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Game Variable: script_time

References in the original script files

File Line Number Reference code
adesew01.tsct 71 if(gamevar script_time > var VAR_35)
adesew01.tsct 73 var VAR_35 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew02.tsct 395 if(gamevar script_time > var VAR_65)
adesew02.tsct 397 var VAR_65 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew04.tsct 124 if(gamevar script_time > var VAR_20)
adesew04.tsct 126 var VAR_20 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew05.tsct 118 if(gamevar script_time > var VAR_14)
adesew05.tsct 120 var VAR_14 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew06.tsct 259 if(gamevar script_time > var VAR_49)
adesew06.tsct 261 var VAR_49 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew07.tsct 55 if(gamevar script_time > var VAR_17)
adesew07.tsct 57 var VAR_17 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew08.tsct 122 if(gamevar script_time > var VAR_22)
adesew08.tsct 124 var VAR_22 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
adesew12.tsct 105 if(gamevar script_time > var VAR_15)
adesew12.tsct 107 var VAR_15 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
atro1.tsct 148 if(gamevar script_time > var VAR_6)
atro1.tsct 150 var VAR_6 = gamevar script_time + int 100 + call randomize_int(int 0, int 150)
atro1.tsct 156 if(gamevar script_time > var VAR_7)
atro1.tsct 158 var VAR_7 = gamevar script_time + int 200 + call randomize_int(int 0, int 150)
atro10.tsct 274 if(gamevar script_time > var VAR_89)
atro10.tsct 276 var VAR_89 = gamevar script_time + int 100 + call randomize_int(int 0, int 150)
atro10.tsct 282 if(gamevar script_time > var VAR_90)
atro10.tsct 284 var VAR_90 = gamevar script_time + int 200 + call randomize_int(int 0, int 150)
atro4.tsct 313 if(gamevar script_time > var VAR_51)
atro4.tsct 315 var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 150)
atro4.tsct 321 if(gamevar script_time > var VAR_52)
atro4.tsct 323 var VAR_52 = gamevar script_time + int 200 + call randomize_int(int 0, int 150)
atro8.tsct 216 if(gamevar script_time > var VAR_21)
atro8.tsct 218 var VAR_21 = gamevar script_time + int 100 + call randomize_int(int 0, int 150)
atro8.tsct 224 if(gamevar script_time > var VAR_22)
atro8.tsct 226 var VAR_22 = gamevar script_time + int 200 + call randomize_int(int 0, int 150)
atro9.tsct 185 if(gamevar script_time > var VAR_19)
atro9.tsct 187 var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 150)
atro9.tsct 193 if(gamevar script_time > var VAR_20)
atro9.tsct 195 var VAR_20 = gamevar script_time + int 200 + call randomize_int(int 0, int 150)
barabott.tsct 349 if(gamevar script_time > var VAR_52)
barabott.tsct 351 var VAR_52 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
barabott.tsct 355 if(gamevar script_time > var VAR_51)
barabott.tsct 357 var VAR_51 = gamevar script_time + int 10 + call randomize_int(int 0, int 20)
barrlink.tsct 92 if(gamevar script_time > var VAR_53)
barrlink.tsct 94 var VAR_53 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
barrlink.tsct 98 if(gamevar script_time > var VAR_54)
barrlink.tsct 100 var VAR_54 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
barroom.tsct 224 if(gamevar script_time > var VAR_57)
barroom.tsct 226 var VAR_57 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
basdome.tsct 164 if(gamevar script_time > var VAR_33)
basdome.tsct 166 var VAR_33 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
blacjohn.tsct 79 if(gamevar script_time > var VAR_56)
blacjohn.tsct 81 var VAR_56 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
blacjohn.tsct 86 if(gamevar script_time > var VAR_57)
blacjohn.tsct 88 var VAR_57 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
black_1.tsct 83 if(gamevar script_time > var VAR_32)
black_1.tsct 85 var VAR_32 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_1.tsct 90 if(gamevar script_time > var VAR_33)
black_1.tsct 92 var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
black_2.tsct 131 if(gamevar script_time > var VAR_19)
black_2.tsct 133 var VAR_19 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_2.tsct 138 if(gamevar script_time > var VAR_20)
black_2.tsct 140 var VAR_20 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_2.tsct 145 if(gamevar script_time > var VAR_21)
black_2.tsct 147 var VAR_21 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
black_3.tsct 109 if(gamevar script_time > var VAR_38)
black_3.tsct 111 var VAR_38 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_3.tsct 116 if(gamevar script_time > var VAR_39)
black_3.tsct 118 var VAR_39 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_3.tsct 123 if(gamevar script_time > var VAR_40)
black_3.tsct 125 var VAR_40 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
black_in.tsct 522 if(gamevar script_time > var VAR_65)
black_in.tsct 524 var VAR_65 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_in.tsct 529 if(gamevar script_time > var VAR_66)
