forked from RubyLouvre/mass-Framework
-
Notifications
You must be signed in to change notification settings - Fork 0
/
fx.js
561 lines (543 loc) · 21.4 KB
/
fx.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
//=========================================
// 动画模块 v6
//==========================================
define("fx", ["css"], function($) {
var types = {
color: /color/i,
scroll: /scroll/i
},
rfxnum = /^([+\-/*]=)?([\d+.\-]+)([a-z%]*)$/i,
timeline = $.timeline = []; //时间轴
$.mix({ //缓动公式
easing: {
linear: function(pos) {
return pos;
},
swing: function(pos) {
return(-Math.cos(pos * Math.PI) / 2) + 0.5;
}
},
fps: 30
})
//用于向主列队或元素的子列队插入动画实例,并会让停走了的定时器再次动起来
function tick(fx) {
if(fx.queue) { //让同一个元素的动画一个接一个执行
var gotoQueue = true;
for(var i = timeline.length, el; el = timeline[--i];) {
if(el.node == fx.node) { //★★★第一步
el.positive.push(fx); //子列队
gotoQueue = false
break;
}
}
if(gotoQueue) { //★★★第二步
timeline.unshift(fx);
}
} else {
timeline.push(fx)
}
if(tick.id === null) {
tick.id = setInterval(nextTick, 1000 / $.fps); //原始的setInterval id并执行动画
}
}
tick.id = null;
function nextTick() {
//用于从主列队中剔除已经完成或被强制完成的动画实例,一旦主列队被清空,还负责中止定时器,节省内存
var i = timeline.length;
while(--i >= 0) {
if(!(timeline[i].node && animate(timeline[i], i))) {
timeline.splice(i, 1);
}
}
timeline.length || (clearInterval(tick.id), tick.id = null);
}
var effect = $.fn.fx = function(props, /*internal*/ p) {
var opts = resetArguments.apply(null, arguments);
if((props = opts.props)) {
var ease = opts.specialEasing;
for(var name in props) {
p = $.cssName(name) || name;
if(name != p) {
props[p] = props[name]; //收集用于渐变的属性
ease[p] = ease[name];
delete ease[name];
delete props[name];
}
}
}
for(var i = 0, node; node = this[i++];) {
tick($.mix({
positive: [],
negative: [],
method: "noop",
node: node
}, opts, false));
}
return this;
}
$.fn.animate = effect;
function addOptions(opts, p) {
//.animate( properties [, duration] [, easing] [, complete] )
//.animate( properties, options )
switch($.type(p)) {
case "Object":
delete p.props;
$.mix(opts, p);
break;
case "Number":
opts.duration = p;
break;
case "String":
opts.easing = p;
break;
case "Function":
opts.complete = p;
break;
}
}
function resetArguments(properties) {
if(isFinite(properties)) {
return {
duration: properties
}
}
var opts = {
props: properties
}
//如果第二参数是对象
for(var i = 1; i < arguments.length; i++) {
addOptions(opts, arguments[i]);
}
opts.duration = typeof opts.duration === "number" ? opts.duration : 400;
opts.queue = !! (opts.queue == null || opts.queue); //默认使用列队
opts.specialEasing = opts.specialEasing || {};
return opts;
};
effect.updateHooks = {
_default: function(node, per, end, obj) {
$.css(node, obj.name, (end ? obj.to : obj.from + obj.easing(per) * (obj.to - obj.from)) + obj.unit)
},
color: function(node, per, end, obj) {
var pos = obj.easing(per),
rgb = end ? obj.to : obj.from.map(function(from, i) {
return Math.min(from + (obj.to[i] - from) * pos % 256, 0);
});
node.style[obj.name] = "rgb(" + rgb + ")";
}
}
effect.parseHooks = {
color: function(node, from, to) {
return [color2array(from), color2array(to)]
}
}
effect._default = $.css, //getter
effect.scroll = function(el, prop) { //getter
return el[prop];
}
var Animation = {
fx: function(nodes, properties, args) {
//由于构建更高级的基于元素节点的复合动画
var options = {}
for(var i = 1; i < args.length; i++) {
addOptions(options, args[i]);
}
"before,after".replace($.rword, function(call) {
