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Make a new category for headless-specific mods #314

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Nytra opened this issue Jun 12, 2023 · 7 comments
Open

Make a new category for headless-specific mods #314

Nytra opened this issue Jun 12, 2023 · 7 comments

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@Nytra
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Nytra commented Jun 12, 2023

Seems like there are quite a few mods on the mod list that are headless-specific. I think it would be nice to put these all under one 'Headless' category.

@Nytra
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Nytra commented Jun 12, 2023

Or alternatively there could be a separate manifest/mod list for headless mods, considering the headless is technically a different 'game'

@XDelta
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XDelta commented Jun 12, 2023

I see 3 total on the manifest and 2 of the 3 are already in a possibly better category of 'bug workarounds'. each of which also includes mention of headless in the name and/or description. Then 1 more in the current PRs. Possibly at some point but there aren't many headless specific mods

@XDelta
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XDelta commented Jun 12, 2023

At the moment I'd point towards either using flags for incompatibilities with a given platform or using tags to assist in searching

@Nytra
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Nytra commented Jun 12, 2023

A concern is people trying to install these mods on regular Neos and potentially running into issues if the mod doesn't check the environment before patching.

@XDelta
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XDelta commented Jun 12, 2023

At the moment I don't think a category would change that if they didn't look at the name of the mod (off the top of my head they all have headless in the name and descriptions).

@Nytra
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Nytra commented Jun 12, 2023

Well maybe there could be some flag that these mods can have which marks them as headless mods and would show up as a info label on the website. Or as I said in a previous comment there could be a separate manifest / mod list for headless mods (would be more work to do this probably).

@EIA485
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EIA485 commented Jun 13, 2023

most of the "headless" only mods are really host only mods and a simple is world authority check in the code is all thats needed for normal users who install them to not have problems

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