aft2arch.tsct |
617 |
var VAR_22 = call get_char_handle_id(gamevar control_char_p) |
aft2arch.tsct |
641 |
var VAR_44 = call get_char_handle_id(gamevar control_char_p) |
aftsquar.tsct |
462 |
var VAR_33 = call get_char_handle_id(gamevar control_char_p) |
aftsquar.tsct |
486 |
var VAR_55 = call get_char_handle_id(gamevar control_char_p) |
arches.tsct |
218 |
if(call is_char_at_pos(gamevar control_char_p, var &position, int 500)) |
arches.tsct |
225 |
call char_walk_to_pos(gamevar control_char_p, var &walk_position) |
arches.tsct |
234 |
call play_char_anim(gamevar control_char_p, var rchop_anim, int 0) |
arches.tsct |
287 |
if(call is_char_standing(gamevar control_char_p)) |
arches.tsct |
289 |
if(call is_char_at_pos(gamevar control_char_p, var &position, int 500)) |
arches.tsct |
298 |
call func_5d(gamevar control_char_p) |
arena.tsct |
335 |
var VAR_17 = call get_char_handle_id(gamevar control_char_p) |
arena.tsct |
359 |
var VAR_39 = call get_char_handle_id(gamevar control_char_p) |
atro10.tsct |
164 |
if(gamevar control_char_p) |
atro10.tsct |
169 |
var VAR_66 = call get_char_handle_id(gamevar control_char_p) |
atro10.tsct |
200 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
atro10.tsct |
201 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
atro10.tsct |
218 |
var VAR_66 = call get_char_handle_id(gamevar control_char_p) |
atro10.tsct |
222 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
atro10.tsct |
223 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
atro10.tsct |
466 |
var VAR_17 = call get_char_handle_id(gamevar control_char_p) |
atro10.tsct |
490 |
var VAR_39 = call get_char_handle_id(gamevar control_char_p) |
barrlink.tsct |
282 |
var VAR_11 = call get_char_handle_id(gamevar control_char_p) |
barrlink.tsct |
306 |
var VAR_33 = call get_char_handle_id(gamevar control_char_p) |
barroom.tsct |
375 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
barroom.tsct |
399 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
bigroom5.tsct |
301 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
bigroom5.tsct |
325 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
blacjohn.tsct |
308 |
var VAR_6 = call get_char_handle_id(gamevar control_char_p) |
blacjohn.tsct |
332 |
var VAR_28 = call get_char_handle_id(gamevar control_char_p) |
black_in.tsct |
160 |
var selected_hero = gamevar control_char_p |
black_in.tsct |
576 |
var selected_hero = gamevar control_char_p |
bloodfal.tsct |
131 |
var selected_hero = gamevar control_char_p |
bloodfal.tsct |
451 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
bloodfal.tsct |
475 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
boarbody.tsct |
119 |
if(var david != gamevar control_char_p) |
boarbody.tsct |
127 |
call char_walk_to_pos(gamevar control_char_p, var &walk_position) |
boarbody.tsct |
155 |
if(call is_char_standing(gamevar control_char_p)) |
boarbody.tsct |
157 |
call char_turn_to_pos(gamevar control_char_p, var &position) |
boarbody.tsct |
163 |
var VAR_6 = call get_char_handle_id(gamevar control_char_p) |
boneyard.tsct |
404 |
var VAR_10 = call get_char_handle_id(gamevar control_char_p) |
boneyard.tsct |
428 |
var VAR_32 = call get_char_handle_id(gamevar control_char_p) |
burntedg.tsct |
529 |
var selected_hero = gamevar control_char_p |
burntedg.tsct |
882 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
burntedg.tsct |
906 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
cells.tsct |
440 |
call char_stop(gamevar control_char_p) |
cells.tsct |
442 |
if(gamevar control_char_p != var DAVID) |
cells.tsct |
464 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nduke)) |
cells.tsct |
466 |
call char_turn_to_pos(var nduke, call get_char_pos(gamevar control_char_p)) |
chain.tsct |
571 |
var VAR_6 = call get_char_handle_id(gamevar control_char_p) |
chain.tsct |
595 |
var VAR_28 = call get_char_handle_id(gamevar control_char_p) |
cld_rd_3.tsct |
451 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nboatman)) |
cld_rd_3.tsct |
452 |
call char_turn_to_pos(var nboatman, call get_char_pos(gamevar control_char_p)) |
