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vials.lua
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vials.lua
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-- vials
-- a binary rhythmbox
-- v1.1 @nattog
--
-- - - - - - - - - - - - - - - - -
-- 4x4 decimal vials
-- represented binary
-- create rhythms
-- - - - - - - - - - - - - - - - -
-- hold k1 to start
--
-- k2 change step
-- e1 change tempo
-- e2 change track
-- e3 change decimal
--
-- key combos, hold first
-- k1 + k2 resets
-- k1 + k3 stops
-- k2 + k3 mute
-- k2 + e2 rotates binary sequence
-- k2 + e3 probability
-- k3 + e3 loads pattern
--
-- GRID (top-left clockwise)
-- sample triggers
-- track mutes
-- reverb sends (y5 kill all)
--
-- 4x4 segment looper
-- nav to left and below
-- param view
--
-- phone pad decimal input
-- hold right next to 3
-- for XX, XXX
--
-- shift seqs vertically
-- rotate seq horizontally
--
-- hold to load (top) or save (bottom)
--
-- seq reset
-- play/stop
--
-- above = reverb
-- rev level
-- random short
-- random mid
-- random long
-- enc edit view - HOLD
-- level, size, damp
-- controlled by encs 1,2,3
--
-- below = echo
-- echo in
-- echo edit view - HOLD
-- level, rate and fbk
-- controlled by encs 1,2,3
-- randomise echo
-- kill echo
--
-- binary input x1-x8, y7
-- row below makes nil
--
--
-- engine
engine.name = "Ack"
local ack = require "ack/lib/ack"
-- libraries
local ControlSpec = require "controlspec"
local vials_utils = include("lib/vials_utils")
local hs = include("lib/hs")
Passthrough = include("lib/passthrough")
tab = require "tabutil"
-- connection
local g = grid.connect()
local midi_out_device
local midi_out_channel
local devices = {}
-- hardware state
local key1_hold = false
local key2_hold = false
local key3_hold = false
local calc_hold = 0
-- screen variables
local SCREEN_FRAMERATE = 15
local screen_dirty = true
local GRID_FRAMERATE = 30
local grid_dirty = true
local color = 3
local value_color = color + 5
local number = 0
local screen_x = 0
local screen_y = 0
local word_font = 1
local number_font = 23
local rotate_dirty = false
local param_view = 0
local param_sel = 1
local delay_view = 0
local delay_in = 1
local reverb_view = 0
local ls_view = 0
-- sequence variables
local vials = {}
local playing = false
local reset = false
local binary_input = {nil, nil, nil, nil, nil, nil, nil}
local calc_input = {}
local note_off_queue = {34, 35, 36, 37}
local vi = {}
for j = 1, 15 do
vi[j] = {}
for v = 1, 4 do
vi[j][v] = {
pos = 0,
prob = 100,
mute = 0,
seq = {0},
steps = {0, 0, 0, 0},
rotations = 0,
division = 1,
loop = 0
}
end
end
local current_vials = 1
local selected = 0
local decimal_value = 0
local track = 1
local meta_position = 0
local div_options = {1, 2, 3, 4, 6, 8, 12, 16}
-- aliases
local mceil = math.ceil
local rand = math.random
-- params
chan_params = {"_vol", "_speed", "_dist", "_filter_cutoff", "_filter_res", "_filter_env_mod"}
reverb_params = {"reverb_level", "reverb_room_size", "reverb_damp"}
delay_params = {"delay", "delay_rate", "delay_feedback"}
function start()
if params:string("clock_source") == "internal" then
clock.transport.start()
end
end
local function note_off()
if params:get("send_midi") == 1 then
for i = 1, #note_off_queue do
midi_out_device:note_off(note_off_queue[i], nil, midi_out_channel)
end
end
end
local function reset_positions()
meta_position = 0
just_started = true
for iter = 1, 4 do
vials[iter].pos = 0
end
note_off()
end
function stop()
clock.transport.stop()
reset_positions()
end
local function reset_vials()
for v = 1, 4 do
vials[v] = {
pos = 0,
prob = 100,
mute = 0,
seq = {0},
steps = {0, 0, 0, 0},
rotations = 0,
division = 1,
loop = 0
}
end
decimal_value = 0
binary_input = {nil, nil, nil, nil, nil, nil, nil}
screen_dirty = true
grid_dirty = true
end
local function reset_pattern()
for iter = 1, 4 do
vials[iter].pos = 0
end
meta_position = 0
note_off()
end
local function clock_divider(track)
return vials[track].division
end
local function trigger(t, pos)
local midi_send = (params:get("send_midi") == 1 and midi_out_device ~= nil and midi_out_channel ~= nil)
-- trigger note
if vials[t].seq[pos] == 1 and rand(100) <= vials[t].prob and vials[t].mute == 0 then
engine.trig(t - 1)
if midi_send then
local note = params:get(t .. ":_midi_note")
midi_out_device:note_on(note, 100, midi_out_channel)
note_off_queue[t] = note
end
end
end
function count()
meta_position = (meta_position % 16) + 1
note_off()
for t = 1, 4 do
-- check division
div = clock_divider(t)
local counter = meta_position % div
if (counter > 0 and just_started) or counter == 0 then
-- wrap sequence when reaches length of seq
if vials[t].pos >= #vials[t].seq then
vials[t].pos = 0
end
-- change position
vials[t].pos = (vials[t].pos + 1)
trigger(t, vials[t].pos)
end
end
screen_dirty = true
grid_dirty = true
just_started = false
end
local function binary_string(track)
local x = ""
local i
for i = 1, 4 do
if vials[track].steps[i] ~= nil and vials[track].steps[i] ~= 0 then
local y = vials_utils.dec_to_bin(vials[track].steps[i])
x = x .. y
end
end
return x
end
local function calc_binary_input()
local bin_rep = tostring(vials_utils.dec_to_bin(decimal_value))
binary_input = vials_utils.split_str(bin_rep)
end
local function loop_on(t)
local x
local track = vials[t]
bin = vials_utils.dec_to_bin(track.steps[track.loop])
if vials[t].rotations > #bin then
vials[t].rotations = 0
end
x = tostring(bin)
vials[t].seq = vials_utils.split_str(x)
screen_dirty = true
grid_dirty = true
end
function generate_sequence(t)
local seq_string = binary_string(t)
local seq_tab
if vials[t].loop == 0 then
seq_tab = vials_utils.split_str(seq_string)
else
local x = vials_utils.dec_to_bin(vials[t].steps[vials[t].loop])
seq_tab = vials_utils.split_str(x)
end
local seq_rotates = vials_utils.rotate(seq_tab, vials[t].rotations)
return seq_rotates
end
local function change_focus()
decimal_value = vials[track].steps[selected + 1]
calc_binary_input()
calc_input = {}
screen_dirty = true
grid_dirty = true
end
local function loop_off(t)
vials[t].loop = 0
vials[t].seq = generate_sequence(t)
screen_dirty = true
grid_dirty = true
end
function change_selected(inp)
selected = (selected + inp) % 4
change_focus()
end
function change_decimal(d)
local vial = vials[track]
decimal_value = ((vial.steps[selected + 1] + d) % 256)
vial.steps[selected + 1] = decimal_value
if vial.loop == 0 then
vials[track].seq = generate_sequence(track)
elseif vial.loop == selected + 1 then
loop_on(track)
end
calc_binary_input()
screen_dirty = true
grid_dirty = true
end
local function make_nil(t, ind)
if ind > 1 then
for iter = 1, ind - 1 do
t[iter] = nil
end
else
for iter = 1, #t do
t[iter] = nil
end
end
decimal_value = 0
calc_binary_input()
return t
end
local function position_vis()
local phase
if vials[track].loop > 0 then
phrase = vials_utils.dec_to_bin(vials[track].steps[vials[track].loop])
else
phrase = binary_string(track)
end
local temp = {} -- rotate
phrase:gsub(
".",
function(c)
table.insert(temp, c)
end
)
phrase_rotated = vials_utils.rotate(temp, vials[track].rotations)
phrase = vials_utils.concatenate_table(phrase_rotated)
if vials[track].pos > 0 then
screen.text(string.sub(phrase, 1, vials[track].pos - 1))
end
screen.level(value_color)
screen.text(string.sub(phrase, vials[track].pos, vials[track].pos))
screen.level(color)
screen.text(string.sub(phrase, vials[track].pos + 1, #phrase))
end
function redraw()
screen.clear()
if delay_view == 0 and reverb_view == 0 and param_view == 0 then