options[call] = properties[call];
delete properties[call];
});
return nodes.fx(properties, options);
},
noop: function() {},
type: function(attr) { // 用于取得适配器的类型
for(var i in types) {
if(types[i].test(attr)) {
return i;
}
}
return "_default";
},
show: function(node, fx) {
//show 开始时计算其width1 height1 保存原来的width height display改为inline-block或block overflow处理 赋值(width1,height1)
//hide 保存原来的width height 赋值为(0,0) overflow处理 结束时display改为none;
//toggle 开始时判定其是否隐藏,使用再决定使用何种策略
if(node.nodeType == 1 && $.isHidden(node)) {
var display = $._data(node, "olddisplay");
if(!display || display == "none") {
display = $.parseDisplay(node.nodeName)
$._data(node, "olddisplay", display);
}
node.style.display = display;
if("width" in fx.props || "height" in fx.props) { //如果是缩放操作
//修正内联元素的display为inline-block,以让其可以进行width/height的动画渐变
if(display === "inline" && $.css(node, "float") === "none") {
if(!$.support.inlineBlockNeedsLayout) { //w3c
node.style.display = "inline-block";
} else { //IE
if(display === "inline") {
node.style.display = "inline-block";
} else {
node.style.display = "inline";
node.style.zoom = 1;
}
}
}
}
}
},
hide: function(node, fx) {
if(node.nodeType == 1 && !$.isHidden(node)) {
var display = $.css(node, "display"),
s = node.style;
if(display !== "none" && !$._data(node, "olddisplay")) {
$._data(node, "olddisplay", display);
}
if("width" in fx.props || "height" in fx.props) { //如果是缩放操作
//确保内容不会溢出,记录原来的overflow属性,因为IE在改变overflowX与overflowY时,overflow不会发生改变
fx.overflow = [s.overflow, s.overflowX, s.overflowY];
s.overflow = "hidden";
}
fx.after = function(node, fx) {
s.display = "none";
if(fx.overflow != null) {
["", "X", "Y"].forEach(function(postfix, index) {
s["overflow" + postfix] = fx.overflow[index]
});
}
};
}
},
toggle: function(node) {
$[$.isHidden(node) ? "show" : "hide"](node);
},
create: function(node, fx, index) {
//用于生成动画实例的关键帧(第一帧与最后一帧)所需要的计算数值与单位,并将回放用的动画放到negative子列队中去
var to, parts, unit, op, parser, props = [],
revertProps = [],
orig = {},
hidden = $.isHidden(node),
ease = fx.specialEasing,
hash = fx.props,
easing = fx.easing //公共缓动公式
if(!hash.length) {
for(var name in hash) {
if(!hash.hasOwnProperty(name)) {
continue
}
var val = hash[name] //取得结束值
var type = Animation.type(name); //取得类型
var from = (effect[type] || effect._default)(node, name); //取得起始值
//用于分解属性包中的样式或属性,变成可以计算的因子
if(val === "show" || (val === "toggle" && hidden)) {
val = $._data(node, "old" + name) || from;
fx.method = "show";
from = 0;
$.css(node, name, 0);
} else if(val === "hide" || val === "toggle") { //hide
orig[name] = $._data(node, "old" + name, from);
fx.method = "hide";
val = 0;
}
if((parser = effect.parseHooks[type])) {
parts = parser(node, from, val);
} else {
from = !from || from == "auto" ? 0 : parseFloat(from) //确保from为数字
if((parts = rfxnum.exec(val))) {
to = parseFloat(parts[2]), //确保to为数字
unit = $.cssNumber[name] ? 0 : (parts[3] || "px");
if(parts[1]) {
op = parts[1].charAt(0); //操作符
if(unit && unit !== "px" && (op == "+" || op == "-")) {
$.css(node, name, (to || 1) + unit);
from = ((to || 1) / parseFloat($.css(node, name))) * from;
$.css(node, name, from + unit);
}
if(op) { //处理+=,-= \= *=
to = eval(from + op + to);
}
}
parts = [from, to]
} else {
parts = [0, 0]
}
}
from = parts[0];
to = parts[1];
if(from + "" === to + "") { //不处理初止值都一样的样式与属性
continue
}
var prop = {
name: name,
from: from,
to: to,
type: type,
