adesew01.tsct |
71 |
if(gamevar script_time > var VAR_35) |
adesew01.tsct |
73 |
var VAR_35 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew02.tsct |
395 |
if(gamevar script_time > var VAR_65) |
adesew02.tsct |
397 |
var VAR_65 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew04.tsct |
124 |
if(gamevar script_time > var VAR_20) |
adesew04.tsct |
126 |
var VAR_20 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew05.tsct |
118 |
if(gamevar script_time > var VAR_14) |
adesew05.tsct |
120 |
var VAR_14 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew06.tsct |
259 |
if(gamevar script_time > var VAR_49) |
adesew06.tsct |
261 |
var VAR_49 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew07.tsct |
55 |
if(gamevar script_time > var VAR_17) |
adesew07.tsct |
57 |
var VAR_17 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew08.tsct |
122 |
if(gamevar script_time > var VAR_22) |
adesew08.tsct |
124 |
var VAR_22 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
adesew12.tsct |
105 |
if(gamevar script_time > var VAR_15) |
adesew12.tsct |
107 |
var VAR_15 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
atro1.tsct |
148 |
if(gamevar script_time > var VAR_6) |
atro1.tsct |
150 |
var VAR_6 = gamevar script_time + int 100 + call randomize_int(int 0, int 150) |
atro1.tsct |
156 |
if(gamevar script_time > var VAR_7) |
atro1.tsct |
158 |
var VAR_7 = gamevar script_time + int 200 + call randomize_int(int 0, int 150) |
atro10.tsct |
274 |
if(gamevar script_time > var VAR_89) |
atro10.tsct |
276 |
var VAR_89 = gamevar script_time + int 100 + call randomize_int(int 0, int 150) |
atro10.tsct |
282 |
if(gamevar script_time > var VAR_90) |
atro10.tsct |
284 |
var VAR_90 = gamevar script_time + int 200 + call randomize_int(int 0, int 150) |
atro4.tsct |
313 |
if(gamevar script_time > var VAR_51) |
atro4.tsct |
315 |
var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 150) |
atro4.tsct |
321 |
if(gamevar script_time > var VAR_52) |
atro4.tsct |
323 |
var VAR_52 = gamevar script_time + int 200 + call randomize_int(int 0, int 150) |
atro8.tsct |
216 |
if(gamevar script_time > var VAR_21) |
atro8.tsct |
218 |
var VAR_21 = gamevar script_time + int 100 + call randomize_int(int 0, int 150) |
atro8.tsct |
224 |
if(gamevar script_time > var VAR_22) |
atro8.tsct |
226 |
var VAR_22 = gamevar script_time + int 200 + call randomize_int(int 0, int 150) |
atro9.tsct |
185 |
if(gamevar script_time > var VAR_19) |
atro9.tsct |
187 |
var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 150) |
atro9.tsct |
193 |
if(gamevar script_time > var VAR_20) |
atro9.tsct |
195 |
var VAR_20 = gamevar script_time + int 200 + call randomize_int(int 0, int 150) |
barabott.tsct |
349 |
if(gamevar script_time > var VAR_52) |
barabott.tsct |
351 |
var VAR_52 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
barabott.tsct |
355 |
if(gamevar script_time > var VAR_51) |
barabott.tsct |
357 |
var VAR_51 = gamevar script_time + int 10 + call randomize_int(int 0, int 20) |
barrlink.tsct |
92 |
if(gamevar script_time > var VAR_53) |
barrlink.tsct |
94 |
var VAR_53 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
barrlink.tsct |
98 |
if(gamevar script_time > var VAR_54) |
barrlink.tsct |
100 |
var VAR_54 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
barroom.tsct |
224 |
if(gamevar script_time > var VAR_57) |
barroom.tsct |
226 |
var VAR_57 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
basdome.tsct |
164 |
if(gamevar script_time > var VAR_33) |
basdome.tsct |
166 |
var VAR_33 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
blacjohn.tsct |
79 |
if(gamevar script_time > var VAR_56) |
blacjohn.tsct |
81 |
var VAR_56 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
blacjohn.tsct |
86 |
if(gamevar script_time > var VAR_57) |
blacjohn.tsct |
88 |
var VAR_57 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
black_1.tsct |
83 |
if(gamevar script_time > var VAR_32) |
black_1.tsct |
85 |
var VAR_32 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_1.tsct |
90 |
if(gamevar script_time > var VAR_33) |
black_1.tsct |
92 |
var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
black_2.tsct |
131 |
if(gamevar script_time > var VAR_19) |
black_2.tsct |
133 |
var VAR_19 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_2.tsct |
138 |
if(gamevar script_time > var VAR_20) |
black_2.tsct |
140 |
var VAR_20 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_2.tsct |
145 |
if(gamevar script_time > var VAR_21) |
black_2.tsct |
147 |
var VAR_21 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
black_3.tsct |
109 |
if(gamevar script_time > var VAR_38) |
black_3.tsct |
111 |
var VAR_38 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_3.tsct |
116 |
if(gamevar script_time > var VAR_39) |
black_3.tsct |
118 |
var VAR_39 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_3.tsct |
123 |
if(gamevar script_time > var VAR_40) |
black_3.tsct |
125 |
var VAR_40 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
black_in.tsct |
522 |
if(gamevar script_time > var VAR_65) |
black_in.tsct |
524 |
var VAR_65 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_in.tsct |
529 |
if(gamevar script_time > var VAR_66) |
black_in.tsct |
531 |
var VAR_66 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
black_in.tsct |
536 |
if(gamevar script_time > var VAR_67) |
