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favicon.ico

4.11 KB
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index.html

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lang/en.json

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{
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"recover": "[1] is healed by [2] points",
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"sklAbsorb": "[0] casts [Life Drain]",
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"sklAccumulate": "[0] starts [Accumulation]",
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"sklAccumulated": "[1]'s power is increased",
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"sklAccumulateCancel": "[1] is no longer [Accumulated] ",
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"sklAssassinate1": "[0] [Sneaks] to the back of [1]",
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"sklAssassinate2": "[0] starts [Backstab]",
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"dodge": "[0] [dodged] the attack",
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"sklAssassinateFailed": "[0]'s [Sneak] failed",
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"sklBerserkEnd": "[1] is no longer [Berserked]",
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"sklBerserkAttack": "[0] attacks",
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"sklBerserkHit": "[1] is [Berserked]",
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"sklBerserk": "[0] casts [Berserk]",
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"sklCharge": "[0] is [Charging]",
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"sklChargeCancel": "[1]'s [Charging] is canceled",
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"sklCharmEnd": "[1] is no longer [Charmed]",
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"sklCharm": "[0] casts [Charm]",
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"sklCharmHit": "[1] is [Charmed]",
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"sklClone": "[0] casts [Clone]",
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"sklCloned": "creates a new [1]",
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"sklCritical": "[0] starts [Critical Attack]",
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"sklCurseDamage": "[Curse] doubles the damage",
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"sklCurseEnd": "[1] is no longer [Cursed]",
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"sklCurseHit": "[1] is [Cursed]",
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"sklCurse": "[0] casts [Curse]",
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"sklDisperse": "[0] casts [Disperse]",
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"sklExchange": "[0] casts [Wheel of Lift]",
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"sklExchanged": "[1]'s life is exchanged with [0]'s",
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"sklFire": "[0] casts [Fire Ball]",
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"sklHalf": "[0] casts [Plague]",
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"sklHalfDamage": "[1] loses [2]% of life",
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"sklHasteEnd": "[1] is no longer [Hasted]",
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"sklHaste": "[0] casts [Haste]",
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"sklHasteHit": "[1] is [Hasted]",
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"sklHeal": "[0] casts [Heal]",
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"sklIceEnd": "[1] is no longer [Frozen]",
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"sklIceHit": "[1] is [Frozen]",
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"sklIce": "[0] casts [Ice Ball]",
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"sklIron": "[0] casts [Shell]",
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"sklIrond": "[0]'s defence is greatly increased",
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"sklIronCancel": "[1]'s [Shell] is brokern",
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"sklIronEnd": "[0]'s [Shell] disapears",
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"sklPoisonDamage": "[1] is damaged by [Posion]",
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"sklPoisonEnd": "[1] is no longer [Posioned]",
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"sklPoisonHit": "[1] is [Posioned]",
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"sklPoison": "[0] casts [Venom]",
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"sklQuake": "[0] casts [Earthquake]",
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"SklRapid": "[0] attacks",
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"SklRapidNext": "[0] use [Rapid Attack]",
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"sklRevive": "[0] casts [Revive]",
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"sklRevived": "[1] is [Revived]",
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"sklPossess": "[0] casts [Possess]",
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"sklShadow": "[0] casts [Illusion]",
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"sklShadowName": "Shadow",
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"sklShadowed": "creats [1]",
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"sklSlowEnd": "[1] is no longer [Slowed]",
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"sklSlow": "[0] casts [Slow]",
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"sklSlowHit": "[1] is [Slow]",
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"sklExplode": "[0] [Explodes]",
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"sklSummon": "[0] casts [Sacrifice]",
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"sklSummonName": "Imp",
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"sklSummoned": "creates [1]",
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"sklThunder": "[0] casts [Thunder]",
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"sklThunderEnd": "[0] [dodged] the attack",
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"benchmarking": "Benchmarking...[2]%",
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"benchmarkScore": "Benchmark score: [2]",
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"benchmarkSkill": "Frequency: [2]%",
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"bossName_ikaruga": "Ikaruga",
