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hellcat.tsct
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hellcat.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 -1
VAR_1 { VAR_2, 0, 0, 1, 0, 0, VAR_3, 2, 0, 0, 0, 0, VAR_4, 4, 0, 0, 0, 0, VAR_5, 5, 0, 0, 0, 0, VAR_6, 3, 0, 0, 0, 0, VAR_7, 6, 0, 0, 0, 0, VAR_8, 7, 0, 0, 0, 0, VAR_9, 13, 0, 0, 0, 0, VAR_10, 14, 0, 0, 0, 0, VAR_11, 15, 0, 0, 0, 0, VAR_12, 53, 0, 0, 0, 0, VAR_13, 54, 0, 0, 0, 0, VAR_14, 55, 0, 0, 0, 0, VAR_15, 56, 0, 0, 0, 0, VAR_16, 64, 0, 0, 0, 0, VAR_17, 65, 0, 0, 0, 0, VAR_18, 66, 0, 0, 0, 0, VAR_19, 67, 0, 0, 0, 0, VAR_20, 8, 0, 0, 0, 0, VAR_21, 9, 0, 0, 0, 0, VAR_22, 49, 0, 0, 0, 0, VAR_23, 50, 0, 0, 0, 0, VAR_24, 51, 0, 0, 0, 0, VAR_25, 52, 0, 0, 0, 0, VAR_26, 38, 0, 0, 0, 0, VAR_27, 106, 0, 0, 0, 0, VAR_28, 107, 0, 0, 0, 0, VAR_29, 108, 0, 0, 0, 0, VAR_30, 83, 0, 0, 0, 0, 0 }
VAR_2 "dogbob"
VAR_3 "dogwalk"
VAR_4 "dwlk90a"
VAR_5 "dwlk90c"
VAR_6 "dtowlko"
VAR_7 "dwlk180alk"
VAR_8 "dwlk180c"
VAR_9 "ddodgec"
VAR_10 "rddodge"
VAR_11 "lddodge"
VAR_12 "dwlk90a"
VAR_13 "dwlk90c"
VAR_14 "dwlk180arec"
VAR_15 "dwlk180cil"
VAR_16 "DOGHIT"
VAR_17 "DOGHITk"
VAR_18 "DOGHITo"
VAR_19 "DOGHITo"
VAR_20 "DOGRUNo"
VAR_21 "dogtorun80a"
VAR_22 "dr90ato"
VAR_23 "DR90ce"
VAR_24 "dr180a"
VAR_25 "dr180ca"
VAR_26 "Dogdead"
VAR_27 "dgtogrd"
VAR_28 "dggloop"
VAR_29 "dggupir"
VAR_30 "dogelecteho"
VAR_31 { VAR_1, 0, 0 }
VAR_32 { 65536, VAR_33, 0, 22, 8, 13, 36, 0, 0, 2, 65537, VAR_34, 0, 22, 8, 13, 36, 0, 0, 2, 65546, VAR_35, 0, 32, 8, 1, 31, 0, 0, 1, 0 }
VAR_33 { 1650945892, 6648937 }
VAR_34 { 1650945892, 6648937 }
VAR_35 { 1970237540, 6644590 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 12
gamevar STRENGTH = int 26
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 1
gamevar CONSTITUTION = int 10
gamevar HP = int 80
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 228
gamevar *character_stats_p+13 = int 60
gamevar *object_p+6 |= int 2048
gamevar *character_stats_p+54 = int 65536
gamevar *character_movement_p+45 = int 1
gamevar *character_movement_p+46 = int 1
gamevar *character_movement_p+49 = int 1
gamevar *character_movement_p+50 = int 1
gamevar *character_movement_p+51 = int 1
gamevar *character_movement_p+52 = int 1
gamevar *character_movement_p+47 = int 1
gamevar *character_movement_p+48 = int 1
gamevar *character_stats_p+30 = int 140
gamevar *character_stats_p+31 = int 4
gamevar *character_stats_p+32 = int 100
gamevar *character_stats_p+33 = int 1
gamevar global_inventory_p = var &VAR_0
gamevar global_selected_weapon = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_31
gamevar override_attack_anims_table = var &VAR_32