black_in.tsct |
538 |
var VAR_67 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
bloodfal.tsct |
101 |
if(gamevar script_time > var VAR_80) |
bloodfal.tsct |
103 |
var VAR_80 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
bloodfal.tsct |
108 |
if(gamevar script_time > var VAR_82) |
bloodfal.tsct |
110 |
var VAR_82 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
bloodfal.tsct |
115 |
if(gamevar script_time > var VAR_81) |
bloodfal.tsct |
117 |
var VAR_81 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
boar.tsct |
126 |
if(gamevar script_time > var VAR_21) |
boar.tsct |
128 |
var VAR_21 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boar.tsct |
133 |
if(gamevar script_time > var VAR_22) |
boar.tsct |
135 |
var VAR_22 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boar.tsct |
140 |
if(gamevar script_time > var VAR_23) |
boar.tsct |
142 |
var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
boar_two.tsct |
107 |
if(gamevar script_time > var VAR_23) |
boar_two.tsct |
109 |
var VAR_23 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boar_two.tsct |
114 |
if(gamevar script_time > var VAR_24) |
boar_two.tsct |
116 |
var VAR_24 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boar_two.tsct |
121 |
if(gamevar script_time > var VAR_25) |
boar_two.tsct |
123 |
var VAR_25 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
boarbody.tsct |
75 |
if(gamevar script_time > var VAR_31) |
boarbody.tsct |
77 |
var VAR_31 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boarbody.tsct |
82 |
if(gamevar script_time > var VAR_32) |
boarbody.tsct |
84 |
var VAR_32 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
boarbody.tsct |
93 |
if(gamevar script_time > var VAR_2) |
boarbody.tsct |
95 |
var VAR_2 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
boilarea.tsct |
148 |
if(gamevar script_time > var VAR_98) |
boilarea.tsct |
150 |
var VAR_98 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
boilarea.tsct |
155 |
if(gamevar script_time > var VAR_99) |
boilarea.tsct |
157 |
var VAR_99 = gamevar script_time + int 20 + call randomize_int(int 0, int 20) |
boilintr.tsct |
87 |
if(gamevar script_time > var VAR_20) |
boilintr.tsct |
89 |
var VAR_20 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
bridges.tsct |
161 |
if(gamevar script_time > var VAR_60) |
bridges.tsct |
163 |
var VAR_60 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
bridges.tsct |
168 |
if(gamevar script_time > var VAR_59) |
bridges.tsct |
170 |
var VAR_59 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
bunks.tsct |
112 |
if(gamevar script_time > var VAR_16) |
bunks.tsct |
114 |
var VAR_16 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
canyon2.tsct |
196 |
if(gamevar script_time > var VAR_5) |
canyon2.tsct |
198 |
var VAR_5 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
cliffsa.tsct |
124 |
if(gamevar script_time > var VAR_115) |
cliffsa.tsct |
126 |
var VAR_115 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
cliffsa.tsct |
131 |
if(gamevar script_time > var VAR_114) |
cliffsa.tsct |
133 |
var VAR_114 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
courtyrd.tsct |
121 |
if(gamevar script_time > var VAR_122) |
courtyrd.tsct |
123 |
var VAR_122 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
courtyrd.tsct |
127 |
if(gamevar script_time > var VAR_123) |
courtyrd.tsct |
129 |
var VAR_123 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
dockside.tsct |
907 |
if(gamevar script_time > var VAR_171) |
dockside.tsct |
909 |
var VAR_171 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
dockside.tsct |
913 |
if(gamevar script_time > var VAR_173) |
dockside.tsct |
915 |
var VAR_173 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
dockside.tsct |
919 |
if(gamevar script_time > var VAR_174) |
dockside.tsct |
921 |
var VAR_174 = gamevar script_time + int 400 + call randomize_int(int 0, int 500) |
dockside.tsct |
926 |
if(gamevar script_time > var VAR_172) |
dockside.tsct |
928 |
var VAR_172 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
e_circl2.tsct |
289 |
if(gamevar script_time > var VAR_38) |
e_circl2.tsct |
291 |
var VAR_38 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_cori_1.tsct |
220 |
if(gamevar script_time > var VAR_46) |
e_cori_1.tsct |
222 |
var VAR_46 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_cori_2.tsct |
215 |
if(gamevar script_time > var VAR_57) |
e_cori_2.tsct |
217 |
var VAR_57 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_gates.tsct |
132 |
var VAR_35 = gamevar script_time |
e_gates.tsct |
136 |
var VAR_36 = gamevar script_time - var VAR_35 |
e_gates.tsct |
159 |
var VAR_35 = gamevar script_time |
e_gates.tsct |
163 |
var VAR_36 = gamevar script_time - var VAR_35 |
e_gates.tsct |
264 |
if(gamevar script_time > var VAR_47) |
e_gates.tsct |
266 |
var VAR_47 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_link.tsct |
175 |
if(gamevar script_time > var VAR_18) |
e_link.tsct |
177 |
var VAR_18 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_onship.tsct |
243 |
if(gamevar script_time > var VAR_49) |
e_onship.tsct |
245 |
var VAR_49 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
e_onship.tsct |
249 |
if(gamevar script_time > var VAR_51) |
e_onship.tsct |
251 |
var VAR_51 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
e_onship.tsct |
255 |
if(gamevar script_time > var VAR_52) |
e_onship.tsct |
257 |
var VAR_52 = gamevar script_time + int 400 + call randomize_int(int 0, int 500) |
e_onship.tsct |
262 |
if(gamevar script_time > var VAR_50) |
e_onship.tsct |
264 |
var VAR_50 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
e_room_2.tsct |
222 |
if(gamevar script_time > var VAR_41) |
e_room_2.tsct |
224 |
var VAR_41 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
e_stway.tsct |
136 |
if(gamevar script_time > var VAR_20) |
e_stway.tsct |
138 |
var VAR_20 = gamevar script_time + int 10 + call randomize_int(int 0, int 15) |
eastower.tsct |
90 |
if(gamevar script_time > var VAR_67) |
eastower.tsct |
92 |
var VAR_67 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
entouter.tsct |
102 |
if(gamevar script_time > var VAR_60) |
entouter.tsct |
104 |
var VAR_60 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
entouter.tsct |
108 |
if(gamevar script_time > var VAR_61) |
entouter.tsct |
110 |
var VAR_61 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
entrance.tsct |
382 |
if(gamevar script_time > var VAR_96) |
entrance.tsct |
384 |
var VAR_96 = gamevar script_time + int 20 + call randomize_int(int 0, int 100) |
entrance.tsct |
389 |
if(gamevar script_time > var VAR_97) |
entrance.tsct |
391 |
var VAR_97 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
exbarrac.tsct |
125 |
if(gamevar script_time > var VAR_116) |
exbarrac.tsct |
127 |
var VAR_116 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
exbarrac.tsct |
133 |
if(gamevar script_time > var VAR_117) |
exbarrac.tsct |
135 |
var VAR_117 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
fountain.tsct |
267 |
if(gamevar script_time > var VAR_43) |
fountain.tsct |
269 |
var VAR_43 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
gardensa.tsct |
285 |
if(gamevar script_time > var VAR_56) |
gardensa.tsct |
287 |
var VAR_56 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
gardensa.tsct |
292 |
if(gamevar script_time > var VAR_55) |
gardensa.tsct |
294 |
var VAR_55 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
glade.tsct |
75 |
if(gamevar script_time > var VAR_13) |
glade.tsct |
77 |
var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
gnolast.tsct |
477 |
if(gamevar script_time > var VAR_58) |
gnolast.tsct |
479 |
var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
gnolast.tsct |
483 |
if(gamevar script_time > var VAR_59) |
gnolast.tsct |
485 |
var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
gnolast.tsct |
489 |
if(gamevar script_time > var VAR_57) |
gnolast.tsct |
491 |
var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gnolib1.tsct |
106 |
if(gamevar script_time > var VAR_58) |
gnolib1.tsct |
108 |
var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
gnolib1.tsct |
112 |
if(gamevar script_time > var VAR_59) |
gnolib1.tsct |
114 |
var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
gnolib1.tsct |
118 |
if(gamevar script_time > var VAR_57) |
gnolib1.tsct |
120 |
var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gnolib2.tsct |
99 |
if(gamevar script_time > var VAR_13) |
gnolib2.tsct |
101 |
var VAR_13 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
gnolib2.tsct |
105 |
if(gamevar script_time > var VAR_14) |
gnolib2.tsct |
107 |
var VAR_14 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
gnolib2.tsct |
111 |
if(gamevar script_time > var VAR_12) |
gnolib2.tsct |
113 |
var VAR_12 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gnosnake.tsct |
78 |
if(gamevar script_time > var VAR_80) |
gnosnake.tsct |
80 |
var VAR_80 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
gnosnake.tsct |
84 |
if(gamevar script_time > var VAR_79) |
gnosnake.tsct |
86 |
var VAR_79 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gnostair.tsct |
117 |
if(gamevar script_time > var VAR_30) |
gnostair.tsct |
119 |
var VAR_30 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gnostair.tsct |
123 |
if(gamevar script_time > var VAR_29) |
gnostair.tsct |
125 |
var VAR_29 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
goingdwn.tsct |
98 |
if(gamevar script_time > var VAR_38) |
goingdwn.tsct |
100 |
var VAR_38 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gotolift.tsct |
102 |
if(gamevar script_time > var VAR_34) |
gotolift.tsct |
104 |
var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gotolift.tsct |
108 |
if(gamevar script_time > var VAR_33) |
gotolift.tsct |
110 |
var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
gotolift2.tsct |
102 |
if(gamevar script_time > var VAR_34) |
gotolift2.tsct |
104 |
var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
gotolift2.tsct |
108 |
if(gamevar script_time > var VAR_33) |
gotolift2.tsct |
110 |
var VAR_33 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_campbt.tsct |
848 |
if(gamevar script_time > var VAR_209) |
h_campbt.tsct |
850 |
var VAR_209 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_camptp.tsct |
1328 |
if(gamevar script_time > var VAR_469) |
h_camptp.tsct |
1330 |
var VAR_469 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_cavext.tsct |
113 |
if(gamevar script_time > var VAR_41) |
h_cavext.tsct |
115 |
var VAR_41 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
h_cavext.tsct |
119 |
if(gamevar script_time > var VAR_42) |
h_cavext.tsct |
121 |
var VAR_42 = gamevar script_time + int 30 + call randomize_int(int 0, int 30) |
