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214 lines (212 loc) · 24.4 KB

Game Variable: control_char_p

References in the original script files

File Line Number Reference code
aft2arch.tsct 617 var VAR_22 = call get_char_handle_id(gamevar control_char_p)
aft2arch.tsct 641 var VAR_44 = call get_char_handle_id(gamevar control_char_p)
aftsquar.tsct 462 var VAR_33 = call get_char_handle_id(gamevar control_char_p)
aftsquar.tsct 486 var VAR_55 = call get_char_handle_id(gamevar control_char_p)
arches.tsct 218 if(call is_char_at_pos(gamevar control_char_p, var &position, int 500))
arches.tsct 225 call char_walk_to_pos(gamevar control_char_p, var &walk_position)
arches.tsct 234 call play_char_anim(gamevar control_char_p, var rchop_anim, int 0)
arches.tsct 287 if(call is_char_standing(gamevar control_char_p))
arches.tsct 289 if(call is_char_at_pos(gamevar control_char_p, var &position, int 500))
arches.tsct 298 call func_5d(gamevar control_char_p)
arena.tsct 335 var VAR_17 = call get_char_handle_id(gamevar control_char_p)
arena.tsct 359 var VAR_39 = call get_char_handle_id(gamevar control_char_p)
atro10.tsct 164 if(gamevar control_char_p)
atro10.tsct 169 var VAR_66 = call get_char_handle_id(gamevar control_char_p)
atro10.tsct 200 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
atro10.tsct 201 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
atro10.tsct 218 var VAR_66 = call get_char_handle_id(gamevar control_char_p)
atro10.tsct 222 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
atro10.tsct 223 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
atro10.tsct 466 var VAR_17 = call get_char_handle_id(gamevar control_char_p)
atro10.tsct 490 var VAR_39 = call get_char_handle_id(gamevar control_char_p)
barrlink.tsct 282 var VAR_11 = call get_char_handle_id(gamevar control_char_p)
barrlink.tsct 306 var VAR_33 = call get_char_handle_id(gamevar control_char_p)
barroom.tsct 375 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
barroom.tsct 399 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
bigroom5.tsct 301 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
bigroom5.tsct 325 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
blacjohn.tsct 308 var VAR_6 = call get_char_handle_id(gamevar control_char_p)
blacjohn.tsct 332 var VAR_28 = call get_char_handle_id(gamevar control_char_p)
black_in.tsct 160 var selected_hero = gamevar control_char_p
black_in.tsct 576 var selected_hero = gamevar control_char_p
bloodfal.tsct 131 var selected_hero = gamevar control_char_p
bloodfal.tsct 451 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
bloodfal.tsct 475 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
boarbody.tsct 119 if(var david != gamevar control_char_p)
boarbody.tsct 127 call char_walk_to_pos(gamevar control_char_p, var &walk_position)
boarbody.tsct 155 if(call is_char_standing(gamevar control_char_p))
boarbody.tsct 157 call char_turn_to_pos(gamevar control_char_p, var &position)
boarbody.tsct 163 var VAR_6 = call get_char_handle_id(gamevar control_char_p)
boneyard.tsct 404 var VAR_10 = call get_char_handle_id(gamevar control_char_p)
boneyard.tsct 428 var VAR_32 = call get_char_handle_id(gamevar control_char_p)
burntedg.tsct 529 var selected_hero = gamevar control_char_p
burntedg.tsct 882 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
burntedg.tsct 906 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
cells.tsct 440 call char_stop(gamevar control_char_p)
cells.tsct 442 if(gamevar control_char_p != var DAVID)
cells.tsct 464 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nduke))
cells.tsct 466 call char_turn_to_pos(var nduke, call get_char_pos(gamevar control_char_p))
chain.tsct 571 var VAR_6 = call get_char_handle_id(gamevar control_char_p)
chain.tsct 595 var VAR_28 = call get_char_handle_id(gamevar control_char_p)
cld_rd_3.tsct 451 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nboatman))
cld_rd_3.tsct 452 call char_turn_to_pos(var nboatman, call get_char_pos(gamevar control_char_p))
cld_rd_3.tsct 459 call play_char_anim(gamevar control_char_p, var jangive_anim, int 0)
cld_rd_3.tsct 465 if(call func_5c(gamevar control_char_p))
cld_rd_3.tsct 468 call func_b6(gamevar control_char_p, var BOATMAN)
cliffsa.tsct 156 call char_walk_to_pos(var sentry_swordres, call get_char_pos(gamevar control_char_p))
cliffsa.tsct 170 call char_walk_to_pos(var sentry_swordres1, call get_char_pos(gamevar control_char_p))
cliffsa.tsct 355 if(gamevar control_char_p != var VAR_39)
cliffsa.tsct 397 call char_walk_to_pos(var VAR_102, call get_char_pos(gamevar control_char_p))
cliffsa.tsct 414 var VAR_49 = call get_char_handle_id(gamevar control_char_p)
cliffsa.tsct 434 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_102))
cliffsa.tsct 435 call char_turn_to_pos(var VAR_102, call get_char_pos(gamevar control_char_p))
cliffsa.tsct 634 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
cliffsa.tsct 658 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
courtyrd.tsct 655 var VAR_6 = call get_char_handle_id(gamevar control_char_p)
courtyrd.tsct 679 var VAR_28 = call get_char_handle_id(gamevar control_char_p)
dig.tsct 150 if(gamevar control_char_p)