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"sklIkarugaDefend": "[0] [Absorbs] all odd number damage",
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"sklIkarugaAttack": "[0] [Releases the Energy]",
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"bossName_mario": "Mario",
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"bossMarioGrow10": "[0] gets [Mushroom]",
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"bossMarioGrow11": "[0]'s strength is increased",
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"bossMarioGrow20": "[0] gets [Fire Flower]",
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"bossMarioGrow21": "[0] learned [Fire Ball]",
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"bossMarioGrow30": "[0] gets [Bonus Mushroom]",
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"bossMarioLife": "[0] has [2] lifes left",
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"bossMarioRevive": "[0] is revived with full life",
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"bossName_mosquito": "Mosquito",
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"bossName_slime": "Slime",
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"sklSlimeSpawn": "[0] [Splits]",
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"sklSlimeSpawned": "spawns [0] and [1]",
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"bossName_sonic": "Sonic",
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"bossName_yuri": "Yuri",
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"sklYuriControl": "[0] casts [Mind Control]",
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"errorMaxPlayer": "Error, too many players, please input less than 1000 players",
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"errorMinPlayer": "Error, please input at least 2 lines of names",
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"welcome": "Namerena",
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"winnerName": "Winner",
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"score": "Score",
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"killedCount": "Kills",
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"killerName": "Killed by",
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"loserName": "Loser",
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"HP": "HP",
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"detail": " Atk [] Def [] Spe [] Agi [] Mag [] Res [] Int []",
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"inputTitle": "Namerena",
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"inputPlaceholder": "Input one name per line \n \nEmpty line will group players into teams",
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"win": "[2] win",
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"minionDie": "[1] disappears",
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"damage": "[1] is damaged by [2] points",
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"die": "[1] is killed",
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"sklMagicAttack": "[0] attacks",
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"sklAttack": "[0] attacks",
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"sklCounter": "[0] [counter attacks]",
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"defend": "[0] [defends]",
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"sklMerge": "[0] [Absorbs] [1]",
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"sklMerged": "[0]'s attributes are increased",
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"sklProtect": "[0] [Protects] [1]",
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"sklReflect": "[0] casts [Reflect]",
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"sklReraise": "[0]'s [Amulet] absorbs the fatal damage",
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"sklUpgrade": "[0] casts [Critical Boost]",
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"sklUpgraded": "[0]'s attributes are increased",
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"sklUpgradeCancel": "[1] is no longer [Critical Boosted]",
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"sklZombieName": "Zombie",
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"sklZombie": "[0] [Raises Dead]",
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"sklZombied": "[2] is turned into [1]",
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"bossName_conan": "Conan",
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"sklConanThinking": "[0] is thinking",
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"sklConanThinkingFinish": "[0] finshes thinking",
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"sklConanThinkingFinish2": "There is always only one truth",
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"sklConanThinkingFinish3": "The murderer is you",
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"sklConanKillLast": "[1]",
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"sklConanKill": "[0] finds [1]'s corpse in a locked room",
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"returnTitle": "Return",
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"fastTitle": "Fast Forward",
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"shareTitle": "Share",
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"helpTitle": "Help",
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"closeTitle": "Close",
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"bossName_aokiji": "Aokiji",
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"sklAokijiDefend": "[0] [absorbs] all ice damage",
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"sklAokijiIceAge": "[0] casts [Ice Age]",
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"weiboAdd1": "Select Friends",
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"weiboAdd2": "All Friends",
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"welcome2": "",
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"weiboShare": "Share on Weibo",
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"weiboStatusDual": "@[0] 和 @[1] 在#名字竞技场#中决斗,",
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"weiboStatusFriends": "我和好友们在#名字竞技场#中展开大战,",
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"weiboStatusMeKilled": "混战中我被 @[0] 打倒,",
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"weiboStatusAny": "在#名字竞技场#里试了这几个名字对战,",
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"weiboStatusFinish": "一番激战之后 @[0] 最终获胜。",
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"weiboShareSend": "Send",
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"weiboStatusUrl": " 点开查看全部战斗过程:",
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"startFight": "Fight",
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"challengeLabel": "Challenge",
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"selectBossHint": "Select",
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"endMessage": "[0] games played",
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"communityLink": "community.html",
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"continueGame": "Continue"
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}

lang/zh-TW.json

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{
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"recover": "[1]回復體力[2]點",
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"sklAbsorb": "[0]發起[吸血攻擊]",
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"sklAccumulate": "[0]開始[聚氣]",
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"sklAccumulated": "[1]攻擊力上升",
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"sklAccumulateCancel": "[1]的[聚氣]被打消了",
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"sklAssassinate1": "[0][潛行]到[1]身後",
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"sklAssassinate2": "[0]發動[背刺]",
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"dodge": "[0][回避]了攻擊",
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"sklAssassinateFailed": "[0]的[潛行]被識破",
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"sklBerserkEnd": "[1]從[狂暴]中解除",
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"sklBerserkAttack": "[0]發起[狂暴攻擊]",
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"sklBerserkHit": "[1]進入[狂暴]狀態",
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"sklBerserk": "[0]使用[狂暴術]",
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"sklCharge": "[0]開始[蓄力]",
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"sklChargeCancel": "[1]的[蓄力]被中止了",
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"sklCharmEnd": "[1]從[魅惑]中解除",
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"sklCharm": "[0]使用[魅惑]",
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"sklCharmHit": "[1]被[魅惑]了",
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"sklClone": "[0]使用[分身]",
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"sklCloned": "出現一個新的[1]",
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"sklCritical": "[0]發動[會心一擊]",
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"sklCurseDamage": "[詛咒]使傷害加倍",
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"sklCurseEnd": "[1]從[詛咒]中解除",
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"sklCurseHit": "[1]被[詛咒]了",
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"sklCurse": "[0]使用[詛咒]",
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"sklDisperse": "[0]使用[凈化]",
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"sklExchange": "[0]使用[生命之輪]",
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"sklExchanged": "[1]的體力值與[0]互換",
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"sklFire": "[0]使用[火球術]",
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"sklHalf": "[0]使用[瘟疫]",
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"sklHalfDamage": "[1]體力減少[2]%",
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"sklHasteEnd": "[1]從[疾走]中解除",
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"sklHaste": "[0]使用[加速術]",
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"sklHasteHit": "[1]進入[疾走]狀態",
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"sklHeal": "[0]使用[治愈魔法]",
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"sklIceEnd": "[1]從[冰凍]中解除",
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"sklIceHit": "[1]被[冰凍]了",
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"sklIce": "[0]使用[冰凍術]",
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"sklIron": "[0]發動[鐵壁]",
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"sklIrond": "[0]防禦力大幅上升",
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"sklIronCancel": "[1]的[鐵壁]被打消了",
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"sklIronEnd": "[0]從[鐵壁]中解除",
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"sklPoisonDamage": "[1][毒性發作]",
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"sklPoisonEnd": "[1]從[中毒]中解除",
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"sklPoisonHit": "[1][中毒]",
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"sklPoison": "[0][投毒]",
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"sklQuake": "[0]使用[地裂術]",
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"SklRapid": "[0]發起攻擊",
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"SklRapidNext": "[0][連擊]",
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"sklRevive": "[0]使用[蘇生術]",
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"sklRevived": "[1][復活]了",
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"sklPossess": "[0]使用[附體]",
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"sklShadow": "[0]使用[幻術]",
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"sklShadowName": "幻影",
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"sklShadowed": "召喚出[1]",
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"sklSlowEnd": "[1]從[遲緩]中解除",
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"sklSlow": "[0]使用[減速術]",
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"sklSlowHit": "[1]進入[遲緩]狀態",
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"sklExplode": "[0]使用[自爆]",
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"sklSummon": "[0]使用[血祭]",
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"sklSummonName": "使魔",
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"sklSummoned": "召喚出[1]",
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"sklThunder": "[0]使用[雷擊術]",
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"sklThunderEnd": "[0][回避]了攻擊",
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"benchmarking": "實力評估中...[2]%",
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"benchmarkScore": "> 實力評分: [2]",
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"benchmarkSkill": "頻率: [2]%",
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"bossName_aokiji": "青雉",
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"sklAokijiDefend": "[0][吸收]所有冰凍傷害",