h_intomb.tsct |
102 |
if(gamevar script_time > var VAR_73) |
h_intomb.tsct |
104 |
var VAR_73 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_oracle.tsct |
310 |
if(gamevar script_time > var VAR_61) |
h_oracle.tsct |
312 |
var VAR_61 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_orout.tsct |
695 |
if(gamevar script_time > var VAR_172) |
h_orout.tsct |
697 |
var VAR_172 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
h_orout.tsct |
701 |
if(gamevar script_time > var VAR_173) |
h_orout.tsct |
703 |
var VAR_173 = gamevar script_time + int 30 + call randomize_int(int 0, int 30) |
h_sentl.tsct |
164 |
if(gamevar script_time > var VAR_12) |
h_sentl.tsct |
166 |
var VAR_12 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
h_setbak.tsct |
171 |
if(gamevar script_time > var VAR_6) |
h_setbak.tsct |
173 |
var VAR_6 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
h_to_gno.tsct |
97 |
if(gamevar script_time > var VAR_15) |
h_to_gno.tsct |
99 |
var VAR_15 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_to_gno.tsct |
104 |
if(gamevar script_time > var VAR_14) |
h_to_gno.tsct |
106 |
var VAR_14 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_to_gno.tsct |
110 |
if(gamevar script_time > var VAR_17) |
h_to_gno.tsct |
112 |
var VAR_17 = gamevar script_time + int 420 + call randomize_int(int 0, int 200) |
h_to_gno.tsct |
117 |
if(gamevar script_time > var VAR_16) |
h_to_gno.tsct |
119 |
var VAR_16 = gamevar script_time + int 40 + call randomize_int(int 0, int 20) |
h_torain.tsct |
88 |
if(gamevar script_time > var VAR_55) |
h_torain.tsct |
90 |
var VAR_55 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_torain.tsct |
94 |
if(gamevar script_time > var VAR_56) |
h_torain.tsct |
96 |
var VAR_56 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
h_toverd.tsct |
166 |
if(gamevar script_time > var VAR_13) |
h_toverd.tsct |
168 |
var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
havenadd.tsct |
458 |
if(gamevar script_time > var VAR_59) |
havenadd.tsct |
460 |
var VAR_59 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
havenadd.tsct |
464 |
if(gamevar script_time > var VAR_60) |
havenadd.tsct |
466 |
var VAR_60 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
icecave1.tsct |
127 |
if(gamevar script_time > var VAR_40) |
icecave1.tsct |
129 |
var VAR_40 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
icecave2.tsct |
138 |
if(gamevar script_time > var VAR_63) |
icecave2.tsct |
140 |
var VAR_63 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
icecave4.tsct |
83 |
if(gamevar script_time > var VAR_60) |
icecave4.tsct |
85 |
var VAR_60 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
jack2.tsct |
140 |
if(gamevar script_time > var VAR_28) |
jack2.tsct |
142 |
var VAR_28 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
jackjoin.tsct |
115 |
if(gamevar script_time > var VAR_18) |
jackjoin.tsct |
117 |
var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
kinghd_3.tsct |
73 |
if(gamevar script_time > var VAR_77) |
kinghd_3.tsct |
75 |
var VAR_77 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
kinghd_3.tsct |
80 |
if(gamevar script_time > var VAR_78) |
kinghd_3.tsct |
82 |
var VAR_78 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
la_conec.tsct |
265 |
if(gamevar script_time > var VAR_36) |
la_conec.tsct |
267 |
var VAR_36 = gamevar script_time + int 20 + call randomize_int(int 0, int 100) |
la_conec.tsct |
272 |
if(gamevar script_time > var VAR_37) |
la_conec.tsct |
274 |
var VAR_37 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
la_corri.tsct |
142 |
if(gamevar script_time > var VAR_23) |
la_corri.tsct |
144 |
var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
la_derel.tsct |
273 |
if(gamevar script_time > var VAR_44) |
la_derel.tsct |
275 |
var VAR_44 = gamevar script_time + int 20 + call randomize_int(int 0, int 80) |
la_derel.tsct |
280 |
if(gamevar script_time > var VAR_45) |
la_derel.tsct |
282 |
var VAR_45 = gamevar script_time + int 80 + call randomize_int(int 0, int 50) |
la_madel.tsct |
289 |
if(gamevar script_time > var VAR_71) |
la_madel.tsct |
291 |
var VAR_71 = gamevar script_time + int 120 + call randomize_int(int 0, int 100) |
la_madel.tsct |
296 |
if(gamevar script_time > var VAR_72) |
la_madel.tsct |
298 |
var VAR_72 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
ledgea.tsct |
186 |
if(gamevar script_time > var VAR_45) |
ledgea.tsct |
188 |
var VAR_45 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
ledgea.tsct |
193 |
if(gamevar script_time > var VAR_44) |
ledgea.tsct |
195 |
var VAR_44 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
libarea1.tsct |
106 |
if(gamevar script_time > var VAR_49) |
libarea1.tsct |
108 |
var VAR_49 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
libarea1.tsct |
112 |
if(gamevar script_time > var VAR_50) |
libarea1.tsct |
114 |
var VAR_50 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
libarea1.tsct |
118 |
if(gamevar script_time > var VAR_48) |
libarea1.tsct |
120 |
var VAR_48 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
libarea1.tsct |
124 |
if(gamevar script_time > var VAR_51) |
libarea1.tsct |
126 |
var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
libarea2.tsct |
104 |
if(gamevar script_time > var VAR_41) |
libarea2.tsct |
106 |