black_in.tsct 531 var VAR_66 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
black_in.tsct 536 if(gamevar script_time > var VAR_67)
black_in.tsct 538 var VAR_67 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
bloodfal.tsct 101 if(gamevar script_time > var VAR_80)
bloodfal.tsct 103 var VAR_80 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
bloodfal.tsct 108 if(gamevar script_time > var VAR_82)
bloodfal.tsct 110 var VAR_82 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
bloodfal.tsct 115 if(gamevar script_time > var VAR_81)
bloodfal.tsct 117 var VAR_81 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
boar.tsct 126 if(gamevar script_time > var VAR_21)
boar.tsct 128 var VAR_21 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boar.tsct 133 if(gamevar script_time > var VAR_22)
boar.tsct 135 var VAR_22 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boar.tsct 140 if(gamevar script_time > var VAR_23)
boar.tsct 142 var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
boar_two.tsct 107 if(gamevar script_time > var VAR_23)
boar_two.tsct 109 var VAR_23 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boar_two.tsct 114 if(gamevar script_time > var VAR_24)
boar_two.tsct 116 var VAR_24 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boar_two.tsct 121 if(gamevar script_time > var VAR_25)
boar_two.tsct 123 var VAR_25 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
boarbody.tsct 75 if(gamevar script_time > var VAR_31)
boarbody.tsct 77 var VAR_31 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boarbody.tsct 82 if(gamevar script_time > var VAR_32)
boarbody.tsct 84 var VAR_32 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
boarbody.tsct 93 if(gamevar script_time > var VAR_2)
boarbody.tsct 95 var VAR_2 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
boilarea.tsct 148 if(gamevar script_time > var VAR_98)
boilarea.tsct 150 var VAR_98 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
boilarea.tsct 155 if(gamevar script_time > var VAR_99)
boilarea.tsct 157 var VAR_99 = gamevar script_time + int 20 + call randomize_int(int 0, int 20)
boilintr.tsct 87 if(gamevar script_time > var VAR_20)
boilintr.tsct 89 var VAR_20 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
bridges.tsct 161 if(gamevar script_time > var VAR_60)
bridges.tsct 163 var VAR_60 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
bridges.tsct 168 if(gamevar script_time > var VAR_59)
bridges.tsct 170 var VAR_59 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
bunks.tsct 112 if(gamevar script_time > var VAR_16)
bunks.tsct 114 var VAR_16 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
canyon2.tsct 196 if(gamevar script_time > var VAR_5)
canyon2.tsct 198 var VAR_5 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
cliffsa.tsct 124 if(gamevar script_time > var VAR_115)
cliffsa.tsct 126 var VAR_115 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
cliffsa.tsct 131 if(gamevar script_time > var VAR_114)
cliffsa.tsct 133 var VAR_114 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
courtyrd.tsct 121 if(gamevar script_time > var VAR_122)
courtyrd.tsct 123 var VAR_122 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
courtyrd.tsct 127 if(gamevar script_time > var VAR_123)
courtyrd.tsct 129 var VAR_123 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
dockside.tsct 907 if(gamevar script_time > var VAR_171)
dockside.tsct 909 var VAR_171 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
dockside.tsct 913 if(gamevar script_time > var VAR_173)
dockside.tsct 915 var VAR_173 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
dockside.tsct 919 if(gamevar script_time > var VAR_174)
dockside.tsct 921 var VAR_174 = gamevar script_time + int 400 + call randomize_int(int 0, int 500)
dockside.tsct 926 if(gamevar script_time > var VAR_172)
dockside.tsct 928 var VAR_172 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
e_circl2.tsct 289 if(gamevar script_time > var VAR_38)
e_circl2.tsct 291 var VAR_38 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_cori_1.tsct 220 if(gamevar script_time > var VAR_46)
e_cori_1.tsct 222 var VAR_46 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_cori_2.tsct 215 if(gamevar script_time > var VAR_57)
e_cori_2.tsct 217 var VAR_57 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_gates.tsct 132 var VAR_35 = gamevar script_time
e_gates.tsct 136 var VAR_36 = gamevar script_time - var VAR_35
e_gates.tsct 159 var VAR_35 = gamevar script_time
e_gates.tsct 163 var VAR_36 = gamevar script_time - var VAR_35
e_gates.tsct 264 if(gamevar script_time > var VAR_47)
e_gates.tsct 266 var VAR_47 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_link.tsct 175 if(gamevar script_time > var VAR_18)
e_link.tsct 177 var VAR_18 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_onship.tsct 243 if(gamevar script_time > var VAR_49)
e_onship.tsct 245 var VAR_49 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
