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beholdp.tsct
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beholdp.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 -1
VAR_1 { VAR_2, 0, 0, 1, 0, 0, VAR_3, 2, 0, 0, 0, 0, VAR_4, 4, 0, 0, 0, 0, VAR_5, 5, 0, 0, 0, 0, VAR_6, 3, 0, 0, 0, 0, VAR_7, 6, 0, 0, 0, 0, VAR_8, 7, 0, 0, 0, 0, VAR_9, 13, 0, 0, 0, 0, VAR_10, 14, 0, 0, 0, 0, VAR_11, 15, 0, 0, 0, 0, VAR_12, 64, 0, 0, 0, 18, VAR_13, 65, 0, 0, 0, 18, VAR_14, 66, 0, 0, 0, 18, VAR_15, 67, 0, 0, 0, 18, VAR_16, 8, 0, 0, 0, 0, VAR_17, 9, 0, 0, 0, 0, VAR_18, 49, 0, 0, 0, 0, VAR_19, 50, 0, 0, 0, 0, VAR_20, 51, 0, 0, 0, 0, VAR_21, 52, 0, 0, 0, 0, VAR_22, 77, 0, 3, 0, 0, VAR_23, 78, 0, 9, 7, 0, VAR_24, 79, 0, 9, 7, 0, VAR_25, 80, 0, 11, 9, 0, VAR_26, 81, 0, 11, 9, 0, VAR_27, 76, 0, 1, 0, 0, VAR_28, 53, 0, 0, 0, 0, VAR_29, 54, 0, 0, 0, 0, VAR_30, 55, 0, 0, 0, 0, VAR_31, 56, 0, 0, 0, 0, 0 }
VAR_2 "beholbc"
VAR_3 "beholwlke"
VAR_4 "beto90a"
VAR_5 "beto90c"
VAR_6 "betowlk"
VAR_7 "beto180a"
VAR_8 "beto180c"
VAR_9 "behodogeb90"
VAR_10 "bdogel0"
VAR_11 "bdoger8"
VAR_12 "brecoil"
VAR_13 "brecoil"
VAR_14 "brecoil"
VAR_15 "brecoil"
VAR_16 "beholwlk"
VAR_17 "betowlk"
VAR_18 "beto90a"
VAR_19 "beto90c"
VAR_20 "beto180aogb"
VAR_21 "beto180cte"
VAR_22 "befire"
VAR_23 "bfire90apou"
VAR_24 "bfire90c"
VAR_25 "bfir180a"
VAR_26 "bfir180c"
VAR_27 "beholb"
VAR_28 "bb90a"
VAR_29 { 809067106, 99 }
VAR_30 "bb180a"
VAR_31 "bb180c"
VAR_32 { VAR_1, 0, 0 }
VAR_33 { 65546, VAR_34, 0, 22, 31, 12, 24, 0, 0, 0, 0 }
VAR_34 { 1667330660, 7370095 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 12
gamevar STRENGTH = int 26
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 28
gamevar CONSTITUTION = int 10
gamevar HP = int 12
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 400
gamevar *character_stats_p+13 = int 60
gamevar *object_p+6 |= int 2048
gamevar *character_stats_p+54 = int 65536
gamevar *character_movement_p+45 = int 1
gamevar *character_movement_p+46 = int 1
gamevar *character_movement_p+49 = int 1
gamevar *character_movement_p+50 = int 1
gamevar *character_movement_p+51 = int 1
gamevar *character_movement_p+52 = int 1
gamevar *character_movement_p+47 = int 1
gamevar *character_movement_p+48 = int 1
gamevar *character_movement_p+57 = int 50
gamevar *character_movement_p+58 = int 236
gamevar *character_movement_p+59 = int 0
gamevar *object_p+7 |= int 1024
gamevar global_inventory_p = var &VAR_0
gamevar global_selected_weapon = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_32
gamevar override_attack_anims_table = var &VAR_33