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snowsprt.tsct
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snowsprt.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 -1
VAR_1 { VAR_2, 76, 0, 0, 0, 0, VAR_3, 0, 0, 1, 0, 0, VAR_4, 2, 0, 0, 0, 0, VAR_5, 4, 0, 0, 0, 0, VAR_6, 5, 0, 0, 0, 0, VAR_7, 3, 0, 0, 0, 0, VAR_8, 6, 0, 0, 0, 0, VAR_9, 7, 0, 0, 0, 0, VAR_10, 8, 0, 0, 0, 0, VAR_11, 9, 0, 0, 0, 0, VAR_12, 49, 0, 0, 0, 0, VAR_13, 50, 0, 0, 0, 0, VAR_14, 51, 0, 0, 0, 0, VAR_15, 52, 0, 0, 0, 0, 0 }
VAR_2 "fsprtbob"
VAR_3 "fsprtbob"
VAR_4 "fspwlk"
VAR_5 "fsp90a"
VAR_6 "fsp90c"
VAR_7 "fsptowlk"
VAR_8 "fsp180a"
VAR_9 "fsp180c"
VAR_10 "fspwlk"
VAR_11 { 1953526630, 1802270575, 0 }
VAR_12 "fsp90a"
VAR_13 "fsp90c"
VAR_14 "fsp180a"
VAR_15 { 829453158, 6500408 }
VAR_16 { VAR_1, 0, 0 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 3
gamevar STRENGTH = int 26
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 10
gamevar CONSTITUTION = int 10
gamevar HP = int 12
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 228
gamevar *character_stats_p+13 = int 60
gamevar *character_stats_p+29 |= int 1
gamevar *character_stats_p+27 |= int 2
gamevar *object_p+7 |= int 4096
gamevar *character_stats_p+54 = int 65536
gamevar *character_movement_p+57 = int 50
gamevar *character_movement_p+58 = int 236
gamevar *character_movement_p+59 = int 0
gamevar global_inventory_p = var &VAR_0
gamevar global_selected_weapon = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_16