e_onship.tsct 249 if(gamevar script_time > var VAR_51)
e_onship.tsct 251 var VAR_51 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
e_onship.tsct 255 if(gamevar script_time > var VAR_52)
e_onship.tsct 257 var VAR_52 = gamevar script_time + int 400 + call randomize_int(int 0, int 500)
e_onship.tsct 262 if(gamevar script_time > var VAR_50)
e_onship.tsct 264 var VAR_50 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
e_room_2.tsct 222 if(gamevar script_time > var VAR_41)
e_room_2.tsct 224 var VAR_41 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
e_stway.tsct 136 if(gamevar script_time > var VAR_20)
e_stway.tsct 138 var VAR_20 = gamevar script_time + int 10 + call randomize_int(int 0, int 15)
eastower.tsct 90 if(gamevar script_time > var VAR_67)
eastower.tsct 92 var VAR_67 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
entouter.tsct 102 if(gamevar script_time > var VAR_60)
entouter.tsct 104 var VAR_60 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
entouter.tsct 108 if(gamevar script_time > var VAR_61)
entouter.tsct 110 var VAR_61 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
entrance.tsct 382 if(gamevar script_time > var VAR_96)
entrance.tsct 384 var VAR_96 = gamevar script_time + int 20 + call randomize_int(int 0, int 100)
entrance.tsct 389 if(gamevar script_time > var VAR_97)
entrance.tsct 391 var VAR_97 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
exbarrac.tsct 125 if(gamevar script_time > var VAR_116)
exbarrac.tsct 127 var VAR_116 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
exbarrac.tsct 133 if(gamevar script_time > var VAR_117)
exbarrac.tsct 135 var VAR_117 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
fountain.tsct 267 if(gamevar script_time > var VAR_43)
fountain.tsct 269 var VAR_43 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
gardensa.tsct 285 if(gamevar script_time > var VAR_56)
gardensa.tsct 287 var VAR_56 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
gardensa.tsct 292 if(gamevar script_time > var VAR_55)
gardensa.tsct 294 var VAR_55 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
glade.tsct 75 if(gamevar script_time > var VAR_13)
glade.tsct 77 var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
gnolast.tsct 477 if(gamevar script_time > var VAR_58)
gnolast.tsct 479 var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
gnolast.tsct 483 if(gamevar script_time > var VAR_59)
gnolast.tsct 485 var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
gnolast.tsct 489 if(gamevar script_time > var VAR_57)
gnolast.tsct 491 var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gnolib1.tsct 106 if(gamevar script_time > var VAR_58)
gnolib1.tsct 108 var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
gnolib1.tsct 112 if(gamevar script_time > var VAR_59)
gnolib1.tsct 114 var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
gnolib1.tsct 118 if(gamevar script_time > var VAR_57)
gnolib1.tsct 120 var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gnolib2.tsct 99 if(gamevar script_time > var VAR_13)
gnolib2.tsct 101 var VAR_13 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
gnolib2.tsct 105 if(gamevar script_time > var VAR_14)
gnolib2.tsct 107 var VAR_14 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
gnolib2.tsct 111 if(gamevar script_time > var VAR_12)
gnolib2.tsct 113 var VAR_12 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gnosnake.tsct 78 if(gamevar script_time > var VAR_80)
gnosnake.tsct 80 var VAR_80 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
gnosnake.tsct 84 if(gamevar script_time > var VAR_79)
gnosnake.tsct 86 var VAR_79 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gnostair.tsct 117 if(gamevar script_time > var VAR_30)
gnostair.tsct 119 var VAR_30 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gnostair.tsct 123 if(gamevar script_time > var VAR_29)
gnostair.tsct 125 var VAR_29 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
goingdwn.tsct 98 if(gamevar script_time > var VAR_38)
goingdwn.tsct 100 var VAR_38 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gotolift.tsct 102 if(gamevar script_time > var VAR_34)
gotolift.tsct 104 var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gotolift.tsct 108 if(gamevar script_time > var VAR_33)
gotolift.tsct 110 var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
gotolift2.tsct 102 if(gamevar script_time > var VAR_34)
gotolift2.tsct 104 var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
gotolift2.tsct 108 if(gamevar script_time > var VAR_33)
gotolift2.tsct 110 var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_campbt.tsct 848 if(gamevar script_time > var VAR_209)
h_campbt.tsct 850 var VAR_209 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_camptp.tsct 1328 if(gamevar script_time > var VAR_469)
h_camptp.tsct 1330 var VAR_469 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_cavext.tsct 113 if(gamevar script_time > var VAR_41)
h_cavext.tsct 115 var VAR_41 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
