adesew01.tsct |
85 |
gamevar script_object = var lesser_gimp |
adesew01.tsct |
87 |
gamevar script_object = var lesser_gimp1 |
adesew01.tsct |
140 |
gamevar script_object = var drop_lesser_gimp |
adesew01.tsct |
145 |
gamevar script_object = var drop_lesser_gimp1 |
adesew02.tsct |
231 |
gamevar script_object = var VAR_1 |
adesew02.tsct |
247 |
gamevar script_object = var VAR_1 |
adesew02.tsct |
250 |
gamevar script_object = var VAR_2 |
adesew02.tsct |
284 |
gamevar script_object = var greater_gimpv |
adesew02.tsct |
286 |
gamevar script_object = var greater_gimpv1 |
adesew05.tsct |
102 |
gamevar script_object = var lesser_gimp |
adesew05.tsct |
104 |
gamevar script_object = var lesser_gimp1 |
adesew05.tsct |
106 |
gamevar script_object = var lesser_gimp |
adesew05.tsct |
108 |
gamevar script_object = var lesser_gimp1 |
adesew06.tsct |
229 |
gamevar script_object = var drop_lesser_gimp |
adesew06.tsct |
231 |
gamevar script_object = var drop_lesser_gimp1 |
adesew06.tsct |
245 |
gamevar script_object = var drop_lesser_gimp |
adesew06.tsct |
247 |
gamevar script_object = var drop_lesser_gimp1 |
adesew07.tsct |
88 |
gamevar script_object = var greater_gimpv |
adesew08.tsct |
104 |
gamevar script_object = var greater_gimpv2 |
adesew10.tsct |
166 |
gamevar script_object = var lesser_gimp |
adesew10.tsct |
168 |
gamevar script_object = var lesser_gimp1 |
adesew10.tsct |
182 |
gamevar script_object = var lesser_gimp |
adesew10.tsct |
184 |
gamevar script_object = var lesser_gimp1 |
adesew11.tsct |
159 |
gamevar script_object = var BTREASURE |
adesew11.tsct |
176 |
gamevar script_object = var is_BTREASURE1_exist |
aft2arch.tsct |
104 |
gamevar script_object = var archer |
aft2arch.tsct |
118 |
gamevar script_object = var archer1 |
aft2arch.tsct |
143 |
gamevar script_object = var nrebel |
aft2arch.tsct |
150 |
gamevar script_object = var nrebel1 |
aft2arch.tsct |
157 |
gamevar script_object = var nrebela2 |
aft2arch.tsct |
200 |
gamevar script_object = var lieutenant |
aft2arch.tsct |
217 |
gamevar script_object = var lieutenant1 |
aft2arch.tsct |
234 |
gamevar script_object = var lieutenant2 |
aft2arch.tsct |
251 |
gamevar script_object = var nrebel |
aft2arch.tsct |
270 |
gamevar script_object = var nrebel1 |
aft2arch.tsct |
289 |
gamevar script_object = var nrebela2 |
aft2arch.tsct |
511 |
gamevar script_object = var fade_chronicler |
aftastep.tsct |
230 |
gamevar script_object = var nrebel |
aftastep.tsct |
235 |
gamevar script_object = var lieutenant3 |
aftastep.tsct |
242 |
gamevar script_object = var lieutenant4 |
aftastep.tsct |
262 |
gamevar script_object = var nflatnose |
aftastep.tsct |
278 |
gamevar script_object = var nrebel |
aftatav.tsct |
148 |
gamevar script_object = var longjohn |
aftatav.tsct |
150 |
gamevar script_object = var finnegan |
aftatav.tsct |
152 |
gamevar script_object = var muscles |
aftatav.tsct |
206 |
gamevar script_object = var finnegan |
aftatav.tsct |
213 |
gamevar script_object = var longjohn |
aftatav.tsct |
219 |
gamevar script_object = var muscles |
aftsquar.tsct |
356 |
gamevar script_object = var fade_chronicler |
aftsroad.tsct |
91 |
gamevar script_object = var hound |
aftsroad.tsct |
96 |
gamevar script_object = var hound1 |
aftsroad.tsct |
124 |
gamevar script_object = var handler |
aftsroad.tsct |
126 |
gamevar script_object = var handler |
aftsroad.tsct |
134 |
gamevar script_object = var hound |
aftsroad.tsct |
136 |
gamevar script_object = var hound |
aftsroad.tsct |
143 |
gamevar script_object = var hound1 |
aftsroad.tsct |
145 |
gamevar script_object = var hound1 |
aftsroad.tsct |
165 |
gamevar script_object = var handler |
aftsroad.tsct |
167 |
gamevar script_object = var handler |
aftsroad.tsct |
175 |
gamevar script_object = var hound |
aftsroad.tsct |
177 |
gamevar script_object = var hound |
aftsroad.tsct |
184 |
gamevar script_object = var hound1 |
aftsroad.tsct |
186 |
gamevar script_object = var hound1 |
arches.tsct |
265 |
gamevar script_object = var groad1 |
arena.tsct |
128 |
gamevar script_object = var DAVID |
arena.tsct |
229 |
gamevar script_object = var fade_chronicler |
atro10.tsct |
360 |
gamevar script_object = var fade_chronicler |
atro4.tsct |
163 |
gamevar script_object = var beholder_red1 |
atro4.tsct |
165 |
gamevar script_object = var beholder_red1 |
atro4.tsct |
172 |
gamevar script_object = var beholder_red1 |
atro4.tsct |
174 |
gamevar script_object = var beholder_red1 |
atro4.tsct |
190 |
gamevar script_object = var beholder_red1 |
atro4.tsct |
192 |
gamevar script_object = var beholder_red1 |
atro8.tsct |
123 |
gamevar script_object = var DAVID |
atro9.tsct |
126 |
gamevar script_object = var beholder_red1 |
atro9.tsct |
128 |
gamevar script_object = var beholder_red1 |
atro9.tsct |
133 |
gamevar script_object = var beholder_red1 |
atro9.tsct |
135 |
gamevar script_object = var beholder_red1 |
atro9.tsct |
147 |
gamevar script_object = var beholder_red1 |
atro9.tsct |
149 |
gamevar script_object = var beholder_red1 |
bak2gate.tsct |
104 |
gamevar script_object = var lieutenant |
bak2gate.tsct |
109 |
gamevar script_object = var lieutenant1 |
barabott.tsct |
122 |
gamevar script_object = var fuge |
barabott.tsct |
126 |
gamevar script_object = var jennifer |
barabott.tsct |
129 |
gamevar script_object = var start_grunt |
barabott.tsct |
132 |
gamevar script_object = var start_grunt1 |
barrlink.tsct |
115 |
gamevar script_object = var is_BTREASURE_exist |
barrlink.tsct |
176 |
gamevar script_object = var fade_chronicler |
barroom.tsct |
269 |
gamevar script_object = var fade_chronicler |
bigroom5.tsct |
195 |
gamevar script_object = var fade_chronicler |
bigroom7.tsct |
119 |
gamevar script_object = var groad |
bigroom7.tsct |
121 |
gamevar script_object = var groad |
bigroom7.tsct |
123 |
gamevar script_object = var groad1 |
bigroom7.tsct |
125 |
gamevar script_object = var groad1 |
bigroom7.tsct |
