Skip to content
This repository has been archived by the owner on Dec 10, 2024. It is now read-only.

Classic ABXY layout #366

Closed
jobukkit opened this issue Jul 4, 2016 · 14 comments
Closed

Classic ABXY layout #366

jobukkit opened this issue Jul 4, 2016 · 14 comments

Comments

@jobukkit
Copy link

jobukkit commented Jul 4, 2016

This is how the buttons are mapped:

○  →  B
×  →  A
□  →  X
▲  →  Y

Makes sense for a default because it matches the Xbox ABXY locations.

Xbox ABXY

But I'd like to use the classic ABXY layout instead of the Xbox layout. Like this:

Classic ABXY

○  →  A
×  →  B
□  →  Y
▲  →  X

Could you add this as an option to the settings manager?

@mirh
Copy link

mirh commented Jul 4, 2016

If you want to switch button mapping, use x360ce.

@Jan200101
Copy link

SCPToolkit is just translating your DS3 controller to a XBOX controller

@nefarius
Copy link
Owner

@Jop-V this would be achieved by the new profile manager which is stuck in development hell since months =3 So sadly currently not possible without 3rd party tools.

@mirh
Copy link

mirh commented Jul 16, 2016

I'd see the sense if SCPtoolkit wanted to really go universal (#243 and 85cc28d) but tbh, until it isn't that far I think efforts would be better spent elsewhere.

@nefarius
Copy link
Owner

@mirh I guess you will love this once it's finished ;)

@mirh
Copy link

mirh commented Jul 16, 2016

I'm dreaming of your tool to be like:

                                                                            ↗ DirectInput
HID → Raw Input API (at least this is what MS would recommend for #82 afaik)
                                                                            ↘ XInput

EDIT: which, btw if you hadn't get it, it's a bit like you could supplant/include both Vjoy and x360ce features

@nefarius
Copy link
Owner

With more and more knowledge of the wonders of the KMDF I also grow more and more powerful!

@mirh
Copy link

mirh commented Jul 16, 2016

Thinking to the aforementioned evil scheme, #290 last comment and #243.. I wonder if the whole thing couldn't become.. like modular?
There's a toy that converts standard Raw Input to DirectInput, one to XInput, then every supported controller would have one of those USB<->HID drivers you mention.. And then I guess a pretty bare "profile" could be made that maps HID signals to RI ?

@nefarius
Copy link
Owner

What I've learned from tinkering with device driver development is, that whenever you can you should incorporate with the existing Microsoft drivers so errors and development overhead is minimized. I like the modular approach; in my rewrite of the ScpVBus I already designed it with driver-to-driver communication in mind. This would allow to easily (with a few lines of code) add XInput support to HID-Wiimote and other projects.

@nefarius
Copy link
Owner

@mirh Your wish is beeing implemented 😃

@mirh
Copy link

mirh commented Aug 13, 2016

Unzips

@nefarius
Copy link
Owner

@mirh
Copy link

mirh commented Aug 28, 2016

@sylveon
Copy link
Contributor

sylveon commented Aug 28, 2016

Too late

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

5 participants