easing: $.easing[String(ease[name] || easing).toLowerCase()] || $.easing.swing,
unit: unit
}
props.push(prop);
revertProps.push($.mix({}, prop, {
to: from,
from: to
}))
}
fx.props = props;
fx.revertProps = revertProps;
fx.orig = orig;
}
if(fx.record || fx.revert) {
var fx2 = {}; //回滚到最初状态
for(name in fx) {
fx2[name] = fx[name];
}
fx2.record = fx2.revert = void 0
fx2.props = fx.revertProps.concat();
fx2.revertProps = fx.props.concat();
var el = $.timeline[index];
el.negative.push(fx2); //添加已存负向列队中
}
}
}
function callback(fx, node, name) {
if(fx[name]) {
fx[name].call(node, node, fx);
}
}
function animate(fx, index) {
//驱动主列队的动画实例进行补间动画(update),执行各种回调(before, step, after, complete),
//并在动画结束后,从子列队选取下一个动画实例取替自身
var node = fx.node,
now = +new Date;
if(!fx.startTime) { //第一帧
callback(fx, node, "before"); //动画开始前的预操作
fx.props && Animation.create(fx.node, fx, index); //添加props属性与设置负向列队
fx.props = fx.props || [];
Animation[fx.method].call(node, node, fx); //这里用于设置node.style.display
fx.startTime = now;
} else {
var per = (now - fx.startTime) / fx.duration;
var end = fx.gotoEnd || per >= 1;
var hooks = effect.updateHooks
// 处理渐变
for(var i = 0, obj; obj = fx.props[i++];) {
(hooks[obj.type] || hooks._default)(node, per, end, obj);
}
if(end) { //最后一帧
if(fx.method === "hide") {
for(var i in fx.orig) { //还原为初始状态
$.css(node, i, fx.orig[i]);
}
}
callback(fx, node, "after"); //动画结束后执行的一些收尾工作
callback(fx, node, "complete"); //执行用户回调
if(fx.revert && fx.negative.length) {
Array.prototype.unshift.apply(fx.positive, fx.negative.reverse());
fx.negative = []; // 清空负向列队
}
var neo = fx.positive.shift();
if(!neo) {
return false;
}
timeline[index] = neo;
neo.positive = fx.positive;
neo.negative = fx.negative;
} else {
callback(fx, node, "step"); //每执行一帧调用的回调
}
}
return true;
}
$.fn.delay = function(ms) {
return this.fx(ms);
}
//如果clearQueue为true,是否清空列队
//如果gotoEnd 为true,是否跳到此动画最后一帧
$.fn.stop = function(clearQueue, gotoEnd) {
clearQueue = clearQueue ? "1" : "";
gotoEnd = gotoEnd ? "1" : "0";
var stopCode = parseInt(clearQueue + gotoEnd, 2); //返回0 1 2 3
return this.each(function(node) {
for(var i = 0, fx; fx = timeline[i]; i++) {
if(fx.node === node) {
switch(stopCode) { //如果此时调用了stop方法
case 0:
//中断当前动画,继续下一个动画
fx.update = fx.step = $.noop
fx.revert && fx.negative.shift();
fx.gotoEnd = true;
break;
case 1:
//立即跳到最后一帧,继续下一个动画
fx.gotoEnd = true;
break;
case 2:
//清空该元素的所有动画
delete fx.node
break;
case 3:
Array.prototype.unshift.apply(fx.positive, fx.negative.reverse());
fx.negative = []; // 清空负向列队
for(var j = 0; fx = fx.positive[j++];) {
fx.before = fx.after = fx.step = $.noop
fx.gotoEnd = true; //立即完成该元素的所有动画
}
break;
}
}
}
});
}
var fxAttrs = [
["height", "marginTop", "marginBottom", "paddingTop", "paddingBottom"],
["width", "marginLeft", "marginRight", "paddingLeft", "paddingRight"],
["opacity"]
]
function genFx(type, num) { //生成属性包
var obj = {};
fxAttrs.concat.apply([], fxAttrs.slice(0, num)).forEach(function(name) {
obj[name] = type;
if(~name.indexOf("margin")) {
effect.updateHooks[name] = function(node, per, end, obj) {
var val = (end ? obj.to : obj.from + (obj.from - obj.to) * obj.easing(per));
node.style[name] = Math.max(val, 0) + obj.unit;
}
}
});
return obj;
}
var effects = {
slideDown: genFx("show", 1),
slideUp: genFx("hide", 1),
slideToggle: genFx("toggle", 1),
fadeIn: {
opacity: "show"
},
fadeOut: {
opacity: "hide"
},
fadeToggle: {
opacity: "toggle"
}
}