138 |
gamevar script_object = var lizmant |
bigroom7.tsct |
140 |
gamevar script_object = var lizmant |
bigroom7.tsct |
142 |
gamevar script_object = var lizmant1 |
bigroom7.tsct |
144 |
gamevar script_object = var lizmant1 |
bigroom8.tsct |
185 |
gamevar script_object = var VAR_4 |
blacjohn.tsct |
127 |
gamevar script_object = var DAVID |
blacjohn.tsct |
202 |
gamevar script_object = var fade_chronicler |
black_1.tsct |
185 |
gamevar script_object = var is_BTREASURE_exist |
black_3.tsct |
147 |
gamevar script_object = var sguard |
bloodfal.tsct |
199 |
gamevar script_object = var VAR_55 |
bloodfal.tsct |
228 |
gamevar script_object = var VAR_56 |
bloodfal.tsct |
345 |
gamevar script_object = var fade_chronicler |
boilarea.tsct |
185 |
gamevar script_object = var VAR_35 |
boilarea.tsct |
213 |
gamevar script_object = var nimp |
boilarea.tsct |
227 |
gamevar script_object = var nimp |
boilarea.tsct |
357 |
gamevar script_object = var njanbook |
boneyard.tsct |
298 |
gamevar script_object = var fade_chronicler |
bridge.tsct |
168 |
gamevar script_object = var nbat5 |
bridge.tsct |
178 |
gamevar script_object = var nbat4 |
bridge.tsct |
188 |
gamevar script_object = var nbat3 |
bridge.tsct |
198 |
gamevar script_object = var nbat2 |
bridge.tsct |
208 |
gamevar script_object = var nbat1 |
burntedg.tsct |
343 |
gamevar script_object = var flatnosr |
burntedg.tsct |
351 |
gamevar script_object = var flatnosr1 |
burntedg.tsct |
359 |
gamevar script_object = var flatnose |
burntedg.tsct |
367 |
gamevar script_object = var flatnose1 |
burntedg.tsct |
633 |
gamevar script_object = var flatnosr |
burntedg.tsct |
635 |
gamevar script_object = var flatnosr1 |
burntedg.tsct |
637 |
gamevar script_object = var flatnose |
burntedg.tsct |
639 |
gamevar script_object = var flatnose1 |
burntedg.tsct |
641 |
gamevar script_object = var NMAYOR |
burntedg.tsct |
698 |
gamevar script_object = var flatnose |
burntedg.tsct |
703 |
gamevar script_object = var flatnose1 |
burntedg.tsct |
708 |
gamevar script_object = var flatnosr |
burntedg.tsct |
713 |
gamevar script_object = var flatnosr1 |
burntedg.tsct |
718 |
gamevar script_object = var flatnose |
burntedg.tsct |
720 |
gamevar script_object = var flatnose1 |
burntedg.tsct |
722 |
gamevar script_object = var flatnosr |
burntedg.tsct |
724 |
gamevar script_object = var flatnosr1 |
burntedg.tsct |
730 |
gamevar script_object = var VAR_63 |
burntedg.tsct |
776 |
gamevar script_object = var fade_chronicler |
canyon2.tsct |
148 |
gamevar script_object = var bmimic |
canyon2.tsct |
173 |
gamevar script_object = var bmimic |
cave.tsct |
163 |
gamevar script_object = var boneyfx |
cells.tsct |
154 |
gamevar script_object = var lizmant |
cells.tsct |
163 |
gamevar script_object = var lizmant1 |
cells.tsct |
178 |
gamevar script_object = var groad |
cells.tsct |
654 |
gamevar script_object = var nduke |
centre02.tsct |
72 |
gamevar script_object = var Nvillager |
centre02.tsct |
74 |
gamevar script_object = var longjohn |
centre02.tsct |
76 |
gamevar script_object = var dick |
centre02.tsct |
78 |
gamevar script_object = var muscles |
centre02.tsct |
82 |
gamevar script_object = var longjohn |
centre02.tsct |
85 |
gamevar script_object = var dick |
centre02.tsct |
88 |
gamevar script_object = var muscles |
centre02.tsct |
138 |
gamevar script_object = var Nvillager |
centre02.tsct |
140 |
gamevar script_object = var Nvillager |
centre02.tsct |
147 |
gamevar script_object = var longjohn |
centre02.tsct |
154 |
gamevar script_object = var dick |
centre02.tsct |
161 |
gamevar script_object = var muscles |
centre02.tsct |
232 |
gamevar script_object = var longjohn |
centre02.tsct |
234 |
gamevar script_object = var dick |
centre02.tsct |
236 |
gamevar script_object = var muscles |
centre02.tsct |
238 |
gamevar script_object = var Nvillager |
centre02.tsct |
244 |
gamevar script_object = var longjohn |
centre02.tsct |
249 |
gamevar script_object = var dick |
centre02.tsct |
254 |
gamevar script_object = var muscles |
centre02.tsct |
259 |
gamevar script_object = var Nvillager |
chain.tsct |
139 |
gamevar script_object = var VAR_54 |
chain.tsct |
153 |
gamevar script_object = var VAR_55 |
chain.tsct |
230 |
gamevar script_object = var VAR_54 |
chain.tsct |
233 |
gamevar script_object = var VAR_54 |
chain.tsct |
238 |
gamevar script_object = var VAR_55 |
chain.tsct |
241 |
gamevar script_object = var VAR_55 |
chain.tsct |
260 |
gamevar script_object = var DAVID |
chain.tsct |
377 |
gamevar script_object = var VAR_54 |
chain.tsct |
383 |
gamevar script_object = var VAR_55 |
chain.tsct |
465 |
gamevar script_object = var fade_chronicler |
chain.tsct |
628 |
gamevar script_object = var is_BTREASURE_exist |
cliffsa.tsct |
528 |
gamevar script_object = var fade_chronicler |
courtyrd.tsct |
168 |
gamevar script_object = var FIMP5 |
courtyrd.tsct |
316 |
gamevar script_object = var FIMP4 |
courtyrd.tsct |
424 |
gamevar script_object = var FWINGIMP |
courtyrd.tsct |
549 |
gamevar script_object = var fade_chronicler |
davhouse.tsct |
395 |
gamevar script_object = var jennifer |
davhouse.tsct |
397 |
gamevar script_object = var jennifer |
davhouse.tsct |
640 |
gamevar script_object = var HDAVID |
davhouse.tsct |
769 |
gamevar script_object = var HDAVID |
davhouse.tsct |
898 |
gamevar script_object = var HDAVID |
davhouse.tsct |
1027 |
gamevar script_object = var HDAVID |
davhouse.tsct |
1165 |
gamevar script_object = var HDAVID |
davhouse.tsct |
1317 |
gamevar script_object = var HDAVID |
davhouse.tsct |
1450 |
gamevar script_object = var HDAVID |
davhouse.tsct |
1544 |
gamevar script_object = var fuge |
davhouse.tsct |
1546 |
gamevar script_object = var start_grunt |
davhouse.tsct |
1548 |
gamevar script_object = var start_grunt1 |
davhouse.tsct |
1566 |
gamevar script_object = var grandad |
davhouse.tsct |
1572 |
gamevar script_object = var HDAVID |
david.tsct |
