 79 gamevar room_state = int 0
stairs1.tsct 96 switch(gamevar room_state)
stairs1.tsct 112 switch(gamevar room_state)
stairs1.tsct 129 switch(gamevar room_state)
stairs1.tsct 132 gamevar room_state ++
stairs1.tsct 136 gamevar room_state ++
stairs1.tsct 142 gamevar room_state = int 0
statues.tsct 72 switch(gamevar room_state)
statues.tsct 89 switch(gamevar room_state)
statues.tsct 105 switch(gamevar room_state)
statues.tsct 108 gamevar room_state ++
statues.tsct 112 gamevar room_state ++
statues.tsct 118 gamevar room_state = int 0
steproom.tsct 76 switch(gamevar room_state)
steproom.tsct 93 switch(gamevar room_state)
steproom.tsct 109 switch(gamevar room_state)
steproom.tsct 114 gamevar room_state ++
steproom.tsct 119 gamevar room_state ++
steproom.tsct 125 gamevar room_state = int 0
street.tsct 39 switch(gamevar room_state)
street.tsct 53 switch(gamevar room_state)
street.tsct 66 switch(gamevar room_state)
street.tsct 70 gamevar room_state ++
street.tsct 74 gamevar room_state = int 0
subarch.tsct 62 switch(gamevar room_state)
subarch.tsct 81 switch(gamevar room_state)
subarch.tsct 93 switch(gamevar room_state)
subarch.tsct 100 gamevar room_state = int 2
subarch.tsct 105 gamevar room_state = int 2
subarch.tsct 108 gamevar room_state = int 2
swamp1.tsct 74 switch(gamevar room_state)
swamp1.tsct 83 switch(gamevar room_state)
swamp1.tsct 91 switch(gamevar room_state)
swamp2.tsct 104 switch(gamevar room_state)
swamp2.tsct 113 switch(gamevar room_state)
swamp2.tsct 121 switch(gamevar room_state)
swamp3.tsct 32 switch(gamevar room_state)
swamp3.tsct 47 switch(gamevar room_state)
swamp3.tsct 61 switch(gamevar room_state)
swamp3.tsct 64 gamevar room_state ++
swamp3.tsct 67 gamevar room_state ++
swamp3.tsct 72 gamevar room_state = int 0
swamp6.tsct 86 switch(gamevar room_state)
swamp6.tsct 97 switch(gamevar room_state)
swamp6.tsct 106 switch(gamevar room_state)
swamp7.tsct 71 switch(gamevar room_state)
swamp7.tsct 79 switch(gamevar room_state)
swamp7.tsct 87 switch(gamevar room_state)
t_square.tsct 44 switch(gamevar room_state)
t_square.tsct 61 switch(gamevar room_state)
t_square.tsct 77 switch(gamevar room_state)
t_square.tsct 80 gamevar room_state ++
t_square.tsct 87 gamevar room_state = int 0
tavern02.tsct 31 switch(gamevar room_state)
tavern02.tsct 54 if(gamevar room_state == int 1)
tavern02.tsct 62 switch(gamevar room_state)
tavern02.tsct 65 gamevar room_state ++
tavpass.tsct 61 switch(gamevar room_state)
tavpass.tsct 75 switch(gamevar room_state)
tavpass.tsct 88 switch(gamevar room_state)
tavpass.tsct 92 gamevar room_state ++
telecave.tsct 57 switch(gamevar room_state)
telecave.tsct 73 switch(gamevar room_state)
telecave.tsct 89 switch(gamevar room_state)
telecave.tsct 94 gamevar room_state ++
telecave.tsct 99 gamevar room_state ++
telecave.tsct 105 gamevar room_state = int 0
teleroom.tsct 63 if(gamevar room_state == int 2)
teleroom.tsct 70 switch(gamevar room_state)
teleroom.tsct 86 switch(gamevar room_state)
teleroom.tsct 102 switch(gamevar room_state)
teleroom.tsct 105 gamevar room_state ++
teleroom.tsct 109 gamevar room_state ++
teleroom.tsct 115 gamevar room_state = int 0
temple.tsct 111 switch(gamevar room_state)
temple.tsct 124 switch(gamevar room_state)
temple.tsct 135 switch(gamevar room_state)
temple.tsct 138 gamevar room_state = int 0
to_centr.tsct 39 switch(gamevar room_state)
to_centr.tsct 56 switch(gamevar room_state)
to_centr.tsct 72 switch(gamevar room_state)
to_centr.tsct 75 gamevar room_state ++
to_centr.tsct 83 gamevar room_state = int 0
to_dock.tsct 47 switch(gamevar room_state)
to_dock.tsct 66 switch(gamevar room_state)
to_dock.tsct 83 switch(gamevar room_state)
to_dock.tsct 86 gamevar room_state ++
to_dock.tsct 93 gamevar room_state = int 0
to_gate.tsct 30 switch(gamevar room_state)
to_gate.tsct 47 switch(gamevar room_state)
to_gate.tsct 63 switch(gamevar room_state)