dig.tsct 162 if(gamevar control_char_p == var DAVID)
eastower.tsct 330 var VAR_6 = call get_char_handle_id(gamevar control_char_p)
eastower.tsct 354 var VAR_28 = call get_char_handle_id(gamevar control_char_p)
entrance.tsct 540 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
entrance.tsct 564 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
exbarrac.tsct 489 if(gamevar control_char_p)
exbarrac.tsct 564 var VAR_97 = call get_char_handle_id(gamevar control_char_p)
fountain.tsct 417 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
fountain.tsct 441 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
gnosnake.tsct 489 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
gnosnake.tsct 513 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
h_campbt.tsct 1112 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
h_campbt.tsct 1136 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
h_intomb.tsct 442 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
h_intomb.tsct 466 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
h_orout.tsct 605 var VAR_151 = call get_char_handle_id(gamevar control_char_p)
h_orout.tsct 852 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
h_orout.tsct 876 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
ice_tomb.tsct 191 call char_turn_to_pos(gamevar control_char_p, var &position)
ice_tomb.tsct 209 if(var david != gamevar control_char_p)
ice_tomb.tsct 218 call set_char_running(gamevar control_char_p)
ice_tomb.tsct 219 call char_walk_to_pos(gamevar control_char_p, var &walk_position)
ice_tomb.tsct 247 if(call is_char_standing(gamevar control_char_p))
ice_tomb.tsct 249 call char_turn_to_pos(gamevar control_char_p, var &position1)
ice_tomb.tsct 263 call func_ca(gamevar control_char_p, var VAR_67, int 0)
ice_tomb.tsct 279 var VAR_85 = call get_char_handle_id(gamevar control_char_p)
ice_tomb.tsct 332 call play_char_anim(gamevar control_char_p, var victory_anim, int 0)
ice_tomb.tsct 347 if(call func_5c(gamevar control_char_p))
ice_tomb.tsct 406 call char_turn_to_pos(gamevar control_char_p, var &init_position1)
ice_tomb.tsct 556 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
ice_tomb.tsct 580 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
inwiztow.tsct 375 call char_turn_to_pos(var nothias, call get_char_pos(gamevar control_char_p))
jack3.tsct 515 var VAR_22 = call get_char_handle_id(gamevar control_char_p)
jack3.tsct 539 var VAR_44 = call get_char_handle_id(gamevar control_char_p)
kinghd_3.tsct 186 var VAR_69 = gamevar control_char_p
kinghd_3.tsct 553 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
kinghd_3.tsct 577 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
la_madel.tsct 447 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
la_madel.tsct 471 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
liblink.tsct 326 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
liblink.tsct 350 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
met_beam.tsct 438 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
met_beam.tsct 462 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
mill1.tsct 274 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_45))
mill1.tsct 275 call char_turn_to_pos(var VAR_45, call get_char_pos(gamevar control_char_p))
mill1.tsct 279 if(gamevar control_char_p == var VAR_19)
mill1.tsct 284 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_23))
mill1.tsct 285 call char_turn_to_pos(var VAR_23, call get_char_pos(gamevar control_char_p))
mill1.tsct 290 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_45))
mill1.tsct 291 call char_turn_to_pos(var VAR_45, call get_char_pos(gamevar control_char_p))
mill1.tsct 299 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_23))
mill1.tsct 300 call char_turn_to_pos(var VAR_23, call get_char_pos(gamevar control_char_p))
mill1.tsct 305 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var VAR_19))
mill1.tsct 306 call char_turn_to_pos(var VAR_19, call get_char_pos(gamevar control_char_p))
monkcave.tsct 129 if(var david1 != gamevar control_char_p)
monkcave.tsct 416 if(var david1 != gamevar control_char_p)
monkcave.tsct 551 call char_turn_to_pos(var VAR_112, call get_char_pos(gamevar control_char_p))
monkcave.tsct 566 call char_turn_to_pos(var VAR_113, call get_char_pos(gamevar control_char_p))
monkcave.tsct 577 call char_turn_to_pos(gamevar control_char_p, var &position)
monkcave.tsct 590 var VAR_117 = call get_char_handle_id(gamevar control_char_p)
monkcave.tsct 845 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
monkcave.tsct 869 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
moss.tsct 295 var teddy = call get_char_item_if_equiped(gamevar control_char_p, int 90)
moss.tsct 302 call func_19(var nmoss, gamevar control_char_p)
moss.tsct 311 call char_turn_to_pos(var nmoss, call get_char_pos(gamevar control_char_p))
moss.tsct 312 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var nmoss))
moss.tsct 313 if(gamevar control_char_p != var DAVID)
moss.tsct 327 call func_60(gamevar control_char_p, var teddy)
newleft0.tsct 114 var VAR_50 = call get_char_handle_id(gamevar control_char_p)
newleft0.tsct 131 if(gamevar control_char_p == var is_DAVID_exist)