h_cavext.tsct 119 if(gamevar script_time > var VAR_42)
h_cavext.tsct 121 var VAR_42 = gamevar script_time + int 30 + call randomize_int(int 0, int 30)
h_intomb.tsct 102 if(gamevar script_time > var VAR_73)
h_intomb.tsct 104 var VAR_73 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_oracle.tsct 310 if(gamevar script_time > var VAR_61)
h_oracle.tsct 312 var VAR_61 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_orout.tsct 695 if(gamevar script_time > var VAR_172)
h_orout.tsct 697 var VAR_172 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
h_orout.tsct 701 if(gamevar script_time > var VAR_173)
h_orout.tsct 703 var VAR_173 = gamevar script_time + int 30 + call randomize_int(int 0, int 30)
h_sentl.tsct 164 if(gamevar script_time > var VAR_12)
h_sentl.tsct 166 var VAR_12 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
h_setbak.tsct 171 if(gamevar script_time > var VAR_6)
h_setbak.tsct 173 var VAR_6 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
h_to_gno.tsct 97 if(gamevar script_time > var VAR_15)
h_to_gno.tsct 99 var VAR_15 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_to_gno.tsct 104 if(gamevar script_time > var VAR_14)
h_to_gno.tsct 106 var VAR_14 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_to_gno.tsct 110 if(gamevar script_time > var VAR_17)
h_to_gno.tsct 112 var VAR_17 = gamevar script_time + int 420 + call randomize_int(int 0, int 200)
h_to_gno.tsct 117 if(gamevar script_time > var VAR_16)
h_to_gno.tsct 119 var VAR_16 = gamevar script_time + int 40 + call randomize_int(int 0, int 20)
h_torain.tsct 88 if(gamevar script_time > var VAR_55)
h_torain.tsct 90 var VAR_55 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_torain.tsct 94 if(gamevar script_time > var VAR_56)
h_torain.tsct 96 var VAR_56 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
h_toverd.tsct 166 if(gamevar script_time > var VAR_13)
h_toverd.tsct 168 var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
havenadd.tsct 458 if(gamevar script_time > var VAR_59)
havenadd.tsct 460 var VAR_59 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
havenadd.tsct 464 if(gamevar script_time > var VAR_60)
havenadd.tsct 466 var VAR_60 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
icecave1.tsct 127 if(gamevar script_time > var VAR_40)
icecave1.tsct 129 var VAR_40 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
icecave2.tsct 138 if(gamevar script_time > var VAR_63)
icecave2.tsct 140 var VAR_63 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
icecave4.tsct 83 if(gamevar script_time > var VAR_60)
icecave4.tsct 85 var VAR_60 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
jack2.tsct 140 if(gamevar script_time > var VAR_28)
jack2.tsct 142 var VAR_28 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
jackjoin.tsct 115 if(gamevar script_time > var VAR_18)
jackjoin.tsct 117 var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
kinghd_3.tsct 73 if(gamevar script_time > var VAR_77)
kinghd_3.tsct 75 var VAR_77 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
kinghd_3.tsct 80 if(gamevar script_time > var VAR_78)
kinghd_3.tsct 82 var VAR_78 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
la_conec.tsct 265 if(gamevar script_time > var VAR_36)
la_conec.tsct 267 var VAR_36 = gamevar script_time + int 20 + call randomize_int(int 0, int 100)
la_conec.tsct 272 if(gamevar script_time > var VAR_37)
la_conec.tsct 274 var VAR_37 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
la_corri.tsct 142 if(gamevar script_time > var VAR_23)
la_corri.tsct 144 var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
la_derel.tsct 273 if(gamevar script_time > var VAR_44)
la_derel.tsct 275 var VAR_44 = gamevar script_time + int 20 + call randomize_int(int 0, int 80)
la_derel.tsct 280 if(gamevar script_time > var VAR_45)
la_derel.tsct 282 var VAR_45 = gamevar script_time + int 80 + call randomize_int(int 0, int 50)
la_madel.tsct 289 if(gamevar script_time > var VAR_71)
la_madel.tsct 291 var VAR_71 = gamevar script_time + int 120 + call randomize_int(int 0, int 100)
la_madel.tsct 296 if(gamevar script_time > var VAR_72)
la_madel.tsct 298 var VAR_72 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
ledgea.tsct 186 if(gamevar script_time > var VAR_45)
ledgea.tsct 188 var VAR_45 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
ledgea.tsct 193 if(gamevar script_time > var VAR_44)
ledgea.tsct 195 var VAR_44 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
libarea1.tsct 106 if(gamevar script_time > var VAR_49)
libarea1.tsct 108 var VAR_49 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
libarea1.tsct 112 if(gamevar script_time > var VAR_50)
libarea1.tsct 114 var VAR_50 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
libarea1.tsct 118 if(gamevar script_time > var VAR_48)
libarea1.tsct 120 var VAR_48 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
libarea1.tsct 124 if(gamevar script_time > var VAR_51)
libarea1.tsct 126 var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
