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Loader.hpp
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Loader.hpp
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/**
@file Loader.hpp
@brief Declares the loader class.
*/
#pragma once
#include "Just A Morpher.hpp"
#include "Singleton.hpp"
namespace JustAMorpher
{
/**
@brief Loads Lua code.
*/
class Loader_ : public Singleton <Loader_>
{
private:
/**
@brief If Just A Morpher has loaded the Lua code already.
*/
bool HasLoaded;
/**
@brief Trampoline for the GetUnitFromName hook.
*/
size_t (__cdecl* GetUnitFromName_Trampoline)(const char* UnitID);
/**
@brief Trampoline for the CGGameUI::Initialize hook.
*/
void (__cdecl* CGGameUI__Initialize_Trampoline)();
/**
@brief Hook for GetUnitFromName.
@param UnitID The unit ID.
@return The unit's address.
*/
static size_t __cdecl GetUnitFromName_Hook (const char* UnitID);
/**
@brief Hook for CGGameUI::Initialize.
*/
static void __cdecl CGGameUI__Initialize_Hook ();
/**
@brief Load all Lua files.
*/
void LoadLua () const;
public:
/**
@brief Default constructor
*/
Loader_ ();
};
}
#define Loader JustAMorpher::Loader_::Get()