cld_rd_3.tsct |
459 |
call play_char_anim(gamevar control_char_p, var jangive_anim, int 0) |
cld_rd_3.tsct |
465 |
if(call func_5c(gamevar control_char_p)) |
cld_rd_3.tsct |
468 |
call func_b6(gamevar control_char_p, var BOATMAN) |
cliffsa.tsct |
156 |
call char_walk_to_pos(var sentry_swordres, call get_char_pos(gamevar control_char_p)) |
cliffsa.tsct |
170 |
call char_walk_to_pos(var sentry_swordres1, call get_char_pos(gamevar control_char_p)) |
cliffsa.tsct |
355 |
if(gamevar control_char_p != var VAR_39) |
cliffsa.tsct |
397 |
call char_walk_to_pos(var VAR_102, call get_char_pos(gamevar control_char_p)) |
cliffsa.tsct |
414 |
var VAR_49 = call get_char_handle_id(gamevar control_char_p) |
cliffsa.tsct |
434 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_102)) |
cliffsa.tsct |
435 |
call char_turn_to_pos(var VAR_102, call get_char_pos(gamevar control_char_p)) |
cliffsa.tsct |
634 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
cliffsa.tsct |
658 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
courtyrd.tsct |
655 |
var VAR_6 = call get_char_handle_id(gamevar control_char_p) |
courtyrd.tsct |
679 |
var VAR_28 = call get_char_handle_id(gamevar control_char_p) |
dig.tsct |
150 |
if(gamevar control_char_p) |
dig.tsct |
162 |
if(gamevar control_char_p == var DAVID) |
eastower.tsct |
330 |
var VAR_6 = call get_char_handle_id(gamevar control_char_p) |
eastower.tsct |
354 |
var VAR_28 = call get_char_handle_id(gamevar control_char_p) |
entrance.tsct |
540 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
entrance.tsct |
564 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
exbarrac.tsct |
489 |
if(gamevar control_char_p) |
exbarrac.tsct |
564 |
var VAR_97 = call get_char_handle_id(gamevar control_char_p) |
fountain.tsct |
417 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
fountain.tsct |
441 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
gnosnake.tsct |
489 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
gnosnake.tsct |
513 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
h_campbt.tsct |
1112 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
h_campbt.tsct |
1136 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
h_intomb.tsct |
442 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
h_intomb.tsct |
466 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
h_orout.tsct |
605 |
var VAR_151 = call get_char_handle_id(gamevar control_char_p) |
h_orout.tsct |
852 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
h_orout.tsct |
876 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
ice_tomb.tsct |
191 |
call char_turn_to_pos(gamevar control_char_p, var &position) |
ice_tomb.tsct |
209 |
if(var david != gamevar control_char_p) |
ice_tomb.tsct |
218 |
call set_char_running(gamevar control_char_p) |
ice_tomb.tsct |
219 |
call char_walk_to_pos(gamevar control_char_p, var &walk_position) |
ice_tomb.tsct |
247 |
if(call is_char_standing(gamevar control_char_p)) |
ice_tomb.tsct |
249 |
call char_turn_to_pos(gamevar control_char_p, var &position1) |
ice_tomb.tsct |
263 |
call func_ca(gamevar control_char_p, var VAR_67, int 0) |
ice_tomb.tsct |
279 |
var VAR_85 = call get_char_handle_id(gamevar control_char_p) |
ice_tomb.tsct |
332 |
call play_char_anim(gamevar control_char_p, var victory_anim, int 0) |
ice_tomb.tsct |
347 |
if(call func_5c(gamevar control_char_p)) |
ice_tomb.tsct |
406 |
call char_turn_to_pos(gamevar control_char_p, var &init_position1) |
ice_tomb.tsct |
556 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
ice_tomb.tsct |
580 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
inwiztow.tsct |
375 |
call char_turn_to_pos(var nothias, call get_char_pos(gamevar control_char_p)) |
jack3.tsct |
515 |
var VAR_22 = call get_char_handle_id(gamevar control_char_p) |
jack3.tsct |
539 |
var VAR_44 = call get_char_handle_id(gamevar control_char_p) |
kinghd_3.tsct |
186 |
var VAR_69 = gamevar control_char_p |
kinghd_3.tsct |
553 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
kinghd_3.tsct |