35 |
call func_54(gamevar script_object, int 16) |
dig.tsct |
213 |
gamevar script_object = var VAR_21 |
dig.tsct |
258 |
gamevar script_object = var is_BTREASURE_exist |
dockside.tsct |
295 |
gamevar script_object = var FSGRUNT3 |
dockside.tsct |
297 |
gamevar script_object = var FSGRUNT4 |
dockside.tsct |
299 |
gamevar script_object = var FSGRUNT5 |
dockside.tsct |
301 |
gamevar script_object = var FSGRUNT6 |
dockside.tsct |
303 |
gamevar script_object = var FFUGE |
dockside.tsct |
305 |
gamevar script_object = var NBONNIE1 |
dockside.tsct |
307 |
gamevar script_object = var NCAMILE1 |
dockside.tsct |
309 |
gamevar script_object = var NBETH1 |
dockside.tsct |
311 |
gamevar script_object = var NWILLIAM |
dockside.tsct |
659 |
gamevar script_object = var NGULL |
dockside.tsct |
791 |
gamevar script_object = var ncaptain |
dockside.tsct |
803 |
gamevar script_object = var ncaptain |
e_circl2.tsct |
93 |
gamevar script_object = var VAR_4 |
e_circl2.tsct |
98 |
gamevar script_object = var VAR_5 |
e_circl2.tsct |
259 |
gamevar script_object = var VAR_3 |
e_circl2.tsct |
268 |
gamevar script_object = var VAR_4 |
e_circl2.tsct |
276 |
gamevar script_object = var VAR_5 |
e_throne.tsct |
211 |
gamevar script_object = var njennifer |
e_throne.tsct |
213 |
gamevar script_object = var nbeth |
eastower.tsct |
107 |
gamevar script_object = var nyelimp |
eastower.tsct |
109 |
gamevar script_object = var nyelimp |
eastower.tsct |
132 |
gamevar script_object = var nyelimp |
eastower.tsct |
170 |
gamevar script_object = var nyelimp |
eastower.tsct |
172 |
gamevar script_object = var nyelimp |
eastower.tsct |
224 |
gamevar script_object = var fade_chronicler |
entouter.tsct |
139 |
gamevar script_object = var NGULL1 |
entouter.tsct |
150 |
gamevar script_object = var nimp1 |
entouter.tsct |
153 |
gamevar script_object = var nimp2 |
entrance.tsct |
361 |
gamevar script_object = var btreasure |
entrance.tsct |
434 |
gamevar script_object = var fade_chronicler |
exbarrac.tsct |
116 |
gamevar script_object = var VAR_0 |
exbarrac.tsct |
187 |
gamevar script_object = var start_grunt2 |
exbarrac.tsct |
203 |
gamevar script_object = var start_grunt3 |
exbarrac.tsct |
225 |
gamevar script_object = var grunt_wooden_shield2 |
exbarrac.tsct |
241 |
gamevar script_object = var grunt_wooden_shield3 |
exbarrac.tsct |
263 |
gamevar script_object = var start_grunt1 |
exbarrac.tsct |
279 |
gamevar script_object = var grunt_wooden_shield1 |
firetree.tsct |
90 |
gamevar script_object = var VAR_4 |
firetree.tsct |
92 |
gamevar script_object = var VAR_5 |
fountain.tsct |
204 |
gamevar script_object = var cyclops |
fountain.tsct |
217 |
gamevar script_object = var cyclops1 |
fountain.tsct |
311 |
gamevar script_object = var fade_chronicler |
gallery1.tsct |
92 |
gamevar script_object = var nsguard1 |
gallery1.tsct |
94 |
gamevar script_object = var nsguard2 |
gallery1.tsct |
101 |
gamevar script_object = var selected_hero |
gallery2.tsct |
140 |
gamevar script_object = var david |
gallery2.tsct |
145 |
gamevar script_object = var nfuge |
gallery2.tsct |
148 |
gamevar script_object = var nglass |
gallery2.tsct |
152 |
gamevar script_object = var nsilver |
gardensa.tsct |
232 |
gamevar script_object = var sentry_swordres |
gardensa.tsct |
238 |
gamevar script_object = var sentry_swordres1 |
gardensa.tsct |
245 |
gamevar script_object = var sentryg |
gnolast.tsct |
136 |
gamevar script_object = var GRANDAD |
gnolast.tsct |
342 |
gamevar script_object = var BTREASURE |
gnolib1.tsct |
138 |
gamevar script_object = var nyelimp |
gnolib1.tsct |
332 |
gamevar script_object = var DAVID |
gnolib1.tsct |
385 |
gamevar script_object = var nimpnerd |
gnosnake.tsct |
121 |
gamevar script_object = var nyelimp |
gnosnake.tsct |
197 |
gamevar script_object = var nlloyd |
gnosnake.tsct |
271 |
gamevar script_object = var nlloyd |
gnosnake.tsct |
383 |
gamevar script_object = var fade_chronicler |
gnostair.tsct |
144 |
gamevar script_object = var htyronis |
gnostair.tsct |
146 |
gamevar script_object = var htyronis |
gorge.tsct |
218 |
gamevar script_object = var grunt |
gorge.tsct |
220 |
gamevar script_object = var grunt1 |
gotolift.tsct |
207 |
gamevar script_object = var VAR_21 |
gotolift2.tsct |
207 |
gamevar script_object = var VAR_21 |
grandad.tsct |
31 |
call func_54(gamevar script_object, int 16) |
h_campbt.tsct |
197 |
gamevar script_object = var nduke |
h_campbt.tsct |
200 |
gamevar script_object = var nwilliam |
h_campbt.tsct |
203 |
gamevar script_object = var DAVID |
h_campbt.tsct |
206 |
gamevar script_object = var GRANDAD |
h_campbt.tsct |
506 |
gamevar script_object = var nrebela |
h_campbt.tsct |
508 |
gamevar script_object = var nrebela |
h_campbt.tsct |
510 |
gamevar script_object = var nrebel |
h_campbt.tsct |
512 |
gamevar script_object = var nrebel |
h_campbt.tsct |
880 |
gamevar script_object = var fade_chronicler |
h_campbt.tsct |
1006 |
gamevar script_object = var fade_chronicler |
h_camptp.tsct |
452 |
gamevar script_object = var DAVID |
h_camptp.tsct |
455 |
gamevar script_object = var GRANDAD |
h_camptp.tsct |
460 |
gamevar script_object = var NLARK |
h_camptp.tsct |
463 |
gamevar script_object = var njohn |
h_camptp.tsct |
465 |
gamevar script_object = var nben |
h_camptp.tsct |
1151 |
gamevar script_object = var nben |
h_camptp.tsct |
1319 |
gamevar script_object = var NLARK |
h_camptp.tsct |
1494 |
gamevar script_object = var njohn |
h_camptp.tsct |
1496 |
gamevar script_object = var nben |
h_camptp.tsct |
1630 |
gamevar script_object = var njohn |
h_camptp.tsct |
1632 |
gamevar script_object = var nben |
h_camptp.tsct |
1672 |
gamevar script_object = var njohn |
h_camptp.tsct |
1674 |
gamevar script_object = var nben |
h_camptp.tsct |
2733 |
gamevar script_object = var njohn |
h_camptp.tsct |
2735 |
gamevar script_object = var nben |
h_camptp.tsct |
2957 |
gamevar script_object = var VAR_45 |
