basdome.tsct |
249 |
if(gamevar CLICKED_DOOR != int -1) |
basdome.tsct |
273 |
if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR]) |
entouter.tsct |
276 |
if(call func_74() > int -396||gamevar CLICKED_DOOR == int 0) |
h_cavext.tsct |
130 |
if(gamevar CLICKED_DOOR == int 1) |
h_cavext.tsct |
260 |
if(gamevar CLICKED_DOOR == int 1) |
h_orout.tsct |
420 |
if(gamevar CLICKED_DOOR != int -1) |
h_orout.tsct |
422 |
var VAR_101 = gamevar CLICKED_DOOR |
icecave4.tsct |
103 |
gamevar CLICKED_DOOR = int -1 |
icecave4.tsct |
111 |
gamevar CLICKED_DOOR = int -1 |
icecave4.tsct |
122 |
gamevar CLICKED_DOOR = int -1 |
icecave4.tsct |
129 |
if(gamevar CLICKED_DOOR == int 1) |
icecave4.tsct |
136 |
gamevar CLICKED_DOOR = int -1 |
icecave4.tsct |
379 |
gamevar CLICKED_DOOR = int -1 |
ledgea.tsct |
313 |
if(gamevar CLICKED_DOOR != int -1) |
ledgea.tsct |
337 |
if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR]) |
orchard1.tsct |
306 |
if(gamevar CLICKED_DOOR != int -1) |
orchard1.tsct |
330 |
if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR]) |
rain_loc.tsct |
172 |
if(gamevar CLICKED_DOOR != int 0) |
rain_loc.tsct |
184 |
if(gamevar CLICKED_DOOR != int 0) |
rain_loc.tsct |
191 |
if(gamevar CLICKED_DOOR != int 0) |
s_cori_1.tsct |
306 |
if(gamevar CLICKED_DOOR != int -1) |
s_cori_1.tsct |
335 |
if(@arr_1[var index_1] == @arr_2[gamevar CLICKED_DOOR]) |
s_cori_2.tsct |
334 |
if(gamevar CLICKED_DOOR != int -1) |
s_cori_2.tsct |
368 |
if(@arr_1[var index_1] == @arr_2[gamevar CLICKED_DOOR]) |
screen3.tsct |
376 |
if(gamevar CLICKED_DOOR == int 1) |
stairs1.tsct |
234 |
if(gamevar CLICKED_DOOR != int -1) |
stairs1.tsct |
258 |
if(@arr[var index] == @arr_1[gamevar CLICKED_DOOR]) |
swamp2.tsct |
279 |
if(gamevar CLICKED_DOOR != int -1) |
swamp2.tsct |
308 |
if(@arr_2[var index_2] == @arr_3[gamevar CLICKED_DOOR]) |
vivhouse.tsct |
363 |
if(gamevar CLICKED_DOOR == int 1) |
vivhouse.tsct |
427 |
gamevar CLICKED_DOOR = int -1 |
wizard.tsct |
359 |
if(gamevar CLICKED_DOOR != int -1) |
wizard.tsct |
361 |
var VAR_24 = gamevar CLICKED_DOOR |
wizard.tsct |
362 |
if(gamevar CLICKED_DOOR == int 0) |
wizard.tsct |
615 |
if(gamevar CLICKED_DOOR != int -1) |
wizard.tsct |
617 |
var VAR_24 = gamevar CLICKED_DOOR |
wizard.tsct |
618 |
if(gamevar CLICKED_DOOR == int 0) |
wiztower.tsct |
335 |
if(gamevar CLICKED_DOOR == int 0) |
wiztower.tsct |
337 |
gamevar CLICKED_DOOR = int -1 |
wiztower.tsct |
367 |
gamevar CLICKED_DOOR = int -1 |