$.each(effects, function(props, method) {
$.fn[method] = function() {
return Animation.fx(this, props, arguments);
}
});
["toggle", "show", "hide"].forEach(function(name, i) {
var pre = $.fn[name];
$.fn[name] = function(a) {
if(!arguments.length || typeof a == "boolean") {
return pre.apply(this, arguments)
} else {
return Animation.fx(this, genFx(name, 3), arguments);
}
};
});
function beforePuff(node, fx) {
var position = $.css(node, "position"),
width = $.css(node, "width"),
height = $.css(node, "height"),
left = $.css(node, "left"),
top = $.css(node, "top");
node.style.position = "relative";
$.mix(fx.props, {
width: "*=1.5",
height: "*=1.5",
opacity: "hide",
left: "-=" + parseInt(width) * 0.25,
top: "-=" + parseInt(height) * 0.25
});
fx.after = function(node, fx) {
node.style.position = position;
node.style.width = width;
node.style.height = height;
node.style.left = left;
node.style.top = top;
}
}
//扩大1.5倍并淡去
$.fn.puff = function() {
return Animation.fx(this, {
before: beforePuff
}, arguments);
}
var colorMap = {
"black": [0, 0, 0],
"gray": [128, 128, 128],
"white": [255, 255, 255],
"orange": [255, 165, 0],
"red": [255, 0, 0],
"green": [0, 128, 0],
"yellow": [255, 255, 0],
"blue": [0, 0, 255]
};
function parseColor(color) {
var value;
$.applyShadowDOM(function(wid, doc, body) {
var range = body.createTextRange();
body.style.color = color;
value = range.queryCommandValue("ForeColor");
});
return [value & 0xff, (value & 0xff00) >> 8, (value & 0xff0000) >> 16];
}
function color2array(val) { //将字符串变成数组
var color = val.toLowerCase(),
ret = [];
if(colorMap[color]) {
return colorMap[color];
}
if(color.indexOf("rgb") === 0) {
var match = color.match(/(\d+%?)/g),
factor = match[0].indexOf("%") !== -1 ? 2.55 : 1;
return(colorMap[color] = [parseInt(match[0]) * factor, parseInt(match[1]) * factor, parseInt(match[2]) * factor]);
} else if(color.charAt(0) === '#') {
if(color.length === 4) color = color.replace(/([^#])/g, '$1$1');
color.replace(/\w{2}/g, function(a) {
ret.push(parseInt(a, 16))
});
return(colorMap[color] = ret);
}
if(window.VBArray) {
return(colorMap[color] = parseColor(color));
}
return colorMap.white;
}
$.parseColor = color2array
if($.query && $.query.pseudoHooks) {
$.query.pseudoHooks.animated = function(el) {
for(var i = 0, fx; fx = timeline[i++];) {
if(el === fx.node) {
return true;
}
}
}
}
return $;
})
/**
2011.10.10 改进$.fn.stop
2011.10.20 改进所有特效函数,让传参更加灵活
2011.10.21 改进内部的normalizer函数
2012.2.19 normalizer暴露为$.fx 改进绑定回调的机制
2012.5.17 升级到 v4
2012.5.19 effect.parse.transform FIX BUG
2012.6.1 优化show hide toggle方法
2012.11.25 升级到 v5 去掉transform的支持,只支持旋转效果
2012.12.8 升级到 v6 $.fn.fx与jQuery的保持一致
http://caniuse.com/
http://gitcp.com/sorenbs/jsgames-articles/resources
http://www.kesiev.com/akihabara/
http://www.effectgames.com/effect/
http://www.effectgames.com/effect/#Article/joe/My_HTML5_CSS3_Browser_Wish_List
http://www.effectgames.com/games/absorb-hd/
http://shanabrian.com/web/library/cycle.php
http://slodive.com/freebies/jquery-animate/
http://wonderfl.net/search?page=2&q=DoTweener
http://www.phoboslab.org/ztype/
http://kangax.github.com/fabric.js/kitchensink/
http://canvimation.github.com/
https://github.com/sole/tween.js/blob/master/src/Tween.js
http://lab.soledadpenades.com/js/webgl_vga/
http://tmlife.net/tag/enchant-js
GSAP JS, 出自GreenSock的JS动效库,绝对不能错过。包括TweenLite,TweenMax,TimelineLite和TimelineMax,号称比jQuery快20倍!
http://www.greensock.com/gsap-js/
*/