-
Notifications
You must be signed in to change notification settings - Fork 1
/
savegame.c
853 lines (690 loc) · 19.8 KB
/
savegame.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
/* Sarien - A Sierra AGI resource interpreter engine
* Copyright (C) 1999-2003 Stuart George and Claudio Matsuoka
*
* $Id: savegame.c,v 1.82 2003/08/07 06:41:24 cmatsuoka Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; see docs/COPYING for further details.
*/
/*
* Savegame support by Vasyl Tsvirkunov <vasyl@pacbell.net>
* Multi-slots by Claudio Matsuoka <claudio@helllabs.org>
*/
#include <stdio.h>
#include <string.h>
#if !defined(DREAMCAST) && !defined(CIBYL) && !defined(__MPW__) && !defined(PALMOS)
# ifndef __DICE__
# include <sys/types.h>
# include <sys/stat.h>
# endif
#endif
#ifdef WIN32
# include <direct.h>
#endif
#include "sarien.h"
#include "agi.h"
#include "graphics.h"
#include "sprite.h"
#include "text.h"
#include "savegame.h"
#include "keyboard.h"
#include "menu.h"
#undef fopen
#if defined(__DICE__) || defined(WIN32)
# define MKDIR(a,b) mkdir(a)
#elif defined(CIBYL)
# define MKDIR(a,b)
#else
# define MKDIR(a,b) mkdir(a,b)
#endif
/* Image stack support */
struct image_stack_element {
UINT8 type;
UINT8 pad;
SINT16 parm1;
SINT16 parm2;
SINT16 parm3;
SINT16 parm4;
SINT16 parm5;
SINT16 parm6;
SINT16 parm7;
};
#define INITIAL_IMAGE_STACK_SIZE 32
static int stack_size = 0;
static struct image_stack_element* image_stack = NULL;
static int image_stack_pointer = 0;
void clear_image_stack(void)
{
image_stack_pointer = 0;
}
void release_image_stack(void)
{
if(image_stack)
free(image_stack);
image_stack = NULL;
stack_size = image_stack_pointer = 0;
}
void record_image_stack_call(UINT8 type, SINT16 p1, SINT16 p2, SINT16 p3,
SINT16 p4, SINT16 p5, SINT16 p6, SINT16 p7)
{
struct image_stack_element* pnew;
if (image_stack_pointer == stack_size) {
if (stack_size == 0) { /* first call */
image_stack = (struct image_stack_element *)malloc(INITIAL_IMAGE_STACK_SIZE*sizeof(struct image_stack_element));
stack_size = INITIAL_IMAGE_STACK_SIZE;
} else { /* has to grow */
struct image_stack_element* new_stack;
new_stack = (struct image_stack_element *)malloc(2*stack_size*sizeof(struct image_stack_element));
memcpy(new_stack, image_stack, stack_size*sizeof(struct image_stack_element));
free(image_stack);
image_stack = new_stack;
stack_size *= 2;
}
}
pnew = &image_stack[image_stack_pointer];
image_stack_pointer++;
pnew->type = type;
pnew->parm1 = p1;
pnew->parm2 = p2;
pnew->parm3 = p3;
pnew->parm4 = p4;
pnew->parm5 = p5;
pnew->parm6 = p6;
pnew->parm7 = p7;
}
void replay_image_stack_call(UINT8 type, SINT16 p1, SINT16 p2, SINT16 p3,
SINT16 p4, SINT16 p5, SINT16 p6, SINT16 p7)
{
switch(type) {
case ADD_PIC:
_D (_D_WARN "--- decoding picture %d ---", p1);
agi_load_resource (rPICTURE, p1);
decode_picture (p1, p2);
break;
case ADD_VIEW:
agi_load_resource (rVIEW, p1);
add_to_pic (p1, p2, p3, p4, p5, p6, p7);
break;
}
}
/* */
static char* strSig = "Sarien:";
#ifndef PALMOS
static void write_uint8(FILE* f, SINT8 val)
{
fwrite(&val, 1, 1, f);
}