libarea2.tsct 104 if(gamevar script_time > var VAR_41)
libarea2.tsct 106 var VAR_41 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
libarea2.tsct 110 if(gamevar script_time > var VAR_42)
libarea2.tsct 112 var VAR_42 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
libarea2.tsct 116 if(gamevar script_time > var VAR_40)
libarea2.tsct 118 var VAR_40 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
libarea2.tsct 122 if(gamevar script_time > var VAR_43)
libarea2.tsct 124 var VAR_43 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
libarea3.tsct 88 if(gamevar script_time > var VAR_35)
libarea3.tsct 90 var VAR_35 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
libarea3.tsct 94 if(gamevar script_time > var VAR_36)
libarea3.tsct 96 var VAR_36 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
libarea3.tsct 100 if(gamevar script_time > var VAR_34)
libarea3.tsct 102 var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
libarea4.tsct 94 if(gamevar script_time > var VAR_44)
libarea4.tsct 96 var VAR_44 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
libarea4.tsct 100 if(gamevar script_time > var VAR_45)
libarea4.tsct 102 var VAR_45 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
libarea4.tsct 106 if(gamevar script_time > var VAR_43)
libarea4.tsct 108 var VAR_43 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
libarea5.tsct 649 if(gamevar script_time > var VAR_125)
libarea5.tsct 651 var VAR_125 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
libarea5.tsct 655 if(gamevar script_time > var VAR_126)
libarea5.tsct 657 var VAR_126 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
libarea5.tsct 661 if(gamevar script_time > var VAR_124)
libarea5.tsct 663 var VAR_124 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
liblink.tsct 108 if(gamevar script_time > var VAR_58)
liblink.tsct 110 var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400)
liblink.tsct 114 if(gamevar script_time > var VAR_59)
liblink.tsct 116 var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150)
liblink.tsct 120 if(gamevar script_time > var VAR_57)
liblink.tsct 122 var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
lmiddle.tsct 85 if(gamevar script_time > var VAR_17)
lmiddle.tsct 87 var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
lmiddle.tsct 92 if(gamevar script_time > var VAR_18)
lmiddle.tsct 94 var VAR_18 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
lmiddle.tsct 99 if(gamevar script_time > var VAR_19)
lmiddle.tsct 101 var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
location.tsct 252 if(gamevar script_time > var VAR_48)
location.tsct 254 var VAR_48 = gamevar script_time + int 120 + call randomize_int(int 0, int 60)
loctomon.tsct 188 if(gamevar script_time > var VAR_28)
loctomon.tsct 190 var VAR_28 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
loctomon.tsct 194 if(gamevar script_time > var VAR_27)
loctomon.tsct 196 var VAR_27 = gamevar script_time + int 120 + call randomize_int(int 0, int 60)
met_beam.tsct 132 if(gamevar script_time > var VAR_85)
met_beam.tsct 134 var VAR_85 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_beam.tsct 139 if(gamevar script_time > var VAR_86)
met_beam.tsct 141 var VAR_86 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
met_maz2.tsct 146 if(gamevar script_time > var VAR_69)
met_maz2.tsct 148 var VAR_69 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maz2.tsct 153 if(gamevar script_time > var VAR_70)
met_maz2.tsct 155 var VAR_70 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maz2.tsct 160 if(gamevar script_time > var VAR_71)
met_maz2.tsct 162 var VAR_71 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
met_maz3.tsct 115 if(gamevar script_time > var VAR_28)
met_maz3.tsct 117 var VAR_28 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maz3.tsct 122 if(gamevar script_time > var VAR_29)
met_maz3.tsct 124 var VAR_29 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maz3.tsct 129 if(gamevar script_time > var VAR_30)
met_maz3.tsct 131 var VAR_30 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
met_maze.tsct 109 if(gamevar script_time > var VAR_16)
met_maze.tsct 111 var VAR_16 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maze.tsct 116 if(gamevar script_time > var VAR_17)
met_maze.tsct 118 var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
met_maze.tsct 123 if(gamevar script_time > var VAR_18)
met_maze.tsct 125 var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
metleft.tsct 145 if(gamevar script_time > var VAR_30)
metleft.tsct 147 var VAR_30 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
metleft.tsct 152 if(gamevar script_time > var VAR_31)
metleft.tsct 154 var VAR_31 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
middle.tsct 111 if(gamevar script_time > var VAR_33)
middle.tsct 113 var VAR_33 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
minleft.tsct 168 if(gamevar script_time > var VAR_20)
