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main.cpp
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main.cpp
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#include <fstream>
#include <uWS/uWS.h>
#include <chrono>
#include <iostream>
#include <thread>
#include "Eigen-3.3/Eigen/Core"
#include "Eigen-3.3/Eigen/QR"
#include "spline.h"
#include "coords_transform.h"
using namespace std;
using json = nlohmann::json;
// Checks if the SocketIO event has JSON data.
// If there is data the JSON object in string format will be returned,
// else the empty string "" will be returned.
string hasData(string s) {
auto found_null = s.find("null");
auto b1 = s.find_first_of("[");
auto b2 = s.find_first_of("}");
if (found_null != string::npos) {
return "";
} else if (b1 != string::npos && b2 != string::npos) {
return s.substr(b1, b2 - b1 + 2);
}
return "";
}
int main() {
uWS::Hub h;
// Load up map values for waypoint's `x`, `y`, `s` and `d` normalized normal vectors
vector<double> map_waypoints_x;
vector<double> map_waypoints_y;
vector<double> map_waypoints_s;
vector<double> map_waypoints_dx;
vector<double> map_waypoints_dy;
// Waypoint map to read from
string map_file_ = "../data/highway_map.csv";
// The max s value before wrapping around the track back to 0
double max_s = 6945.554;
ifstream in_map_(map_file_.c_str(), ifstream::in);
string line;
while (getline(in_map_, line)) {
istringstream iss(line);
double x;
double y;
float s;
float d_x;
float d_y;
iss >> x;
iss >> y;
iss >> s;
iss >> d_x;
iss >> d_y;
map_waypoints_x.push_back(x);
map_waypoints_y.push_back(y);
map_waypoints_s.push_back(s);
map_waypoints_dx.push_back(d_x);
map_waypoints_dy.push_back(d_y);
}
// Start on lane 1
int lane = 1;
// Reference velocity (mph)
double ref_vel = 0.0;
h.onMessage([&map_waypoints_x,&map_waypoints_y,&map_waypoints_s,&map_waypoints_dx,&map_waypoints_dy,&ref_vel, &lane](uWS::WebSocket<uWS::SERVER> ws, char *data, size_t length,
uWS::OpCode opCode) {
// "42" at the start of the message means there's a websocket message event.
// The 4 signifies a websocket message
// The 2 signifies a websocket event
//auto sdata = string(data).substr(0, length);
//cout << sdata << endl;
if (length && length > 2 && data[0] == '4' && data[1] == '2') {
auto s = hasData(data);
if (s != "") {
json j = json::parse(s);
string event = j[0].get<string>();
if (event == "telemetry") {
// j[1] is the data JSON object
// Main car's localization data
double car_x = j[1]["x"];
double car_y = j[1]["y"];
double car_s = j[1]["s"];
double car_d = j[1]["d"];
double car_yaw = j[1]["yaw"];
double car_speed = j[1]["speed"];
// Previous path data given to the Planner
auto previous_path_x = j[1]["previous_path_x"];
auto previous_path_y = j[1]["previous_path_y"];
// Previous path's end `s` and `d` values
double end_path_s = j[1]["end_path_s"];
double end_path_d = j[1]["end_path_d"];
// Sensor Fusion data - a list of all other cars on the same side of the road.
auto sensor_fusion = j[1]["sensor_fusion"];
int prev_size = previous_path_x.size();
if (prev_size > 0)
car_s = end_path_s;
bool is_too_close = false;
bool prepare_for_lane_change = false;
bool ready_for_lane_change = false;
bool is_left_lane_free = true;
bool is_right_lane_free = true;
for (size_t i = 0; i < sensor_fusion.size(); ++i) {
Vehicle vehicle(sensor_fusion[i]);
if (is_in_lane(vehicle.d, lane)) {
vehicle.s += (double)prev_size * 0.02 * vehicle.speed; // use previous points to project s value onward
bool is_in_front_of_us = vehicle.s > car_s;
bool is_closer_than_safety_margin = vehicle.s - car_s < safety_margin;
if (is_in_front_of_us && is_closer_than_safety_margin) {
is_too_close = true;
prepare_for_lane_change = true;
}
}
}
if (prepare_for_lane_change) {
int num_vehicles_left = 0;
int num_vehicles_right = 0;
// Check if left and right lanes are free
for (size_t i = 0; i < sensor_fusion.size(); ++i) {
Vehicle vehicle(sensor_fusion[i]);
// Check left lane
if (is_in_lane(vehicle.d, lane - 1)) {
++num_vehicles_left;
vehicle.s += (double)prev_size * 0.02 * vehicle.speed;
bool too_close_to_change = (vehicle.s > car_s - safety_margin / 2) && (vehicle.s < car_s + safety_margin / 2);
if (too_close_to_change)
is_left_lane_free = false;
}
// Check right lane
else if (is_in_lane(vehicle.d, lane + 1)) {
++num_vehicles_right;
vehicle.s += (double)prev_size * 0.02 * vehicle.speed;
bool too_close_to_change = (vehicle.s > car_s - safety_margin / 2) && (vehicle.s < car_s + safety_margin / 2);
if (too_close_to_change)
is_right_lane_free = false;
}
if (is_left_lane_free || is_right_lane_free)
ready_for_lane_change = true;
}
cout << "LEFT " << num_vehicles_left << "RIGHT " << num_vehicles_right << endl;
}
// Actually perform lane change
if (ready_for_lane_change && is_left_lane_free && lane > 0)
lane -= 1;
else if (ready_for_lane_change && is_right_lane_free && lane < 2)
lane += 1;
// Eventually slow down if too close the car before
if (is_too_close)
ref_vel -= 0.224; // deceleration around 5 m/s^2
else if (ref_vel < max_safe_speed)
ref_vel += 0.224;
// List of widely spaced (x, y) waypoints. These will be later interpolated
// with a spline, filling it with more points which control speed.
