adesew01.tsct |
32 |
switch(gamevar room_state) |
adesew01.tsct |
46 |
switch(gamevar room_state) |
adesew01.tsct |
58 |
switch(gamevar room_state) |
adesew01.tsct |
61 |
gamevar room_state = int 2 |
adesew01.tsct |
64 |
gamevar room_state = int 0 |
adesew02.tsct |
85 |
switch(gamevar room_state) |
adesew02.tsct |
127 |
switch(gamevar room_state) |
adesew02.tsct |
138 |
switch(gamevar room_state) |
adesew04.tsct |
51 |
switch(gamevar room_state) |
adesew04.tsct |
67 |
switch(gamevar room_state) |
adesew04.tsct |
80 |
switch(gamevar room_state) |
adesew05.tsct |
62 |
switch(gamevar room_state) |
adesew05.tsct |
73 |
switch(gamevar room_state) |
adesew05.tsct |
83 |
switch(gamevar room_state) |
adesew05.tsct |
86 |
gamevar room_state = int 0 |
adesew06.tsct |
80 |
switch(gamevar room_state) |
adesew06.tsct |
98 |
switch(gamevar room_state) |
adesew06.tsct |
115 |
switch(gamevar room_state) |
adesew06.tsct |
120 |
gamevar room_state = int 0 |
adesew07.tsct |
24 |
switch(gamevar room_state) |
adesew07.tsct |
35 |
switch(gamevar room_state) |
adesew07.tsct |
45 |
switch(gamevar room_state) |
adesew07.tsct |
48 |
gamevar room_state = int 0 |
adesew08.tsct |
53 |
switch(gamevar room_state) |
adesew08.tsct |
68 |
switch(gamevar room_state) |
adesew08.tsct |
81 |
switch(gamevar room_state) |
adesew10.tsct |
114 |
switch(gamevar room_state) |
adesew10.tsct |
139 |
switch(gamevar room_state) |
adesew10.tsct |
144 |
switch(gamevar room_state) |
adesew10.tsct |
147 |
gamevar room_state = int 0 |
adesew11.tsct |
70 |
switch(gamevar room_state) |
adesew11.tsct |
82 |
switch(gamevar room_state) |
adesew11.tsct |
94 |
switch(gamevar room_state) |
adesew11.tsct |
99 |
gamevar room_state = int 2 |
adesew11.tsct |
103 |
gamevar room_state = int 3 |
adesew11.tsct |
109 |
gamevar room_state = int 3 |
adesew12.tsct |
40 |
switch(gamevar room_state) |
adesew12.tsct |
51 |
switch(gamevar room_state) |
adesew12.tsct |
61 |
switch(gamevar room_state) |
adesew12.tsct |
64 |
gamevar room_state = int 0 |
adesew14.tsct |
45 |
switch(gamevar room_state) |
adesew14.tsct |
55 |
switch(gamevar room_state) |
adesew14.tsct |
65 |
switch(gamevar room_state) |
adesew14.tsct |
70 |
gamevar room_state = int 0 |
aft2arch.tsct |
31 |
switch(gamevar room_state) |
aft2arch.tsct |
45 |
switch(gamevar room_state) |
aft2arch.tsct |
57 |
switch(gamevar room_state) |
aft2arch.tsct |
60 |
gamevar room_state ++ |
aft2arch.tsct |
65 |
gamevar room_state = int 2 |
aftastep.tsct |
46 |
switch(gamevar room_state) |
aftastep.tsct |
63 |
switch(gamevar room_state) |
aftastep.tsct |
79 |
switch(gamevar room_state) |
aftastep.tsct |
82 |
gamevar room_state ++ |
aftastep.tsct |
89 |
gamevar room_state = int 0 |
aftatav.tsct |
70 |
switch(gamevar room_state) |
aftatav.tsct |
88 |
switch(gamevar room_state) |
aftatav.tsct |
108 |
switch(gamevar room_state) |
aftatav.tsct |
119 |
gamevar room_state = int 2 |
aftatav.tsct |
124 |
gamevar room_state = int 0 |
aftsquar.tsct |
38 |
switch(gamevar room_state) |
aftsquar.tsct |
51 |
switch(gamevar room_state) |
aftsquar.tsct |
62 |
switch(gamevar room_state) |
aftsquar.tsct |
65 |
gamevar room_state ++ |
aftsroad.tsct |
35 |
switch(gamevar room_state) |
aftsroad.tsct |
52 |
switch(gamevar room_state) |
aftsroad.tsct |
68 |
switch(gamevar room_state) |
aftsroad.tsct |
71 |
gamevar room_state ++ |
aftsroad.tsct |
78 |
gamevar room_state = int 0 |
arches.tsct |
80 |
switch(gamevar room_state) |
arches.tsct |
100 |
switch(gamevar room_state) |
arches.tsct |
119 |
switch(gamevar room_state) |
arches.tsct |
122 |
gamevar room_state ++ |
arches.tsct |
126 |
gamevar room_state ++ |
arches.tsct |
130 |
gamevar room_state ++ |
arches.tsct |
136 |
gamevar room_state = int 0 |
arena.tsct |
29 |
switch(gamevar room_state) |
arena.tsct |
49 |
switch(gamevar room_state) |
arena.tsct |
63 |
switch(gamevar room_state) |
arena.tsct |
68 |
gamevar room_state ++ |
arena.tsct |
72 |
gamevar room_state ++ |
arena.tsct |
77 |
gamevar room_state = int 2 |
arena.tsct |
80 |
gamevar room_state = int 0 |
atro1.tsct |
35 |
switch(gamevar room_state) |
atro1.tsct |
55 |
switch(gamevar room_state) |
atro1.tsct |
74 |
switch(gamevar room_state) |
atro1.tsct |
79 |
gamevar room_state ++ |
atro1.tsct |
84 |
gamevar room_state ++ |
atro1.tsct |
88 |
gamevar room_state ++ |
atro1.tsct |
94 |
gamevar room_state = int 0 |
atro10.tsct |
51 |
switch(gamevar room_state) |
atro10.tsct |
65 |
gamevar room_state = int 2 |
atro10.tsct |
70 |
gamevar room_state = int 3 |
atro10.tsct |
86 |
switch(gamevar room_state) |
atro10.tsct |
107 |
switch(gamevar room_state) |
atro10.tsct |
112 |
gamevar room_state = int 3 |
atro10.tsct |
117 |
gamevar room_state = int 2 |
atro10.tsct |
123 |
gamevar room_state = int 3 |
atro10.tsct |
128 |
gamevar room_state ++ |
atro10.tsct |
134 |
gamevar room_state = int 0 |
atro4.tsct |
56 |
switch(gamevar room_state) |
atro4.tsct |
77 |
switch(gamevar room_state) |
atro4.tsct |
97 |
switch(gamevar room_state) |
atro4.tsct |
100 |
gamevar room_state ++ |
atro4.tsct |
109 |
gamevar room_state = int 0 |
atro4.tsct |
214 |
gamevar room_state = int 2 |
atro8.tsct |
44 |
switch(gamevar room_state) |
atro8.tsct |
65 |
switch(gamevar room_state) |
atro8.tsct |
84 |
switch(gamevar room_state) |
atro8.tsct |
87 |
gamevar room_state ++ |
atro8.tsct |
91 |
gamevar room_state ++ |
atro8.tsct |
95 |
gamevar room_state ++ |
atro8.tsct |
101 |
gamevar room_state = int 0 |
atro8.tsct |
178 |
if(gamevar room_state != int 1) |
atro8.tsct |
190 |
if(gamevar *scene_info_p+3 & int 2&&gamevar room_state == int 1) |
atro9.tsct |
50 |
switch(gamevar room_state) |
atro9.tsct |
71 |
switch(gamevar room_state) |
atro9.tsct |
91 |
switch(gamevar room_state) |
atro9.tsct |
96 |
gamevar room_state ++ |
atro9.tsct |
101 |
gamevar room_state ++ |
atro9.tsct |
105 |
gamevar room_state ++ |
atro9.tsct |
111 |
gamevar room_state = int 0 |
bak2gate.tsct |
37 |
switch(gamevar room_state) |
bak2gate.tsct |
54 |
switch(gamevar room_state) |
bak2gate.tsct |
70 |
switch(gamevar room_state) |
bak2gate.tsct |
73 |
gamevar room_state ++ |
bak2gate.tsct |
80 |
gamevar room_state = int 0 |
barabott.tsct |
42 |
if(gamevar room_state > int 4) |
barabott.tsct |
58 |
switch(gamevar room_state) |
barabott.tsct |
80 |
switch(gamevar room_state) |
barabott.tsct |
100 |
switch(gamevar room_state) |
barabott.tsct |
150 |
gamevar room_state = int 2 |
barabott.tsct |
331 |
gamevar room_state = int 4 |
barrlink.tsct |
31 |
switch(gamevar room_state) |
barrlink.tsct |
45 |
switch(gamevar room_state) |
barrlink.tsct |
57 |
switch(gamevar room_state) |
barrlink.tsct |
60 |
gamevar room_state = int 2 |
barrlink.tsct |
65 |
gamevar room_state = int 2 |
barroom.tsct |
33 |
switch(gamevar room_state) |
barroom.tsct |
46 |
switch(gamevar room_state) |
barroom.tsct |
57 |
switch(gamevar room_state) |
barroom.tsct |
62 |
gamevar room_state ++ |
basdome.tsct |
94 |
switch(gamevar room_state) |
basdome.tsct |
114 |
switch(gamevar room_state) |
basdome.tsct |
133 |
switch(gamevar room_state) |
basdome.tsct |
136 |
gamevar room_state ++ |
basdome.tsct |
140 |
gamevar room_state ++ |
basdome.tsct |
144 |
gamevar room_state ++ |
basdome.tsct |
150 |
gamevar room_state = int 0 |
bigroom1.tsct |
59 |
switch(gamevar room_state) |
bigroom1.tsct |
78 |
switch(gamevar room_state) |
bigroom1.tsct |
97 |
switch(gamevar room_state) |
bigroom1.tsct |
102 |
gamevar room_state ++ |
bigroom1.tsct |
107 |
gamevar room_state ++ |
bigroom1.tsct |
111 |
gamevar room_state ++ |
bigroom1.tsct |
117 |
gamevar room_state = int 0 |
bigroom4.tsct |
93 |
switch(gamevar room_state) |
bigroom4.tsct |
112 |
switch(gamevar room_state) |
bigroom4.tsct |
131 |
switch(gamevar room_state) |
bigroom4.tsct |
134 |
gamevar room_state ++ |
bigroom4.tsct |
139 |
gamevar room_state ++ |
bigroom4.tsct |
143 |
gamevar room_state ++ |
bigroom4.tsct |
149 |
gamevar room_state = int 0 |
bigroom5.tsct |
47 |
switch(gamevar room_state) |
bigroom5.tsct |
68 |
switch(gamevar room_state) |
bigroom5.tsct |
88 |
switch(gamevar room_state) |
bigroom5.tsct |
91 |
gamevar room_state ++ |
bigroom5.tsct |
95 |
gamevar room_state ++ |
bigroom5.tsct |
99 |
gamevar room_state ++ |
bigroom5.tsct |
105 |
gamevar room_state = int 0 |
bigroom7.tsct |
42 |
switch(gamevar room_state) |
bigroom7.tsct |
61 |
switch(gamevar room_state) |
bigroom7.tsct |
80 |
switch(gamevar room_state) |
bigroom7.tsct |
87 |
gamevar room_state ++ |
bigroom7.tsct |
96 |
gamevar room_state ++ |
bigroom7.tsct |
102 |
gamevar room_state = int 0 |
bigroom8.tsct |
37 |
switch(gamevar room_state) |
bigroom8.tsct |
57 |
switch(gamevar room_state) |
bigroom8.tsct |
76 |
switch(gamevar room_state) |
bigroom8.tsct |
79 |
gamevar room_state ++ |
bigroom8.tsct |
83 |
gamevar room_state ++ |
bigroom8.tsct |
87 |
gamevar room_state ++ |
bigroom8.tsct |
93 |
gamevar room_state = int 0 |
blacjohn.tsct |
33 |
switch(gamevar room_state) |
blacjohn.tsct |
49 |
switch(gamevar room_state) |
blacjohn.tsct |
63 |
switch(gamevar room_state) |
blacjohn.tsct |
66 |
gamevar room_state ++ |
blacjohn.tsct |
69 |
gamevar room_state ++ |
blacjohn.tsct |
74 |
gamevar room_state = int 0 |
black_1.tsct |
40 |
switch(gamevar room_state) |
black_1.tsct |
54 |
switch(gamevar room_state) |
black_1.tsct |
67 |
switch(gamevar room_state) |
black_1.tsct |
70 |
gamevar room_state ++ |
black_1.tsct |
73 |
gamevar room_state ++ |
black_1.tsct |
78 |
gamevar room_state = int 0 |
black_2.tsct |
68 |
switch(gamevar room_state) |
black_2.tsct |
82 |
switch(gamevar room_state) |
black_2.tsct |
112 |
switch(gamevar room_state) |
black_2.tsct |
117 |
gamevar room_state ++ |
black_2.tsct |
121 |
gamevar room_state ++ |
black_2.tsct |
126 |
gamevar room_state = int 0 |
black_3.tsct |
61 |
switch(gamevar room_state) |
black_3.tsct |
77 |
switch(gamevar room_state) |
black_3.tsct |
92 |
switch(gamevar room_state) |
black_3.tsct |
95 |
gamevar room_state = int 3 |
black_3.tsct |
104 |
gamevar room_state = int 0 |
black_3.tsct |
132 |
switch(gamevar room_state) |
black_in.tsct |
57 |
switch(gamevar room_state) |
black_in.tsct |
78 |
switch(gamevar room_state) |
black_in.tsct |
96 |
gamevar room_state = int 2 |
black_in.tsct |
100 |
switch(gamevar room_state) |
black_in.tsct |
105 |
gamevar room_state ++ |
black_in.tsct |
110 |
gamevar room_state ++ |
black_in.tsct |
118 |
gamevar room_state = int 0 |
blasted.tsct |
64 |
if(gamevar room_state == int 1) |
blasted.tsct |
73 |
if(gamevar room_state == int 1) |
blasted.tsct |
82 |
if(gamevar room_state == int 1) |
blasted.tsct |
84 |
gamevar room_state ++ |
bloodfal.tsct |
42 |
switch(gamevar room_state) |
bloodfal.tsct |
62 |
switch(gamevar room_state) |
bloodfal.tsct |
79 |
switch(gamevar room_state) |
bloodfal.tsct |
84 |
gamevar room_state ++ |
bloodfal.tsct |
91 |
gamevar room_state = int 2 |
bloodfal.tsct |
96 |
gamevar room_state = int 0 |
boar.tsct |
86 |
if(gamevar room_state == int 0) |
boar.tsct |
90 |
if(gamevar room_state == int 1) |
boar.tsct |
94 |
if(gamevar room_state == int 2) |
boar.tsct |
101 |
if(gamevar room_state == int 0) |
boar.tsct |
105 |
if(gamevar room_state == int 1) |
boar.tsct |
109 |
if(gamevar room_state == int 2) |
boar.tsct |
115 |
if(gamevar room_state == int 0) |
boar.tsct |
119 |
gamevar room_state ++ |
boar.tsct |
120 |
if(gamevar room_state > int 2) |
boar.tsct |
122 |
gamevar room_state = int 0 |
boar_two.tsct |
64 |
switch(gamevar room_state) |
boar_two.tsct |
78 |
switch(gamevar room_state) |
boar_two.tsct |
91 |
switch(gamevar room_state) |
boar_two.tsct |
94 |
gamevar room_state ++ |
boar_two.tsct |
97 |
gamevar room_state ++ |
boar_two.tsct |
102 |
gamevar room_state = int 0 |
boarbody.tsct |
33 |
switch(gamevar room_state) |
boarbody.tsct |
47 |
switch(gamevar room_state) |
boarbody.tsct |
60 |
switch(gamevar room_state) |
boarbody.tsct |
65 |
gamevar room_state ++ |
boarbody.tsct |
70 |
gamevar room_state = int 0 |
boilarea.tsct |
67 |
switch(gamevar room_state) |
boilarea.tsct |
93 |
switch(gamevar room_state) |
boilarea.tsct |
114 |
switch(gamevar room_state) |
boilarea.tsct |
117 |
gamevar room_state ++ |
boilarea.tsct |
123 |
gamevar room_state ++ |
boilarea.tsct |
130 |
gamevar room_state ++ |
boilarea.tsct |
133 |
gamevar room_state = int 0 |
boilarea.tsct |
432 |
switch(gamevar room_state) |
boilintr.tsct |
29 |
switch(gamevar room_state) |
boilintr.tsct |
49 |
switch(gamevar room_state) |
boilintr.tsct |
68 |
switch(gamevar room_state) |
boilintr.tsct |
71 |
gamevar room_state ++ |
boilintr.tsct |
74 |
gamevar room_state ++ |
boilintr.tsct |
81 |
gamevar room_state = int 0 |
boneyard.tsct |
56 |
switch(gamevar room_state) |
boneyard.tsct |
81 |
switch(gamevar room_state) |
boneyard.tsct |
126 |
switch(gamevar room_state) |
boneyard.tsct |
129 |
gamevar room_state ++ |
boneyard.tsct |
163 |
gamevar room_state = int 2 |
boneyard.tsct |
235 |
gamevar room_state = int 3 |
boneyrd2.tsct |
113 |
switch(gamevar room_state) |
boneyrd2.tsct |
128 |
switch(gamevar room_state) |
boneyrd2.tsct |
143 |
switch(gamevar room_state) |
boneyrd2.tsct |
146 |
gamevar room_state ++ |
boneyrd2.tsct |
150 |
gamevar room_state ++ |
boneyrd2.tsct |
156 |
gamevar room_state = int 0 |
boneyrd3.tsct |
48 |
switch(gamevar room_state) |
boneyrd3.tsct |
64 |
switch(gamevar room_state) |
boneyrd3.tsct |
80 |
switch(gamevar room_state) |
boneyrd3.tsct |
83 |
gamevar room_state ++ |
boneyrd3.tsct |
91 |
gamevar room_state = int 0 |
bridge.tsct |
47 |
switch(gamevar room_state) |
bridge.tsct |
67 |
switch(gamevar room_state) |
bridge.tsct |
86 |
switch(gamevar room_state) |
bridge.tsct |
89 |
gamevar room_state ++ |
bridge.tsct |
93 |
gamevar room_state ++ |
bridge.tsct |
97 |
gamevar room_state ++ |
bridge.tsct |
103 |
gamevar room_state = int 0 |
bridges.tsct |
106 |
switch(gamevar room_state) |
bridges.tsct |
123 |
switch(gamevar room_state) |
bridges.tsct |
139 |
switch(gamevar room_state) |
bridges.tsct |
142 |
gamevar room_state ++ |
bridges.tsct |
146 |
gamevar room_state ++ |
bridges.tsct |
152 |
gamevar room_state = int 0 |
btmstair.tsct |
28 |
switch(gamevar room_state) |
btmstair.tsct |
42 |
switch(gamevar room_state) |
btmstair.tsct |
55 |
switch(gamevar room_state) |
btmstair.tsct |
59 |
gamevar room_state ++ |
btmstair.tsct |
63 |
gamevar room_state = int 0 |
bunks.tsct |
60 |
switch(gamevar room_state) |
bunks.tsct |
77 |
switch(gamevar room_state) |
bunks.tsct |
93 |
switch(gamevar room_state) |
bunks.tsct |
96 |
gamevar room_state ++ |
bunks.tsct |
100 |
gamevar room_state ++ |
bunks.tsct |
106 |
gamevar room_state = int 0 |
burntedg.tsct |
62 |
switch(gamevar room_state) |
burntedg.tsct |
83 |
switch(gamevar room_state) |
burntedg.tsct |
115 |
switch(gamevar room_state) |
burntedg.tsct |
120 |
gamevar room_state ++ |
burntedg.tsct |
125 |
gamevar room_state ++ |
burntedg.tsct |
131 |
gamevar room_state = int 0 |
canyon2.tsct |
72 |
switch(gamevar room_state) |
canyon2.tsct |
91 |
switch(gamevar room_state) |
canyon2.tsct |
111 |
switch(gamevar room_state) |
canyon2.tsct |
116 |
gamevar room_state ++ |
canyon2.tsct |
129 |
gamevar room_state ++ |
canyon2.tsct |
133 |
gamevar room_state ++ |
canyon2.tsct |
139 |
gamevar room_state = int 0 |
cave.tsct |
92 |
switch(gamevar room_state) |
cave.tsct |
117 |
switch(gamevar room_state) |
cave.tsct |
133 |
switch(gamevar room_state) |
cave.tsct |
136 |
gamevar room_state ++ |
cave.tsct |
140 |
gamevar room_state ++ |
cave.tsct |
146 |
gamevar room_state = int 0 |
cells.tsct |
76 |
switch(gamevar room_state) |
cells.tsct |
97 |
switch(gamevar room_state) |
cells.tsct |
116 |
switch(gamevar room_state) |
cells.tsct |
119 |
gamevar room_state ++ |
cells.tsct |
127 |
gamevar room_state ++ |
cells.tsct |
132 |
gamevar room_state ++ |
cells.tsct |
138 |
gamevar room_state = int 0 |
centre01.tsct |
24 |
switch(gamevar room_state) |
centre01.tsct |
35 |
switch(gamevar room_state) |
centre01.tsct |
45 |
switch(gamevar room_state) |
centre01.tsct |
48 |
gamevar room_state ++ |
centre02.tsct |
24 |
switch(gamevar room_state) |
centre02.tsct |
38 |
switch(gamevar room_state) |
centre02.tsct |
51 |
switch(gamevar room_state) |
centre02.tsct |
55 |
gamevar room_state ++ |
centre02.tsct |
59 |
gamevar room_state = int 0 |
chain.tsct |
39 |
if(gamevar room_state != int 1) |
chain.tsct |
55 |
switch(gamevar room_state) |
chain.tsct |
76 |
switch(gamevar room_state) |
chain.tsct |
96 |
switch(gamevar room_state) |
chain.tsct |
99 |
gamevar room_state ++ |
chain.tsct |
103 |
gamevar room_state ++ |
chain.tsct |
107 |
gamevar room_state ++ |
chain.tsct |
113 |
gamevar room_state = int 0 |
cld_rd_3.tsct |
84 |
switch(gamevar room_state) |
cld_rd_3.tsct |
112 |
switch(gamevar room_state) |
cld_rd_3.tsct |
138 |
switch(gamevar room_state) |
cld_rd_3.tsct |
143 |
gamevar room_state ++ |
cld_rd_3.tsct |
158 |
gamevar room_state = int 0 |
cld_rd_3.tsct |
163 |
gamevar room_state = int 0 |
cliffsa.tsct |
55 |
switch(gamevar room_state) |
cliffsa.tsct |
81 |
switch(gamevar room_state) |
cliffsa.tsct |
101 |
switch(gamevar room_state) |
cliffsa.tsct |
104 |
gamevar room_state ++ |
cliffsa.tsct |
107 |
gamevar room_state ++ |
cliffsa.tsct |
115 |
gamevar room_state = int 0 |
courtyrd.tsct |
56 |
switch(gamevar room_state) |
courtyrd.tsct |
75 |
switch(gamevar room_state) |
courtyrd.tsct |
98 |
switch(gamevar room_state) |
courtyrd.tsct |
101 |
gamevar room_state ++ |
courtyrd.tsct |
105 |
gamevar room_state ++ |
courtyrd.tsct |
109 |
gamevar room_state = int 2 |
courtyrd.tsct |
115 |
gamevar room_state = int 0 |
crane.tsct |
50 |
switch(gamevar room_state) |
crane.tsct |
64 |
switch(gamevar room_state) |
crane.tsct |
77 |
switch(gamevar room_state) |
crane.tsct |
82 |
gamevar room_state = int 3 |
crane.tsct |
86 |
gamevar room_state = int 2 |
crane.tsct |
92 |
gamevar room_state ++ |
crane.tsct |
98 |
gamevar room_state = int 0 |
davhouse.tsct |
62 |
if(gamevar room_state > int 4) |
davhouse.tsct |
75 |
switch(gamevar room_state) |
davhouse.tsct |
99 |
switch(gamevar room_state) |
davhouse.tsct |
122 |
switch(gamevar room_state) |
davhouse.tsct |
133 |
gamevar room_state = int 2 |
davhouse.tsct |
149 |
gamevar room_state = int 3 |
davhouse.tsct |
157 |
gamevar room_state = int 6 |
davhouse.tsct |
1981 |
gamevar room_state = int 3 |
davinner.tsct |
24 |
if(gamevar room_state == int 0) |
davinner.tsct |
28 |
if(gamevar room_state == int 1) |
davinner.tsct |
32 |
if(gamevar room_state == int 2) |
davinner.tsct |
36 |
if(gamevar room_state == int 3) |
davinner.tsct |
44 |
if(gamevar room_state == int 0) |
davinner.tsct |
48 |
if(gamevar room_state == int 1) |
davinner.tsct |
52 |
if(gamevar room_state == int 2) |
davinner.tsct |
56 |
if(gamevar room_state == int 3) |
davinner.tsct |
64 |
if(gamevar room_state == int 1) |
davinner.tsct |
66 |
gamevar room_state ++ |
davinner.tsct |
70 |
if(gamevar room_state == int 2) |
davinner.tsct |
74 |
if(gamevar room_state == int 3) |
davinner.tsct |
76 |
gamevar room_state ++ |
davinner.tsct |
79 |
if(gamevar room_state == int 4) |
davinner.tsct |
81 |
gamevar room_state = int 0 |
dig.tsct |
40 |
switch(gamevar room_state) |
dig.tsct |
61 |
switch(gamevar room_state) |
dig.tsct |
80 |
switch(gamevar room_state) |
dig.tsct |
85 |
gamevar room_state = int 3 |
dig.tsct |
90 |
gamevar room_state ++ |
dig.tsct |
96 |
gamevar room_state = int 3 |
dig.tsct |
101 |
gamevar room_state ++ |
dig.tsct |
107 |
gamevar room_state = int 0 |
dockside.tsct |
80 |
switch(gamevar room_state) |
dockside.tsct |
104 |
switch(gamevar room_state) |
dockside.tsct |
122 |
switch(gamevar room_state) |
dockside.tsct |
126 |
gamevar room_state = int 2 |
dockside.tsct |
130 |
gamevar room_state = int 3 |
dockside.tsct |
143 |
gamevar room_state ++ |
e_circl2.tsct |
44 |
if(gamevar room_state == int 0) |
e_circl2.tsct |
48 |
if(gamevar room_state == int 1) |
e_circl2.tsct |
52 |
if(gamevar room_state == int 2) |
e_circl2.tsct |
59 |
if(gamevar room_state == int 0) |
e_circl2.tsct |
63 |
if(gamevar room_state == int 1) |
e_circl2.tsct |
67 |
if(gamevar room_state == int 2) |
e_circl2.tsct |
73 |
if(gamevar room_state == int 0) |
e_circl2.tsct |
77 |
gamevar room_state ++ |
e_circl2.tsct |
78 |
if(gamevar room_state > int 2) |
e_circl2.tsct |
80 |
gamevar room_state = int 0 |
e_cori_1.tsct |
43 |
if(gamevar room_state == int 0) |
e_cori_1.tsct |
47 |
if(gamevar room_state == int 1) |
e_cori_1.tsct |
51 |
if(gamevar room_state == int 2) |
e_cori_1.tsct |
58 |
if(gamevar room_state == int 0) |
e_cori_1.tsct |
62 |
if(gamevar room_state == int 1) |
e_cori_1.tsct |
66 |
if(gamevar room_state == int 2) |
e_cori_1.tsct |
