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driverForGenerating3DGrids.cpp
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driverForGenerating3DGrids.cpp
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// ***********************************************************************
//
// Grappolo: A C++ library for graph clustering
// Mahantesh Halappanavar (hala@pnnl.gov)
// Pacific Northwest National Laboratory
//
// ***********************************************************************
//
// Copyright (2014) Battelle Memorial Institute
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ************************************************************************
#include <stdio.h>
#include <stdlib.h>
using namespace std;
int main(int argc, char** argv) {
//const int D1 = 6, D2 = 12;
const int D1 = 8, D2 = 9;
//const int D1 = 4, D2 = 4, D3 = 5;
int D3 = 5;
////2-D Mesh:
int self = -1, neighbor = -1;
for (int row=0; row < D1; row++) {
for (int col=0; col < D2; col++) {
self = (row*D2) + col + 1; //Current node:
///////Add the four neighbors:
//Left
if(col == 0) { //First node in the column
//Do nothing
} else {
neighbor = self - 1; //The left neighbor
printf("%d %d\n", self, neighbor);
}
//Right
if(col == (D2-1)) { //Last node in the column
//Do nothing
} else {
neighbor = self + 1; //The left neighbor
printf("%d %d\n", self, neighbor);
}
//Top
if(row == 0) { //The first row of the grid
//Do nothing
} else {
neighbor = self - D2; //The top neighbor
printf("%d %d\n", self, neighbor);
}
//Bottom
if(row == (D1-1)) { //The last row of the grid
//Do nothing
} else {
neighbor = self + D2; //The bottom neighbor
printf("%d %d\n", self, neighbor);
}
}
}
return 0;
////2-D Torus:
self = -1;
neighbor = -1;
for (int row=0; row < D1; row++) {
for (int col=0; col < D2; col++) {
self = (row*D2) + col + 1; //Current node:
///////Add the four neighbors:
//Left
if(col == 0) { //First node in the column
neighbor = (row*D2) + D2; //The last node on the row
} else {
neighbor = self - 1; //The left neighbor
}
printf("%d %d\n", self, neighbor);
//Right
if(col == (D2-1)) { //Last node in the column
neighbor = (row*D2) + 1; //The first node on the row
} else {
neighbor = self + 1; //The left neighbor
}
printf("%d %d\n", self, neighbor);
//Top
if(row == 0) { //The first row of the grid
neighbor = ((D1-1)*D2) + col + 1; //The last row neighbor of the grid
} else {
neighbor = self - D2; //The top neighbor
}
printf("%d %d\n", self, neighbor);
//Bottom
if(row == (D1-1)) { //The last row of the grid
neighbor = col + 1; //The first row neighbot of the grid
} else {
neighbor = self + D2; //The bottom neighbor
}
printf("%d %d\n", self, neighbor);
}
}
return 0;
////3-D Torus:
self = -1; neighbor = -1;
for (int depth = 0; depth < D3; depth++) { //Depth in the third dimension
for (int row=0; row < D1; row++) { //Row
for (int col=0; col < D2; col++) { //Column
self = (D1*D2)*depth + (row*D2) + col + 1; //Current node
///////Add the six neighbors:
////FRONT
if(depth == 0) { //First panel of the cube
neighbor = self + (D1*D2)*(D3-1); //The last panel of the cube
} else {
neighbor = self - (D1*D2); //The corresponding node on the panel ahead
}
printf("%d %d\n", self, neighbor);
////BACK
if(depth == (D3-1)) { //Last panel of the cube
neighbor = self - (D1*D2)*(D3-1); //The first panel of the cube
} else {
neighbor = self + (D1*D2); //The corresponding node on the panel behind
}
printf("%d %d\n", self, neighbor);
////LEFT
if(col == 0) { //First node in the column
neighbor = self + D2 - 1; //The last node on the row
} else {
neighbor = self - 1; //The left neighbor
}
printf("%d %d\n", self, neighbor);
////RIGHT
if(col == (D2-1)) { //Last node in the column
neighbor = self - col + 1; //The first node on the row
} else {
neighbor = self + 1; //The left neighbor
}
printf("%d %d\n", self, neighbor);
////ABOVE
if(row == 0) { //The first row of the panel
neighbor = self + ((D1-1)*D2); //The last row neighbor of the panel
} else {
neighbor = self - D2; //The top neighbor
}
printf("%d %d\n", self, neighbor);
////BELOW
if(row == (D1-1)) { //The last row of the grid
neighbor = self - ((D1-1)*D2); //The first row neighbor of the panel
} else {
neighbor = self + D2; //The bottom neighbor
}
printf("%d %d\n", self, neighbor);
}
}
}
return 0;
}//End of main()