577 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
la_madel.tsct |
447 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
la_madel.tsct |
471 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
liblink.tsct |
326 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
liblink.tsct |
350 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
met_beam.tsct |
438 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
met_beam.tsct |
462 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
mill1.tsct |
274 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_45)) |
mill1.tsct |
275 |
call char_turn_to_pos(var VAR_45, call get_char_pos(gamevar control_char_p)) |
mill1.tsct |
279 |
if(gamevar control_char_p == var VAR_19) |
mill1.tsct |
284 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_23)) |
mill1.tsct |
285 |
call char_turn_to_pos(var VAR_23, call get_char_pos(gamevar control_char_p)) |
mill1.tsct |
290 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_45)) |
mill1.tsct |
291 |
call char_turn_to_pos(var VAR_45, call get_char_pos(gamevar control_char_p)) |
mill1.tsct |
299 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_23)) |
mill1.tsct |
300 |
call char_turn_to_pos(var VAR_23, call get_char_pos(gamevar control_char_p)) |
mill1.tsct |
305 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_19)) |
mill1.tsct |
306 |
call char_turn_to_pos(var VAR_19, call get_char_pos(gamevar control_char_p)) |
monkcave.tsct |
129 |
if(var david1 != gamevar control_char_p) |
monkcave.tsct |
416 |
if(var david1 != gamevar control_char_p) |
monkcave.tsct |
551 |
call char_turn_to_pos(var VAR_112, call get_char_pos(gamevar control_char_p)) |
monkcave.tsct |
566 |
call char_turn_to_pos(var VAR_113, call get_char_pos(gamevar control_char_p)) |
monkcave.tsct |
577 |
call char_turn_to_pos(gamevar control_char_p, var &position) |
monkcave.tsct |
590 |
var VAR_117 = call get_char_handle_id(gamevar control_char_p) |
monkcave.tsct |
845 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
monkcave.tsct |
869 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
moss.tsct |
295 |
var teddy = call get_char_item_if_equiped(gamevar control_char_p, int 90) |
moss.tsct |
302 |
call func_19(var nmoss, gamevar control_char_p) |
moss.tsct |
311 |
call char_turn_to_pos(var nmoss, call get_char_pos(gamevar control_char_p)) |
moss.tsct |
312 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nmoss)) |
moss.tsct |
313 |
if(gamevar control_char_p != var DAVID) |
moss.tsct |
327 |
call func_60(gamevar control_char_p, var teddy) |
newleft0.tsct |
114 |
var VAR_50 = call get_char_handle_id(gamevar control_char_p) |
newleft0.tsct |
131 |
if(gamevar control_char_p == var is_DAVID_exist) |
newleft0.tsct |
165 |
call char_walk_to_pos(gamevar control_char_p, var &walk_position) |
newleft0.tsct |
172 |
if(call is_char_standing(gamevar control_char_p)&&call is_char_standing(var VAR_53)) |
newleft0.tsct |
195 |
call char_turn_to_pos(var nvillboy, call get_char_pos(gamevar control_char_p)) |
newleft0.tsct |
213 |
call char_turn_to_pos(var nvillboy, call get_char_pos(gamevar control_char_p)) |
opparch.tsct |
484 |
var VAR_22 = call get_char_handle_id(gamevar control_char_p) |
opparch.tsct |
508 |
var VAR_44 = call get_char_handle_id(gamevar control_char_p) |
palace32.tsct |
396 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
palace32.tsct |
420 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
palace33.tsct |
587 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
palace33.tsct |
611 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
palace34.tsct |
130 |
if(gamevar control_char_p) |
palace34.tsct |
150 |
var VAR_63 = call get_char_handle_id(gamevar control_char_p) |
palace34.tsct |
159 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
palace34.tsct |
160 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
palace34.tsct |
164 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
palace34.tsct |
165 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
palace34.tsct |