73 |
if(gamevar room_state == int 0) |
e_cori_1.tsct |
77 |
gamevar room_state ++ |
e_cori_1.tsct |
78 |
if(gamevar room_state > int 2) |
e_cori_1.tsct |
80 |
gamevar room_state = int 0 |
e_cori_2.tsct |
58 |
if(gamevar room_state == int 0) |
e_cori_2.tsct |
62 |
if(gamevar room_state == int 1) |
e_cori_2.tsct |
66 |
if(gamevar room_state == int 2) |
e_cori_2.tsct |
73 |
if(gamevar room_state == int 0) |
e_cori_2.tsct |
77 |
if(gamevar room_state == int 1) |
e_cori_2.tsct |
81 |
if(gamevar room_state == int 2) |
e_cori_2.tsct |
87 |
if(gamevar room_state == int 0) |
e_cori_2.tsct |
91 |
gamevar room_state ++ |
e_cori_2.tsct |
92 |
if(gamevar room_state > int 2) |
e_cori_2.tsct |
94 |
gamevar room_state = int 0 |
e_gates.tsct |
40 |
if(gamevar room_state == int 0) |
e_gates.tsct |
44 |
if(gamevar room_state == int 1) |
e_gates.tsct |
48 |
if(gamevar room_state == int 2) |
e_gates.tsct |
55 |
if(gamevar room_state == int 0) |
e_gates.tsct |
59 |
if(gamevar room_state == int 1) |
e_gates.tsct |
63 |
if(gamevar room_state == int 2) |
e_gates.tsct |
69 |
if(gamevar room_state == int 0) |
e_gates.tsct |
73 |
gamevar room_state ++ |
e_gates.tsct |
74 |
if(gamevar room_state > int 2) |
e_gates.tsct |
76 |
gamevar room_state = int 0 |
e_link.tsct |
19 |
if(gamevar room_state == int 0) |
e_link.tsct |
23 |
if(gamevar room_state == int 1) |
e_link.tsct |
27 |
if(gamevar room_state == int 2) |
e_link.tsct |
34 |
if(gamevar room_state == int 0) |
e_link.tsct |
38 |
if(gamevar room_state == int 1) |
e_link.tsct |
42 |
if(gamevar room_state == int 2) |
e_link.tsct |
48 |
if(gamevar room_state == int 0) |
e_link.tsct |
52 |
gamevar room_state ++ |
e_link.tsct |
53 |
if(gamevar room_state > int 2) |
e_link.tsct |
55 |
gamevar room_state = int 0 |
e_onship.tsct |
39 |
if(gamevar room_state == int 0) |
e_onship.tsct |
43 |
if(gamevar room_state == int 1) |
e_onship.tsct |
47 |
if(gamevar room_state == int 2) |
e_onship.tsct |
53 |
if(gamevar room_state == int 0) |
e_onship.tsct |
57 |
if(gamevar room_state == int 1) |
e_onship.tsct |
61 |
if(gamevar room_state == int 2) |
e_onship.tsct |
67 |
if(gamevar room_state == int 0) |
e_onship.tsct |
71 |
gamevar room_state ++ |
e_onship.tsct |
72 |
if(gamevar room_state > int 2) |
e_onship.tsct |
74 |
gamevar room_state = int 0 |
e_room_2.tsct |
38 |
if(gamevar room_state == int 0) |
e_room_2.tsct |
42 |
if(gamevar room_state == int 1) |
e_room_2.tsct |
46 |
if(gamevar room_state == int 2) |
e_room_2.tsct |
52 |
if(gamevar room_state == int 0) |
e_room_2.tsct |
56 |
if(gamevar room_state == int 1) |
e_room_2.tsct |
60 |
if(gamevar room_state == int 2) |
e_room_2.tsct |
66 |
if(gamevar room_state == int 0) |
e_room_2.tsct |
70 |
gamevar room_state ++ |
e_room_2.tsct |
71 |
if(gamevar room_state > int 2) |
e_room_2.tsct |
73 |
gamevar room_state = int 0 |
e_stway.tsct |
30 |
if(gamevar room_state == int 0) |
e_stway.tsct |
34 |
if(gamevar room_state == int 1) |
e_stway.tsct |
38 |
if(gamevar room_state == int 2) |
e_stway.tsct |
44 |
if(gamevar room_state == int 0) |
e_stway.tsct |
48 |
if(gamevar room_state == int 1) |
e_stway.tsct |
52 |
if(gamevar room_state == int 2) |
e_stway.tsct |
58 |
if(gamevar room_state == int 0) |
e_stway.tsct |
62 |
gamevar room_state ++ |
e_stway.tsct |
63 |
if(gamevar room_state > int 2) |
e_stway.tsct |
65 |
gamevar room_state = int 0 |
e_throne.tsct |
32 |
if(gamevar room_state == int 0) |
e_throne.tsct |
36 |
if(gamevar room_state == int 1) |
e_throne.tsct |
42 |
if(gamevar room_state == int 0) |
e_throne.tsct |
46 |
if(gamevar room_state == int 1) |
e_throne.tsct |
52 |
if(gamevar room_state == int 0) |
e_throne.tsct |
56 |
gamevar room_state = int 0 |
eastower.tsct |
40 |
switch(gamevar room_state) |
eastower.tsct |
58 |
switch(gamevar room_state) |
eastower.tsct |
64 |
switch(gamevar room_state) |
eastower.tsct |
69 |
gamevar room_state = int 3 |
eastower.tsct |
73 |
gamevar room_state ++ |
eastower.tsct |
79 |
gamevar room_state ++ |
eastower.tsct |
85 |
gamevar room_state = int 3 |
entouter.tsct |
32 |
if(gamevar room_state == int 3) |
entouter.tsct |
43 |
switch(gamevar room_state) |
entouter.tsct |
63 |
switch(gamevar room_state) |
entouter.tsct |
82 |
switch(gamevar room_state) |
entouter.tsct |
86 |
gamevar room_state ++ |
entouter.tsct |
91 |
gamevar room_state ++ |
entouter.tsct |
96 |
gamevar room_state = int 0 |
entrance.tsct |
89 |
switch(gamevar room_state) |
entrance.tsct |
109 |
switch(gamevar room_state) |
entrance.tsct |
126 |
switch(gamevar room_state) |
entrance.tsct |
129 |
gamevar room_state ++ |
entrance.tsct |
133 |
gamevar room_state ++ |
entrance.tsct |
139 |
gamevar room_state = int 0 |
exbarrac.tsct |
80 |
switch(gamevar room_state) |
exbarrac.tsct |
94 |
switch(gamevar room_state) |
exbarrac.tsct |
107 |
switch(gamevar room_state) |
exbarrac.tsct |
296 |
gamevar room_state = int 2 |
exbarrac.tsct |
359 |
var VAR_47 = @arr[gamevar room_state - int 2] |
firetree.tsct |
44 |
switch(gamevar room_state) |
firetree.tsct |
53 |
switch(gamevar room_state) |
firetree.tsct |
61 |
switch(gamevar room_state) |
fld_kngt.tsct |
25 |
switch(gamevar room_state) |
fld_kngt.tsct |
42 |
switch(gamevar room_state) |
fld_kngt.tsct |
58 |
switch(gamevar room_state) |
fld_kngt.tsct |
61 |
gamevar room_state ++ |
fld_kngt.tsct |
65 |
gamevar room_state ++ |
fld_kngt.tsct |
71 |
gamevar room_state = int 0 |
fountain.tsct |
79 |
switch(gamevar room_state) |
fountain.tsct |
97 |
switch(gamevar room_state) |
fountain.tsct |
115 |
switch(gamevar room_state) |
fountain.tsct |
120 |
gamevar room_state ++ |
fountain.tsct |
125 |
gamevar room_state ++ |
fountain.tsct |
131 |
gamevar room_state = int 0 |
gallery1.tsct |
33 |
switch(gamevar room_state) |
gallery1.tsct |
47 |
switch(gamevar room_state) |
gallery1.tsct |
60 |
switch(gamevar room_state) |
gallery1.tsct |
63 |
gamevar room_state ++ |
gallery1.tsct |
66 |
gamevar room_state ++ |
gallery1.tsct |
71 |
gamevar room_state = int 0 |
gallery2.tsct |
43 |
switch(gamevar room_state) |
gallery2.tsct |
56 |
switch(gamevar room_state) |
gallery2.tsct |
69 |
switch(gamevar room_state) |
gallery2.tsct |
72 |
gamevar room_state ++ |
gallery2.tsct |
76 |
gamevar room_state ++ |
gallery2.tsct |
82 |
gamevar room_state = int 0 |
gardensa.tsct |
77 |
switch(gamevar room_state) |
gardensa.tsct |
94 |
switch(gamevar room_state) |
gardensa.tsct |
110 |
switch(gamevar room_state) |
gardensa.tsct |
113 |
gamevar room_state ++ |
gardensa.tsct |
117 |
gamevar room_state ++ |
gardensa.tsct |
123 |
gamevar room_state = int 0 |
glade.tsct |
32 |
switch(gamevar room_state) |
glade.tsct |
46 |
switch(gamevar room_state) |
glade.tsct |
59 |
switch(gamevar room_state) |
glade.tsct |
62 |
gamevar room_state ++ |
glade.tsct |
65 |
gamevar room_state ++ |
glade.tsct |
70 |
gamevar room_state = int 0 |
gnolast.tsct |
32 |
switch(gamevar room_state) |
gnolast.tsct |
52 |
switch(gamevar room_state) |
gnolast.tsct |
71 |
switch(gamevar room_state) |
gnolast.tsct |
75 |
gamevar room_state ++ |
gnolast.tsct |
78 |
gamevar room_state ++ |
gnolast.tsct |
86 |
gamevar room_state = int 0 |
gnolast.tsct |
345 |
gamevar room_state = int 2 |
gnolast.tsct |
349 |
gamevar room_state = int 3 |
gnolib1.tsct |
54 |
switch(gamevar room_state) |
gnolib1.tsct |
73 |
switch(gamevar room_state) |
gnolib1.tsct |
90 |
switch(gamevar room_state) |
gnolib1.tsct |
93 |
gamevar room_state ++ |
gnolib1.tsct |
100 |
gamevar room_state = int 0 |
gnolib1.tsct |
391 |
if(gamevar room_state == int 2) |
gnolib2.tsct |
41 |
switch(gamevar room_state) |
gnolib2.tsct |
58 |
switch(gamevar room_state) |
gnolib2.tsct |
74 |
switch(gamevar room_state) |
gnolib2.tsct |
83 |
gamevar room_state ++ |
gnolib2.tsct |
87 |
gamevar room_state ++ |
gnolib2.tsct |
93 |
gamevar room_state = int 0 |
gnosnake.tsct |
37 |
switch(gamevar room_state) |
gnosnake.tsct |
51 |
switch(gamevar room_state) |
gnosnake.tsct |
63 |
switch(gamevar room_state) |
gnosnake.tsct |
68 |
gamevar room_state ++ |
gnosnake.tsct |
73 |
gamevar room_state = int 2 |
gnostair.tsct |
38 |
if(gamevar room_state != int 1) |
gnostair.tsct |
49 |
switch(gamevar room_state) |
gnostair.tsct |
67 |
switch(gamevar room_state) |
gnostair.tsct |
83 |
switch(gamevar room_state) |
gnostair.tsct |
88 |
gamevar room_state ++ |
gnostair.tsct |
92 |
gamevar room_state = int 0 |
gnostair.tsct |
98 |
gamevar room_state = int 0 |
gnostair.tsct |
104 |
gamevar room_state = int 0 |
gnostair.tsct |
111 |
gamevar room_state = int 0 |
goingdwn.tsct |
40 |
switch(gamevar room_state) |
goingdwn.tsct |
57 |
switch(gamevar room_state) |
goingdwn.tsct |
73 |
switch(gamevar room_state) |
goingdwn.tsct |
78 |
gamevar room_state ++ |
goingdwn.tsct |
83 |
gamevar room_state ++ |
goingdwn.tsct |
89 |
gamevar room_state = int 0 |
gorgback.tsct |
88 |
if(gamevar room_state == int 1) |
gorgback.tsct |
97 |
if(gamevar room_state == int 1) |
gorgback.tsct |
107 |
if(gamevar room_state == int 1) |
gorgback.tsct |
111 |
gamevar room_state ++ |
gorge.tsct |
79 |
if(gamevar room_state == int 1) |
gorge.tsct |
88 |
if(gamevar room_state == int 1) |
gorge.tsct |
98 |
if(gamevar room_state == int 1) |
gorge.tsct |
100 |
gamevar room_state ++ |
gotolift.tsct |
50 |
switch(gamevar room_state) |
gotolift.tsct |
67 |
switch(gamevar room_state) |
gotolift.tsct |
83 |
switch(gamevar room_state) |
gotolift.tsct |
86 |
gamevar room_state ++ |
gotolift.tsct |
90 |
gamevar room_state ++ |
gotolift.tsct |
96 |
gamevar room_state = int 0 |
gotolift2.tsct |
50 |
switch(gamevar room_state) |
gotolift2.tsct |
67 |
switch(gamevar room_state) |
gotolift2.tsct |
83 |
switch(gamevar room_state) |
gotolift2.tsct |
86 |
gamevar room_state ++ |
gotolift2.tsct |
90 |
gamevar room_state ++ |
gotolift2.tsct |
96 |
gamevar room_state = int 0 |
h_campbt.tsct |
83 |
call log_var(gamevar room_state) |
h_campbt.tsct |
89 |
switch(gamevar room_state) |
h_campbt.tsct |
118 |
call log_var(gamevar room_state) |
h_campbt.tsct |
121 |
if(gamevar room_state != int 1) |
h_campbt.tsct |
126 |
switch(gamevar room_state) |
h_campbt.tsct |
148 |
call log_var(gamevar room_state) |
h_campbt.tsct |
149 |
switch(gamevar room_state) |
h_campbt.tsct |
153 |
gamevar room_state = int 2 |
h_campbt.tsct |
159 |
gamevar room_state = int 4 |
h_campbt.tsct |
162 |
gamevar room_state = int 5 |
