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slieuten.tsct
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slieuten.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 -1
VAR_1 0
VAR_2 { VAR_1, 0, 0 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 8
gamevar STRENGTH = int 26
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 1
gamevar CONSTITUTION = int 10
gamevar HP = int 12
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 228
gamevar *character_stats_p+13 = int 60
gamevar *character_stats_p+15 = int 2000
gamevar *character_stats_p+16 = int 50
gamevar *character_stats_p+19 = int 0
gamevar *character_stats_p+20 = int 50
gamevar *character_stats_p+21 = int 50
gamevar *character_stats_p+22 = int 350
gamevar *character_stats_p+23 = int 2000
gamevar *character_stats_p+24 = int 1400
gamevar *character_movement_p+57 = int 20
gamevar *character_movement_p+58 = int 250
gamevar *character_movement_p+59 = int 50
gamevar global_inventory_p = var &VAR_0
gamevar global_selected_weapon = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_2