169 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
palace34.tsct |
170 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
palace34.tsct |
174 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
palace34.tsct |
175 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
palace34.tsct |
179 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID)) |
palace34.tsct |
180 |
call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p)) |
palace34.tsct |
343 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
palace34.tsct |
367 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
pathend.tsct |
487 |
var VAR_12 = call get_char_handle_id(gamevar control_char_p) |
pathend.tsct |
511 |
var VAR_34 = call get_char_handle_id(gamevar control_char_p) |
pondend.tsct |
163 |
var VAR_15 = gamevar control_char_p |
ratunder.tsct |
213 |
var VAR_81 = call get_char_handle_id(gamevar control_char_p) |
ratunder.tsct |
238 |
call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var david)) |
ratunder.tsct |
242 |
if(var david != gamevar control_char_p) |
ratunder.tsct |
244 |
call char_turn_to_pos(var david, call get_char_pos(gamevar control_char_p)) |
ratunder.tsct |
503 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
ratunder.tsct |
527 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
rayalley.tsct |
169 |
call add_item_to_char(gamevar control_char_p, int 115, int 0, int 0) |
rayalley.tsct |
263 |
call add_item_to_char(gamevar control_char_p, int 115, int 0, int 0) |
s_link.tsct |
427 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
s_link.tsct |
451 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
screen1.tsct |
252 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
screen1.tsct |
276 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
screen5.tsct |
396 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
screen5.tsct |
420 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
secret.tsct |
483 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
secret.tsct |
507 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
snow.tsct |
336 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
snow.tsct |
360 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
subarch.tsct |
527 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
subarch.tsct |
551 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
swamp3.tsct |
338 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
swamp3.tsct |
362 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
swamp6.tsct |
331 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
swamp6.tsct |
355 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
temple.tsct |
449 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
temple.tsct |
473 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
to_dock.tsct |
311 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
to_dock.tsct |
335 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
towngate.tsct |
578 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
towngate.tsct |
602 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
tree_sqr.tsct |
502 |
var VAR_22 = call get_char_handle_id(gamevar control_char_p) |
tree_sqr.tsct |
526 |
var VAR_44 = call get_char_handle_id(gamevar control_char_p) |
window.tsct |
242 |
if(gamevar control_char_p) |
window.tsct |
254 |
if(gamevar control_char_p == var DAVID) |
window.tsct |
286 |
var VAR_82 = call get_char_handle_id(gamevar control_char_p) |
window.tsct |
493 |
var VAR_4 = call get_char_handle_id(gamevar control_char_p) |
window.tsct |
517 |
var VAR_26 = call get_char_handle_id(gamevar control_char_p) |
wiztower.tsct |
338 |
var VAR_124 = gamevar control_char_p |
wozroom.tsct |
158 |
if(call is_char_standing(gamevar control_char_p)) |
wozroom.tsct |
175 |
var VAR_32 = gamevar control_char_p |
wozroom.tsct |
333 |
if(gamevar control_char_p) |
wozroom.tsct |
335 |
call char_turn_to_pos(var njeremiah, call get_char_pos(gamevar control_char_p)) |
wozroom.tsct |
463 |
call char_turn_to_pos(var njeremiah, call get_char_pos(gamevar control_char_p)) |