h_campbt.tsct |
167 |
gamevar room_state = int 5 |
h_camptp.tsct |
195 |
switch(gamevar room_state) |
h_camptp.tsct |
220 |
gamevar room_state = int 6 |
h_camptp.tsct |
258 |
switch(gamevar room_state) |
h_camptp.tsct |
301 |
if(gamevar room_state >= int 3&&gamevar room_state <= int 9) |
h_camptp.tsct |
307 |
if(gamevar room_state >= int 3&&gamevar room_state <= int 9) |
h_camptp.tsct |
311 |
switch(gamevar room_state) |
h_camptp.tsct |
318 |
gamevar room_state = int 10 |
h_camptp.tsct |
321 |
gamevar room_state = int 3 |
h_camptp.tsct |
357 |
gamevar room_state ++ |
h_camptp.tsct |
362 |
gamevar room_state ++ |
h_camptp.tsct |
686 |
if(gamevar room_state == int 1) |
h_camptp.tsct |
1163 |
if(gamevar room_state == int 1||var ! VAR_9) |
h_cavext.tsct |
30 |
if(gamevar room_state > int 2) |
h_cavext.tsct |
55 |
switch(gamevar room_state) |
h_cavext.tsct |
75 |
switch(gamevar room_state) |
h_cavext.tsct |
94 |
switch(gamevar room_state) |
h_cavext.tsct |
98 |
gamevar room_state ++ |
h_cavext.tsct |
107 |
gamevar room_state = int 0 |
h_intomb.tsct |
36 |
switch(gamevar room_state) |
h_intomb.tsct |
59 |
switch(gamevar room_state) |
h_intomb.tsct |
79 |
switch(gamevar room_state) |
h_intomb.tsct |
82 |
gamevar room_state ++ |
h_intomb.tsct |
86 |
gamevar room_state ++ |
h_intomb.tsct |
90 |
gamevar room_state = int 2 |
h_intomb.tsct |
96 |
gamevar room_state = int 0 |
h_oracle.tsct |
37 |
switch(gamevar room_state) |
h_oracle.tsct |
51 |
switch(gamevar room_state) |
h_oracle.tsct |
64 |
switch(gamevar room_state) |
h_oracle.tsct |
67 |
gamevar room_state ++ |
h_oracle.tsct |
70 |
gamevar room_state ++ |
h_oracle.tsct |
75 |
gamevar room_state = int 0 |
h_orout.tsct |
76 |
if(gamevar room_state != int 1) |
h_orout.tsct |
88 |
switch(gamevar room_state) |
h_orout.tsct |
102 |
switch(gamevar room_state) |
h_orout.tsct |
114 |
switch(gamevar room_state) |
h_orout.tsct |
117 |
gamevar room_state ++ |
h_orout.tsct |
125 |
gamevar room_state = int 4 |
h_orout.tsct |
129 |
gamevar room_state ++ |
h_orout.tsct |
135 |
gamevar room_state = int 4 |
h_orout.tsct |
513 |
if(gamevar room_state == int 3) |
h_orout.tsct |
519 |
if(gamevar room_state != int 20) |
h_orout.tsct |
521 |
var VAR_140 = @arr[gamevar room_state - int 4] |
h_orout.tsct |
549 |
switch(gamevar room_state) |
h_orout.tsct |
648 |
gamevar room_state ++ |
h_orout.tsct |
649 |
if(gamevar room_state > int 8) |
h_orout.tsct |
651 |
gamevar room_state = int 4 |
h_orout.tsct |
653 |
var VAR_140 = @arr[gamevar room_state - int 4] |
h_sentl.tsct |
25 |
switch(gamevar room_state) |
h_sentl.tsct |
40 |
switch(gamevar room_state) |
h_sentl.tsct |
53 |
switch(gamevar room_state) |
h_sentl.tsct |
62 |
gamevar room_state = int 0 |
h_setbak.tsct |
29 |
switch(gamevar room_state) |
h_setbak.tsct |
50 |
switch(gamevar room_state) |
h_setbak.tsct |
69 |
switch(gamevar room_state) |
h_setbak.tsct |
72 |
gamevar room_state ++ |
h_setbak.tsct |
76 |
gamevar room_state ++ |
h_setbak.tsct |
80 |
gamevar room_state ++ |
h_setbak.tsct |
86 |
gamevar room_state = int 0 |
h_to_gno.tsct |
27 |
switch(gamevar room_state) |
h_to_gno.tsct |
45 |
switch(gamevar room_state) |
h_to_gno.tsct |
78 |
switch(gamevar room_state) |
h_to_gno.tsct |
81 |
gamevar room_state ++ |
h_to_gno.tsct |
85 |
gamevar room_state ++ |
h_to_gno.tsct |
91 |
gamevar room_state = int 0 |
h_torain.tsct |
38 |
switch(gamevar room_state) |
h_torain.tsct |
57 |
switch(gamevar room_state) |
h_torain.tsct |
74 |
switch(gamevar room_state) |
h_torain.tsct |
77 |
gamevar room_state = int 2 |
h_torain.tsct |
346 |
gamevar room_state = int 2 |
h_toverd.tsct |
25 |
switch(gamevar room_state) |
h_toverd.tsct |
40 |
switch(gamevar room_state) |
h_toverd.tsct |
53 |
switch(gamevar room_state) |
h_toverd.tsct |
62 |
gamevar room_state = int 0 |
hall.tsct |
83 |
switch(gamevar room_state) |
hall.tsct |
105 |
switch(gamevar room_state) |
hall.tsct |
124 |
switch(gamevar room_state) |
hall.tsct |
130 |
gamevar room_state ++ |
hall.tsct |
139 |
gamevar room_state ++ |
hall.tsct |
143 |
gamevar room_state ++ |
hall.tsct |
149 |
gamevar room_state = int 0 |
havenadd.tsct |
53 |
switch(gamevar room_state) |
havenadd.tsct |
68 |
switch(gamevar room_state) |
havenadd.tsct |
81 |
switch(gamevar room_state) |
havenadd.tsct |
84 |
gamevar room_state ++ |
havenadd.tsct |
87 |
gamevar room_state ++ |
havenadd.tsct |
92 |
gamevar room_state = int 0 |
ice_tomb.tsct |
42 |
switch(gamevar room_state) |
ice_tomb.tsct |
63 |
switch(gamevar room_state) |
ice_tomb.tsct |
83 |
switch(gamevar room_state) |
ice_tomb.tsct |
88 |
gamevar room_state = int 3 |
ice_tomb.tsct |
92 |
gamevar room_state = int 2 |
ice_tomb.tsct |
98 |
gamevar room_state = int 3 |
ice_tomb.tsct |
106 |
gamevar room_state = int 0 |
icecave1.tsct |
83 |
if(gamevar room_state == int 0) |
icecave1.tsct |
87 |
if(gamevar room_state == int 1) |
icecave1.tsct |
91 |
if(gamevar room_state == int 2) |
icecave1.tsct |
98 |
if(gamevar room_state == int 0) |
icecave1.tsct |
102 |
if(gamevar room_state == int 1) |
icecave1.tsct |
106 |
if(gamevar room_state == int 2) |
icecave1.tsct |
112 |
if(gamevar room_state == int 0) |
icecave1.tsct |
116 |
gamevar room_state ++ |
icecave1.tsct |
117 |
if(gamevar room_state > int 2) |
icecave1.tsct |
119 |
gamevar room_state = int 2 |
icecave2.tsct |
95 |
if(gamevar room_state == int 0) |
icecave2.tsct |
99 |
if(gamevar room_state == int 1) |
icecave2.tsct |
103 |
if(gamevar room_state == int 2) |
icecave2.tsct |
110 |
if(gamevar room_state == int 0) |
icecave2.tsct |
114 |
if(gamevar room_state == int 1) |
icecave2.tsct |
118 |
if(gamevar room_state == int 2) |
icecave2.tsct |
124 |
if(gamevar room_state == int 0) |
icecave2.tsct |
128 |
gamevar room_state ++ |
icecave2.tsct |
129 |
if(gamevar room_state > int 2) |
icecave2.tsct |
131 |
gamevar room_state = int 2 |
icecave4.tsct |
51 |
switch(gamevar room_state) |
icecave4.tsct |
63 |
switch(gamevar room_state) |
icecave4.tsct |
74 |
if(gamevar room_state == int 0) |
icecave4.tsct |
78 |
switch(gamevar room_state) |
inwiztow.tsct |
36 |
switch(gamevar room_state) |
inwiztow.tsct |
55 |
switch(gamevar room_state) |
inwiztow.tsct |
74 |
switch(gamevar room_state) |
inwiztow.tsct |
79 |
gamevar room_state = int 3 |
inwiztow.tsct |
83 |
gamevar room_state ++ |
inwiztow.tsct |
89 |
gamevar room_state ++ |
inwiztow.tsct |
97 |
gamevar room_state = int 0 |
jack2.tsct |
87 |
switch(gamevar room_state) |
jack2.tsct |
104 |
switch(gamevar room_state) |
jack2.tsct |
124 |
switch(gamevar room_state) |
jack2.tsct |
127 |
gamevar room_state ++ |
jack2.tsct |
134 |
gamevar room_state = int 0 |
jack3.tsct |
80 |
switch(gamevar room_state) |
jack3.tsct |
99 |
switch(gamevar room_state) |
jack3.tsct |
116 |
switch(gamevar room_state) |
jack3.tsct |
119 |
gamevar room_state ++ |
jack3.tsct |
123 |
gamevar room_state ++ |
jack3.tsct |
129 |
gamevar room_state = int 0 |
jackjoin.tsct |
63 |
switch(gamevar room_state) |
jackjoin.tsct |
80 |
switch(gamevar room_state) |
jackjoin.tsct |
96 |
switch(gamevar room_state) |
jackjoin.tsct |
99 |
gamevar room_state ++ |
jackjoin.tsct |
103 |
gamevar room_state ++ |
jackjoin.tsct |
109 |
gamevar room_state = int 0 |
jetty.tsct |
28 |
switch(gamevar room_state) |
jetty.tsct |
50 |
switch(gamevar room_state) |
jetty.tsct |
63 |
switch(gamevar room_state) |
jetty.tsct |
66 |
gamevar room_state ++ |
jetty.tsct |
69 |
gamevar room_state ++ |
jetty.tsct |
74 |
gamevar room_state = int 0 |
kinghd_3.tsct |
47 |
switch(gamevar room_state) |
kinghd_3.tsct |
58 |
switch(gamevar room_state) |
kinghd_3.tsct |
67 |
switch(gamevar room_state) |
la_conec.tsct |
109 |
switch(gamevar room_state) |
la_conec.tsct |
136 |
switch(gamevar room_state) |
la_conec.tsct |
152 |
switch(gamevar room_state) |
la_conec.tsct |
155 |
gamevar room_state ++ |
la_conec.tsct |
159 |
gamevar room_state ++ |
la_conec.tsct |
165 |
gamevar room_state = int 0 |
la_corri.tsct |
65 |
switch(gamevar room_state) |
la_corri.tsct |
82 |
switch(gamevar room_state) |
la_corri.tsct |
98 |
switch(gamevar room_state) |
la_corri.tsct |
101 |
gamevar room_state ++ |
la_corri.tsct |
105 |
gamevar room_state ++ |
la_corri.tsct |
111 |
gamevar room_state = int 0 |
la_derel.tsct |
111 |
switch(gamevar room_state) |
la_derel.tsct |
128 |
switch(gamevar room_state) |
la_derel.tsct |
144 |
switch(gamevar room_state) |
la_derel.tsct |
149 |
gamevar room_state ++ |
la_derel.tsct |
154 |
gamevar room_state ++ |
la_derel.tsct |
160 |
gamevar room_state = int 0 |
la_madel.tsct |
137 |
switch(gamevar room_state) |
la_madel.tsct |
159 |
switch(gamevar room_state) |
la_madel.tsct |
176 |
switch(gamevar room_state) |
la_madel.tsct |
179 |
gamevar room_state ++ |
la_madel.tsct |
183 |
gamevar room_state ++ |
la_madel.tsct |
189 |
gamevar room_state = int 0 |
ledgea.tsct |
103 |
switch(gamevar room_state) |
ledgea.tsct |
120 |
switch(gamevar room_state) |
ledgea.tsct |
136 |
switch(gamevar room_state) |
ledgea.tsct |
141 |
gamevar room_state ++ |
ledgea.tsct |
163 |
gamevar room_state ++ |
ledgea.tsct |
169 |
gamevar room_state = int 0 |
libarea1.tsct |
46 |
switch(gamevar room_state) |
libarea1.tsct |
66 |
switch(gamevar room_state) |
libarea1.tsct |
85 |
switch(gamevar room_state) |
libarea1.tsct |
89 |
gamevar room_state ++ |
libarea1.tsct |
93 |
gamevar room_state ++ |
libarea1.tsct |
100 |
gamevar room_state = int 0 |
libarea2.tsct |
37 |
switch(gamevar room_state) |
libarea2.tsct |
54 |
switch(gamevar room_state) |
libarea2.tsct |
70 |
switch(gamevar room_state) |
libarea2.tsct |
78 |
gamevar room_state ++ |
libarea2.tsct |
98 |
gamevar room_state = int 0 |
libarea3.tsct |
32 |
switch(gamevar room_state) |
libarea3.tsct |
49 |
switch(gamevar room_state) |
libarea3.tsct |
65 |
switch(gamevar room_state) |
libarea3.tsct |
68 |
gamevar room_state ++ |
libarea3.tsct |
72 |
gamevar room_state ++ |
libarea3.tsct |
76 |
gamevar room_state ++ |
libarea3.tsct |
82 |
gamevar room_state = int 0 |
libarea4.tsct |
38 |
switch(gamevar room_state) |
libarea4.tsct |
55 |
switch(gamevar room_state) |
libarea4.tsct |
71 |
switch(gamevar room_state) |
libarea4.tsct |
74 |
gamevar room_state ++ |
libarea4.tsct |
78 |
gamevar room_state ++ |
libarea4.tsct |
82 |
gamevar room_state ++ |
libarea4.tsct |
88 |
gamevar room_state = int 0 |