static void write_sint16(FILE* f, SINT16 val)
{
static UINT8 buf[2];
buf[0] = (UINT8)((val>>8)&255);
buf[1] = (UINT8)(val&255);
fwrite(buf, 1, 2, f);
}
static void write_uint16(FILE* f, UINT16 val)
{
static UINT8 buf[2];
buf[0] = (UINT8)((val>>8)&255);
buf[1] = (UINT8)(val&255);
fwrite(buf, 1, 2, f);
}
static UINT8 read_uint8(FILE* f)
{
static UINT8 buf[1];
fread(buf, 1, 1, f);
return buf[0];
}
static UINT16 read_uint16(FILE* f)
{
static UINT8 buf[2];
fread(buf, 1, 2, f);
return (buf[0]<<8)|buf[1];
}
static SINT16 read_sint16(FILE* f)
{
static UINT8 buf[2];
fread(buf, 1, 2, f);
return (SINT16)((buf[0]<<8)|buf[1]);
}
static void write_string (FILE* f, char* s)
{
write_sint16 (f, (SINT16)strlen(s));
fwrite(s, 1, strlen(s), f);
}
static void read_string (FILE* f, char* s)
{
SINT16 size = read_sint16(f);
fread (s, 1, size, f);
s[size] = (char)0;
}
static void write_bytes (FILE* f, char* s, SINT16 size)
{
fwrite (s, 1, size, f);
}
static void read_bytes (FILE* f, char* s, SINT16 size)
{
fread (s, 1, size, f);
}
/*
* Version 0: view table has 64 entries
* Version 1: view table has 256 entries (needed in KQ3)
*/
#define SAVEGAME_VERSION 1
int save_game (char* s, char* d)
{
SINT16 i;
struct image_stack_element* ptr = image_stack;
FILE* f = fopen (s, "wb");
if(!f)
return err_BadFileOpen;
write_bytes (f, strSig, 8);
write_string (f, d);
write_uint8 (f, (UINT8)SAVEGAME_VERSION);
write_uint8 (f, (UINT8)game.state);
/* game.name */
write_string (f, game.id);
/* game.crc */
for (i = 0; i < MAX_FLAGS; i++)
write_uint8 (f, game.flags[i]);
for (i = 0; i < MAX_VARS; i++)
write_uint8 (f, game.vars[i]);
write_sint16 (f, (SINT8)game.horizon);
write_sint16 (f, (SINT16)game.line_status);
write_sint16 (f, (SINT16)game.line_user_input);
write_sint16 (f, (SINT16)game.line_min_print);
/* game.cursor_pos */
/* game.input_buffer */
/* game.echo_buffer */
/* game.keypress */
write_sint16 (f, (SINT16)game.input_mode);
write_sint16 (f, (SINT16)game.lognum);
write_sint16 (f, (SINT16)game.player_control);
write_sint16 (f, (SINT16)game.quit_prog_now);
write_sint16 (f, (SINT16)game.status_line);
write_sint16 (f, (SINT16)game.clock_enabled);
write_sint16 (f, (SINT16)game.exit_all_logics);
write_sint16 (f, (SINT16)game.picture_shown);
write_sint16 (f, (SINT16)game.has_prompt);
write_sint16 (f, (SINT16)game.game_flags);
/* Reversed to keep compatibility with old savegames */
write_sint16 (f, (SINT16)!game.input_enabled);
for (i = 0; i < _HEIGHT; i++)
write_uint8 (f, game.pri_table[i]);
/* game.msg_box_ticks */
/* game.block */
/* game.window */
/* game.has_window */
write_sint16 (f, (SINT16)game.gfx_mode);
write_uint8 (f, game.cursor_char);
write_sint16 (f, (SINT16)game.color_fg);
write_sint16 (f, (SINT16)game.color_bg);
/* game.hires (#ifdef USE_HIRES) */
/* game.sbuf */
/* game.ego_words */
/* game.num_ego_words */
write_sint16 (f, (SINT16)game.num_objects);
for (i = 0; i < (SINT16)game.num_objects; i++)
write_sint16 (f, (SINT16)object_get_location(i));
/* game.ev_keyp */
for (i = 0; i < MAX_STRINGS; i++)
write_string (f, game.strings[i]);
/* record info about loaded resources */
for (i = 0; i < MAX_DIRS; i++) {
write_uint8 (f, game.dir_logic[i].flags);
write_sint16 (f, (SINT16)game.logics[i].sIP);
write_sint16 (f, (SINT16)game.logics[i].cIP);
}
for (i = 0; i < MAX_DIRS; i++)
write_uint8(f, game.dir_pic[i].flags);
for (i = 0; i < MAX_DIRS; i++)
write_uint8(f, game.dir_view[i].flags);
for (i = 0; i < MAX_DIRS; i++)
write_uint8(f, game.dir_sound[i].flags);
/* game.pictures */
/* game.logics */
/* game.views */
/* game.sounds */
for(i = 0; i < MAX_VIEWTABLE; i++) {
struct vt_entry* v = &game.view_table[i];
write_uint8(f, v->step_time);
write_uint8(f, v->step_time_count);
write_uint8(f, v->entry);
write_sint16(f, v->x_pos);
write_sint16(f, v->y_pos);
write_uint8(f, v->current_view);
/* v->view_data */
write_uint8(f, v->current_loop);
write_uint8(f, v->num_loops);
/* v->loop_data */
write_uint8(f, v->current_cel);
write_uint8(f, v->num_cels);
/* v->cel_data */
/* v->cel_data_2 */
write_sint16(f, v->x_pos2);
write_sint16(f, v->y_pos2);
/* v->s */
write_sint16(f, v->x_size);
write_sint16(f, v->y_size);
write_uint8(f, v->step_size);
write_uint8(f, v->cycle_time);
write_uint8(f, v->cycle_time_count);
write_uint8(f, v->direction);
write_uint8(f, v->motion);
write_uint8(f, v->cycle);
write_uint8(f, v->priority);
write_uint16(f, v->flags);
write_uint8(f, v->parm1);
write_uint8(f, v->parm2);
write_uint8(f, v->parm3);
write_uint8(f, v->parm4);
}
/* Save image stack */
for (i = 0; i < image_stack_pointer; i++) {
ptr = &image_stack[i];
write_uint8 (f, ptr->type);
write_sint16 (f, ptr->parm1);
write_sint16 (f, ptr->parm2);
write_sint16 (f, ptr->parm3);
write_sint16 (f, ptr->parm4);
write_sint16 (f, ptr->parm5);
write_sint16 (f, ptr->parm6);
write_sint16 (f, ptr->parm7);
}
write_uint8(f, 0);
fclose(f);
return err_OK;
}
int load_game(char* s)
{
int i, ver, vt_entries = MAX_VIEWTABLE;
UINT8 t;
SINT16 parm[7];
char sig[8];
char id[8];
char description[256];
FILE *f = fopen(s, "rb");
if(!f)
return err_BadFileOpen;
read_bytes(f, sig, 8);
if (strncmp (sig, strSig, 8)) {
fclose(f);
return err_BadFileOpen;
}
read_string (f, description);
ver = read_uint8(f);
if (ver == 0)
vt_entries = 64;
game.state = read_uint8(f);
/* game.name - not saved */
read_string(f, id);
if(strcmp(id, game.id)) {
fclose(f);
return err_BadFileOpen;
}
/* game.crc - not saved */
for (i = 0; i < MAX_FLAGS; i++)
game.flags[i] = read_uint8(f);
for (i = 0; i < MAX_VARS; i++)
game.vars[i] = read_uint8(f);
game.horizon = read_sint16(f);
game.line_status = read_sint16(f);
game.line_user_input = read_sint16(f);
game.line_min_print = read_sint16(f);
/* These are never saved */
game.cursor_pos = 0;
game.input_buffer[0] = 0;
game.echo_buffer[0] = 0;
game.keypress = 0;
game.input_mode = read_sint16(f);
game.lognum = read_sint16(f);
game.player_control = read_sint16(f);
game.quit_prog_now = read_sint16(f);
game.status_line = read_sint16(f);
game.clock_enabled = read_sint16(f);
game.exit_all_logics = read_sint16(f);
game.picture_shown = read_sint16(f);
game.has_prompt = read_sint16(f);
game.game_flags = read_sint16(f);
game.input_enabled = !read_sint16(f);