screen.level(color)
screen.font_face(word_font)
screen.font_size(8)
screen.move(0, 10)
screen.text("bpm ")
screen.level(value_color)
screen.font_face(number_font)
screen.text(params:get("clock_tempo"))
screen.move(80, 10)
screen.level(color)
screen.font_face(word_font)
screen.text("pattern ")
screen.level(value_color)
screen.font_face(number_font)
screen.text(current_vials)
screen.move(0, 20)
screen.font_size(6)
screen.font_face(15)
screen.level(color)
position_vis()
screen.move((vials[track].rotations + 0.2) * 3.9999, 21)
screen.text("_")
screen.font_face(number_font)
screen.font_size(8)
screen_y = 32
screen.move(0, screen_y)
for row = 1, 4 do -- draw table
for col = 1, 4 do
if row == track then
screen.level(value_color)
end
screen.text(vials[row].steps[col])
if row == track then
if col == selected + 1 then
screen.font_size(6)
screen.text("*")
screen.font_size(8)
end
end
screen.level(color)
screen_x = screen_x + 20
screen.move(screen_x, screen_y)
end
screen_x = 0
screen_y = screen_y + 10
screen.move(screen_x, screen_y)
end
screen.move(80, 32)
screen.level(color)
screen.font_face(word_font)
screen.text("div ")
screen.level(value_color)
screen.font_face(number_font)
screen.text(vials[track].division)
if vials[track].mute == 1 then
screen.font_face(word_font)
screen.text(" m")
end
screen.move(80, 42)
screen.level(color)
screen.font_face(word_font)
screen.text("prob ")
screen.level(value_color)
screen.font_face(number_font)
screen.text(vials[track].prob)
screen.font_face(word_font)
screen.text("%")
screen.move(80, 52)
screen.level(color)
screen.font_face(word_font)
screen.text("binary")
screen.move(80, 62)
screen.level(value_color)
screen.font_face(number_font)
screen.text(vials_utils.dec_to_bin(decimal_value))
screen.update()
elseif delay_view > 0 then
screen_x = (15 * params:get("delay_rate"))
screen_y = 10
screenL = mceil(params:get("delay") * 10) + 3
for i = 1, (params:get("delay_feedback") * 40) + 1 do
screen.font_face(11)
screen.level(screenL)
screen.font_size(15)
screen.move(screen_x, screen_y)
screen.text("e c h o ")
screen_x = screen_x + 10
screen_y = screen_y + 12 * params:get("delay_rate")
if screenL > 0 then
screenL = screenL - 1
end
end
screen.update()
elseif reverb_view > 0 then
screen.line_width(2)
screen.level(15 - (mceil(params:get("reverb_damp") * 15)))
screen.rect(0, 80, params:get("reverb_room_size") * 125, -80 - params:get("reverb_level"))
screen.fill()
screen.update()
elseif param_view > 0 then
local sample_name = vials_utils.split(params:get(param_view .. "_sample"), "/")
screen.font_face(word_font)
screen.move(5, 20)
screen.text("track " .. param_view)
screen.move(60, 20)
screen.text(sample_name[#sample_name])
if param_sel == 1 then
screen.level(value_color)
else
screen.level(color)
end
screen.move(5, 40)
screen.text("vol " .. vials_utils.round(params:get(param_view .. "_vol"), 3))
screen.move(5, 50)
screen.text("speed " .. vials_utils.round(params:get(param_view .. "_speed"), 3))
screen.move(5, 60)
screen.text("dist " .. params:get(param_view .. "_dist"))
if param_sel == 2 then
screen.level(value_color)
else
screen.level(color)
end
screen.move(60, 40)
screen.text("cutoff " .. mceil(params:get(param_view .. "_filter_cutoff")))
screen.move(60, 50)
screen.text("res " .. vials_utils.round(params:get(param_view .. "_filter_res"), 3))
screen.move(60, 60)
screen.text("env amt " .. vials_utils.round(params:get(param_view .. "_filter_env_mod"), 2))
screen.update()
end
end
function key(n, z)
if param_view == 0 then
if n == 1 then --key 1 === START/STOP
key1_hold = z == 1 and true or false
if z == 1 then
if not playing then
start()
end
end
end
if z == 1 and key1_hold then
reset_positions() -- resets
if n == 3 then -- stop
stop()
end