libarea5.tsct |
75 |
switch(gamevar room_state) |
libarea5.tsct |
96 |
switch(gamevar room_state) |
libarea5.tsct |
115 |
switch(gamevar room_state) |
libarea5.tsct |
119 |
gamevar room_state = int 3 |
libarea5.tsct |
122 |
gamevar room_state ++ |
libarea5.tsct |
125 |
gamevar room_state ++ |
libarea5.tsct |
131 |
gamevar room_state = int 0 |
liblink.tsct |
38 |
switch(gamevar room_state) |
liblink.tsct |
65 |
if(gamevar room_state > int 1) |
liblink.tsct |
72 |
switch(gamevar room_state) |
liblink.tsct |
89 |
switch(gamevar room_state) |
liblink.tsct |
92 |
gamevar room_state ++ |
liblink.tsct |
96 |
gamevar room_state ++ |
liblink.tsct |
102 |
gamevar room_state = int 0 |
lighttow.tsct |
92 |
switch(gamevar room_state) |
lighttow.tsct |
109 |
switch(gamevar room_state) |
lighttow.tsct |
125 |
switch(gamevar room_state) |
lighttow.tsct |
128 |
gamevar room_state ++ |
lighttow.tsct |
135 |
gamevar room_state = int 0 |
lmiddle.tsct |
42 |
switch(gamevar room_state) |
lmiddle.tsct |
56 |
switch(gamevar room_state) |
lmiddle.tsct |
69 |
switch(gamevar room_state) |
lmiddle.tsct |
72 |
gamevar room_state ++ |
lmiddle.tsct |
75 |
gamevar room_state ++ |
lmiddle.tsct |
80 |
gamevar room_state = int 0 |
location.tsct |
38 |
switch(gamevar room_state) |
location.tsct |
55 |
switch(gamevar room_state) |
location.tsct |
71 |
switch(gamevar room_state) |
location.tsct |
74 |
gamevar room_state ++ |
location.tsct |
77 |
gamevar room_state ++ |
location.tsct |
82 |
gamevar room_state = int 0 |
loctomon.tsct |
54 |
switch(gamevar room_state) |
loctomon.tsct |
71 |
switch(gamevar room_state) |
loctomon.tsct |
87 |
switch(gamevar room_state) |
loctomon.tsct |
90 |
gamevar room_state ++ |
loctomon.tsct |
93 |
gamevar room_state ++ |
loctomon.tsct |
99 |
gamevar room_state = int 0 |
met_beam.tsct |
60 |
switch(gamevar room_state) |
met_beam.tsct |
82 |
switch(gamevar room_state) |
met_beam.tsct |
102 |
switch(gamevar room_state) |
met_beam.tsct |
105 |
gamevar room_state ++ |
met_beam.tsct |
108 |
gamevar room_state ++ |
met_beam.tsct |
111 |
gamevar room_state ++ |
met_beam.tsct |
114 |
gamevar room_state ++ |
met_beam.tsct |
119 |
gamevar room_state = int 0 |
met_maz2.tsct |
97 |
switch(gamevar room_state) |
met_maz2.tsct |
114 |
switch(gamevar room_state) |
met_maz2.tsct |
130 |
switch(gamevar room_state) |
met_maz2.tsct |
133 |
gamevar room_state ++ |
met_maz2.tsct |
136 |
gamevar room_state ++ |
met_maz2.tsct |
141 |
gamevar room_state = int 0 |
met_maz3.tsct |
72 |
switch(gamevar room_state) |
met_maz3.tsct |
86 |
switch(gamevar room_state) |
met_maz3.tsct |
99 |
switch(gamevar room_state) |
met_maz3.tsct |
102 |
gamevar room_state ++ |
met_maz3.tsct |
105 |
gamevar room_state ++ |
met_maz3.tsct |
110 |
gamevar room_state = int 0 |
met_maze.tsct |
48 |
switch(gamevar room_state) |
met_maze.tsct |
68 |
switch(gamevar room_state) |
met_maze.tsct |
87 |
switch(gamevar room_state) |
met_maze.tsct |
90 |
gamevar room_state ++ |
met_maze.tsct |
93 |
gamevar room_state ++ |
met_maze.tsct |
96 |
gamevar room_state ++ |
met_maze.tsct |
99 |
gamevar room_state ++ |
met_maze.tsct |
104 |
gamevar room_state = int 0 |
metleft.tsct |
96 |
switch(gamevar room_state) |
metleft.tsct |
113 |
switch(gamevar room_state) |
metleft.tsct |
129 |
switch(gamevar room_state) |
metleft.tsct |
139 |
gamevar room_state = int 0 |
middle.tsct |
59 |
switch(gamevar room_state) |
middle.tsct |
76 |
switch(gamevar room_state) |
middle.tsct |
92 |
switch(gamevar room_state) |
middle.tsct |
95 |
gamevar room_state ++ |
middle.tsct |
99 |
gamevar room_state ++ |
middle.tsct |
105 |
gamevar room_state = int 0 |
mill1.tsct |
41 |
switch(gamevar room_state) |
mill1.tsct |
57 |
switch(gamevar room_state) |
mill1.tsct |
74 |
switch(gamevar room_state) |
mill1.tsct |
79 |
gamevar room_state = int 3 |
mill1.tsct |
84 |
gamevar room_state ++ |
mill1.tsct |
90 |
gamevar room_state = int 3 |
mill1.tsct |
97 |
gamevar room_state = int 0 |
minleft.tsct |
51 |
switch(gamevar room_state) |
minleft.tsct |
68 |
switch(gamevar room_state) |
minleft.tsct |
84 |
switch(gamevar room_state) |
minleft.tsct |
89 |
gamevar room_state ++ |
minleft.tsct |
94 |
gamevar room_state ++ |
minleft.tsct |
100 |
gamevar room_state = int 0 |
monastry.tsct |
39 |
switch(gamevar room_state) |
monastry.tsct |
56 |
switch(gamevar room_state) |
monastry.tsct |
72 |
switch(gamevar room_state) |
monastry.tsct |
75 |
gamevar room_state ++ |
monastry.tsct |
79 |
gamevar room_state ++ |
monastry.tsct |
85 |
gamevar room_state = int 0 |
moninner.tsct |
85 |
switch(gamevar room_state) |
moninner.tsct |
103 |
switch(gamevar room_state) |
moninner.tsct |
120 |
switch(gamevar room_state) |
moninner.tsct |
123 |
gamevar room_state ++ |
moninner.tsct |
126 |
gamevar room_state ++ |
moninner.tsct |
132 |
gamevar room_state = int 0 |
monkcave.tsct |
49 |
switch(gamevar room_state) |
monkcave.tsct |
74 |
switch(gamevar room_state) |
monkcave.tsct |
114 |
switch(gamevar room_state) |
monkcave.tsct |
119 |
gamevar room_state ++ |
monkcave.tsct |
125 |
gamevar room_state ++ |
monkcave.tsct |
148 |
gamevar room_state = int 20 |
monkcave.tsct |
155 |
gamevar room_state = int 0 |
monleft.tsct |
57 |
switch(gamevar room_state) |
monleft.tsct |
74 |
switch(gamevar room_state) |
monleft.tsct |
90 |
switch(gamevar room_state) |
monleft.tsct |
93 |
gamevar room_state ++ |
monleft.tsct |
97 |
gamevar room_state ++ |
monleft.tsct |
103 |
gamevar room_state = int 0 |
monsties.tsct |
44 |
switch(gamevar room_state) |
monsties.tsct |
61 |
switch(gamevar room_state) |
monsties.tsct |
77 |
switch(gamevar room_state) |
monsties.tsct |
80 |
gamevar room_state ++ |
monsties.tsct |
84 |
gamevar room_state ++ |
monsties.tsct |
90 |
gamevar room_state = int 0 |
moss.tsct |
40 |
switch(gamevar room_state) |
moss.tsct |
59 |
switch(gamevar room_state) |
moss.tsct |
78 |
switch(gamevar room_state) |
moss.tsct |
83 |
gamevar room_state = int 3 |
moss.tsct |
95 |
gamevar room_state ++ |
moss.tsct |
101 |
gamevar room_state ++ |
moss.tsct |
116 |
gamevar room_state ++ |
moss.tsct |
122 |
gamevar room_state = int 0 |
mosslink.tsct |
35 |
switch(gamevar room_state) |
mosslink.tsct |
54 |
switch(gamevar room_state) |
mosslink.tsct |
73 |
switch(gamevar room_state) |
mosslink.tsct |
76 |
gamevar room_state ++ |
mosslink.tsct |
80 |
gamevar room_state ++ |
mosslink.tsct |
84 |
gamevar room_state ++ |
mosslink.tsct |
90 |
gamevar room_state = int 0 |
mosslink.tsct |
176 |
if(gamevar room_state != int 1) |
mushlink.tsct |
98 |
switch(gamevar room_state) |
mushlink.tsct |
107 |
switch(gamevar room_state) |
mushlink.tsct |
115 |
switch(gamevar room_state) |
mushpath.tsct |
139 |
switch(gamevar room_state) |
mushpath.tsct |
157 |
switch(gamevar room_state) |
mushpath.tsct |
172 |
switch(gamevar room_state) |
mushpath.tsct |
177 |
gamevar room_state ++ |
mushpath.tsct |
182 |
gamevar room_state ++ |
mushring.tsct |
50 |
if(gamevar room_state == int 0) |
mushring.tsct |
54 |
if(gamevar room_state == int 1) |
mushring.tsct |
58 |
if(gamevar room_state == int 2) |
mushring.tsct |
64 |
if(gamevar room_state == int 0) |
mushring.tsct |
72 |
if(gamevar room_state == int 0) |
mushring.tsct |
76 |
if(gamevar room_state == int 2) |
mushring.tsct |
79 |
if(gamevar room_state == int 1) |
mushring.tsct |
81 |
gamevar room_state ++ |
mushring.tsct |
83 |
if(gamevar room_state > int 2) |
mushring.tsct |
85 |
gamevar room_state = int 0 |
mushring.tsct |
121 |
if(gamevar room_state == int 1) |
nether.tsct |
51 |
call log_var(gamevar room_state) |
nether.tsct |
52 |
switch(gamevar room_state) |
nether.tsct |
67 |
switch(gamevar room_state) |
nether.tsct |
87 |
call log_var(gamevar room_state) |
nether.tsct |
88 |
switch(gamevar room_state) |
nether.tsct |
99 |
gamevar room_state = int 0 |
newleft0.tsct |
49 |
switch(gamevar room_state) |
newleft0.tsct |
66 |
switch(gamevar room_state) |
newleft0.tsct |
82 |
switch(gamevar room_state) |
newleft0.tsct |
85 |
gamevar room_state ++ |
newleft0.tsct |
92 |
gamevar room_state = int 0 |
oneskull.tsct |
89 |
switch(gamevar room_state) |
oneskull.tsct |
114 |
switch(gamevar room_state) |
oneskull.tsct |
130 |
switch(gamevar room_state) |
oneskull.tsct |
133 |
gamevar room_state ++ |
oneskull.tsct |
137 |
gamevar room_state ++ |
oneskull.tsct |
143 |
gamevar room_state = int 0 |
opparch.tsct |
35 |
switch(gamevar room_state) |
opparch.tsct |
54 |
switch(gamevar room_state) |
opparch.tsct |
71 |
switch(gamevar room_state) |
opparch.tsct |
74 |
gamevar room_state ++ |
opparch.tsct |
84 |
gamevar room_state = int 0 |
orchard1.tsct |
116 |
switch(gamevar room_state) |
orchard1.tsct |
132 |
switch(gamevar room_state) |
orchard1.tsct |
149 |
switch(gamevar room_state) |
orchard1.tsct |
152 |
gamevar room_state ++ |
orchard1.tsct |
156 |
gamevar room_state ++ |
orchard1.tsct |
162 |
gamevar room_state = int 0 |
outermil.tsct |
42 |
switch(gamevar room_state) |
outermil.tsct |
60 |
switch(gamevar room_state) |
outermil.tsct |
76 |
switch(gamevar room_state) |
outermil.tsct |
79 |
gamevar room_state ++ |
outermil.tsct |
83 |
gamevar room_state ++ |
outermil.tsct |
89 |
gamevar room_state = int 0 |
outertav.tsct |
50 |
switch(gamevar room_state) |
outertav.tsct |
63 |
switch(gamevar room_state) |
outertav.tsct |
76 |
switch(gamevar room_state) |
outertav.tsct |
82 |
gamevar room_state ++ |
outertav.tsct |
89 |
gamevar room_state ++ |
overarch.tsct |
32 |
switch(gamevar room_state) |
overarch.tsct |
49 |
switch(gamevar room_state) |
overarch.tsct |
65 |
switch(gamevar room_state) |
overarch.tsct |
68 |
gamevar room_state ++ |
overarch.tsct |
75 |
gamevar room_state = int 0 |
palace13.tsct |
75 |
if(gamevar room_state == int 1) |
palace13.tsct |
79 |
if(gamevar room_state == int 2) |
palace13.tsct |
83 |
if(gamevar room_state == int 3) |
palace13.tsct |
90 |
if(gamevar room_state == int 1) |
palace13.tsct |
94 |
if(gamevar room_state == int 2) |
palace13.tsct |
98 |
if(gamevar room_state == int 3) |
palace13.tsct |
104 |
if(gamevar room_state == int 2) |
palace13.tsct |
106 |
gamevar room_state ++ |
palace13.tsct |
108 |
if(gamevar room_state == int 1) |
palace13.tsct |
110 |
gamevar room_state ++ |
palace15.tsct |
73 |
if(gamevar room_state == int 1) |
palace15.tsct |
77 |
if(gamevar room_state == int 2) |
palace15.tsct |
81 |
if(gamevar room_state == int 3) |
palace15.tsct |
88 |
if(gamevar room_state == int 1) |
palace15.tsct |
92 |
if(gamevar room_state == int 2) |
palace15.tsct |
96 |
if(gamevar room_state == int 3) |
palace15.tsct |
102 |
if(gamevar room_state == int 1) |
palace15.tsct |
104 |
gamevar room_state ++ |
palace17.tsct |
51 |
if(gamevar room_state == int 1) |
palace17.tsct |
55 |
if(gamevar room_state == int 2) |
palace17.tsct |
59 |
if(gamevar room_state == int 3) |
palace17.tsct |
66 |
if(gamevar room_state == int 1) |
palace17.tsct |
70 |
if(gamevar room_state == int 2) |
palace17.tsct |
74 |
if(gamevar room_state == int 3) |
palace17.tsct |
80 |
if(gamevar room_state == int 2) |
palace17.tsct |
82 |
gamevar room_state ++ |
palace17.tsct |
84 |
if(gamevar room_state == int 1) |
palace17.tsct |
86 |
gamevar room_state ++ |
palace18.tsct |
27 |
if(gamevar room_state == int 1) |
palace18.tsct |
31 |
if(gamevar room_state == int 2) |
palace18.tsct |
35 |
if(gamevar room_state == int 3) |
palace18.tsct |
42 |
if(gamevar room_state == int 1) |
palace18.tsct |
46 |
if(gamevar room_state == int 2) |
palace18.tsct |
50 |
if(gamevar room_state == int 3) |
palace18.tsct |
56 |
if(gamevar room_state == int 2) |
palace18.tsct |
58 |
gamevar room_state ++ |
palace18.tsct |
60 |
if(gamevar room_state == int 1) |
palace18.tsct |
62 |
gamevar room_state ++ |
palace2.tsct |
113 |
if(gamevar room_state == int 1) |
palace2.tsct |
117 |
if(gamevar room_state == int 2) |
palace2.tsct |
121 |
if(gamevar room_state == int 3) |
palace2.tsct |
139 |
if(gamevar room_state == int 1) |
palace2.tsct |
143 |
if(gamevar room_state == int 2) |
palace2.tsct |
147 |
if(gamevar room_state == int 3) |
palace2.tsct |
153 |
if(gamevar room_state < int 2) |
palace2.tsct |
155 |
gamevar room_state ++ |
palace2.tsct |
160 |
gamevar room_state = int 3 |
palace22.tsct |
75 |
if(gamevar room_state == int 1) |
palace22.tsct |
79 |
if(gamevar room_state == int 2) |
palace22.tsct |
83 |
if(gamevar room_state == int 3) |
palace22.tsct |
90 |
if(gamevar room_state == int 1) |
palace22.tsct |
94 |
if(gamevar room_state == int 2) |
palace22.tsct |
98 |
if(gamevar room_state == int 3) |
palace22.tsct |
104 |
if(gamevar room_state == int 1) |
palace22.tsct |
106 |
gamevar room_state ++ |
palace23.tsct |
58 |
if(gamevar room_state == int 1) |
palace23.tsct |
62 |
if(gamevar room_state == int 2) |
palace23.tsct |
66 |
if(gamevar room_state == int 3) |
palace23.tsct |
73 |
if(gamevar room_state == int 1) |
palace23.tsct |
77 |
if(gamevar room_state == int 2) |
palace23.tsct |
81 |
if(gamevar room_state == int 3) |
palace23.tsct |
87 |
if(gamevar room_state == int 2) |
palace23.tsct |
90 |
if(gamevar room_state == int 1) |
palace23.tsct |
92 |
gamevar room_state ++ |
palace25.tsct |
127 |
if(gamevar room_state == int 1) |
palace25.tsct |
131 |
if(gamevar room_state == int 2) |
palace25.tsct |
135 |
if(gamevar room_state == int 3) |
palace25.tsct |
139 |
if(gamevar !is_room_cleared&&gamevar room_state != int 3) |
palace25.tsct |
160 |
if(gamevar room_state == int 1) |
palace25.tsct |
164 |
if(gamevar room_state == int 2) |
palace25.tsct |
168 |
if(gamevar room_state == int 3) |
palace25.tsct |
174 |
if(gamevar room_state == int 2) |
palace25.tsct |
178 |
gamevar room_state ++ |
palace25.tsct |
181 |
if(gamevar room_state == int 1) |
palace25.tsct |
183 |
gamevar room_state ++ |
palace26.tsct |
86 |
if(gamevar room_state == int 1) |
palace26.tsct |
90 |
if(gamevar room_state == int 2) |
palace26.tsct |
94 |
if(gamevar room_state == int 3) |
palace26.tsct |
101 |
if(gamevar room_state == int 1) |
palace26.tsct |
105 |
if(gamevar room_state == int 2) |
palace26.tsct |
109 |
if(gamevar room_state == int 3) |
palace26.tsct |
115 |
if(gamevar room_state == int 1) |
palace26.tsct |
117 |
gamevar room_state ++ |
palace27.tsct |
79 |
if(gamevar room_state == int 1) |
palace27.tsct |
83 |
if(gamevar room_state == int 2) |
palace27.tsct |
87 |
if(gamevar room_state == int 3) |
palace27.tsct |
94 |
if(gamevar room_state == int 1) |
palace27.tsct |
98 |
if(gamevar room_state == int 2) |
palace27.tsct |
102 |
if(gamevar room_state == int 3) |
palace27.tsct |
108 |
if(gamevar room_state == int 1) |
palace27.tsct |
110 |
gamevar room_state ++ |
palace32.tsct |
92 |
switch(gamevar room_state) |
palace32.tsct |
111 |
switch(gamevar room_state) |
palace32.tsct |
128 |
switch(gamevar room_state) |
palace32.tsct |
131 |
gamevar room_state ++ |
palace32.tsct |
135 |
gamevar room_state ++ |
palace32.tsct |
144 |
gamevar room_state = int 0 |
palace33.tsct |
44 |
switch(gamevar room_state) |
palace33.tsct |
63 |
switch(gamevar room_state) |
palace33.tsct |
81 |
switch(gamevar room_state) |
palace33.tsct |
84 |
gamevar room_state ++ |
palace33.tsct |
90 |
gamevar room_state = int 2 |
palace34.tsct |
27 |
switch(gamevar room_state) |
palace34.tsct |
53 |
switch(gamevar room_state) |
palace34.tsct |
77 |
switch(gamevar room_state) |
palace34.tsct |
82 |
gamevar room_state = int 3 |
palace34.tsct |
86 |
gamevar room_state ++ |
palace34.tsct |
92 |
gamevar room_state = int 3 |
palace34.tsct |
96 |
gamevar room_state = int 3 |
palace34.tsct |
101 |
gamevar room_state = int 0 |
palace6.tsct |
38 |
switch(gamevar room_state) |
palace6.tsct |
55 |
switch(gamevar room_state) |
palace6.tsct |
71 |
switch(gamevar room_state) |
palace6.tsct |
74 |
gamevar room_state ++ |
palace6.tsct |
78 |
gamevar room_state ++ |
palace6.tsct |
82 |
gamevar room_state ++ |
palace6.tsct |
88 |
gamevar room_state = int 0 |
palace9.tsct |
25 |
if(gamevar room_state == int 1) |
palace9.tsct |
29 |
if(gamevar room_state == int 2) |
palace9.tsct |
33 |
if(gamevar room_state == int 3) |
palace9.tsct |
40 |
if(gamevar room_state == int 1) |
palace9.tsct |
44 |
if(gamevar room_state == int 2) |
palace9.tsct |
48 |
if(gamevar room_state == int 3) |
palace9.tsct |
54 |
if(gamevar room_state == int 2) |
palace9.tsct |
56 |
gamevar room_state ++ |
palace9.tsct |
58 |
if(gamevar room_state == int 1) |
palace9.tsct |
60 |
gamevar room_state ++ |
pass.tsct |
83 |
switch(gamevar room_state) |
pass.tsct |
100 |
switch(gamevar room_state) |
pass.tsct |
116 |
switch(gamevar room_state) |
pass.tsct |
119 |
gamevar room_state ++ |
pass.tsct |
123 |
gamevar room_state ++ |
pass.tsct |
129 |
gamevar room_state = int 0 |
pass1.tsct |
98 |
switch(gamevar room_state) |
pass1.tsct |
115 |
switch(gamevar room_state) |
pass1.tsct |
135 |
switch(gamevar room_state) |
pass1.tsct |
138 |
gamevar room_state ++ |
pass1.tsct |
142 |
gamevar room_state ++ |
pass1.tsct |
148 |
gamevar room_state = int 0 |
pass2.tsct |
64 |
switch(gamevar room_state) |
pass2.tsct |
81 |
switch(gamevar room_state) |
pass2.tsct |
97 |
switch(gamevar room_state) |
pass2.tsct |
100 |
gamevar room_state ++ |
pass2.tsct |
104 |
gamevar room_state ++ |
pass2.tsct |
110 |
gamevar room_state = int 0 |
path.tsct |
59 |
switch(gamevar room_state) |
path.tsct |
78 |
switch(gamevar room_state) |
path.tsct |
98 |
switch(gamevar room_state) |
path.tsct |
101 |
gamevar room_state ++ |
path.tsct |
105 |
gamevar room_state ++ |
path.tsct |
109 |
gamevar room_state ++ |
path.tsct |
115 |
gamevar room_state = int 0 |
pathend.tsct |
60 |
if(gamevar room_state == int 1) |
pathend.tsct |
82 |
switch(gamevar room_state) |
pathend.tsct |
101 |
switch(gamevar room_state) |
pathend.tsct |
118 |
switch(gamevar room_state) |
pathend.tsct |
123 |
gamevar room_state = int 3 |
pathend.tsct |
128 |
gamevar room_state = int 2 |
pathend.tsct |
134 |
gamevar room_state = int 3 |
pathend.tsct |
141 |
gamevar room_state = int 0 |
pit.tsct |
68 |
switch(gamevar room_state) |
pit.tsct |
96 |
switch(gamevar room_state) |
pit.tsct |
112 |
switch(gamevar room_state) |
pit.tsct |
115 |
gamevar room_state ++ |
pit.tsct |
119 |
gamevar room_state ++ |
pit.tsct |
125 |
gamevar room_state = int 0 |
pitprop.tsct |
77 |
switch(gamevar room_state) |
pitprop.tsct |
93 |
switch(gamevar room_state) |
pitprop.tsct |
109 |
switch(gamevar room_state) |
pitprop.tsct |
112 |
gamevar room_state ++ |
pitprop.tsct |
116 |
gamevar room_state ++ |
pitprop.tsct |
122 |
gamevar room_state = int 0 |
pondend.tsct |
69 |
switch(gamevar room_state) |
pondend.tsct |
91 |
switch(gamevar room_state) |
pondend.tsct |
113 |
switch(gamevar room_state) |
pondend.tsct |
118 |
gamevar room_state ++ |
pondend.tsct |
124 |
gamevar room_state ++ |
r_bridge.tsct |
62 |
switch(gamevar room_state) |
r_bridge.tsct |
79 |
switch(gamevar room_state) |
r_bridge.tsct |
95 |
switch(gamevar room_state) |
r_bridge.tsct |
98 |
gamevar room_state ++ |
r_bridge.tsct |
102 |
gamevar room_state ++ |
r_bridge.tsct |
108 |
gamevar room_state = int 0 |
rain_loc.tsct |
37 |
switch(gamevar room_state) |
rain_loc.tsct |
54 |
switch(gamevar room_state) |
rain_loc.tsct |
70 |
switch(gamevar room_state) |
rain_loc.tsct |
73 |
gamevar room_state ++ |
rain_loc.tsct |
77 |
gamevar room_state ++ |
rain_loc.tsct |
83 |
gamevar room_state = int 0 |
rain_w.tsct |
44 |
switch(gamevar room_state) |
rain_w.tsct |
61 |
switch(gamevar room_state) |
rain_w.tsct |
77 |
switch(gamevar room_state) |
rain_w.tsct |
82 |
gamevar room_state ++ |
rain_w.tsct |
87 |
gamevar room_state ++ |
rain_w.tsct |
93 |
gamevar room_state = int 0 |
rainarch.tsct |
35 |
switch(gamevar room_state) |
rainarch.tsct |
52 |
switch(gamevar room_state) |
rainarch.tsct |
68 |
switch(gamevar room_state) |
rainarch.tsct |
71 |
gamevar room_state ++ |
rainarch.tsct |
78 |
gamevar room_state = int 0 |
raingate.tsct |
51 |
switch(gamevar room_state) |
raingate.tsct |
68 |
switch(gamevar room_state) |
raingate.tsct |
84 |
switch(gamevar room_state) |
raingate.tsct |
87 |
gamevar room_state ++ |
raingate.tsct |
91 |
gamevar room_state ++ |
raingate.tsct |
97 |
gamevar room_state = int 0 |
rainpt03.tsct |
35 |
switch(gamevar room_state) |
rainpt03.tsct |
52 |
switch(gamevar room_state) |
rainpt03.tsct |
68 |
switch(gamevar room_state) |
rainpt03.tsct |
71 |
gamevar room_state ++ |
rainpt03.tsct |
78 |
gamevar room_state = int 0 |
ratunder.tsct |
39 |
switch(gamevar room_state) |
ratunder.tsct |
50 |
gamevar room_state = int 2 |
ratunder.tsct |
56 |
gamevar room_state = int 3 |
ratunder.tsct |
70 |
switch(gamevar room_state) |
ratunder.tsct |
90 |
switch(gamevar room_state) |
ratunder.tsct |
95 |
gamevar room_state = int 3 |
ratunder.tsct |
100 |
gamevar room_state = int 2 |
ratunder.tsct |
106 |
gamevar room_state = int 3 |
ratunder.tsct |
111 |
gamevar room_state = int 2 |
ratunder.tsct |
116 |
gamevar room_state = int 0 |
ray_sec.tsct |
42 |
switch(gamevar room_state) |
ray_sec.tsct |
118 |
switch(gamevar room_state) |
rayalley.tsct |
30 |
switch(gamevar room_state) |
rayalley.tsct |
42 |
gamevar room_state = int 4 |
rayalley.tsct |
62 |
switch(gamevar room_state) |
rayalley.tsct |
84 |
switch(gamevar room_state) |
rayalley.tsct |
89 |
gamevar room_state ++ |
rayalley.tsct |
93 |
gamevar room_state = int 4 |
rayalley.tsct |
100 |
gamevar room_state = int 4 |
rayalley.tsct |
105 |
gamevar room_state ++ |
rayalley.tsct |
108 |
gamevar room_state = int 0 |
rayalley.tsct |
113 |
gamevar room_state = int 0 |
rayfive.tsct |
42 |
switch(gamevar room_state) |
rayfive.tsct |
56 |
switch(gamevar room_state) |
rayfive.tsct |
66 |
switch(gamevar room_state) |
rayfive.tsct |
71 |
gamevar room_state = int 0 |
rayjoin.tsct |
39 |
switch(gamevar room_state) |
rayjoin.tsct |
56 |
switch(gamevar room_state) |
rayjoin.tsct |
72 |
switch(gamevar room_state) |
rayjoin.tsct |
75 |
gamevar room_state ++ |
rayjoin.tsct |
79 |
gamevar room_state ++ |
rayjoin.tsct |
85 |
gamevar room_state = int 0 |
rayround.tsct |
70 |
switch(gamevar room_state) |
rayround.tsct |
87 |
switch(gamevar room_state) |
rayround.tsct |
103 |
switch(gamevar room_state) |
rayround.tsct |
106 |
gamevar room_state ++ |
rayround.tsct |
110 |
gamevar room_state ++ |
rayround.tsct |
116 |
gamevar room_state = int 0 |
raystair.tsct |
52 |
switch(gamevar room_state) |
raystair.tsct |
70 |
switch(gamevar room_state) |
raystair.tsct |
86 |
switch(gamevar room_state) |
raystair.tsct |
89 |
gamevar room_state ++ |
raystair.tsct |
93 |
gamevar room_state ++ |
raystair.tsct |
99 |
gamevar room_state = int 0 |
raythird.tsct |
46 |
switch(gamevar room_state) |
raythird.tsct |
60 |
switch(gamevar room_state) |
raythird.tsct |
72 |
switch(gamevar room_state) |
raythird.tsct |
75 |
gamevar room_state = int 2 |
raythird.tsct |
81 |
gamevar room_state = int 0 |
ritearch.tsct |
58 |
switch(gamevar room_state) |
ritearch.tsct |
75 |
switch(gamevar room_state) |
ritearch.tsct |
91 |
switch(gamevar room_state) |
ritearch.tsct |
94 |
gamevar room_state ++ |
ritearch.tsct |
101 |
gamevar room_state = int 0 |
river.tsct |
34 |
switch(gamevar room_state) |
river.tsct |
54 |
switch(gamevar room_state) |
river.tsct |
73 |
switch(gamevar room_state) |
river.tsct |
76 |
gamevar room_state ++ |
river.tsct |
81 |
gamevar room_state ++ |
river.tsct |
88 |
gamevar room_state = int 0 |
room2.tsct |
119 |
switch(gamevar room_state) |
room2.tsct |
148 |
switch(gamevar room_state) |
room2.tsct |
176 |
switch(gamevar room_state) |
room2.tsct |
179 |
gamevar room_state ++ |
room2.tsct |
183 |
gamevar room_state ++ |
room2.tsct |
187 |
gamevar room_state ++ |
room2.tsct |
191 |
gamevar room_state ++ |
room2.tsct |
196 |
gamevar room_state = int 0 |
room3.tsct |
37 |
if(gamevar room_state == int 1) |
room3.tsct |
41 |
if(gamevar room_state == int 2) |
room3.tsct |
45 |
if(gamevar room_state == int 3) |
room3.tsct |
55 |
if(gamevar room_state == int 1) |
room3.tsct |
59 |
if(gamevar room_state == int 2) |
room3.tsct |
63 |
if(gamevar room_state == int 3) |
room3.tsct |
70 |
if(gamevar room_state == int 1) |
room3.tsct |
72 |
gamevar room_state ++ |
room3.tsct |
74 |
if(gamevar room_state == int 2) |
room3.tsct |
76 |
gamevar room_state ++ |
s_boxrlo.tsct |
32 |
switch(gamevar room_state) |
s_boxrlo.tsct |
50 |
switch(gamevar room_state) |
s_boxrlo.tsct |
66 |
switch(gamevar room_state) |
s_boxrlo.tsct |
71 |
gamevar room_state ++ |
s_boxrlo.tsct |
76 |
gamevar room_state ++ |
s_boxrlo.tsct |
82 |
gamevar room_state = int 0 |
s_boxrup.tsct |
54 |
switch(gamevar room_state) |
s_boxrup.tsct |
71 |
switch(gamevar room_state) |
s_boxrup.tsct |
87 |
switch(gamevar room_state) |
s_boxrup.tsct |
90 |
gamevar room_state ++ |
s_boxrup.tsct |
94 |
gamevar room_state ++ |
s_boxrup.tsct |
100 |
gamevar room_state = int 0 |
s_circle.tsct |
34 |
switch(gamevar room_state) |
s_circle.tsct |
63 |
switch(gamevar room_state) |
s_circle.tsct |
85 |
switch(gamevar room_state) |
s_circle.tsct |
88 |
gamevar room_state ++ |
s_circle.tsct |
92 |
gamevar room_state ++ |
s_circle.tsct |
98 |
gamevar room_state = int 0 |
s_cori_1.tsct |
115 |
switch(gamevar room_state) |
s_cori_1.tsct |
132 |
switch(gamevar room_state) |
s_cori_1.tsct |
148 |
switch(gamevar room_state) |
s_cori_1.tsct |
153 |
gamevar room_state ++ |
s_cori_1.tsct |
158 |
gamevar room_state ++ |
s_cori_1.tsct |
164 |
gamevar room_state = int 0 |
s_cori_2.tsct |
132 |
switch(gamevar room_state) |
s_cori_2.tsct |
149 |
switch(gamevar room_state) |
s_cori_2.tsct |
165 |
switch(gamevar room_state) |
s_cori_2.tsct |
170 |
gamevar room_state ++ |
s_cori_2.tsct |
175 |
gamevar room_state ++ |
s_cori_2.tsct |
181 |
gamevar room_state = int 0 |
s_gates.tsct |
49 |
switch(gamevar room_state) |
s_gates.tsct |
73 |
switch(gamevar room_state) |
s_gates.tsct |
89 |
switch(gamevar room_state) |
s_gates.tsct |
93 |
gamevar room_state ++ |
s_gates.tsct |
97 |
gamevar room_state ++ |
s_gates.tsct |
103 |
gamevar room_state = int 0 |
s_link.tsct |
61 |
switch(gamevar room_state) |
s_link.tsct |
81 |
switch(gamevar room_state) |
s_link.tsct |
98 |
switch(gamevar room_state) |
s_link.tsct |
103 |
gamevar room_state ++ |
s_link.tsct |
108 |
gamevar room_state ++ |
s_link.tsct |
114 |
gamevar room_state = int 0 |
s_room_1.tsct |
51 |
switch(gamevar room_state) |
s_room_1.tsct |
68 |
switch(gamevar room_state) |
s_room_1.tsct |
84 |
switch(gamevar room_state) |
s_room_1.tsct |
87 |
gamevar room_state ++ |
s_room_1.tsct |
91 |
gamevar room_state ++ |
s_room_1.tsct |
97 |
gamevar room_state = int 0 |
s_room_2.tsct |
70 |
switch(gamevar room_state) |
s_room_2.tsct |
88 |
switch(gamevar room_state) |
s_room_2.tsct |
104 |
switch(gamevar room_state) |
s_room_2.tsct |
110 |
gamevar room_state ++ |
s_room_2.tsct |
120 |
gamevar room_state ++ |
s_room_2.tsct |
126 |
gamevar room_state = int 0 |
s_room_3.tsct |
117 |
switch(gamevar room_state) |
s_room_3.tsct |
134 |
switch(gamevar room_state) |
s_room_3.tsct |
150 |
switch(gamevar room_state) |
s_room_3.tsct |
154 |
gamevar room_state ++ |
s_room_3.tsct |
158 |
gamevar room_state ++ |
s_room_3.tsct |
164 |
gamevar room_state = int 0 |
s_stway.tsct |
59 |
switch(gamevar room_state) |
s_stway.tsct |
76 |
switch(gamevar room_state) |
s_stway.tsct |
126 |
switch(gamevar room_state) |
s_stway.tsct |
131 |
gamevar room_state ++ |
s_stway.tsct |
136 |
gamevar room_state ++ |
s_stway.tsct |
142 |
gamevar room_state = int 0 |
s_throne.tsct |
122 |
switch(gamevar room_state) |
s_throne.tsct |
141 |
switch(gamevar room_state) |
s_throne.tsct |
157 |
switch(gamevar room_state) |
s_throne.tsct |
163 |
gamevar room_state ++ |
s_throne.tsct |
167 |
gamevar room_state ++ |
s_throne.tsct |
173 |
gamevar room_state = int 0 |
s_throne.tsct |
1584 |
gamevar room_state = int 0 |
scaledwn.tsct |
67 |
switch(gamevar room_state) |
scaledwn.tsct |
84 |
switch(gamevar room_state) |
scaledwn.tsct |
100 |
switch(gamevar room_state) |
scaledwn.tsct |
103 |
gamevar room_state ++ |
scaledwn.tsct |
106 |
gamevar room_state ++ |
scaledwn.tsct |
111 |
gamevar room_state = int 0 |
scene29.tsct |
30 |
switch(gamevar room_state) |
scene29.tsct |
44 |
switch(gamevar room_state) |
scene29.tsct |
57 |
switch(gamevar room_state) |
scene29.tsct |
61 |
gamevar room_state = int 2 |
scene29.tsct |
65 |
gamevar room_state = int 0 |
scene30.tsct |
36 |
switch(gamevar room_state) |
scene30.tsct |
53 |
switch(gamevar room_state) |
scene30.tsct |
69 |
switch(gamevar room_state) |
scene30.tsct |
72 |
gamevar room_state ++ |
scene30.tsct |
79 |
gamevar room_state = int 0 |
screen1.tsct |
29 |
switch(gamevar room_state) |
screen1.tsct |
43 |
switch(gamevar room_state) |
screen1.tsct |
55 |
switch(gamevar room_state) |
screen1.tsct |
58 |
gamevar room_state ++ |
screen1.tsct |
63 |
gamevar room_state = int 2 |
screen2.tsct |
33 |
switch(gamevar room_state) |
screen2.tsct |
50 |
switch(gamevar room_state) |
screen2.tsct |
66 |
switch(gamevar room_state) |
screen2.tsct |
69 |
gamevar room_state ++ |
screen2.tsct |
72 |
gamevar room_state ++ |
screen2.tsct |
78 |
gamevar room_state = int 0 |
screen3.tsct |
42 |
switch(gamevar room_state) |
screen3.tsct |
68 |
switch(gamevar room_state) |
screen3.tsct |
89 |
switch(gamevar room_state) |
screen3.tsct |
94 |
gamevar room_state = int 3 |
screen3.tsct |
98 |
gamevar room_state = int 2 |
screen3.tsct |
104 |
gamevar room_state ++ |
screen3.tsct |
112 |
gamevar room_state ++ |
screen3.tsct |
119 |
gamevar room_state = int 0 |
screen4.tsct |
33 |
switch(gamevar room_state) |
screen4.tsct |
50 |
switch(gamevar room_state) |
screen4.tsct |
66 |
switch(gamevar room_state) |
screen4.tsct |
69 |
gamevar room_state ++ |
screen4.tsct |
73 |
gamevar room_state ++ |
screen4.tsct |
79 |
gamevar room_state = int 0 |
screen5.tsct |
37 |
switch(gamevar room_state) |
screen5.tsct |
59 |
switch(gamevar room_state) |
screen5.tsct |
78 |
switch(gamevar room_state) |
screen5.tsct |
83 |
gamevar room_state = int 3 |
screen5.tsct |
88 |
gamevar room_state = int 2 |
screen5.tsct |
94 |
gamevar room_state = int 3 |
screen5.tsct |
99 |
gamevar room_state = int 3 |
screen5.tsct |
105 |
gamevar room_state = int 0 |
screen6.tsct |
45 |
if(gamevar room_state == int 0) |
screen6.tsct |
49 |
if(gamevar room_state == int 1) |
screen6.tsct |
56 |
if(gamevar room_state == int 0) |
screen6.tsct |
60 |
if(gamevar room_state == int 1) |
screen6.tsct |
66 |
if(gamevar room_state == int 0) |
screen6.tsct |
71 |
gamevar room_state = int 0 |
screen7.tsct |
44 |
switch(gamevar room_state) |
screen7.tsct |
61 |
switch(gamevar room_state) |
screen7.tsct |
77 |
switch(gamevar room_state) |
screen7.tsct |
84 |
gamevar room_state ++ |
screen7.tsct |
89 |
gamevar room_state ++ |
screen7.tsct |
95 |
gamevar room_state = int 0 |
seaview.tsct |
90 |
switch(gamevar room_state) |
seaview.tsct |
109 |
switch(gamevar room_state) |
seaview.tsct |
129 |
switch(gamevar room_state) |
seaview.tsct |
132 |
gamevar room_state ++ |
seaview.tsct |
136 |
gamevar room_state ++ |
seaview.tsct |