for (i = 0; i < _HEIGHT; i++)
game.pri_table[i] = read_uint8(f);
if(game.has_window)
close_window();
game.msg_box_ticks = 0;
game.block.active = FALSE;
/* game.window - fixed by close_window() */
/* game.has_window - fixed by close_window() */
game.gfx_mode = read_sint16(f);
game.cursor_char = read_uint8(f);
game.color_fg = read_sint16(f);
game.color_bg = read_sint16(f);
/* game.hires (#ifdef USE_HIRES) - rebuilt from image stack */
/* game.sbuf - rebuilt from image stack */
/* game.ego_words - fixed by clean_input */
/* game.num_ego_words - fixed by clean_input */
game.num_objects = read_sint16(f);
for(i = 0; i < (SINT16)game.num_objects; i++)
object_set_location(i, read_sint16(f));
/* Those are not serialized */
for (i = 0; i < MAX_DIRS; i++) {
game.ev_keyp[i].occured = FALSE;
}
for (i = 0; i < MAX_STRINGS; i++)
read_string (f, game.strings[i]);
for (i = 0; i < MAX_DIRS; i++) {
if(read_uint8(f) & RES_LOADED)
agi_load_resource (rLOGIC, i);
else
agi_unload_resource (rLOGIC, i);
game.logics[i].sIP = read_sint16(f);
game.logics[i].cIP = read_sint16(f);
}
for (i = 0; i < MAX_DIRS; i++) {
if(read_uint8(f) & RES_LOADED)
agi_load_resource(rPICTURE, i);
else
agi_unload_resource(rPICTURE, i);
}
for (i = 0; i < MAX_DIRS; i++) {
if(read_uint8(f) & RES_LOADED)
agi_load_resource(rVIEW, i);
else
agi_unload_resource(rVIEW, i);
}
for(i = 0; i < MAX_DIRS; i++) {
if(read_uint8(f) & RES_LOADED)
agi_load_resource(rSOUND, i);
else
agi_unload_resource(rSOUND, i);
}
/* game.pictures - loaded above */
/* game.logics - loaded above */
/* game.views - loaded above */
/* game.sounds - loaded above */
for (i = 0; i < vt_entries; i++) {
struct vt_entry* v = &game.view_table[i];
v->step_time = read_uint8(f);
v->step_time_count = read_uint8(f);
v->entry = read_uint8(f);
v->x_pos = read_sint16(f);
v->y_pos = read_sint16(f);
v->current_view = read_uint8(f);
/* v->view_data - fixed below */
v->current_loop = read_uint8(f);
v->num_loops = read_uint8(f);
/* v->loop_data - fixed below */
v->current_cel = read_uint8(f);
v->num_cels = read_uint8(f);
/* v->cel_data - fixed below */
/* v->cel_data_2 - fixed below */
v->x_pos2 = read_sint16(f);
v->y_pos2 = read_sint16(f);
/* v->s - fixed below */
v->x_size = read_sint16(f);
v->y_size = read_sint16(f);
v->step_size = read_uint8(f);
v->cycle_time = read_uint8(f);
v->cycle_time_count = read_uint8(f);
v->direction = read_uint8(f);
v->motion = read_uint8(f);
v->cycle = read_uint8(f);
v->priority = read_uint8(f);
v->flags = read_uint16(f);
v->parm1 = read_uint8(f);
v->parm2 = read_uint8(f);
v->parm3 = read_uint8(f);
v->parm4 = read_uint8(f);
}
for (i = vt_entries; i < MAX_VIEWTABLE; i++) {
memset (&game.view_table[i], 0, sizeof (struct vt_entry));
}
/* Fix some pointers in viewtable */
for (i = 0; i < MAX_VIEWTABLE; i++) {
struct vt_entry* v = &game.view_table[i];
if(game.dir_view[v->current_view].offset == _EMPTY)
continue;
if(!(game.dir_view[v->current_view].flags & RES_LOADED))
agi_load_resource(rVIEW, v->current_view);
set_view(v, v->current_view); /* Fix v->view_data */
set_loop(v, v->current_loop); /* Fix v->loop_data */