end
if n == 2 then --key 2 CHANGE SLOT
if z == 1 and not key1_hold and not key3_hold then
key2_hold = true
change_selected(z)
elseif z == 0 then
key2_hold = false
end
end
if n == 3 then --key 3 ALT MODE
if z == 1 then
key3_hold = true
else
key3_hold = false
end
end
if n == 2 and z == 1 and key3_hold then -- ROTATE
vials[track].rotations = vials[track].rotations + 1
if vials[track].loop > 0 then
if vials[track].rotations >= #vials_utils.dec_to_bin(vials[track].steps[vials[track].loop]) then
vials[track].rotations = 0
end
else
if vials[track].rotations >= #(vials[track].seq) then
vials[track].rotations = 0
end
end
vials[track].seq = generate_sequence(track)
end
if n == 3 and z == 1 and key2_hold then -- MUTE TRACK
vials[track].mute = 1 - vials[track].mute
end
else
if z == 1 and n > 1 then
param_sel = n - 1
end
end
screen_dirty = true
grid_dirty = true
end
function enc(n, d)
if delay_view < 1 and reverb_view < 1 and param_view < 1 then
if n == 2 and not key2_hold then -- change track
track = util.clamp(track + d, 1, 4)
change_focus()
end
if n == 3 then -- change decimal
if not key2_hold and not key3_hold then
change_decimal(d)
elseif key2_hold then
vials[track].prob = (vials[track].prob + d) % 101
elseif key3_hold then
current_vials = util.clamp(current_vials + d, 1, 15)
load_save(current_vials, 1)
end
end
if n == 1 and params:string("clock_source") == "internal" then -- change internal bpm
params:delta("clock_tempo", d)
end
if n == 2 and key2_hold then -- change division
local div_amt = vials[track].division
vials[track].division = util.clamp(div_amt + d, 1, 8)
end
elseif delay_view > 0 then
params:delta(delay_params[n], d)
elseif reverb_view > 0 then
params:delta(reverb_params[n], d)
elseif param_view > 0 then
if param_sel == 1 then
params:delta(param_view .. chan_params[n], d)
else
params:delta(param_view .. chan_params[n + 3], d)
end
end
screen_dirty = true
grid_dirty = true
end
function vials_save() -- save seq data
local file = io.open(_path.data .. "vials.data", "w+")
io.output(file)
io.write("v1" .. "\n")
for x = 1, 15 do
for y = 1, 4 do
for z = 1, 4 do
io.write(vi[x][y].steps[z] .. "\n")
end
io.write(vi[x][y].rotations .. "\n")
io.write(vi[x][y].mute .. "\n")
io.write(vi[x][y].division .. "\n")
io.write(vi[x][y].prob .. "\n")
io.write(vi[x][y].loop .. "\n")
end
end
io.write(params:get("clock_tempo") .. "\n")
io.close(file)
end
function vials_load() -- load seq data
local file = io.open(_path.data .. "vials.data", "r")
if file then
print("datafile found")
io.input(file)
if io.read() == "v1" then
for x = 1, 15 do
for y = 1, 4 do
for z = 1, 4 do
vi[x][y].steps[z] = tonumber(io.read()) or 0
end
vi[x][y].rotations = tonumber(io.read()) or 0
vi[x][y].mute = tonumber(io.read()) or 0
vi[x][y].division = tonumber(io.read()) or 1
vi[x][y].prob = tonumber(io.read()) or 100
vi[x][y].loop = tonumber(io.read()) or 0
end
end
params:set("clock_tempo", tonumber(io.read()) or 100)
else
print("invalid data file")
end
io.close(file)
end
end
local function menu_save()
vi[current_vials] = vials_utils.deepcopy(vials)
end
function load_save(x, y)
if y == 1 then -- load
current_vials = x
vials = vials_utils.deepcopy(vi[current_vials])
print("loaded: " .. x)
for i = 1, 4 do
vials[i].seq = generate_sequence(i)
end
screen_dirty = true
grid_dirty = true
else -- save
vi[x] = vials_utils.deepcopy(vials)
print("saved: " .. x)
end
end
-- GRID FUNCTIONS
function grid_redraw()
if g == nil then
return
end
g:all(0)
if ls_view == 1 then
for x = 1, 15 do
g:led(x, 1, 3)
g:led(x, 8, 3)
end
else
g:led(16, 5, 3)
for iter = 1, 8 do -- binary pattern leds
if binary_input[iter] ~= nil and iter <= #binary_input then
g:led(iter, 7, 7 + 7 * binary_input[iter])
else
g:led(iter, 7, 2)
end
end
for t = 1, 4 do