h_cavext.tsct |
177 |
gamevar script_object = var DAVID |
h_cavext.tsct |
179 |
gamevar script_object = var is_GRANDAD_exist |
h_cavext.tsct |
199 |
gamevar script_object = var DAVID |
h_cavext.tsct |
201 |
gamevar script_object = var is_GRANDAD_exist |
h_cavext.tsct |
326 |
gamevar script_object = var DAVID |
h_cavext.tsct |
328 |
gamevar script_object = var is_GRANDAD_exist |
h_cavext.tsct |
347 |
gamevar script_object = var DAVID |
h_cavext.tsct |
349 |
gamevar script_object = var is_GRANDAD_exist |
h_intomb.tsct |
336 |
gamevar script_object = var fade_chronicler |
h_oracle.tsct |
164 |
gamevar script_object = var VAR_36 |
h_oracle.tsct |
188 |
gamevar script_object = var VAR_36 |
h_oracle.tsct |
190 |
gamevar script_object = var VAR_37 |
h_oracle.tsct |
278 |
gamevar script_object = var noracle |
h_orout.tsct |
746 |
gamevar script_object = var fade_chronicler |
h_to_gno.tsct |
140 |
gamevar script_object = var NGULL1 |
h_torain.tsct |
290 |
gamevar script_object = var FSGRUNT |
hall.tsct |
306 |
gamevar script_object = var plagueman_catapult |
havenadd.tsct |
119 |
gamevar script_object = var DAVID |
havenadd.tsct |
121 |
gamevar script_object = var start_grunt |
havenadd.tsct |
123 |
gamevar script_object = var start_grunt1 |
havenadd.tsct |
125 |
gamevar script_object = var start_grunt2 |
havenadd.tsct |
127 |
gamevar script_object = var start_grunt3 |
havenadd.tsct |
129 |
gamevar script_object = var start_grunt4 |
havenadd.tsct |
354 |
gamevar script_object = var DAVID |
havenadd.tsct |
394 |
gamevar script_object = var DAVID |
havenadd.tsct |
439 |
gamevar script_object = var start_grunt5 |
havenadd.tsct |
441 |
gamevar script_object = var start_grunt5 |
ice_tomb.tsct |
450 |
gamevar script_object = var fade_chronicler |
icecave1.tsct |
199 |
gamevar script_object = var wamper |
icecave1.tsct |
200 |
gamevar script_object = var wamper1 |
icecave2.tsct |
323 |
gamevar script_object = var is_BTREASURE_exist |
icecave4.tsct |
306 |
gamevar script_object = var DAVID |
icecave4.tsct |
408 |
gamevar script_object = var VAR_26 |
icecave4.tsct |
425 |
gamevar script_object = var VAR_31 |
inwiztow.tsct |
266 |
gamevar script_object = var nothias |
inwiztow.tsct |
327 |
gamevar script_object = var nothias |
inwiztow.tsct |
336 |
gamevar script_object = var nothias |
inwiztow.tsct |
372 |
gamevar script_object = var BTREASURE |
jack2.tsct |
204 |
gamevar script_object = var ronnie |
jack3.tsct |
409 |
gamevar script_object = var fade_chronicler |
jug.tsct |
36 |
call func_54(gamevar script_object, int 20) |
kinghd_3.tsct |
108 |
gamevar script_object = var mini_maimip |
kinghd_3.tsct |
114 |
gamevar script_object = var mini_maimip1 |
kinghd_3.tsct |
120 |
gamevar script_object = var mini_maimip2 |
kinghd_3.tsct |
143 |
gamevar script_object = var mini_maimip |
kinghd_3.tsct |
146 |
gamevar script_object = var mini_maimip1 |
kinghd_3.tsct |
149 |
gamevar script_object = var mini_maimip2 |
kinghd_3.tsct |
214 |
gamevar script_object = var VAR_47 |
kinghd_3.tsct |
217 |
gamevar script_object = var VAR_51 |
kinghd_3.tsct |
228 |
gamevar script_object = var VAR_47 |
kinghd_3.tsct |
248 |
gamevar script_object = var VAR_51 |
kinghd_3.tsct |
268 |
gamevar script_object = var VAR_55 |
kinghd_3.tsct |
447 |
gamevar script_object = var fade_chronicler |
la_conec.tsct |
237 |
gamevar script_object = var lobster |
la_conec.tsct |
239 |
gamevar script_object = var lobster1 |
la_conec.tsct |
241 |
gamevar script_object = var lobster2 |
la_corri.tsct |
160 |
gamevar script_object = var is_BTREASURE_exist |
la_madel.tsct |
263 |
gamevar script_object = var lobster |
la_madel.tsct |
265 |
gamevar script_object = var lobster1 |
la_madel.tsct |
267 |
gamevar script_object = var lobster2 |
la_madel.tsct |
341 |
gamevar script_object = var fade_chronicler |
libarea1.tsct |
314 |
gamevar script_object = var nwhittle |
libarea1.tsct |
319 |
gamevar script_object = var neutral_imp |
libarea1.tsct |
323 |
gamevar script_object = var neutral_imp |
libarea1.tsct |
328 |
gamevar script_object = var neutral_imp1 |
libarea1.tsct |
331 |
gamevar script_object = var neutral_imp1 |
libarea1.tsct |
334 |
gamevar script_object = var neutral_imp2 |
libarea1.tsct |
337 |
gamevar script_object = var neutral_imp2 |
libarea1.tsct |
340 |
gamevar script_object = var neutral_imp3 |
libarea1.tsct |
343 |
gamevar script_object = var neutral_imp3 |
libarea3.tsct |
155 |
gamevar script_object = var nyelimp |
libarea3.tsct |
195 |
gamevar script_object = var nyelimp |
libarea3.tsct |
250 |
gamevar script_object = var DAVID |
libarea3.tsct |
304 |
gamevar script_object = var DAVID |
libarea4.tsct |
129 |
gamevar script_object = var nyelimp |
libarea4.tsct |
225 |
gamevar script_object = var nyelimp |
libarea4.tsct |
238 |
gamevar script_object = var shaman_imp |
libarea4.tsct |
247 |
gamevar script_object = var nyelimp |
libarea5.tsct |
140 |
gamevar script_object = var nyelimp |
libarea5.tsct |
142 |
gamevar script_object = var nyelimp |
libarea5.tsct |
187 |
gamevar script_object = var nyelimp |
libarea5.tsct |
373 |
gamevar script_object = var shaman_imp |
libarea5.tsct |
408 |
gamevar script_object = var shaman_imp |
libarea5.tsct |
420 |
gamevar script_object = var shaman_imp |
libarea5.tsct |
434 |
gamevar script_object = var neutral_imp |
libarea5.tsct |
438 |
gamevar script_object = var neutral_imp1 |
libarea5.tsct |
442 |
gamevar script_object = var neutral_imp2 |
libarea5.tsct |
446 |
gamevar script_object = var neutral_imp3 |
libarea5.tsct |
458 |
gamevar script_object = var imp_boss |
libarea5.tsct |
460 |
gamevar script_object = var imp_boss |
libarea5.tsct |
692 |
gamevar script_object = var nyelimp |
libarea5.tsct |
694 |
gamevar script_object = var nyelimp |
libarea5.tsct |
696 |
gamevar script_object = var nyelimp |
libarea5.tsct |
698 |
gamevar script_object = var nyelimp |
libarea5.tsct |