var VAR_41 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
libarea2.tsct |
110 |
if(gamevar script_time > var VAR_42) |
libarea2.tsct |
112 |
var VAR_42 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
libarea2.tsct |
116 |
if(gamevar script_time > var VAR_40) |
libarea2.tsct |
118 |
var VAR_40 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
libarea2.tsct |
122 |
if(gamevar script_time > var VAR_43) |
libarea2.tsct |
124 |
var VAR_43 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
libarea3.tsct |
88 |
if(gamevar script_time > var VAR_35) |
libarea3.tsct |
90 |
var VAR_35 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
libarea3.tsct |
94 |
if(gamevar script_time > var VAR_36) |
libarea3.tsct |
96 |
var VAR_36 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
libarea3.tsct |
100 |
if(gamevar script_time > var VAR_34) |
libarea3.tsct |
102 |
var VAR_34 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
libarea4.tsct |
94 |
if(gamevar script_time > var VAR_44) |
libarea4.tsct |
96 |
var VAR_44 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
libarea4.tsct |
100 |
if(gamevar script_time > var VAR_45) |
libarea4.tsct |
102 |
var VAR_45 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
libarea4.tsct |
106 |
if(gamevar script_time > var VAR_43) |
libarea4.tsct |
108 |
var VAR_43 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
libarea5.tsct |
649 |
if(gamevar script_time > var VAR_125) |
libarea5.tsct |
651 |
var VAR_125 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
libarea5.tsct |
655 |
if(gamevar script_time > var VAR_126) |
libarea5.tsct |
657 |
var VAR_126 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
libarea5.tsct |
661 |
if(gamevar script_time > var VAR_124) |
libarea5.tsct |
663 |
var VAR_124 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
liblink.tsct |
108 |
if(gamevar script_time > var VAR_58) |
liblink.tsct |
110 |
var VAR_58 = gamevar script_time + int 600 + call randomize_int(int 0, int 400) |
liblink.tsct |
114 |
if(gamevar script_time > var VAR_59) |
liblink.tsct |
116 |
var VAR_59 = gamevar script_time + int 250 + call randomize_int(int 0, int 150) |
liblink.tsct |
120 |
if(gamevar script_time > var VAR_57) |
liblink.tsct |
122 |
var VAR_57 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
lmiddle.tsct |
85 |
if(gamevar script_time > var VAR_17) |
lmiddle.tsct |
87 |
var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
lmiddle.tsct |
92 |
if(gamevar script_time > var VAR_18) |
lmiddle.tsct |
94 |
var VAR_18 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
lmiddle.tsct |
99 |
if(gamevar script_time > var VAR_19) |
lmiddle.tsct |
101 |
var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
location.tsct |
252 |
if(gamevar script_time > var VAR_48) |
location.tsct |
254 |
var VAR_48 = gamevar script_time + int 120 + call randomize_int(int 0, int 60) |
loctomon.tsct |
188 |
if(gamevar script_time > var VAR_28) |
loctomon.tsct |
190 |
var VAR_28 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
loctomon.tsct |
194 |
if(gamevar script_time > var VAR_27) |
loctomon.tsct |
196 |
var VAR_27 = gamevar script_time + int 120 + call randomize_int(int 0, int 60) |
met_beam.tsct |
132 |
if(gamevar script_time > var VAR_85) |
met_beam.tsct |
134 |
var VAR_85 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_beam.tsct |
139 |
if(gamevar script_time > var VAR_86) |
met_beam.tsct |
141 |
var VAR_86 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
met_maz2.tsct |
146 |
if(gamevar script_time > var VAR_69) |
met_maz2.tsct |
148 |
var VAR_69 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maz2.tsct |
153 |
if(gamevar script_time > var VAR_70) |
met_maz2.tsct |
155 |
var VAR_70 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maz2.tsct |
160 |
if(gamevar script_time > var VAR_71) |
met_maz2.tsct |
162 |
var VAR_71 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
met_maz3.tsct |
115 |
if(gamevar script_time > var VAR_28) |
met_maz3.tsct |
117 |
var VAR_28 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maz3.tsct |
122 |
if(gamevar script_time > var VAR_29) |
met_maz3.tsct |
124 |
var VAR_29 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maz3.tsct |
129 |
if(gamevar script_time > var VAR_30) |
met_maz3.tsct |
131 |
var VAR_30 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
met_maze.tsct |
109 |
if(gamevar script_time > var VAR_16) |
met_maze.tsct |
111 |
var VAR_16 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maze.tsct |
116 |
if(gamevar script_time > var VAR_17) |
met_maze.tsct |
118 |
var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
met_maze.tsct |
123 |
if(gamevar script_time > var VAR_18) |
met_maze.tsct |
125 |
var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
metleft.tsct |
145 |
if(gamevar script_time > var VAR_30) |
metleft.tsct |
147 |
var VAR_30 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
metleft.tsct |
152 |
if(gamevar script_time > var VAR_31) |
metleft.tsct |
154 |
var VAR_31 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
middle.tsct |
111 |
if(gamevar script_time > var VAR_33) |
middle.tsct |
113 |
var VAR_33 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
minleft.tsct |
168 |
if(gamevar script_time > var VAR_20) |
minleft.tsct |
170 |
var VAR_20 = gamevar script_time + int 150 + call randomize_int(int 0, int 80) |