g:led(1, t, 7) -- sample triggers
g:led(9, t, 3) -- param view
g:led(2, t, 5 + vials[t].mute * 10) -- mutes
g:led(3, t, 3) -- reverb send
for r = 5, 8 do
g:led(r, t, 7) -- 4x4 grid
end
end
if meta_position % 4 == 0 then -- clock indicator
g:led(16, 8, 15)
else
g:led(16, 8, 1)
end
if not playing then
g:led(16, 8, 5)
end
g:led(16, 7, 5) -- reset
g:led(11, 8, (3 + delay_view * 10)) -- delay
g:led(10, 8, (3 + delay_in * 10))
g:led(12, 8, 3)
g:led(13, 8, 3)
for i = 10, 14 do -- reverb
g:led(i, 7, 3)
end
for tr = 1, 4 do -- 4x4 location
if tr == track then
g:led(4, tr, 5)
else
g:led(4, tr, 0)
end
end
for sel = 0, 3 do
if sel == selected then
g:led(sel + 5, 5, 5)
else
g:led(sel + 5, 5, 0)
end
end
for y = 1, 4 do -- loop
if vials[y].loop > 0 then
g:led(vials[y].loop + 4, y, 15)
end
end
g:led(14, 2, 5) -- rotator
g:led(16, 2, 5)
g:led(15, 1, 5)
g:led(15, 3, 5)
for u = 1, 3 do -- calculator
for v = 1, 3 do
g:led(u + 9, v, 7)
end
g:led(11, 4, 7)
end
g:led(13, 1, 2 + calc_hold * 10) -- calc_hold
end
g:refresh()
end
local function calculate_minus(y)
if y == 1 then
return 9
elseif y == 2 then
return 6
else
return 3
end
end
local function new_pos_selector()
calc_input = {}
decimal_value = vials[track].steps[selected + 1]
binary_input = vials_utils.split_str(vials_utils.dec_to_bin(decimal_value))
end
g.key = function(x, y, z)
if ls_view == 1 and x < 16 then
load_save(x, y)
return
end
if x == 16 and y == 5 then
ls_view = 1 - ls_view
grid_dirty = true
end
if z == 1 then
if x == 2 and y < 5 then -- mute track
vials[y].mute = 1 - vials[y].mute
end
if x == 16 and y == 8 then -- start/stop
if not playing then
start()
else
stop()
end
end
if x == 16 and y == 7 then -- reset sequences
reset_positions()
end
if x == 4 and y < 5 then -- track/selec nav
track = y
new_pos_selector()
end
if y == 5 and x > 4 and x < 9 then
selected = x - 5
new_pos_selector()
end
if x >= 5 and x < 9 and y < 5 then -- loop
if vials[y].loop == x - 4 then
vials[y].loop = 0
loop_off(y)
else
vials[y].loop = x - 4
loop_on(y)
end
end
if x == 10 and y == 8 then
delay_in = 1 - delay_in
audio.level_eng_cut(delay_in)
end
if x == 12 and y == 8 then
params:set("delay_rate", (rand(200)) / 100)
params:set("delay_feedback", (rand(100)) / 100)
end
if x == 13 and y == 8 then
delay_view = 0
params:set("delay", delay_view)
end
if x == 3 then
if y < 5 then
if params:get(y .. "_reverb_send") == -60.0 then
params:set(y .. "_reverb_send", 0)
else
params:set(y .. "_reverb_send", -60.0)
end
elseif y == 5 then
for mute_rev_in = 1, 4 do
params:set(mute_rev_in .. "_reverb_send", -60.0)
end
end
end
if y == 7 then
if x == 10 then -- reverb level
if params:get("reverb_level") > -20.0 then
params:set("reverb_level", -80.0)
else
params:set("reverb_level", -10.0)
end
elseif x == 11 then -- short spaces
params:set("reverb_room_size", rand(25) / 100)
params:set("reverb_damp", rand(75, 100) / 100)
elseif x == 12 then -- mid spaces
params:set("reverb_room_size", rand(25, 75) / 100)
params:set("reverb_damp", rand(40, 80) / 100)
elseif x == 13 then -- long spaces
params:set("reverb_room_size", rand(75, 100) / 100)
params:set("reverb_damp", rand(30, 80) / 100)
end
end
end
if x == 9 and y < 5 then -- param view
param_view = z * y
end
if x == 11 and y == 8 then -- fx
delay_view = 0 + z
params:set("delay", delay_view)
screen_dirty = true
end
if x == 14 and y == 7 then
reverb_view = 0 + z
end
if x <= 8 and y == 8 and z == 1 then -- make a bit nil
for iter = x, #binary_input do
binary_input[iter] = nil
end
if not vials_utils.check_nil(binary_input) then
binary = vials_utils.concatenate_table(binary_input)
vials[track].steps[selected + 1] = tonumber(binary, 2)
decimal_value = vials[track].steps[selected + 1]
else
vials[track].steps[selected + 1] = 0