set_cel(v, v->current_cel); /* Fix v->cel_data */
v->cel_data_2 = v->cel_data;
v->s = NULL; /* not sure if it is used... */
}
erase_both();
/* Clear input line */
clear_screen(0);
write_status();
/* Recreate background from saved image stack */
clear_image_stack();
while ((t = read_uint8(f)) != 0) {
for (i = 0; i < 7; i++)
parm[i] = read_sint16(f);
replay_image_stack_call (t, parm[0], parm[1], parm[2],
parm[3], parm[4], parm[5], parm[6]);
}
fclose(f);
setflag(F_restore_just_ran, TRUE);
game.has_prompt = 0; /* force input line repaint if necessary*/
clean_input();
erase_both();
blit_both();
commit_both();
show_pic();
do_update();
return err_OK;
}
#endif /* PALMOS */
#define NUM_SLOTS 12
static int select_slot (char *path)
{
int i, key, active = 0;
int rc = -1;
int hm = 2, vm = 3; /* box margins */
char desc[NUM_SLOTS][40];
for (i = 0; i < NUM_SLOTS; i++) {
char name[MAX_PATH];
FILE *f;
char sig[8];
//sprintf (name, "%s/%08d.sav", path, i);
sprintf (name, "%08d.sav", i);
//printf("Opening %s\n", name);
f = fopen (name, "rb");
if (f == NULL) {
strcpy (desc[i], " (empty slot)");
} else {
read_bytes (f, sig, 8);
if (strncmp (sig, strSig, 8)) {
strcpy (desc[i], "(corrupt file)");
} else {
read_string (f, desc[i]);
}
fclose(f);
}
}
while (42) {
char dstr[64];
for (i = 0; i < NUM_SLOTS; i++) {
sprintf (dstr, "[%-32.32s]", desc[i]);
print_text (dstr, 0, hm + 1, vm + 4 + i,
(40 - 2 * hm) - 1,
i == active ? MSG_BOX_COLOUR : MSG_BOX_TEXT,
i == active ? MSG_BOX_TEXT : MSG_BOX_COLOUR);
}
poll_timer (); /* msdos driver -> does nothing */
key = do_poll_keyboard ();
if (!console_keyhandler (key)) {
switch (key) {
case KEY_ENTER:
rc = active;
strncpy (game.strings[MAX_STRINGS],
desc[i], MAX_STRINGLEN);
goto press;
case KEY_ESCAPE:
rc = -1;
goto getout;
#ifdef USE_MOUSE
case BUTTON_LEFT:
break;
#endif
case KEY_DOWN:
active++;
active %= NUM_SLOTS;
break;
case KEY_UP:
active--;
if (active < 0)
active = NUM_SLOTS - 1;
break;
}
}
console_cycle ();
}
press:
_D (_D_WARN "Button pressed: %d", rc);
getout:
close_window();
return rc;
}
int savegame_simple ()
{
char home[MAX_PATH], path[MAX_PATH];
sprintf(path,"%08d.sav",game.id);
save_game (path, "save");
return err_OK;
}
int savegame_dialog ()
{
char home[MAX_PATH], path[MAX_PATH];
char *desc;
char *buttons[] = { "Do as I say!", "I regret", NULL };
char dstr[200];
int rc, slot = 0;
int hm, vm, hp, vp; /* box margins */
int w;
hm = 2; vm = 3;
hp = hm * CHAR_COLS; vp = vm * CHAR_LINES;
w = (40 - 2 * hm) - 1;
#if 0
if (get_app_dir (home, MAX_PATH) < 0) {
message_box ("Couldn't save game.");
return err_BadFileOpen;
}
/* DATADIR conflicts with ObjIdl.h in win32 SDK, renamed to DATA_DIR */
sprintf (path, "%s/" DATA_DIR "/", home);
MKDIR (path, 0755);
sprintf (path, "%s/" DATA_DIR "/%05X.%s/", home, game.crc, game.id);
MKDIR (path, 0711);
#endif
erase_both ();
draw_window (hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
print_text ("Select a slot in which you wish to save the game:",
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
print_text ("Press ENTER to select, ESC cancels",