monastry.tsct |
196 |
if(gamevar script_time > var VAR_32) |
monastry.tsct |
198 |
var VAR_32 = gamevar script_time + int 10 + call randomize_int(int 0, int 80) |
moninner.tsct |
394 |
if(gamevar script_time > var VAR_85) |
moninner.tsct |
396 |
var VAR_85 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
monkcave.tsct |
682 |
if(gamevar script_time > var VAR_157) |
monkcave.tsct |
684 |
var VAR_157 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
monkcave.tsct |
692 |
if(gamevar script_time > var VAR_156) |
monkcave.tsct |
694 |
var VAR_156 = gamevar script_time + int 120 + call randomize_int(int 0, int 60) |
monleft.tsct |
200 |
if(gamevar script_time > var VAR_30) |
monleft.tsct |
202 |
var VAR_30 = gamevar script_time + int 90 + call randomize_int(int 0, int 60) |
monsties.tsct |
110 |
if(gamevar script_time > var VAR_11) |
monsties.tsct |
112 |
var VAR_11 = gamevar script_time + int 100 + call randomize_int(int 0, int 80) |
mushring.tsct |
107 |
if(gamevar script_time > var VAR_49) |
mushring.tsct |
109 |
var VAR_49 = gamevar script_time + int 120 + call randomize_int(int 0, int 60) |
mushring.tsct |
147 |
var VAR_18 = gamevar script_time - var VAR_17 |
mushring.tsct |
214 |
call save_pos_to_room_memory(int 0, gamevar script_time, int 0, int 0) |
mushring.tsct |
217 |
call log_var(gamevar script_time) |
orchard1.tsct |
360 |
if(gamevar script_time > var VAR_3) |
orchard1.tsct |
362 |
var VAR_3 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
palace13.tsct |
114 |
if(gamevar script_time > var VAR_22) |
palace13.tsct |
116 |
var VAR_22 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace15.tsct |
108 |
if(gamevar script_time > var VAR_19) |
palace15.tsct |
110 |
var VAR_19 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace15.tsct |
115 |
if(gamevar script_time > var VAR_18) |
palace15.tsct |
117 |
var VAR_18 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace17.tsct |
90 |
if(gamevar script_time > var VAR_38) |
palace17.tsct |
92 |
var VAR_38 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace17.tsct |
97 |
if(gamevar script_time > var VAR_37) |
palace17.tsct |
99 |
var VAR_37 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace18.tsct |
66 |
if(gamevar script_time > var VAR_14) |
palace18.tsct |
68 |
var VAR_14 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace18.tsct |
73 |
if(gamevar script_time > var VAR_13) |
palace18.tsct |
75 |
var VAR_13 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace2.tsct |
164 |
if(gamevar script_time > var VAR_31) |
palace2.tsct |
166 |
var VAR_31 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace22.tsct |
110 |
if(gamevar script_time > var VAR_26) |
palace22.tsct |
112 |
var VAR_26 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace22.tsct |
117 |
if(gamevar script_time > var VAR_25) |
palace22.tsct |
119 |
var VAR_25 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace23.tsct |
96 |
if(gamevar script_time > var VAR_47) |
palace23.tsct |
98 |
var VAR_47 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace23.tsct |
103 |
if(gamevar script_time > var VAR_46) |
palace23.tsct |
105 |
var VAR_46 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace25.tsct |
187 |
if(gamevar script_time > var VAR_77) |
palace25.tsct |
189 |
var VAR_77 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace25.tsct |
193 |
if(gamevar script_time > var VAR_77) |
palace25.tsct |
195 |
var VAR_77 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
palace26.tsct |
121 |
if(gamevar script_time > var VAR_12) |
palace26.tsct |
123 |
var VAR_12 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace26.tsct |
128 |
if(gamevar script_time > var VAR_11) |
palace26.tsct |
130 |
var VAR_11 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace27.tsct |
114 |
if(gamevar script_time > var VAR_17) |
palace27.tsct |
116 |
var VAR_17 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace27.tsct |
121 |
if(gamevar script_time > var VAR_16) |
palace27.tsct |
123 |
var VAR_16 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
palace32.tsct |
150 |
if(gamevar script_time > var VAR_88) |
palace32.tsct |
152 |
var VAR_88 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace32.tsct |
156 |
if(gamevar script_time > var VAR_88) |
palace32.tsct |
158 |
var VAR_88 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
palace34.tsct |
107 |
if(gamevar script_time > var VAR_79) |
palace34.tsct |
109 |
var VAR_79 = gamevar script_time + int 60 + call randomize_int(int 0, int 120) |
palace6.tsct |
174 |
if(gamevar script_time > var VAR_22) |
palace6.tsct |
176 |
var VAR_22 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
palace9.tsct |
64 |
if(gamevar script_time > var VAR_13) |
palace9.tsct |
66 |
var VAR_13 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
pass.tsct |
138 |
if(gamevar script_time > var VAR_35) |
pass.tsct |
140 |
var VAR_35 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
pass.tsct |
145 |
if(gamevar script_time > var VAR_34) |
pass.tsct |
147 |
var VAR_34 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
pass1.tsct |
161 |
if(gamevar script_time > var VAR_28) |
pass1.tsct |
163 |
var VAR_28 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
pass1.tsct |
168 |
if(gamevar script_time > var VAR_27) |
pass1.tsct |
170 |
var VAR_27 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
pass2.tsct |
119 |
if(gamevar script_time > var VAR_40) |
pass2.tsct |
121 |
var VAR_40 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
pass2.tsct |
126 |
if(gamevar script_time > var VAR_39) |
pass2.tsct |
128 |
var VAR_39 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
path.tsct |
208 |
if(gamevar script_time > var VAR_2) |
path.tsct |
210 |
var VAR_2 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
pathend.tsct |
279 |
if(gamevar script_time > var VAR_125) |
pathend.tsct |
281 |
var VAR_125 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
pondend.tsct |
246 |
if(gamevar script_time > var VAR_36) |
pondend.tsct |
248 |
var VAR_36 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
ray_sec.tsct |
150 |
if(gamevar script_time > var VAR_27) |
ray_sec.tsct |
152 |
var VAR_27 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
rayfive.tsct |
120 |
if(gamevar script_time > var VAR_20) |
rayfive.tsct |
122 |
var VAR_20 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
rayjoin.tsct |
91 |
if(gamevar script_time > var VAR_23) |
rayjoin.tsct |
93 |
var VAR_23 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
rayround.tsct |
122 |
if(gamevar script_time > var VAR_18) |
rayround.tsct |
124 |
var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
raystair.tsct |
105 |
if(gamevar script_time > var VAR_66) |
raystair.tsct |
107 |
var VAR_66 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
raythird.tsct |
221 |
if(gamevar script_time > var VAR_44) |
raythird.tsct |
223 |
var VAR_44 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
s_boxrlo.tsct |
88 |
if(gamevar script_time > var VAR_11) |
s_boxrlo.tsct |
90 |
var VAR_11 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_boxrlo.tsct |
96 |
if(gamevar script_time > var VAR_12) |
s_boxrlo.tsct |
98 |
var VAR_12 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_boxrup.tsct |
106 |
if(gamevar script_time > var VAR_17) |
s_boxrup.tsct |
108 |
var VAR_17 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_boxrup.tsct |
114 |
if(gamevar script_time > var VAR_18) |
s_boxrup.tsct |
116 |
var VAR_18 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_circle.tsct |
109 |
if(gamevar script_time > var VAR_13) |
s_circle.tsct |
111 |
var VAR_13 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_circle.tsct |
117 |
if(gamevar script_time > var VAR_14) |
s_circle.tsct |
119 |
var VAR_14 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_cori_1.tsct |
188 |
if(gamevar script_time > var VAR_36) |
s_cori_1.tsct |
190 |
var VAR_36 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_cori_1.tsct |
196 |
if(gamevar script_time > var VAR_37) |
s_cori_1.tsct |
198 |
var VAR_37 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_cori_2.tsct |
194 |
if(gamevar script_time > var VAR_50) |
s_cori_2.tsct |
196 |
var VAR_50 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_cori_2.tsct |
202 |
if(gamevar script_time > var VAR_51) |
s_cori_2.tsct |
204 |
var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_gates.tsct |
118 |
if(gamevar script_time > var VAR_34) |
s_gates.tsct |
120 |
var VAR_34 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
s_link.tsct |
131 |
if(gamevar script_time > var VAR_87) |
s_link.tsct |
133 |
var VAR_87 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_link.tsct |
139 |
if(gamevar script_time > var VAR_88) |
s_link.tsct |
141 |
var VAR_88 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_room_1.tsct |
114 |
if(gamevar script_time > var VAR_15) |
s_room_1.tsct |
116 |
var VAR_15 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_room_1.tsct |
122 |
if(gamevar script_time > var VAR_16) |
s_room_1.tsct |
124 |
var VAR_16 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_room_2.tsct |
262 |
if(gamevar script_time > var VAR_112) |
s_room_2.tsct |
264 |
var VAR_112 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_room_2.tsct |
270 |
if(gamevar script_time > var VAR_113) |
s_room_2.tsct |
272 |
var VAR_113 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_room_3.tsct |
170 |
if(gamevar script_time > var VAR_48) |
s_room_3.tsct |
172 |
var VAR_48 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_room_3.tsct |
178 |
if(gamevar script_time > var VAR_49) |
s_room_3.tsct |
180 |
var VAR_49 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_stway.tsct |
156 |
if(gamevar script_time > var VAR_25) |
s_stway.tsct |
158 |
var VAR_25 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_stway.tsct |
164 |
if(gamevar script_time > var VAR_26) |
s_stway.tsct |
166 |
var VAR_26 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
s_throne.tsct |
178 |
if(gamevar script_time > var VAR_248) |
s_throne.tsct |
180 |
var VAR_248 = gamevar script_time + int 70 + call randomize_int(int 0, int 110) |
s_throne.tsct |
186 |
if(gamevar script_time > var VAR_249) |
s_throne.tsct |
188 |
var VAR_249 = gamevar script_time + int 100 + call randomize_int(int 0, int 200) |
screen1.tsct |
68 |
if(gamevar script_time > var VAR_52) |
screen1.tsct |
70 |
var VAR_52 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |
screen1.tsct |
77 |
if(gamevar script_time > var VAR_51) |
screen1.tsct |
79 |
var VAR_51 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
screen2.tsct |
84 |
if(gamevar script_time > var VAR_14) |
screen2.tsct |
86 |
