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有鑑於 MPV 提供的 --inverse-tone-mapping 成效不彰,希望找尋可靠的替代方案。
The text was updated successfully, but these errors were encountered:
本仓库所有的转换都是从高范围到低范围的,没有对应 --inverse-tone-mapping 的转换。
对每个 profile 中的这一部分
glsl-shader=~~/shaders/hdr-toys/transfer-function/hlg_inv.glsl glsl-shader=~~/shaders/hdr-toys/utils/chroma_correction.glsl glsl-shader=~~/shaders/hdr-toys/tone-mapping/dynamic.glsl glsl-shader=~~/shaders/hdr-toys/gamut-mapping/jedypod.glsl glsl-shader=~~/shaders/hdr-toys/transfer-function/bt1886.glsl
对于 HDR 到 HDR:
对于 SDR 到 HDR:
--inverse-tone-mapping 是视 203nit 为信号位 1 的非线性映射,而此处是视 L_sdr 为信号位 1 的线性映射。
描述的比较抽象,而且我自己也没试过,凭感觉回答的。有问题可以再问,只是非周末回复做不到那么及时。
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有鑑於 MPV 提供的 --inverse-tone-mapping 成效不彰,希望找尋可靠的替代方案。
The text was updated successfully, but these errors were encountered: