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lizman.tsct
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lizman.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 { VAR_1, 4, 0, 0, 0, 0, VAR_2, 5, 0, 0, 0, 0, VAR_3, 3, 0, 0, 0, 0, VAR_4, 6, 0, 0, 0, 0, VAR_5, 7, 0, 0, 0, 0, VAR_6, 84, 0, 0, 0, 0, VAR_7, 0, 0, 0, 0, 0, VAR_8, 2, 0, 0, 0, 0, VAR_9, 38, 0, 0, 0, 0, VAR_10, 106, 0, 0, 0, 0, VAR_11, 107, 0, 0, 0, 0, VAR_12, 108, 0, 0, 0, 0, 0 }
VAR_1 "run90a"
VAR_2 "run90c"
VAR_3 "torun"
VAR_4 "run180a"
VAR_5 "run180c"
VAR_6 "lizstand"
VAR_7 "lizstand"
VAR_8 "run"
VAR_9 "lizdie"
VAR_10 "liztogrd"
VAR_11 "lizloopg"
VAR_12 "lizgup"
VAR_13 { VAR_0, 0, 0 }
VAR_14 { 196608, VAR_15, 0, 13, 23, 9, 13, 0, 0, 0, 196609, VAR_16, 0, 11, 19, 7, 11, 0, 0, 0, 196628, VAR_17, 0, 32, 38, 24, 32, 26, 34, 36, 0 }
VAR_15 { 1668966764, 7368552 }
VAR_16 { 1937402220, 1701013868, -1431655936 }
VAR_17 { 1954179436, 7104865 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 10
gamevar STRENGTH = int 30
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 1
gamevar CONSTITUTION = int 10
gamevar HP = int 18
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 228
gamevar *character_stats_p+13 = int 80
gamevar *object_p+7 |= int 12288
gamevar *character_stats_p+19 = int 40
gamevar *character_stats_p+20 = int 30
gamevar *character_stats_p+21 = int 30
gamevar *character_stats_p+22 = int 450
gamevar *character_stats_p+23 = int 2000
gamevar *character_stats_p+24 = int 1400
._infinite_loop
gamevar override_movement_anims_table = var &VAR_13
gamevar override_attack_anims_table = var &VAR_14