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
slot = select_slot (path);
if (slot < 0) /* ESC pressed */
return err_OK;
/* Get savegame description */
draw_window (hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp,
GFX_HEIGHT - vp - 9 * CHAR_LINES);
print_text ("Enter a description for this game:",
0, hm + 1, vm + 6, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
draw_rectangle (3 * CHAR_COLS, 11 * CHAR_LINES - 1,
37 * CHAR_COLS, 12 * CHAR_LINES, MSG_BOX_TEXT);
flush_block (3 * CHAR_COLS, 11 * CHAR_LINES - 1,
37 * CHAR_COLS, 12 * CHAR_LINES);
get_string (2, 11, 33, MAX_STRINGS);
print_character (3, 11, game.cursor_char, MSG_BOX_COLOUR, MSG_BOX_TEXT);
do { main_cycle (); } while (game.input_mode == INPUT_GETSTRING);
close_window ();
desc = game.strings[MAX_STRINGS];
sprintf (dstr, "Are you sure you want to save the game "
"described as:\n\n%s\n\nin slot %d?\n\n\n",
desc, slot);
rc = selection_box (dstr, buttons);
if (rc != 0) {
message_box ("Game NOT saved.");
return err_OK;
}
// sprintf (path, "%s/" DATA_DIR "/%05X.%s/%08d.sav",
// home, game.crc, game.id, slot);
sprintf (path, "%08d.sav", slot);
_D (_D_WARN "file is [%s]", path);
save_game (path, desc);
message_box ("Game saved.");
return err_OK;
}
int loadgame_simple ()
{
char home[MAX_PATH], path[MAX_PATH];
char buffer[64];
int rc = 0;
#if 0
if (get_app_dir (home, MAX_PATH) < 0) {
message_box ("Error loading game.");
return err_BadFileOpen;
}
// sprintf(path, "%s/" DATA_DIR "/%05X.%s/%08d.sav",
// home, game.crc, game.id, 0);
sprintf(path,"%08d.sav",game.id);
#endif
sprintf (path,"00000756.SAV");
sprintf (buffer,"trying to load %s",path);
message_box (buffer);
erase_both();
stop_sound();
close_window();
if ((rc = load_game (path)) == err_OK) {
message_box ("Game restored.");
game.exit_all_logics = 1;
menu_enable_all();
} else {
message_box ("Error restoring game.");
}
return rc;
}
int loadgame_dialog ()
{
char home[MAX_PATH], path[MAX_PATH];
int rc, slot = 0;
int hm, vm, hp, vp; /* box margins */
int w;
hm = 2; vm = 3;
hp = hm * CHAR_COLS; vp = vm * CHAR_LINES;
w = (40 - 2 * hm) - 1;
#if 0
if (get_app_dir (home, MAX_PATH) < 0) {
message_box ("Error loading game.");
return err_BadFileOpen;
}
// sprintf (path, "%s/" DATA_DIR "/%05X.%s/", home, game.crc, game.id);
#endif
//sprintf (path, "%05X.%s", game.crc, game.id);
sprintf (path,"");
erase_both();
stop_sound();
draw_window (hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
print_text ("Select a game which you wish to\nrestore:",
0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
print_text ("Press ENTER to select, ESC cancels",
0, hm + 1, vm + 17, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
slot = select_slot (path);
if (slot < 0) {
message_box ("Game NOT restored.");
return err_OK;
}
// sprintf(path, "%s/" DATA_DIR "/%05X.%s/%08d.sav",
// home, game.crc, game.id, slot);
sprintf (path, "%08d.sav", slot);
if ((rc = load_game (path)) == err_OK) {
message_box ("Game restored.");
game.exit_all_logics = 1;
menu_enable_all();
} else {
message_box ("Error restoring game.");
}
return rc;
}
/* end: savegame.c */