813 |
gamevar script_object = var nyelimp |
libarea5.tsct |
855 |
gamevar script_object = var GRANDAD |
libarea5.tsct |
890 |
gamevar script_object = var bezerk_imp2 |
libarea5.tsct |
964 |
gamevar script_object = var DAVID |
libarea5.tsct |
977 |
gamevar script_object = var GRANDAD |
libarea5.tsct |
982 |
gamevar script_object = var GRANDAD |
liblink.tsct |
57 |
gamevar script_object = var BTREASURE |
liblink.tsct |
160 |
gamevar script_object = var nyelimp |
liblink.tsct |
220 |
gamevar script_object = var fade_chronicler |
lighttow.tsct |
179 |
gamevar script_object = var DAVID |
lighttow.tsct |
359 |
gamevar script_object = var gonchfx |
lighttow.tsct |
361 |
gamevar script_object = var DAVID |
lighttow.tsct |
365 |
gamevar script_object = var VAR_32 |
lighttow.tsct |
367 |
gamevar script_object = var VAR_32 |
lighttow.tsct |
372 |
gamevar script_object = var VAR_33 |
lighttow.tsct |
374 |
gamevar script_object = var VAR_33 |
lighttow.tsct |
389 |
gamevar script_object = var DAVID |
lighttow.tsct |
391 |
gamevar script_object = var DAVID |
lighttow.tsct |
395 |
gamevar script_object = var VAR_32 |
lighttow.tsct |
397 |
gamevar script_object = var VAR_32 |
lighttow.tsct |
402 |
gamevar script_object = var VAR_33 |
lighttow.tsct |
404 |
gamevar script_object = var VAR_33 |
lighttow.tsct |
467 |
gamevar script_object = var gonchfx |
lighttow.tsct |
475 |
gamevar script_object = var gonchfx |
lighttow.tsct |
478 |
gamevar script_object = var gonchfx |
lighttow.tsct |
532 |
gamevar script_object = var gonchfx |
lighttow.tsct |
542 |
gamevar script_object = var gonchfx |
lighttow.tsct |
552 |
gamevar script_object = var gonchfx |
lighttow.tsct |
555 |
gamevar script_object = var gonchfx |
location.tsct |
240 |
gamevar script_object = var DAVID |
loctomon.tsct |
175 |
gamevar script_object = var nfastmonk |
met_beam.tsct |
248 |
gamevar script_object = var sguard |
met_beam.tsct |
252 |
gamevar script_object = var sguard1 |
met_beam.tsct |
256 |
gamevar script_object = var sguard2 |
met_beam.tsct |
260 |
gamevar script_object = var sguard3 |
met_beam.tsct |
332 |
gamevar script_object = var fade_chronicler |
met_maz2.tsct |
212 |
gamevar script_object = var bat |
met_maz2.tsct |
215 |
gamevar script_object = var bat1 |
met_maz2.tsct |
218 |
gamevar script_object = var bat2 |
met_maz2.tsct |
253 |
gamevar script_object = var ndavid |
met_maz2.tsct |
259 |
gamevar script_object = var ndavid |
met_maz2.tsct |
261 |
gamevar script_object = var ndavid |
met_maz2.tsct |
264 |
gamevar script_object = var njug |
met_maz2.tsct |
270 |
gamevar script_object = var njug |
met_maz2.tsct |
272 |
gamevar script_object = var njug |
met_maz2.tsct |
275 |
gamevar script_object = var nvivienne |
met_maz2.tsct |
281 |
gamevar script_object = var nvivienne |
met_maz2.tsct |
283 |
gamevar script_object = var nvivienne |
met_maz2.tsct |
341 |
gamevar script_object = var ndavid |
met_maz2.tsct |
346 |
gamevar script_object = var njug |
met_maz2.tsct |
351 |
gamevar script_object = var nvivienne |
met_maze.tsct |
159 |
gamevar script_object = var sarcher |
metleft.tsct |
253 |
gamevar script_object = var bat |
metleft.tsct |
258 |
gamevar script_object = var bat |
middle.tsct |
126 |
gamevar script_object = var devious_imp |
middle.tsct |
129 |
gamevar script_object = var devious_imp1 |
middle.tsct |
132 |
gamevar script_object = var neutral_imp |
middle.tsct |
135 |
gamevar script_object = var neutral_imp1 |
middle.tsct |
144 |
gamevar script_object = var devious_imp2 |
middle.tsct |
146 |
gamevar script_object = var devious_imp3 |
middle.tsct |
148 |
gamevar script_object = var devious_imp4 |
middle.tsct |
150 |
gamevar script_object = var devious_imp5 |
middle.tsct |
153 |
gamevar script_object = var nyelimp |
middle.tsct |
189 |
gamevar script_object = var nyelimp |
mill1.tsct |
189 |
gamevar script_object = var BTREASURE |
mill1.tsct |
379 |
gamevar script_object = var is_BTREASURE1_exist |
monastry.tsct |
183 |
gamevar script_object = var ffastmonk |
moninner.tsct |
325 |
gamevar script_object = var mystmonk |
moninner.tsct |
332 |
gamevar script_object = var mystmonk |
moninner.tsct |
372 |
gamevar script_object = var VAR_28 |
moninner.tsct |
382 |
gamevar script_object = var VAR_29 |
moninner.tsct |
412 |
gamevar script_object = var is_BTREASURE_exist |
monkcave.tsct |
739 |
gamevar script_object = var fade_chronicler |
monleft.tsct |
187 |
gamevar script_object = var nfastmonk |
monsties.tsct |
149 |
gamevar script_object = var is_BTREASURE_exist |
mosslink.tsct |
115 |
gamevar script_object = var groad |
mosslink.tsct |
131 |
gamevar script_object = var groad1 |
mosslink.tsct |
143 |
gamevar script_object = var groad2 |
mushring.tsct |
169 |
gamevar script_object = var VAR_9 |
nether.tsct |
122 |
gamevar script_object = var david |
newleft0.tsct |
523 |
gamevar script_object = var captain |
newleft0.tsct |
525 |
gamevar script_object = var captain |
newleft0.tsct |
527 |
gamevar script_object = var captain |
newleft0.tsct |
529 |
gamevar script_object = var lieutenant |
newleft0.tsct |
531 |
gamevar script_object = var lieutenant |
newleft0.tsct |
533 |
gamevar script_object = var lieutenant |
newleft0.tsct |
535 |
gamevar script_object = var lieutenant1 |
newleft0.tsct |
537 |
gamevar script_object = var lieutenant1 |
newleft0.tsct |
539 |
gamevar script_object = var lieutenant1 |
newleft0.tsct |
541 |
gamevar script_object = var lieutenant2 |
newleft0.tsct |
543 |
gamevar script_object = var lieutenant2 |
newleft0.tsct |
545 |
gamevar script_object = var lieutenant2 |
newleft0.tsct |
547 |
gamevar script_object = var lieutenant3 |
newleft0.tsct |
549 |
gamevar script_object = var lieutenant3 |
newleft0.tsct |
551 |
gamevar script_object = var lieutenant3 |
newleft0.tsct |
553 |
gamevar script_object = var lieutenant4 |
newleft0.tsct |
555 |
gamevar script_object = var lieutenant4 |
