We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Depends on #43.
We would like to have documentation that shows a new animation designer how to write an animation for Xebow.
This may include topics like:
use
Animation
%Animation{}
field
Engine
The text was updated successfully, but these errors were encountered:
I'll tackle this once we can get my animations refactor merged (#54 ), I have plenty of experience with writing the existing animations so far.
Sorry, something went wrong.
doughsay
No branches or pull requests
Depends on #43.
We would like to have documentation that shows a new animation designer how to write an animation for Xebow.
This may include topics like:
use
)Animation
%Animation{}
that are available to an animation designer, including how to use opaque statefield
macroEngine
renders animationsThe text was updated successfully, but these errors were encountered: