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47 lines (45 loc) · 3.94 KB

Game Variable: CLICKED_DOOR

References in the original script files

File Line Number Reference code
basdome.tsct 249 if(gamevar CLICKED_DOOR != int -1)
basdome.tsct 273 if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR])
entouter.tsct 276 if(call func_74() > int -396||gamevar CLICKED_DOOR == int 0)
h_cavext.tsct 130 if(gamevar CLICKED_DOOR == int 1)
h_cavext.tsct 260 if(gamevar CLICKED_DOOR == int 1)
h_orout.tsct 420 if(gamevar CLICKED_DOOR != int -1)
h_orout.tsct 422 var VAR_101 = gamevar CLICKED_DOOR
icecave4.tsct 103 gamevar CLICKED_DOOR = int -1
icecave4.tsct 111 gamevar CLICKED_DOOR = int -1
icecave4.tsct 122 gamevar CLICKED_DOOR = int -1
icecave4.tsct 129 if(gamevar CLICKED_DOOR == int 1)
icecave4.tsct 136 gamevar CLICKED_DOOR = int -1
icecave4.tsct 379 gamevar CLICKED_DOOR = int -1
ledgea.tsct 313 if(gamevar CLICKED_DOOR != int -1)
ledgea.tsct 337 if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR])
orchard1.tsct 306 if(gamevar CLICKED_DOOR != int -1)
orchard1.tsct 330 if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR])
rain_loc.tsct 172 if(gamevar CLICKED_DOOR != int 0)
rain_loc.tsct 184 if(gamevar CLICKED_DOOR != int 0)
rain_loc.tsct 191 if(gamevar CLICKED_DOOR != int 0)
s_cori_1.tsct 306 if(gamevar CLICKED_DOOR != int -1)
s_cori_1.tsct 335 if(@arr_1[var index_1] == @arr_2[gamevar CLICKED_DOOR])
s_cori_2.tsct 334 if(gamevar CLICKED_DOOR != int -1)
s_cori_2.tsct 368 if(@arr_1[var index_1] == @arr_2[gamevar CLICKED_DOOR])
screen3.tsct 376 if(gamevar CLICKED_DOOR == int 1)
stairs1.tsct 234 if(gamevar CLICKED_DOOR != int -1)
stairs1.tsct 258 if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR])
swamp2.tsct 279 if(gamevar CLICKED_DOOR != int -1)
swamp2.tsct 308 if(@arr_2[var index_2] == @arr_3[gamevar CLICKED_DOOR])
vivhouse.tsct 363 if(gamevar CLICKED_DOOR == int 1)
vivhouse.tsct 427 gamevar CLICKED_DOOR = int -1
wizard.tsct 359 if(gamevar CLICKED_DOOR != int -1)
wizard.tsct 361 var VAR_24 = gamevar CLICKED_DOOR
wizard.tsct 362 if(gamevar CLICKED_DOOR == int 0)
wizard.tsct 615 if(gamevar CLICKED_DOOR != int -1)
wizard.tsct 617 var VAR_24 = gamevar CLICKED_DOOR
wizard.tsct 618 if(gamevar CLICKED_DOOR == int 0)
wiztower.tsct 335 if(gamevar CLICKED_DOOR == int 0)
wiztower.tsct 337 gamevar CLICKED_DOOR = int -1
wiztower.tsct 367 gamevar CLICKED_DOOR = int -1