newleft0.tsct |
557 |
gamevar script_object = var lieutenant4 |
newleft0.tsct |
617 |
gamevar script_object = var captain |
newleft0.tsct |
619 |
gamevar script_object = var captain |
newleft0.tsct |
627 |
gamevar script_object = var lieutenant |
newleft0.tsct |
629 |
gamevar script_object = var lieutenant |
newleft0.tsct |
637 |
gamevar script_object = var lieutenant1 |
newleft0.tsct |
639 |
gamevar script_object = var lieutenant1 |
newleft0.tsct |
647 |
gamevar script_object = var lieutenant2 |
newleft0.tsct |
649 |
gamevar script_object = var lieutenant2 |
newleft0.tsct |
657 |
gamevar script_object = var lieutenant3 |
newleft0.tsct |
659 |
gamevar script_object = var lieutenant3 |
newleft0.tsct |
667 |
gamevar script_object = var lieutenant4 |
newleft0.tsct |
669 |
gamevar script_object = var lieutenant4 |
newleft0.tsct |
852 |
gamevar script_object = var is_BTREASURE_exist |
oneskull.tsct |
271 |
gamevar script_object = var npc_skel |
oneskull.tsct |
362 |
gamevar script_object = var npc_skel |
oneskull.tsct |
372 |
gamevar script_object = var skel1 |
oneskull.tsct |
376 |
gamevar script_object = var skel2 |
opparch.tsct |
378 |
gamevar script_object = var fade_chronicler |
overarch.tsct |
91 |
gamevar script_object = var lieutenant |
palace17.tsct |
133 |
gamevar script_object = var bstump |
palace17.tsct |
136 |
gamevar script_object = var bstump1 |
palace17.tsct |
139 |
gamevar script_object = var bstump2 |
palace17.tsct |
142 |
gamevar script_object = var bstump3 |
palace18.tsct |
159 |
gamevar script_object = var vikingc1 |
palace18.tsct |
162 |
gamevar script_object = var vikingc2 |
palace2.tsct |
355 |
gamevar script_object = var VAR_19 |
palace23.tsct |
211 |
gamevar script_object = var is_BTREASURE_exist |
palace25.tsct |
313 |
gamevar script_object = var bstump1 |
palace25.tsct |
315 |
gamevar script_object = var bstump2 |
palace25.tsct |
317 |
gamevar script_object = var bstump3 |
palace25.tsct |
319 |
gamevar script_object = var bstump4 |
palace26.tsct |
215 |
gamevar script_object = var bstump |
palace32.tsct |
290 |
gamevar script_object = var fade_chronicler |
palace33.tsct |
192 |
gamevar script_object = var DAVID |
palace33.tsct |
481 |
gamevar script_object = var fade_chronicler |
palace34.tsct |
237 |
gamevar script_object = var fade_chronicler |
palace6.tsct |
119 |
gamevar script_object = var vikingb |
palace6.tsct |
121 |
gamevar script_object = var vikingb |
pass.tsct |
218 |
gamevar script_object = var sentryg |
pass2.tsct |
175 |
gamevar script_object = var leopard |
pass2.tsct |
193 |
gamevar script_object = var leopard1 |
pass2.tsct |
211 |
gamevar script_object = var leopard2 |
pass2.tsct |
233 |
gamevar script_object = var sentryg |
pass2.tsct |
244 |
gamevar script_object = var grow_wamper |
pass2.tsct |
266 |
gamevar script_object = var grow_wamper |
pathend.tsct |
197 |
gamevar script_object = var DAVID |
pathend.tsct |
315 |
gamevar script_object = var VAR_2 |
pathend.tsct |
381 |
gamevar script_object = var fade_chronicler |
pit.tsct |
175 |
gamevar script_object = var boneyfx |
pit.tsct |
180 |
gamevar script_object = var skel |
pit.tsct |
184 |
gamevar script_object = var skel1 |
pitprop.tsct |
273 |
gamevar script_object = var skel |
pitprop.tsct |
275 |
gamevar script_object = var skel1 |
pitprop.tsct |
277 |
gamevar script_object = var deathip |
r_bridge.tsct |
143 |
gamevar script_object = var ogre |
r_bridge.tsct |
146 |
gamevar script_object = var orc2 |
r_bridge.tsct |
151 |
gamevar script_object = var orc |
rain_loc.tsct |
227 |
gamevar script_object = var DAVID |
rainarch.tsct |
93 |
gamevar script_object = var lieutenant |
rainarch.tsct |
96 |
gamevar script_object = var lieutenant1 |
rainarch.tsct |
121 |
gamevar script_object = var lieutenant |
rainarch.tsct |
134 |
gamevar script_object = var lieutenant1 |
raingate.tsct |
201 |
gamevar script_object = var dick |
rainpt03.tsct |
284 |
gamevar script_object = var is_BTREASURE_exist |
ratunder.tsct |
186 |
gamevar script_object = var DAVID |
ratunder.tsct |
278 |
gamevar script_object = var rat_raptor |
ratunder.tsct |
280 |
gamevar script_object = var rat_raptor1 |
ratunder.tsct |
397 |
gamevar script_object = var fade_chronicler |
ray_sec.tsct |
126 |
gamevar script_object = var greater_gimpv |
ray_sec.tsct |
128 |
gamevar script_object = var greater_gimpv1 |
ray_sec.tsct |
130 |
gamevar script_object = var greater_gimpv2 |
ray_sec.tsct |
141 |
gamevar script_object = var drop_lesser_gimp |
ray_sec.tsct |
143 |
gamevar script_object = var drop_lesser_gimp1 |
rayfive.tsct |
138 |
gamevar script_object = var is_BTREASURE_exist |
rayround.tsct |
171 |
gamevar script_object = var ronnie2 |
rayround.tsct |
175 |
gamevar script_object = var ronnie21 |
raystair.tsct |
189 |
gamevar script_object = var scaptainpts |
raystair.tsct |
191 |
gamevar script_object = var scaptainpts1 |
raystair.tsct |
193 |
gamevar script_object = var scaptainpts2 |
raystair.tsct |
195 |
gamevar script_object = var scaptainpts3 |
raystair.tsct |
197 |
gamevar script_object = var slieutenant |
raystair.tsct |
199 |
gamevar script_object = var slieutenant1 |
raystair.tsct |
201 |
gamevar script_object = var slieutenant2 |
river.tsct |
153 |
gamevar script_object = var fvillhat |
river.tsct |
159 |
gamevar script_object = var fvillhat |
river.tsct |
195 |
gamevar script_object = var fvillhat |
river.tsct |
197 |
gamevar script_object = var fvillhat |
river.tsct |
201 |
gamevar script_object = var fvillhat |
river.tsct |
205 |
gamevar script_object = var fvillhat |
room2.tsct |
257 |
gamevar script_object = var groad |
room2.tsct |
259 |
gamevar script_object = var groad1 |
room2.tsct |
275 |
gamevar script_object = var neutral_little_lizman2 |
room2.tsct |
612 |
gamevar script_object = var VAR_90 |
room2.tsct |
726 |
gamevar script_object = var ndavid |
room2.tsct |
732 |
gamevar script_object = var ndavid |