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"sklAokijiIceAge": "[0]使用[冰河時代]",
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"bossName_conan": "柯南",
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"sklConanThinking": "[0]正在進行推理",
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"sklConanThinkingFinish": "[0]推理完畢",
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"sklConanThinkingFinish2": "真相只有一個",
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"sklConanThinkingFinish3": "兇手就是你",
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"sklConanKillLast": "[1]",
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"sklConanKill": "[0]在一間密室中發現了[1]的屍體",
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"bossName_ikaruga": "斑鳩",
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"sklIkarugaDefend": "[0][吸收]所有奇數傷害",
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"sklIkarugaAttack": "[0]使用[能量釋放]",
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"bossName_mario": "馬裏奧",
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"bossMarioGrow10": "[0]得到[蘑菇]",
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"bossMarioGrow11": "[0]攻擊力上升",
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"bossMarioGrow20": "[0]得到[火焰花]",
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"bossMarioGrow21": "[0]學會[火球術]",
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"bossMarioGrow30": "[0]得到[獎命蘑菇]",
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"bossMarioLife": "[0]還剩[2]條命",
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"bossMarioRevive": "[0]滿血復活",
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"bossName_mosquito": "",
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"bossName_slime": "史萊姆",
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"sklSlimeSpawn": "[0][分裂]",
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"sklSlimeSpawned": "分成了[0] 和 [1]",
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"bossName_sonic": "索尼克",
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"bossName_yuri": "尤裏",
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"sklYuriControl": "[0]使用[心靈控制]",
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"endMessage": "你已經玩了[0]局了",
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"continueGame": "繼續遊戲",
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"communityLink": "community.html",
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"weiboAdd1": "選擇好友",
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"weiboAdd2": "全部好友",
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"weiboShare": "分享到微博",
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"weiboStatusDual": "@[0] 和 @[1] 在#名字競技場#中決鬥,",
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"weiboStatusFriends": "我和好友們在#名字競技場#中展開大戰,",
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"weiboStatusMeKilled": "混戰中我被 @[0] 打倒,",
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"weiboStatusAny": "在#名字競技場#裏試了這幾個名字對戰,",
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"weiboStatusFinish": "一番激戰之後 @[0] 最終獲勝。",
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"weiboShareSend": "發送",
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"weiboStatusUrl": " 點開查看全部戰鬥過程:",
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"errorMaxPlayer": "錯誤,目前最多支持1000人PK",
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"errorMinPlayer": "錯誤,請至少輸入兩行名字",
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"welcome": "名字競技場",
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"welcome2": "(MD5大作戰10周年紀念)",
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"winnerName": "勝者",
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"score": "得分",
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"killedCount": "擊殺",
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"killerName": "致命一擊",
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"loserName": "敗者",
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"returnTitle": "返回",
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"shareTitle": "分享",
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"helpTitle": "幫助",
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"HP": "HP",
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"detail": " 攻 [] 防 [] 速 [] 敏 [] 魔 [] 抗 [] 智 []",
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"inputTitle": "名字競技場",
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"inputPlaceholder": "每行輸入一個名字 \n \n組隊對戰時用空行隔開組隊",
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"startFight": "開 始",
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"closeTitle": "關閉",
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"fastTitle": "快進",
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"challengeLabel": "挑戰Boss",
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"selectBossHint": "選擇Boss",
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"win": "[2]獲得勝利",
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"minionDie": "[1]消失了",
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"damage": "[1]受到[2]點傷害",
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"die": "[1]被擊倒了",
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"sklMagicAttack": "[0]發起攻擊",
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"sklAttack": "[0]發起攻擊",
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"sklCounter": "[0]發起[反擊]",
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"defend": "[0][防禦]",
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"sklMerge": "[0][吞噬]了[1]",
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"sklMerged": "[0]屬性上升",
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"sklProtect": "[0][守護][1]",
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"sklReflect": "[0]使用[傷害反彈]",
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"sklReraise": "[0]使用[護身符]抵擋了一次死亡",
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"sklUpgrade": "[0]做出[垂死]抗爭",
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"sklUpgraded": "[0]所有屬性上升",
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"sklUpgradeCancel": "[1]的[垂死]屬性被打消",
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"sklZombieName": "喪屍",
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"sklZombie": "[0][召喚亡靈]",
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"sklZombied": "[2]變成了[1]"
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}

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