140 |
gamevar room_state ++ |
seaview.tsct |
146 |
gamevar room_state = int 0 |
secret.tsct |
45 |
switch(gamevar room_state) |
secret.tsct |
67 |
switch(gamevar room_state) |
secret.tsct |
87 |
switch(gamevar room_state) |
secret.tsct |
92 |
gamevar room_state = int 3 |
secret.tsct |
97 |
gamevar room_state ++ |
secret.tsct |
103 |
gamevar room_state ++ |
secret.tsct |
108 |
gamevar room_state = int 2 |
secret.tsct |
113 |
gamevar room_state = int 0 |
shipdock.tsct |
103 |
switch(gamevar room_state) |
shipdock.tsct |
121 |
switch(gamevar room_state) |
shipdock.tsct |
137 |
switch(gamevar room_state) |
shipdock.tsct |
140 |
gamevar room_state ++ |
shipdock.tsct |
144 |
gamevar room_state ++ |
shipdock.tsct |
150 |
gamevar room_state = int 0 |
snow.tsct |
48 |
switch(gamevar room_state) |
snow.tsct |
67 |
switch(gamevar room_state) |
snow.tsct |
84 |
switch(gamevar room_state) |
snow.tsct |
87 |
gamevar room_state ++ |
snow.tsct |
91 |
gamevar room_state ++ |
snow.tsct |
97 |
gamevar room_state = int 0 |
spires02.tsct |
97 |
switch(gamevar room_state) |
spires02.tsct |
111 |
switch(gamevar room_state) |
spires02.tsct |
124 |
switch(gamevar room_state) |
spires02.tsct |
129 |
gamevar room_state ++ |
spires02.tsct |
137 |
gamevar room_state = int 0 |
sroad.tsct |
33 |
switch(gamevar room_state) |
sroad.tsct |
50 |
switch(gamevar room_state) |
sroad.tsct |
66 |
switch(gamevar room_state) |
sroad.tsct |
71 |
gamevar room_state ++ |
sroad.tsct |
79 |
gamevar room_state = int 0 |
stairs1.tsct |
96 |
switch(gamevar room_state) |
stairs1.tsct |
112 |
switch(gamevar room_state) |
stairs1.tsct |
129 |
switch(gamevar room_state) |
stairs1.tsct |
132 |
gamevar room_state ++ |
stairs1.tsct |
136 |
gamevar room_state ++ |
stairs1.tsct |
142 |
gamevar room_state = int 0 |
statues.tsct |
72 |
switch(gamevar room_state) |
statues.tsct |
89 |
switch(gamevar room_state) |
statues.tsct |
105 |
switch(gamevar room_state) |
statues.tsct |
108 |
gamevar room_state ++ |
statues.tsct |
112 |
gamevar room_state ++ |
statues.tsct |
118 |
gamevar room_state = int 0 |
steproom.tsct |
76 |
switch(gamevar room_state) |
steproom.tsct |
93 |
switch(gamevar room_state) |
steproom.tsct |
109 |
switch(gamevar room_state) |
steproom.tsct |
114 |
gamevar room_state ++ |
steproom.tsct |
119 |
gamevar room_state ++ |
steproom.tsct |
125 |
gamevar room_state = int 0 |
street.tsct |
39 |
switch(gamevar room_state) |
street.tsct |
53 |
switch(gamevar room_state) |
street.tsct |
66 |
switch(gamevar room_state) |
street.tsct |
70 |
gamevar room_state ++ |
street.tsct |
74 |
gamevar room_state = int 0 |
subarch.tsct |
62 |
switch(gamevar room_state) |
subarch.tsct |
81 |
switch(gamevar room_state) |
subarch.tsct |
93 |
switch(gamevar room_state) |
subarch.tsct |
100 |
gamevar room_state = int 2 |
subarch.tsct |
105 |
gamevar room_state = int 2 |
subarch.tsct |
108 |
gamevar room_state = int 2 |
swamp1.tsct |
74 |
switch(gamevar room_state) |
swamp1.tsct |
83 |
switch(gamevar room_state) |
swamp1.tsct |
91 |
switch(gamevar room_state) |
swamp2.tsct |
104 |
switch(gamevar room_state) |
swamp2.tsct |
113 |
switch(gamevar room_state) |
swamp2.tsct |
121 |
switch(gamevar room_state) |
swamp3.tsct |
32 |
switch(gamevar room_state) |
swamp3.tsct |
47 |
switch(gamevar room_state) |
swamp3.tsct |
61 |
switch(gamevar room_state) |
swamp3.tsct |
64 |
gamevar room_state ++ |
swamp3.tsct |
67 |
gamevar room_state ++ |
swamp3.tsct |
72 |
gamevar room_state = int 0 |
swamp6.tsct |
86 |
switch(gamevar room_state) |
swamp6.tsct |
97 |
switch(gamevar room_state) |
swamp6.tsct |
106 |
switch(gamevar room_state) |
swamp7.tsct |
71 |
switch(gamevar room_state) |
swamp7.tsct |
79 |
switch(gamevar room_state) |
swamp7.tsct |
87 |
switch(gamevar room_state) |
t_square.tsct |
44 |
switch(gamevar room_state) |
t_square.tsct |
61 |
switch(gamevar room_state) |
t_square.tsct |
77 |
switch(gamevar room_state) |
t_square.tsct |
80 |
gamevar room_state ++ |
t_square.tsct |
87 |
gamevar room_state = int 0 |
tavern02.tsct |
31 |
switch(gamevar room_state) |
tavern02.tsct |
54 |
if(gamevar room_state == int 1) |
tavern02.tsct |
62 |
switch(gamevar room_state) |
tavern02.tsct |
65 |
gamevar room_state ++ |
tavpass.tsct |
61 |
switch(gamevar room_state) |
tavpass.tsct |
75 |
switch(gamevar room_state) |
tavpass.tsct |
88 |
switch(gamevar room_state) |
tavpass.tsct |
92 |
gamevar room_state ++ |
telecave.tsct |
57 |
switch(gamevar room_state) |
telecave.tsct |
73 |
switch(gamevar room_state) |
telecave.tsct |
89 |
switch(gamevar room_state) |
telecave.tsct |
94 |
gamevar room_state ++ |
telecave.tsct |
99 |
gamevar room_state ++ |
telecave.tsct |
105 |
gamevar room_state = int 0 |
teleroom.tsct |
63 |
if(gamevar room_state == int 2) |
teleroom.tsct |
70 |
switch(gamevar room_state) |
teleroom.tsct |
86 |
switch(gamevar room_state) |
teleroom.tsct |
102 |
switch(gamevar room_state) |
teleroom.tsct |
105 |
gamevar room_state ++ |
teleroom.tsct |
109 |
gamevar room_state ++ |
teleroom.tsct |
115 |
gamevar room_state = int 0 |
temple.tsct |
111 |
switch(gamevar room_state) |
temple.tsct |
124 |
switch(gamevar room_state) |
temple.tsct |
135 |
switch(gamevar room_state) |
temple.tsct |
138 |
gamevar room_state = int 0 |
to_centr.tsct |
39 |
switch(gamevar room_state) |
to_centr.tsct |
56 |
switch(gamevar room_state) |
to_centr.tsct |
72 |
switch(gamevar room_state) |
to_centr.tsct |
75 |
gamevar room_state ++ |
to_centr.tsct |
83 |
gamevar room_state = int 0 |
to_dock.tsct |
47 |
switch(gamevar room_state) |
to_dock.tsct |
66 |
switch(gamevar room_state) |
to_dock.tsct |
83 |
switch(gamevar room_state) |
to_dock.tsct |
86 |
gamevar room_state ++ |
to_dock.tsct |
93 |
gamevar room_state = int 0 |
to_gate.tsct |
30 |
switch(gamevar room_state) |
to_gate.tsct |
47 |
switch(gamevar room_state) |
to_gate.tsct |
63 |
switch(gamevar room_state) |
to_gate.tsct |
66 |
gamevar room_state ++ |
to_gate.tsct |
73 |
gamevar room_state = int 0 |
tosecret.tsct |
56 |
switch(gamevar room_state) |
tosecret.tsct |
74 |
switch(gamevar room_state) |
tosecret.tsct |
94 |
switch(gamevar room_state) |
tosecret.tsct |
97 |
gamevar room_state = int 3 |
tosecret.tsct |
100 |
gamevar room_state ++ |
tosecret.tsct |
104 |
gamevar room_state ++ |
tosecret.tsct |
110 |
gamevar room_state = int 0 |
towngate.tsct |
41 |
switch(gamevar room_state) |
towngate.tsct |
63 |
switch(gamevar room_state) |
towngate.tsct |
95 |
switch(gamevar room_state) |
towngate.tsct |
100 |
gamevar room_state ++ |
towngate.tsct |
106 |
gamevar room_state = int 2 |
towngate.tsct |
111 |
gamevar room_state = int 0 |
tree_sqr.tsct |
44 |
switch(gamevar room_state) |
tree_sqr.tsct |
58 |
switch(gamevar room_state) |
tree_sqr.tsct |
70 |
switch(gamevar room_state) |
tree_sqr.tsct |
73 |
gamevar room_state ++ |
tree_sqr.tsct |
78 |
gamevar room_state = int 2 |
tunlpas.tsct |
41 |
switch(gamevar room_state) |
tunlpas.tsct |
61 |
switch(gamevar room_state) |
tunlpas.tsct |
80 |
switch(gamevar room_state) |
tunlpas.tsct |
83 |
gamevar room_state ++ |
tunlpas.tsct |
84 |
gamevar room_state ++ |
tunlpas.tsct |
91 |
gamevar room_state ++ |
tunlpas.tsct |
108 |
gamevar room_state = int 0 |
turt.tsct |
65 |
switch(gamevar room_state) |
turt.tsct |
87 |
switch(gamevar room_state) |
turt.tsct |
106 |
switch(gamevar room_state) |
turt.tsct |
112 |
gamevar room_state ++ |
turt.tsct |
121 |
gamevar room_state ++ |
turt.tsct |
125 |
gamevar room_state ++ |
turt.tsct |
131 |
gamevar room_state = int 0 |
undermil.tsct |
36 |
switch(gamevar room_state) |
undermil.tsct |
52 |
switch(gamevar room_state) |
undermil.tsct |
73 |
switch(gamevar room_state) |
undermil.tsct |
76 |
gamevar room_state ++ |
undermil.tsct |
83 |
gamevar room_state = int 0 |
veranda.tsct |
67 |
switch(gamevar room_state) |
veranda.tsct |
87 |
switch(gamevar room_state) |
veranda.tsct |
106 |
switch(gamevar room_state) |
veranda.tsct |
112 |
gamevar room_state ++ |
veranda.tsct |
116 |
gamevar room_state = int 3 |
veranda.tsct |
120 |
gamevar room_state = int 4 |
veranda.tsct |
127 |
gamevar room_state = int 2 |
veranda.tsct |
133 |
gamevar room_state = int 0 |
vivhouse.tsct |
40 |
switch(gamevar room_state) |
vivhouse.tsct |
60 |
switch(gamevar room_state) |
vivhouse.tsct |
79 |
switch(gamevar room_state) |
vivhouse.tsct |
88 |
gamevar room_state = int 2 |
vivhouse.tsct |
92 |
gamevar room_state = int 3 |
vivhouse.tsct |
96 |
gamevar room_state ++ |
vivhouse.tsct |
106 |
gamevar room_state = int 2 |
vivhouse.tsct |
112 |
gamevar room_state = int 0 |
vivinsid.tsct |
27 |
if(gamevar room_state == int 1) |
vivinsid.tsct |
39 |
if(gamevar room_state == int 1) |
vivinsid.tsct |
48 |
if(gamevar room_state == int 1) |
vivinsid.tsct |
50 |
gamevar room_state ++ |
window.tsct |
47 |
switch(gamevar room_state) |
window.tsct |
58 |
gamevar room_state = int 2 |
window.tsct |
63 |
gamevar room_state = int 3 |
window.tsct |
74 |
switch(gamevar room_state) |
window.tsct |
86 |
switch(gamevar room_state) |
window.tsct |
91 |
gamevar room_state = int 3 |
window.tsct |
95 |
gamevar room_state = int 2 |
window.tsct |
101 |
gamevar room_state = int 3 |
wizard.tsct |
54 |
switch(gamevar room_state) |
wizard.tsct |
74 |
switch(gamevar room_state) |
wizard.tsct |
95 |
switch(gamevar room_state) |
wizard.tsct |
102 |
gamevar room_state ++ |
wizard.tsct |
109 |
gamevar room_state = int 2 |
wizard.tsct |
121 |
gamevar room_state = int 0 |
wizard.tsct |
131 |
if(gamevar room_state == int 1) |
wizenter.tsct |
38 |
switch(gamevar room_state) |
wizenter.tsct |
47 |
switch(gamevar room_state) |
wizenter.tsct |
55 |
switch(gamevar room_state) |
wiztower.tsct |
55 |
switch(gamevar room_state) |
wiztower.tsct |
72 |
switch(gamevar room_state) |
wiztower.tsct |
88 |
switch(gamevar room_state) |
wiztower.tsct |
91 |
gamevar room_state ++ |
wiztower.tsct |
122 |
gamevar room_state ++ |
wiztower.tsct |
128 |
gamevar room_state = int 0 |
wozroom.tsct |
60 |
switch(gamevar room_state) |
wozroom.tsct |
85 |
switch(gamevar room_state) |
wozroom.tsct |
104 |
switch(gamevar room_state) |
wozroom.tsct |
109 |
gamevar room_state = int 3 |
wozroom.tsct |
114 |
gamevar room_state ++ |
wozroom.tsct |
129 |
gamevar room_state ++ |
wozroom.tsct |
143 |
gamevar room_state ++ |
wozroom.tsct |
149 |
gamevar room_state = int 0 |