decimal_value = 0
end
if vials[track].loop < 1 then
vials[track].seq = generate_sequence(track)
elseif selected + 1 == vials[track].loop then
loop_on(track)
end
end
if x <= 8 and y == 7 and z == 1 then -- binary input
if vials_utils.check_nil(binary_input) then -- if array of nil
binary_input[x] = 1
for bina = x + 1, #binary_input do
binary_input[bina] = 0
end
else
local index_1 = vials_utils.table_index(binary_input)
if binary_input[x] == nil or binary_input[x] == 0 then
if x < index_1 then
binary_input[x] = 1
for j_iter = x + 1, index_1 - 1 do
if binary_input[j_iter] == nil then
binary_input[j_iter] = 0
end
end
elseif x > index_1 then
binary_input[x] = 1
for k_iter = index_1 + 1, x - 1 do
if binary_input[k_iter] == nil then
binary_input[k_iter] = 0
end
end
end
elseif binary_input[x] == 1 then
local ind1 = vials_utils.first_index(binary_input)
if x == ind1 then
if vials_utils.tally(binary_input) == 1 then
make_nil(binary_input, ind1)
decimal_value = 0
else
binary_input[x] = nil
local indexx = vials_utils.first_index(binary_input)
for n_iter = x + 1, indexx - 1 do
binary_input[n_iter] = nil
end
end
elseif x > ind1 then
binary_input[x] = 0
end
end
end
local binary = vials_utils.concatenate_table(binary_input)
local newNumber = tonumber(binary, 2)
if newNumber ~= nil then
vials[track].steps[selected + 1] = newNumber
else
vials[track].steps[selected + 1] = 0
end
decimal_value = vials[track].steps[selected + 1]
if vials[track].loop < 1 then
vials[track].seq = generate_sequence(track)
elseif selected + 1 == vials[track].loop then
loop_on(track)
end
g:refresh()
end
if x == 13 and y == 1 and z == 1 then -- calc hold
calc_hold = 1 - calc_hold
end
if z == 1 and x >= 10 and x < 13 and y <= 4 then -- calculator
if y == 4 and (x == 10 or x == 12) then
return
end
local y_reducer = calculate_minus(y)
if calc_hold == 0 then
calc_input = {}
final_input = ""
if y == 4 then
calc_input[1] = 0
else
calc_input[1] = x - y_reducer
end
elseif calc_hold == 1 then
if y == 4 then
calc_input[#calc_input + 1] = 0
else
calc_input[#calc_input + 1] = x - y_reducer
end
end
final_input = final_input .. calc_input[1]
if #final_input == 3 then
calc_hold = 0
end
if tonumber(final_input) > 255 then
final_input = calc_input[1]
end
calc_input = {}
vials[track].steps[selected + 1] = tonumber(final_input)
decimal_value = vials[track].steps[selected + 1]
if vials[track].loop == 0 then
vials[track].seq = generate_sequence(track)
elseif selected + 1 == vials[track].loop then
loop_on(track)
end
calc_binary_input()
end
if z == 1 and y == 2 then -- rotator
if #vials[track].seq > 0 then
if x == 14 then
vials[track].rotations = vials[track].rotations - 1
if vials[track].rotations == -1 then
vials[track].rotations = #vials[track].seq - 1
end
elseif x == 16 then
vials[track].rotations = vials[track].rotations + 1
if vials[track].rotations >= #vials[track].seq then
vials[track].rotations = 0
end
end
vials[track].seq = generate_sequence(track)
end
end
if z == 1 and x == 15 and (y == 1 or y == 3) then -- track shift
local shift = y - 2
local rotated_tracks = {}
local t_rotations = {}
if shift == 1 then
rotated_tracks = {vials[4].steps, vials[1].steps, vials[2].steps, vials[3].steps}
t_rotations = {vials[4].rotations, vials[1].rotations, vials[2].rotations, vials[3].rotations}
else
rotated_tracks = {vials[2].steps, vials[3].steps, vials[4].steps, vials[1].steps}
t_rotations = {vials[2].rotations, vials[3].rotations, vials[4].rotations, vials[1].rotations}
end
for iter = 1, 4 do
vials[iter].steps = rotated_tracks[iter]
vials[iter].rotations = t_rotations[iter]
vials[iter].seq = generate_sequence(iter)
end
calc_binary_input()
end
g:refresh()
screen_dirty = true
grid_dirty = true
if x == 1 and y < 5 then -- trigger samples