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impboss.tsct
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impboss.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 -1
VAR_1 { VAR_2, 0, 0, 5, 0, 0, VAR_3, 57, 0, 1, 0, 0, VAR_4, 58, 0, 1, 0, 0, VAR_5, 59, 0, 1, 0, 0, VAR_6, 69, 0, 1, 0, 0, VAR_7, 70, 0, 1, 0, 0, VAR_8, 129, 0, 5, 0, 0, VAR_9, 130, 0, 5, 0, 0, VAR_10, 91, 0, 5, 0, 0, 0 }
VAR_2 "impish"
VAR_3 "implook"
VAR_4 "impjump"
VAR_5 "impjump"
VAR_6 "flip"
VAR_7 "hflip"
VAR_8 { 1868721513, 7631713 }
VAR_9 { 1868721513, 7631713 }
VAR_10 { 1868721513, 7631713 }
VAR_11 { VAR_1, 0, 0 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 1
gamevar STRENGTH = int 40
gamevar DEXTERITY = int 8
gamevar RANGED = int 1
gamevar WISDOM = int 1
gamevar CONSTITUTION = int 1
gamevar HP = int 26
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 10
gamevar *character_stats_p+12 = int 228
gamevar *character_stats_p+13 = int 60
gamevar global_inventory_p = var &VAR_0
gamevar global_selected_weapon = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_11