boilarea.tsct |
210 |
gamevar compile_init_character = int 0 |
boilarea.tsct |
212 |
gamevar compile_init_character = int 1 |
boilarea.tsct |
224 |
gamevar compile_init_character = int 0 |
boilarea.tsct |
226 |
gamevar compile_init_character = int 1 |
bridge.tsct |
163 |
gamevar compile_init_character = int 0 |
bridge.tsct |
165 |
gamevar compile_init_character = int 1 |
bridge.tsct |
173 |
gamevar compile_init_character = int 0 |
bridge.tsct |
175 |
gamevar compile_init_character = int 1 |
bridge.tsct |
183 |
gamevar compile_init_character = int 0 |
bridge.tsct |
185 |
gamevar compile_init_character = int 1 |
bridge.tsct |
193 |
gamevar compile_init_character = int 0 |
bridge.tsct |
195 |
gamevar compile_init_character = int 1 |
bridge.tsct |
203 |
gamevar compile_init_character = int 0 |
bridge.tsct |
205 |
gamevar compile_init_character = int 1 |
cells.tsct |
505 |
gamevar compile_init_character = int 0 |
cells.tsct |
507 |
gamevar compile_init_character = int 1 |
courtyrd.tsct |
383 |
gamevar compile_init_character = int 0 |
courtyrd.tsct |
386 |
gamevar compile_init_character = int 1 |
courtyrd.tsct |
399 |
gamevar compile_init_character = int 0 |
courtyrd.tsct |
402 |
gamevar compile_init_character = int 1 |
firetree.tsct |
115 |
gamevar compile_init_character = int 0 |
firetree.tsct |
117 |
gamevar compile_init_character = int 1 |
h_camptp.tsct |
2548 |
gamevar compile_init_character = int 0 |
h_camptp.tsct |
2550 |
gamevar compile_init_character = int 1 |
h_oracle.tsct |
199 |
gamevar compile_init_character = int 0 |
h_oracle.tsct |
201 |
gamevar compile_init_character = int 1 |
hall.tsct |
294 |
gamevar compile_init_character = int 0 |
hall.tsct |
296 |
gamevar compile_init_character = int 1 |
ice_tomb.tsct |
351 |
gamevar compile_init_character = int 0 |
ice_tomb.tsct |
353 |
gamevar compile_init_character = int 1 |
icecave4.tsct |
229 |
gamevar compile_init_character = int 0 |
icecave4.tsct |
233 |
gamevar compile_init_character = int 1 |
libarea5.tsct |
380 |
gamevar compile_init_character = int 0 |
libarea5.tsct |
382 |
gamevar compile_init_character = int 1 |
libarea5.tsct |
851 |
gamevar compile_init_character = int 0 |
libarea5.tsct |
854 |
gamevar compile_init_character = int 1 |
minleft.tsct |
106 |
gamevar compile_init_character = int 0 |
minleft.tsct |
111 |
gamevar compile_init_character = int 1 |
minleft.tsct |
146 |
gamevar compile_init_character = int 0 |
minleft.tsct |
149 |
gamevar compile_init_character = int 1 |
palace33.tsct |
342 |
gamevar compile_init_character = int 0 |
palace33.tsct |
344 |
gamevar compile_init_character = int 1 |
room2.tsct |
342 |
gamevar compile_init_character = int 0 |
room2.tsct |
344 |
gamevar compile_init_character = int 1 |
room2.tsct |
367 |
gamevar compile_init_character = int 0 |
room2.tsct |
369 |
gamevar compile_init_character = int 1 |
room2.tsct |
387 |
gamevar compile_init_character = int 0 |
room2.tsct |
389 |
gamevar compile_init_character = int 1 |
room2.tsct |
414 |
gamevar compile_init_character = int 0 |
room2.tsct |
416 |
gamevar compile_init_character = int 1 |
room2.tsct |
434 |
gamevar compile_init_character = int 0 |
room2.tsct |
436 |
gamevar compile_init_character = int 1 |
room2.tsct |
466 |
gamevar compile_init_character = int 0 |
room2.tsct |
468 |
gamevar compile_init_character = int 1 |
room2.tsct |
490 |
gamevar compile_init_character = int 0 |
room2.tsct |
492 |
gamevar compile_init_character = int 1 |
room2.tsct |
510 |
gamevar compile_init_character = int 0 |
room2.tsct |
512 |
gamevar compile_init_character = int 1 |
room2.tsct |
530 |
gamevar compile_init_character = int 0 |
room2.tsct |
532 |
gamevar compile_init_character = int 1 |
room2.tsct |
550 |
gamevar compile_init_character = int 0 |
room2.tsct |
552 |
gamevar compile_init_character = int 1 |
room2.tsct |
633 |
gamevar compile_init_character = int 0 |
room2.tsct |
635 |
gamevar compile_init_character = int 1 |
room2.tsct |
652 |
gamevar compile_init_character = int 0 |
room2.tsct |
654 |
gamevar compile_init_character = int 1 |
scaledwn.tsct |
265 |
gamevar compile_init_character = int 0 |
scaledwn.tsct |
270 |
gamevar compile_init_character = int 1 |
screen6.tsct |
226 |
gamevar compile_init_character = int 0 |
screen6.tsct |
261 |
gamevar compile_init_character = int 1 |
secret.tsct |
277 |
gamevar compile_init_character = int 0 |
secret.tsct |
279 |
gamevar compile_init_character = int 1 |
secret.tsct |
283 |
gamevar compile_init_character = int 0 |
secret.tsct |
285 |
gamevar compile_init_character = int 1 |
secret.tsct |
289 |
gamevar compile_init_character = int 0 |
secret.tsct |
291 |
gamevar compile_init_character = int 1 |
secret.tsct |
295 |
gamevar compile_init_character = int 0 |
secret.tsct |
297 |
gamevar compile_init_character = int 1 |
secret.tsct |
301 |
gamevar compile_init_character = int 0 |
secret.tsct |
303 |
gamevar compile_init_character = int 1 |
secret.tsct |
307 |
gamevar compile_init_character = int 0 |
secret.tsct |
309 |
gamevar compile_init_character = int 1 |
secret.tsct |
313 |
gamevar compile_init_character = int 0 |
secret.tsct |
315 |
gamevar compile_init_character = int 1 |
window.tsct |
215 |
gamevar compile_init_character = int 0 |
window.tsct |
217 |
gamevar compile_init_character = int 1 |
wizard.tsct |
271 |
gamevar compile_init_character = int 0 |
wizard.tsct |
275 |
gamevar compile_init_character = int 1 |