newleft0.tsct 165 call char_walk_to_pos(gamevar control_char_p, var &walk_position)
newleft0.tsct 172 if(call is_char_standing(gamevar control_char_p)&&call is_char_standing(var VAR_53))
newleft0.tsct 195 call char_turn_to_pos(var nvillboy, call get_char_pos(gamevar control_char_p))
newleft0.tsct 213 call char_turn_to_pos(var nvillboy, call get_char_pos(gamevar control_char_p))
opparch.tsct 484 var VAR_22 = call get_char_handle_id(gamevar control_char_p)
opparch.tsct 508 var VAR_44 = call get_char_handle_id(gamevar control_char_p)
palace32.tsct 396 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
palace32.tsct 420 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
palace33.tsct 587 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
palace33.tsct 611 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
palace34.tsct 130 if(gamevar control_char_p)
palace34.tsct 150 var VAR_63 = call get_char_handle_id(gamevar control_char_p)
palace34.tsct 159 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
palace34.tsct 160 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
palace34.tsct 164 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
palace34.tsct 165 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
palace34.tsct 169 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
palace34.tsct 170 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
palace34.tsct 174 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
palace34.tsct 175 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
palace34.tsct 179 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var DAVID))
palace34.tsct 180 call char_turn_to_pos(var DAVID, call get_char_pos(gamevar control_char_p))
palace34.tsct 343 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
palace34.tsct 367 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
pathend.tsct 487 var VAR_12 = call get_char_handle_id(gamevar control_char_p)
pathend.tsct 511 var VAR_34 = call get_char_handle_id(gamevar control_char_p)
pondend.tsct 163 var VAR_15 = gamevar control_char_p
ratunder.tsct 213 var VAR_81 = call get_char_handle_id(gamevar control_char_p)
ratunder.tsct 238 call char_turn_to_pos(gamevar control_char_p, call get_char_pos(var david))
ratunder.tsct 242 if(var david != gamevar control_char_p)
ratunder.tsct 244 call char_turn_to_pos(var david, call get_char_pos(gamevar control_char_p))
ratunder.tsct 503 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
ratunder.tsct 527 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
rayalley.tsct 169 call add_item_to_char(gamevar control_char_p, int 115, int 0, int 0)
rayalley.tsct 263 call add_item_to_char(gamevar control_char_p, int 115, int 0, int 0)
s_link.tsct 427 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
s_link.tsct 451 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
screen1.tsct 252 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
screen1.tsct 276 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
screen5.tsct 396 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
screen5.tsct 420 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
secret.tsct 483 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
secret.tsct 507 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
snow.tsct 336 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
snow.tsct 360 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
subarch.tsct 527 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
subarch.tsct 551 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
swamp3.tsct 338 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
swamp3.tsct 362 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
swamp6.tsct 331 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
swamp6.tsct 355 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
temple.tsct 449 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
temple.tsct 473 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
to_dock.tsct 311 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
to_dock.tsct 335 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
towngate.tsct 578 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
towngate.tsct 602 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
tree_sqr.tsct 502 var VAR_22 = call get_char_handle_id(gamevar control_char_p)
tree_sqr.tsct 526 var VAR_44 = call get_char_handle_id(gamevar control_char_p)
window.tsct 242 if(gamevar control_char_p)
window.tsct 254 if(gamevar control_char_p == var DAVID)
window.tsct 286 var VAR_82 = call get_char_handle_id(gamevar control_char_p)
window.tsct 493 var VAR_4 = call get_char_handle_id(gamevar control_char_p)
window.tsct 517 var VAR_26 = call get_char_handle_id(gamevar control_char_p)
wiztower.tsct 338 var VAR_124 = gamevar control_char_p
wozroom.tsct 158 if(call is_char_standing(gamevar control_char_p))
wozroom.tsct 175 var VAR_32 = gamevar control_char_p
wozroom.tsct 333 if(gamevar control_char_p)
wozroom.tsct 335 call char_turn_to_pos(var njeremiah, call get_char_pos(gamevar control_char_p))
wozroom.tsct 463 call char_turn_to_pos(var njeremiah, call get_char_pos(gamevar control_char_p))