minleft.tsct 170 var VAR_20 = gamevar script_time + int 150 + call randomize_int(int 0, int 80)
monastry.tsct 196 if(gamevar script_time > var VAR_32)
monastry.tsct 198 var VAR_32 = gamevar script_time + int 10 + call randomize_int(int 0, int 80)
moninner.tsct 394 if(gamevar script_time > var VAR_85)
moninner.tsct 396 var VAR_85 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
monkcave.tsct 682 if(gamevar script_time > var VAR_157)
monkcave.tsct 684 var VAR_157 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
monkcave.tsct 692 if(gamevar script_time > var VAR_156)
monkcave.tsct 694 var VAR_156 = gamevar script_time + int 120 + call randomize_int(int 0, int 60)
monleft.tsct 200 if(gamevar script_time > var VAR_30)
monleft.tsct 202 var VAR_30 = gamevar script_time + int 90 + call randomize_int(int 0, int 60)
monsties.tsct 110 if(gamevar script_time > var VAR_11)
monsties.tsct 112 var VAR_11 = gamevar script_time + int 100 + call randomize_int(int 0, int 80)
mushring.tsct 107 if(gamevar script_time > var VAR_49)
mushring.tsct 109 var VAR_49 = gamevar script_time + int 120 + call randomize_int(int 0, int 60)
mushring.tsct 147 var VAR_18 = gamevar script_time - var VAR_17
mushring.tsct 214 call save_pos_to_room_memory(int 0, gamevar script_time, int 0, int 0)
mushring.tsct 217 call log_var(gamevar script_time)
orchard1.tsct 360 if(gamevar script_time > var VAR_3)
orchard1.tsct 362 var VAR_3 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
palace13.tsct 114 if(gamevar script_time > var VAR_22)
palace13.tsct 116 var VAR_22 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace15.tsct 108 if(gamevar script_time > var VAR_19)
palace15.tsct 110 var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace15.tsct 115 if(gamevar script_time > var VAR_18)
palace15.tsct 117 var VAR_18 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace17.tsct 90 if(gamevar script_time > var VAR_38)
palace17.tsct 92 var VAR_38 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace17.tsct 97 if(gamevar script_time > var VAR_37)
palace17.tsct 99 var VAR_37 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace18.tsct 66 if(gamevar script_time > var VAR_14)
palace18.tsct 68 var VAR_14 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace18.tsct 73 if(gamevar script_time > var VAR_13)
palace18.tsct 75 var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace2.tsct 164 if(gamevar script_time > var VAR_31)
palace2.tsct 166 var VAR_31 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace22.tsct 110 if(gamevar script_time > var VAR_26)
palace22.tsct 112 var VAR_26 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace22.tsct 117 if(gamevar script_time > var VAR_25)
palace22.tsct 119 var VAR_25 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace23.tsct 96 if(gamevar script_time > var VAR_47)
palace23.tsct 98 var VAR_47 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace23.tsct 103 if(gamevar script_time > var VAR_46)
palace23.tsct 105 var VAR_46 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace25.tsct 187 if(gamevar script_time > var VAR_77)
palace25.tsct 189 var VAR_77 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace25.tsct 193 if(gamevar script_time > var VAR_77)
palace25.tsct 195 var VAR_77 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
palace26.tsct 121 if(gamevar script_time > var VAR_12)
palace26.tsct 123 var VAR_12 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace26.tsct 128 if(gamevar script_time > var VAR_11)
palace26.tsct 130 var VAR_11 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace27.tsct 114 if(gamevar script_time > var VAR_17)
palace27.tsct 116 var VAR_17 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace27.tsct 121 if(gamevar script_time > var VAR_16)
palace27.tsct 123 var VAR_16 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
palace32.tsct 150 if(gamevar script_time > var VAR_88)
palace32.tsct 152 var VAR_88 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace32.tsct 156 if(gamevar script_time > var VAR_88)
palace32.tsct 158 var VAR_88 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
palace34.tsct 107 if(gamevar script_time > var VAR_79)
palace34.tsct 109 var VAR_79 = gamevar script_time + int 60 + call randomize_int(int 0, int 120)
palace6.tsct 174 if(gamevar script_time > var VAR_22)
palace6.tsct 176 var VAR_22 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
palace9.tsct 64 if(gamevar script_time > var VAR_13)
palace9.tsct 66 var VAR_13 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
pass.tsct 138 if(gamevar script_time > var VAR_35)
pass.tsct 140 var VAR_35 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
pass.tsct 145 if(gamevar script_time > var VAR_34)
pass.tsct 147 var VAR_34 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
pass1.tsct 161 if(gamevar script_time > var VAR_28)
pass1.tsct 163 var VAR_28 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
pass1.tsct 168 if(gamevar script_time > var VAR_27)