room2.tsct |
734 |
gamevar script_object = var ndavid |
room2.tsct |
737 |
gamevar script_object = var njug |
room2.tsct |
743 |
gamevar script_object = var njug |
room2.tsct |
745 |
gamevar script_object = var njug |
room2.tsct |
748 |
gamevar script_object = var nvivienne |
room2.tsct |
754 |
gamevar script_object = var nvivienne |
room2.tsct |
756 |
gamevar script_object = var nvivienne |
room2.tsct |
814 |
gamevar script_object = var ndavid |
room2.tsct |
819 |
gamevar script_object = var njug |
room2.tsct |
824 |
gamevar script_object = var nvivienne |
room3.tsct |
115 |
gamevar script_object = var VAR_9 |
room3.tsct |
136 |
gamevar script_object = var is_BTREASURE_exist |
s_boxrup.tsct |
127 |
gamevar script_object = var hellcat |
s_boxrup.tsct |
162 |
gamevar script_object = var is_BTREASURE_exist |
s_link.tsct |
321 |
gamevar script_object = var fade_chronicler |
s_throne.tsct |
542 |
gamevar script_object = var nglass |
s_throne.tsct |
553 |
gamevar script_object = var nkaleb |
s_throne.tsct |
849 |
gamevar script_object = var silver |
s_throne.tsct |
871 |
gamevar script_object = var silver |
s_throne.tsct |
1178 |
gamevar script_object = var silver |
s_throne.tsct |
1180 |
gamevar script_object = var silver |
s_throne.tsct |
1182 |
gamevar script_object = var silver |
s_throne.tsct |
1184 |
gamevar script_object = var silver |
s_throne.tsct |
1193 |
gamevar script_object = var silver |
s_throne.tsct |
1267 |
gamevar script_object = var silv_orb |
s_throne.tsct |
1358 |
gamevar script_object = var david |
s_throne.tsct |
1360 |
gamevar script_object = var nemesis |
s_throne.tsct |
1389 |
gamevar script_object = var david |
s_throne.tsct |
1451 |
gamevar script_object = var david |
s_throne.tsct |
1453 |
gamevar script_object = var f_in_jennifer |
s_throne.tsct |
1479 |
gamevar script_object = var david |
s_throne.tsct |
1481 |
gamevar script_object = var f_in_jennifer |
s_throne.tsct |
1526 |
gamevar script_object = var silver |
s_throne.tsct |
1528 |
gamevar script_object = var silver |
s_throne.tsct |
1532 |
gamevar script_object = var f_in_jennifer |
s_throne.tsct |
1536 |
gamevar script_object = var f_in_bethts |
s_throne.tsct |
1540 |
gamevar script_object = var f_in_bonnie |
s_throne.tsct |
1544 |
gamevar script_object = var nwilliam |
s_throne.tsct |
1588 |
gamevar script_object = var silv_orb |
s_throne.tsct |
1590 |
gamevar script_object = var silv_orb |
s_throne.tsct |
1607 |
gamevar script_object = var VAR_2 |
s_throne.tsct |
1610 |
gamevar script_object = var VAR_5 |
scaledwn.tsct |
137 |
gamevar script_object = var nrebela |
scaledwn.tsct |
196 |
gamevar script_object = var nrebela |
scaledwn.tsct |
198 |
gamevar script_object = var nrebela |
scaledwn.tsct |
271 |
gamevar script_object = var archer |
scaledwn.tsct |
273 |
gamevar script_object = var archer1 |
scene30.tsct |
109 |
gamevar script_object = var lieutenant |
scene30.tsct |
114 |
gamevar script_object = var lieutenant1 |
scene30.tsct |
134 |
gamevar script_object = var lieutenant |
scene30.tsct |
140 |
gamevar script_object = var lieutenant1 |
scene30.tsct |
146 |
gamevar script_object = var archer |
scene30.tsct |
157 |
gamevar script_object = var archer1 |
scene30.tsct |
169 |
gamevar script_object = var nflatnose |
screen1.tsct |
146 |
gamevar script_object = var fade_chronicler |
screen3.tsct |
140 |
gamevar script_object = var VAR_6 |
screen5.tsct |
246 |
gamevar script_object = var nimp1 |
screen5.tsct |
248 |
gamevar script_object = var nimp2 |
screen5.tsct |
290 |
gamevar script_object = var fade_chronicler |
screen6.tsct |
116 |
gamevar script_object = var VAR_7 |
screen6.tsct |
118 |
gamevar script_object = var VAR_8 |
screen6.tsct |
152 |
gamevar script_object = var VAR_7 |
screen6.tsct |
158 |
gamevar script_object = var fdemonb |
screen6.tsct |
168 |
gamevar script_object = var DAVID |
screen6.tsct |
216 |
gamevar script_object = var VAR_7 |
screen6.tsct |
218 |
gamevar script_object = var VAR_9 |
screen7.tsct |
142 |
gamevar script_object = var is_BTREASURE_exist |
seaview.tsct |
158 |
gamevar script_object = var plagueman_3way |
secret.tsct |
126 |
gamevar script_object = var VAR_45 |
secret.tsct |
142 |
gamevar script_object = var nyelimp |
secret.tsct |
172 |
gamevar script_object = var nyelimp |
secret.tsct |
267 |
gamevar script_object = var btreasure |
secret.tsct |
377 |
gamevar script_object = var fade_chronicler |
sekune.tsct |
35 |
call func_54(gamevar script_object, int 16) |
shipdock.tsct |
157 |
gamevar script_object = var ncaptain |
shipdock.tsct |
208 |
gamevar script_object = var skel |
shipdock.tsct |
210 |
gamevar script_object = var skel |
snow.tsct |
230 |
gamevar script_object = var fade_chronicler |
spires02.tsct |
207 |
gamevar script_object = var fire_fishman |
subarch.tsct |
144 |
gamevar script_object = var fuge |
subarch.tsct |
148 |
gamevar script_object = var jennifer |
subarch.tsct |
344 |
gamevar script_object = var NGULL1 |
subarch.tsct |
346 |
gamevar script_object = var NGULL2 |
subarch.tsct |
421 |
gamevar script_object = var fade_chronicler |
swamp3.tsct |
111 |
gamevar script_object = var DAVID |
swamp3.tsct |
232 |
gamevar script_object = var fade_chronicler |
swamp6.tsct |
225 |
gamevar script_object = var fade_chronicler |
swamp7.tsct |
174 |
gamevar script_object = var is_BTREASURE_exist |
t_square.tsct |
135 |
gamevar script_object = var captain_knives |
t_square.tsct |
140 |
gamevar script_object = var lieutenant2 |
t_square.tsct |
145 |
gamevar script_object = var lieutenant3 |
t_square.tsct |
311 |
gamevar script_object = var noldwoman |
tavern01.tsct |
161 |
gamevar script_object = var njug |
tavern01.tsct |
164 |
gamevar script_object = var DAVID |
tavern01.tsct |
168 |
gamevar script_object = var nstipe |
tavern01.tsct |
172 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
174 |
gamevar script_object = var nmuscles |
tavern01.tsct |
256 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
258 |
gamevar script_object = var nmuscles |
tavern01.tsct |
260 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
262 |
gamevar script_object = var nmuscles |
tavern01.tsct |
273 |
gamevar script_object = var njug |
tavern01.tsct |
275 |
gamevar script_object = var david |
tavern01.tsct |
277 |
gamevar script_object = var VAR_14 |
tavern01.tsct |
281 |
gamevar script_object = var VAR_15 |
tavern01.tsct |
284 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
286 |
gamevar script_object = var nmuscles |
tavern01.tsct |
309 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
311 |
gamevar script_object = var nmuscles |
tavern01.tsct |
313 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
315 |
gamevar script_object = var nmuscles |
tavern01.tsct |
345 |
gamevar script_object = var njug |
tavern01.tsct |
361 |
gamevar script_object = var njug |
tavern01.tsct |
363 |
gamevar script_object = var david |
tavern01.tsct |
365 |
gamevar script_object = var VAR_14 |
tavern01.tsct |
369 |
gamevar script_object = var VAR_15 |
tavern01.tsct |
499 |
gamevar script_object = var noldvill |
tavern01.tsct |
629 |
gamevar script_object = var ndrunkwiz |
tavern01.tsct |
775 |
gamevar script_object = var ndrunkwiz |
tavern01.tsct |
834 |
gamevar script_object = var ntavman |
tavern01.tsct |
963 |
gamevar script_object = var ncaptain |
tavern01.tsct |
1076 |
gamevar script_object = var david |
tavern01.tsct |
1080 |
gamevar script_object = var VAR_14 |
tavern01.tsct |
1086 |
gamevar script_object = var VAR_15 |
tavern01.tsct |
1091 |
gamevar script_object = var njug |
tavern01.tsct |
1097 |
gamevar script_object = var david |
tavern01.tsct |
1099 |
gamevar script_object = var VAR_14 |
tavern01.tsct |
1103 |
gamevar script_object = var VAR_15 |
tavern01.tsct |
1106 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
1108 |
gamevar script_object = var nmuscles |
tavern01.tsct |
1110 |
gamevar script_object = var njug |
tavern01.tsct |
1114 |
gamevar script_object = var david |
tavern01.tsct |
1117 |
gamevar script_object = var VAR_14 |
tavern01.tsct |
1122 |
gamevar script_object = var VAR_15 |
tavern01.tsct |
1126 |
gamevar script_object = var njug |
tavern01.tsct |
1129 |
gamevar script_object = var nlongjohn |
tavern01.tsct |
1131 |
gamevar script_object = var nmuscles |
tavern01.tsct |
1177 |
gamevar script_object = var VAR_198 |
tavern01.tsct |
1192 |
gamevar script_object = var VAR_199 |
tavern01.tsct |
1207 |
gamevar script_object = var VAR_200 |
tavpass.tsct |
115 |
gamevar script_object = var nvillager |
telecave.tsct |
145 |
gamevar script_object = var is_BTREASURE1_exist |
teleroom.tsct |
300 |
gamevar script_object = var ntyronis |
teleroom.tsct |
307 |
gamevar script_object = var neutral_imp |
teleroom.tsct |
309 |
gamevar script_object = var neutral_imp |
teleroom.tsct |
313 |
gamevar script_object = var neutral_imp1 |
teleroom.tsct |
315 |
gamevar script_object = var neutral_imp1 |
teleroom.tsct |
319 |
gamevar script_object = var neutral_imp2 |
teleroom.tsct |
321 |
gamevar script_object = var neutral_imp2 |
teleroom.tsct |
767 |
gamevar script_object = var is_BTREASURE_exist |
temple.tsct |
156 |
gamevar script_object = var nmuscles |
temple.tsct |
158 |
gamevar script_object = var nmuscles |
temple.tsct |
197 |
gamevar script_object = var nmuscles |
temple.tsct |
343 |
gamevar script_object = var fade_chronicler |
to_dock.tsct |
122 |
gamevar script_object = var lieutenant |
to_dock.tsct |
127 |
gamevar script_object = var VAR_69 |
to_dock.tsct |
205 |
gamevar script_object = var fade_chronicler |
to_gate.tsct |
86 |
gamevar script_object = var lieutenant |
to_gate.tsct |
88 |
gamevar script_object = var lieutenant1 |
to_gate.tsct |
90 |
gamevar script_object = var lieutenant2 |
tosecret.tsct |
127 |
gamevar script_object = var nyelimp |
tosecret.tsct |
131 |
gamevar script_object = var imp_boss |
tosecret.tsct |
135 |
gamevar script_object = var imp_boss1 |
tosecret.tsct |
161 |
gamevar script_object = var nyelimp |
tosecret.tsct |
215 |
gamevar script_object = var VAR_39 |
towngate.tsct |
472 |
gamevar script_object = var fade_chronicler |
tree_sqr.tsct |
396 |
gamevar script_object = var fade_chronicler |
tunlpas.tsct |
184 |
gamevar script_object = var archer |
tunlpas.tsct |
188 |
gamevar script_object = var archer1 |
undermil.tsct |
114 |
gamevar script_object = var DAVID |
vivhouse.tsct |
324 |
gamevar script_object = var DAVID |
vivienne.tsct |
36 |
call func_54(gamevar script_object, int 16) |
window.tsct |
176 |
gamevar script_object = var DAVID |
window.tsct |
387 |
gamevar script_object = var fade_chronicler |
wizard.tsct |
273 |
gamevar script_object = var nthaddeus |
wizard.tsct |
715 |
gamevar script_object = var VAR_60 |
wizard.tsct |
783 |
gamevar script_object = var VAR_60 |
wizenter.tsct |
88 |
gamevar script_object = var fetch |
wizenter.tsct |
90 |
gamevar script_object = var fetch |
wizenter.tsct |
92 |
gamevar script_object = var fetch1 |
wizenter.tsct |
94 |
gamevar script_object = var fetch1 |
wizenter.tsct |
96 |
gamevar script_object = var fetch2 |
wizenter.tsct |
98 |
gamevar script_object = var fetch2 |
wizenter.tsct |
100 |
gamevar script_object = var fetch3 |
wizenter.tsct |
102 |
gamevar script_object = var fetch3 |
wizenter.tsct |
104 |
gamevar script_object = var fetch4 |
wizenter.tsct |
106 |
gamevar script_object = var fetch4 |
wiztower.tsct |
252 |
gamevar script_object = var fsgrunt |
wiztower.tsct |
254 |
gamevar script_object = var fsgrunt |
wiztower.tsct |
258 |
gamevar script_object = var nrebel |
wiztower.tsct |
262 |
gamevar script_object = var nrebel1 |
wiztower.tsct |
284 |
gamevar script_object = var nwilliam |
wozroom.tsct |
315 |
gamevar script_object = var njeremiah |
wozroom.tsct |
421 |
gamevar script_object = var groad |