to_gate.tsct 66 gamevar room_state ++
to_gate.tsct 73 gamevar room_state = int 0
tosecret.tsct 56 switch(gamevar room_state)
tosecret.tsct 74 switch(gamevar room_state)
tosecret.tsct 94 switch(gamevar room_state)
tosecret.tsct 97 gamevar room_state = int 3
tosecret.tsct 100 gamevar room_state ++
tosecret.tsct 104 gamevar room_state ++
tosecret.tsct 110 gamevar room_state = int 0
towngate.tsct 41 switch(gamevar room_state)
towngate.tsct 63 switch(gamevar room_state)
towngate.tsct 95 switch(gamevar room_state)
towngate.tsct 100 gamevar room_state ++
towngate.tsct 106 gamevar room_state = int 2
towngate.tsct 111 gamevar room_state = int 0
tree_sqr.tsct 44 switch(gamevar room_state)
tree_sqr.tsct 58 switch(gamevar room_state)
tree_sqr.tsct 70 switch(gamevar room_state)
tree_sqr.tsct 73 gamevar room_state ++
tree_sqr.tsct 78 gamevar room_state = int 2
tunlpas.tsct 41 switch(gamevar room_state)
tunlpas.tsct 61 switch(gamevar room_state)
tunlpas.tsct 80 switch(gamevar room_state)
tunlpas.tsct 83 gamevar room_state ++
tunlpas.tsct 84 gamevar room_state ++
tunlpas.tsct 91 gamevar room_state ++
tunlpas.tsct 108 gamevar room_state = int 0
turt.tsct 65 switch(gamevar room_state)
turt.tsct 87 switch(gamevar room_state)
turt.tsct 106 switch(gamevar room_state)
turt.tsct 112 gamevar room_state ++
turt.tsct 121 gamevar room_state ++
turt.tsct 125 gamevar room_state ++
turt.tsct 131 gamevar room_state = int 0
undermil.tsct 36 switch(gamevar room_state)
undermil.tsct 52 switch(gamevar room_state)
undermil.tsct 73 switch(gamevar room_state)
undermil.tsct 76 gamevar room_state ++
undermil.tsct 83 gamevar room_state = int 0
veranda.tsct 67 switch(gamevar room_state)
veranda.tsct 87 switch(gamevar room_state)
veranda.tsct 106 switch(gamevar room_state)
veranda.tsct 112 gamevar room_state ++
veranda.tsct 116 gamevar room_state = int 3
veranda.tsct 120 gamevar room_state = int 4
veranda.tsct 127 gamevar room_state = int 2
veranda.tsct 133 gamevar room_state = int 0
vivhouse.tsct 40 switch(gamevar room_state)
vivhouse.tsct 60 switch(gamevar room_state)
vivhouse.tsct 79 switch(gamevar room_state)
vivhouse.tsct 88 gamevar room_state = int 2
vivhouse.tsct 92 gamevar room_state = int 3
vivhouse.tsct 96 gamevar room_state ++
vivhouse.tsct 106 gamevar room_state = int 2
vivhouse.tsct 112 gamevar room_state = int 0
vivinsid.tsct 27 if(gamevar room_state == int 1)
vivinsid.tsct 39 if(gamevar room_state == int 1)
vivinsid.tsct 48 if(gamevar room_state == int 1)
vivinsid.tsct 50 gamevar room_state ++
window.tsct 47 switch(gamevar room_state)
window.tsct 58 gamevar room_state = int 2
window.tsct 63 gamevar room_state = int 3
window.tsct 74 switch(gamevar room_state)
window.tsct 86 switch(gamevar room_state)
window.tsct 91 gamevar room_state = int 3
window.tsct 95 gamevar room_state = int 2
window.tsct 101 gamevar room_state = int 3
wizard.tsct 54 switch(gamevar room_state)
wizard.tsct 74 switch(gamevar room_state)
wizard.tsct 95 switch(gamevar room_state)
wizard.tsct 102 gamevar room_state ++
wizard.tsct 109 gamevar room_state = int 2
wizard.tsct 121 gamevar room_state = int 0
wizard.tsct 131 if(gamevar room_state == int 1)
wizenter.tsct 38 switch(gamevar room_state)
wizenter.tsct 47 switch(gamevar room_state)
wizenter.tsct 55 switch(gamevar room_state)
wiztower.tsct 55 switch(gamevar room_state)
wiztower.tsct 72 switch(gamevar room_state)
wiztower.tsct 88 switch(gamevar room_state)
wiztower.tsct 91 gamevar room_state ++
wiztower.tsct 122 gamevar room_state ++
wiztower.tsct 128 gamevar room_state = int 0
wozroom.tsct 60 switch(gamevar room_state)
wozroom.tsct 85 switch(gamevar room_state)
wozroom.tsct 104 switch(gamevar room_state)
wozroom.tsct 109 gamevar room_state = int 3
wozroom.tsct 114 gamevar room_state ++
wozroom.tsct 129 gamevar room_state ++
wozroom.tsct 143 gamevar room_state ++
wozroom.tsct 149 gamevar room_state = int 0