pass1.tsct 170 var VAR_27 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
pass2.tsct 119 if(gamevar script_time > var VAR_40)
pass2.tsct 121 var VAR_40 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
pass2.tsct 126 if(gamevar script_time > var VAR_39)
pass2.tsct 128 var VAR_39 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
path.tsct 208 if(gamevar script_time > var VAR_2)
path.tsct 210 var VAR_2 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
pathend.tsct 279 if(gamevar script_time > var VAR_125)
pathend.tsct 281 var VAR_125 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
pondend.tsct 246 if(gamevar script_time > var VAR_36)
pondend.tsct 248 var VAR_36 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
ray_sec.tsct 150 if(gamevar script_time > var VAR_27)
ray_sec.tsct 152 var VAR_27 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
rayfive.tsct 120 if(gamevar script_time > var VAR_20)
rayfive.tsct 122 var VAR_20 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
rayjoin.tsct 91 if(gamevar script_time > var VAR_23)
rayjoin.tsct 93 var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
rayround.tsct 122 if(gamevar script_time > var VAR_18)
rayround.tsct 124 var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
raystair.tsct 105 if(gamevar script_time > var VAR_66)
raystair.tsct 107 var VAR_66 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
raythird.tsct 221 if(gamevar script_time > var VAR_44)
raythird.tsct 223 var VAR_44 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
s_boxrlo.tsct 88 if(gamevar script_time > var VAR_11)
s_boxrlo.tsct 90 var VAR_11 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_boxrlo.tsct 96 if(gamevar script_time > var VAR_12)
s_boxrlo.tsct 98 var VAR_12 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_boxrup.tsct 106 if(gamevar script_time > var VAR_17)
s_boxrup.tsct 108 var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_boxrup.tsct 114 if(gamevar script_time > var VAR_18)
s_boxrup.tsct 116 var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_circle.tsct 109 if(gamevar script_time > var VAR_13)
s_circle.tsct 111 var VAR_13 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_circle.tsct 117 if(gamevar script_time > var VAR_14)
s_circle.tsct 119 var VAR_14 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_cori_1.tsct 188 if(gamevar script_time > var VAR_36)
s_cori_1.tsct 190 var VAR_36 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_cori_1.tsct 196 if(gamevar script_time > var VAR_37)
s_cori_1.tsct 198 var VAR_37 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_cori_2.tsct 194 if(gamevar script_time > var VAR_50)
s_cori_2.tsct 196 var VAR_50 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_cori_2.tsct 202 if(gamevar script_time > var VAR_51)
s_cori_2.tsct 204 var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_gates.tsct 118 if(gamevar script_time > var VAR_34)
s_gates.tsct 120 var VAR_34 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
s_link.tsct 131 if(gamevar script_time > var VAR_87)
s_link.tsct 133 var VAR_87 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_link.tsct 139 if(gamevar script_time > var VAR_88)
s_link.tsct 141 var VAR_88 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_room_1.tsct 114 if(gamevar script_time > var VAR_15)
s_room_1.tsct 116 var VAR_15 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_room_1.tsct 122 if(gamevar script_time > var VAR_16)
s_room_1.tsct 124 var VAR_16 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_room_2.tsct 262 if(gamevar script_time > var VAR_112)
s_room_2.tsct 264 var VAR_112 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_room_2.tsct 270 if(gamevar script_time > var VAR_113)
s_room_2.tsct 272 var VAR_113 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_room_3.tsct 170 if(gamevar script_time > var VAR_48)
s_room_3.tsct 172 var VAR_48 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_room_3.tsct 178 if(gamevar script_time > var VAR_49)
s_room_3.tsct 180 var VAR_49 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_stway.tsct 156 if(gamevar script_time > var VAR_25)
s_stway.tsct 158 var VAR_25 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_stway.tsct 164 if(gamevar script_time > var VAR_26)
s_stway.tsct 166 var VAR_26 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
s_throne.tsct 178 if(gamevar script_time > var VAR_248)
s_throne.tsct 180 var VAR_248 = gamevar script_time + int 70 + call randomize_int(int 0, int 110)
s_throne.tsct 186 if(gamevar script_time > var VAR_249)
s_throne.tsct 188 var VAR_249 = gamevar script_time + int 100 + call randomize_int(int 0, int 200)
screen1.tsct 68 if(gamevar script_time > var VAR_52)
screen1.tsct 70 var VAR_52 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)
screen1.tsct 77 if(gamevar script_time > var VAR_51)
screen1.tsct 79 var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
screen2.tsct 84 if(gamevar script_time > var VAR_14)
screen2.tsct 86 var VAR_14 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)
screen3.tsct 125 if(gamevar script_time > var VAR_55)
screen3.tsct 127 var VAR_55 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
screen4.tsct 85 if(gamevar script_time > var VAR_16)
screen4.tsct 87 var VAR_16 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)
screen4.tsct 94 if(gamevar script_time > var VAR_15)
screen4.tsct 96 var VAR_15 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
screen5.tsct 111 if(gamevar script_time > var VAR_70)
screen5.tsct 113 var VAR_70 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)
screen5.tsct 120 if(gamevar script_time > var VAR_69)
screen5.tsct 122 var VAR_69 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
screen6.tsct 532 if(gamevar script_time > var VAR_117)
screen6.tsct 534 var VAR_117 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)
screen6.tsct 541 if(gamevar script_time > var VAR_116)
screen6.tsct 543 var VAR_116 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
seaview.tsct 219 if(gamevar script_time > var VAR_24)
seaview.tsct 221 var VAR_24 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
secret.tsct 120 if(gamevar script_time > var VAR_90)
secret.tsct 122 var VAR_90 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
snow.tsct 106 if(gamevar script_time > var VAR_70)
snow.tsct 108 var VAR_70 = gamevar script_time + int 30 + call randomize_int(int 0, int 30)
snow.tsct 113 if(gamevar script_time > var VAR_69)
snow.tsct 115 var VAR_69 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
snow.tsct 120 if(gamevar script_time > var VAR_68)
snow.tsct 122 var VAR_68 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
spires02.tsct 245 if(gamevar script_time > var VAR_30)
spires02.tsct 247 var VAR_30 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
stairs1.tsct 285 if(gamevar script_time > var VAR_3)
stairs1.tsct 287 var VAR_3 = gamevar script_time + int 80 + call randomize_int(int 0, int 60)
statues.tsct 124 if(gamevar script_time > var VAR_53)
statues.tsct 126 var VAR_53 = gamevar script_time + int 30 + call randomize_int(int 0, int 30)
statues.tsct 131 if(gamevar script_time > var VAR_52)
statues.tsct 133 var VAR_52 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
statues.tsct 138 if(gamevar script_time > var VAR_51)
statues.tsct 140 var VAR_51 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
steproom.tsct 278 if(gamevar script_time > var VAR_47)
steproom.tsct 280 var VAR_47 = gamevar script_time + int 20 + call randomize_int(int 0, int 100)
steproom.tsct 285 if(gamevar script_time > var VAR_48)
steproom.tsct 287 var VAR_48 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
subarch.tsct 360 if(gamevar script_time > var VAR_108)
subarch.tsct 362 var VAR_108 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
subarch.tsct 366 if(gamevar script_time > var VAR_109)
subarch.tsct 368 var VAR_109 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
subarch.tsct 372 if(gamevar script_time > var VAR_110)
subarch.tsct 374 var VAR_110 = gamevar script_time + int 80 + call randomize_int(int 0, int 40)
teleroom.tsct 121 if(gamevar script_time > var VAR_102)
teleroom.tsct 123 var VAR_102 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
temple.tsct 298 if(gamevar script_time > var VAR_114)
temple.tsct 300 var VAR_114 = gamevar script_time + int 50 + call randomize_int(int 0, int 70)
tosecret.tsct 116 if(gamevar script_time > var VAR_43)
tosecret.tsct 118 var VAR_43 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
turt.tsct 137 if(gamevar script_time > var VAR_52)
turt.tsct 139 var VAR_52 = gamevar script_time + int 100 + call randomize_int(int 0, int 100)
turt.tsct 144 if(gamevar script_time > var VAR_51)
turt.tsct 146 var VAR_51 = gamevar script_time + int 300 + call randomize_int(int 0, int 300)
turt.tsct 151 if(gamevar script_time > var VAR_50)
turt.tsct 153 var VAR_50 = gamevar script_time + int 60 + call randomize_int(int 0, int 60)
veranda.tsct 139 if(gamevar script_time > var VAR_54)
veranda.tsct 141 var VAR_54 = gamevar script_time + int 300 + call randomize_int(int 0, int 200)
veranda.tsct 145 if(gamevar script_time > var VAR_53)
veranda.tsct 147 var VAR_53 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
vivhouse.tsct 479 if(gamevar script_time > var VAR_72)
vivhouse.tsct 481 var VAR_72 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
vivhouse.tsct 485 if(gamevar script_time > var VAR_73)
vivhouse.tsct 487 var VAR_73 = gamevar script_time + int 60 + call randomize_int(int 0, int 40)
window.tsct 326 if(gamevar script_time > var VAR_100)
window.tsct 328 var VAR_100 = gamevar script_time + int 120 + call randomize_int(int 0, int 100)
window.tsct 333 if(gamevar script_time > var VAR_101)
window.tsct 335 var VAR_101 = gamevar script_time + int 100 + call randomize_int(int 0, int 50)
window.tsct 340 if(gamevar script_time > var VAR_102)
window.tsct 342 var VAR_102 = gamevar script_time + int 200 + call randomize_int(int 0, int 200)