var VAR_14 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |
screen3.tsct |
125 |
if(gamevar script_time > var VAR_55) |
screen3.tsct |
127 |
var VAR_55 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
screen4.tsct |
85 |
if(gamevar script_time > var VAR_16) |
screen4.tsct |
87 |
var VAR_16 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |
screen4.tsct |
94 |
if(gamevar script_time > var VAR_15) |
screen4.tsct |
96 |
var VAR_15 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
screen5.tsct |
111 |
if(gamevar script_time > var VAR_70) |
screen5.tsct |
113 |
var VAR_70 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |
screen5.tsct |
120 |
if(gamevar script_time > var VAR_69) |
screen5.tsct |
122 |
var VAR_69 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
screen6.tsct |
532 |
if(gamevar script_time > var VAR_117) |
screen6.tsct |
534 |
var VAR_117 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |
screen6.tsct |
541 |
if(gamevar script_time > var VAR_116) |
screen6.tsct |
543 |
var VAR_116 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
seaview.tsct |
219 |
if(gamevar script_time > var VAR_24) |
seaview.tsct |
221 |
var VAR_24 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
secret.tsct |
120 |
if(gamevar script_time > var VAR_90) |
secret.tsct |
122 |
var VAR_90 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
snow.tsct |
106 |
if(gamevar script_time > var VAR_70) |
snow.tsct |
108 |
var VAR_70 = gamevar script_time + int 30 + call randomize_int(int 0, int 30) |
snow.tsct |
113 |
if(gamevar script_time > var VAR_69) |
snow.tsct |
115 |
var VAR_69 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
snow.tsct |
120 |
if(gamevar script_time > var VAR_68) |
snow.tsct |
122 |
var VAR_68 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
spires02.tsct |
245 |
if(gamevar script_time > var VAR_30) |
spires02.tsct |
247 |
var VAR_30 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
stairs1.tsct |
285 |
if(gamevar script_time > var VAR_3) |
stairs1.tsct |
287 |
var VAR_3 = gamevar script_time + int 80 + call randomize_int(int 0, int 60) |
statues.tsct |
124 |
if(gamevar script_time > var VAR_53) |
statues.tsct |
126 |
var VAR_53 = gamevar script_time + int 30 + call randomize_int(int 0, int 30) |
statues.tsct |
131 |
if(gamevar script_time > var VAR_52) |
statues.tsct |
133 |
var VAR_52 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
statues.tsct |
138 |
if(gamevar script_time > var VAR_51) |
statues.tsct |
140 |
var VAR_51 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
steproom.tsct |
278 |
if(gamevar script_time > var VAR_47) |
steproom.tsct |
280 |
var VAR_47 = gamevar script_time + int 20 + call randomize_int(int 0, int 100) |
steproom.tsct |
285 |
if(gamevar script_time > var VAR_48) |
steproom.tsct |
287 |
var VAR_48 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
subarch.tsct |
360 |
if(gamevar script_time > var VAR_108) |
subarch.tsct |
362 |
var VAR_108 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
subarch.tsct |
366 |
if(gamevar script_time > var VAR_109) |
subarch.tsct |
368 |
var VAR_109 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
subarch.tsct |
372 |
if(gamevar script_time > var VAR_110) |
subarch.tsct |
374 |
var VAR_110 = gamevar script_time + int 80 + call randomize_int(int 0, int 40) |
teleroom.tsct |
121 |
if(gamevar script_time > var VAR_102) |
teleroom.tsct |
123 |
var VAR_102 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
temple.tsct |
298 |
if(gamevar script_time > var VAR_114) |
temple.tsct |
300 |
var VAR_114 = gamevar script_time + int 50 + call randomize_int(int 0, int 70) |
tosecret.tsct |
116 |
if(gamevar script_time > var VAR_43) |
tosecret.tsct |
118 |
var VAR_43 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
turt.tsct |
137 |
if(gamevar script_time > var VAR_52) |
turt.tsct |
139 |
var VAR_52 = gamevar script_time + int 100 + call randomize_int(int 0, int 100) |
turt.tsct |
144 |
if(gamevar script_time > var VAR_51) |
turt.tsct |
146 |
var VAR_51 = gamevar script_time + int 300 + call randomize_int(int 0, int 300) |
turt.tsct |
151 |
if(gamevar script_time > var VAR_50) |
turt.tsct |
153 |
var VAR_50 = gamevar script_time + int 60 + call randomize_int(int 0, int 60) |
veranda.tsct |
139 |
if(gamevar script_time > var VAR_54) |
veranda.tsct |
141 |
var VAR_54 = gamevar script_time + int 300 + call randomize_int(int 0, int 200) |
veranda.tsct |
145 |
if(gamevar script_time > var VAR_53) |
veranda.tsct |
147 |
var VAR_53 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
vivhouse.tsct |
479 |
if(gamevar script_time > var VAR_72) |
vivhouse.tsct |
481 |
var VAR_72 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
vivhouse.tsct |
485 |
if(gamevar script_time > var VAR_73) |
vivhouse.tsct |
487 |
var VAR_73 = gamevar script_time + int 60 + call randomize_int(int 0, int 40) |
window.tsct |
326 |
if(gamevar script_time > var VAR_100) |
window.tsct |
328 |
var VAR_100 = gamevar script_time + int 120 + call randomize_int(int 0, int 100) |
window.tsct |
333 |
if(gamevar script_time > var VAR_101) |
window.tsct |
335 |
var VAR_101 = gamevar script_time + int 100 + call randomize_int(int 0, int 50) |
window.tsct |
340 |
if(gamevar script_time > var VAR_102) |
window.tsct |
342 |
var VAR_102 = gamevar script_time + int 200 + call randomize_int(int 0, int 200) |