vector<double> pts_x;
vector<double> pts_y;
// Reference x, y, yaw state
double ref_x = car_x;
double ref_y = car_y;
double ref_yaw = deg2rad(car_yaw);
// If previous size is almost empty, use the car as a starting reference
if (prev_size < 2) {
double prev_car_x = car_x - cos(car_yaw);
double prev_car_y = car_y - sin(car_yaw);
pts_x.push_back(prev_car_x); pts_x.push_back(car_x);
pts_y.push_back(prev_car_y); pts_y.push_back(car_y);
}
// Use the previous path's end points as starting reference
else {
ref_x = previous_path_x[prev_size - 1];
ref_y = previous_path_y[prev_size - 1];
double ref_x_prev = previous_path_x[prev_size - 2];
double ref_y_prev = previous_path_y[prev_size - 2];
ref_yaw = atan2(ref_y - ref_y_prev, ref_x - ref_x_prev);
pts_x.push_back(ref_x_prev); pts_x.push_back(ref_x);
pts_y.push_back(ref_y_prev); pts_y.push_back(ref_y);
}
// In Frenet coordinates, add evenly 30m spaced points ahead of the starting reference
vector<double> next_wp0 = frenet_to_cartesian(car_s + 30, (lane_width * lane + lane_width / 2), map_waypoints_s, map_waypoints_x, map_waypoints_y);
vector<double> next_wp1 = frenet_to_cartesian(car_s + 60, (lane_width * lane + lane_width / 2), map_waypoints_s, map_waypoints_x, map_waypoints_y);
vector<double> next_wp2 = frenet_to_cartesian(car_s + 90, (lane_width * lane + lane_width / 2), map_waypoints_s, map_waypoints_x, map_waypoints_y);
pts_x.push_back(next_wp0[0]); pts_x.push_back(next_wp1[0]); pts_x.push_back(next_wp2[0]);
pts_y.push_back(next_wp0[1]); pts_y.push_back(next_wp1[1]); pts_y.push_back(next_wp2[1]);
// Rototranslate into car's reference system to make the math easier
for (size_t i = 0; i < pts_x.size(); ++i) {
double shift_x = pts_x[i] - ref_x;
double shift_y = pts_y[i] - ref_y;
pts_x[i] = shift_x * cos(0 - ref_yaw) - shift_y * sin(0 - ref_yaw);
pts_y[i] = shift_x * sin(0 - ref_yaw) + shift_y * cos(0 - ref_yaw);
}
// Create a spline
tk::spline s;
s.set_points(pts_x, pts_y);
// Define he actual (x, y) points will be used for the planner
vector<double> next_x_vals;
vector<double> next_y_vals;
// Start with all previous points from last time
for (size_t i = 0; i < previous_path_x.size(); ++i) {
next_x_vals.push_back(previous_path_x[i]);
next_y_vals.push_back(previous_path_y[i]);
}
// Calculate how to break up spline points to travel at reference velocity
double target_x = 30.0;
double target_y = s(target_y);
double target_dist = sqrt(target_x * target_x + target_y * target_y);
double x_add_on = 0.0;
for (size_t i = 1; i <= 50 - previous_path_x.size(); ++i) {
double N = target_dist / (0.02 * ref_vel / 2.24);
double x_point = x_add_on + target_x / N;
double y_point = s(x_point);
x_add_on = x_point;
double x_ref = x_point;
double y_ref = y_point;
// Rotate back into previous coordinate system
x_point = x_ref * cos(ref_yaw) - y_ref * sin(ref_yaw);
y_point = x_ref * sin(ref_yaw) + y_ref * cos(ref_yaw);
x_point += ref_x;
y_point += ref_y;
next_x_vals.push_back(x_point);
next_y_vals.push_back(y_point);
}
// Prepare message and send it to the simulator
json msgJson;
msgJson["next_x"] = next_x_vals;
msgJson["next_y"] = next_y_vals;
auto msg = "42[\"control\","+ msgJson.dump()+"]";
ws.send(msg.data(), msg.length(), uWS::OpCode::TEXT);
}
} else {
// Manual driving
std::string msg = "42[\"manual\",{}]";
ws.send(msg.data(), msg.length(), uWS::OpCode::TEXT);
}
}
});
// We don't need this since we're not using HTTP but if it's removed the
// program doesn't compile :-(
h.onHttpRequest([](uWS::HttpResponse *res, uWS::HttpRequest req, char *data,
size_t, size_t) {
const std::string s = "<h1>Hello world!</h1>";
if (req.getUrl().valueLength == 1) {
res->end(s.data(), s.length());
} else {
// i guess this should be done more gracefully?
res->end(nullptr, 0);
}
});
h.onConnection([&h](uWS::WebSocket<uWS::SERVER> ws, uWS::HttpRequest req) {
std::cout << "Connected!!!" << std::endl;
});
h.onDisconnection([&h](uWS::WebSocket<uWS::SERVER> ws, int code,
char *message, size_t length) {
ws.close();
std::cout << "Disconnected" << std::endl;
});
int port = 4567;
if (h.listen(port)) {
std::cout << "Listening to port " << port << std::endl;
} else {
std::cerr << "Failed to listen to port" << std::endl;
return -1;
}
h.run();
}