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#not working yet
TOP = . ;
#SubDir TOP src ;
Sources = DevLoop.h Equipment/Rifle.cpp Equipment/Rifle.h Equipment/firstPersonWeapon.cpp Equipment/firstPersonWeapon.h Events/Events.cpp Events/Events.h Events/InGameEventReceiver.cpp Events/InGameEventReceiver.h GUI/ASCIIText/crc.cpp GUI/ASCIIText/crc.h GUI/ASCIIText/figlet.h GUI/ASCIIText/getopt.c GUI/ASCIIText/getopt.cpp GUI/ASCIIText/inflate.cpp GUI/ASCIIText/inflate.h GUI/ASCIIText/utf8.c GUI/ASCIIText/utf8.h GUI/ASCIIText/zipio.cpp GUI/ASCIIText/zipio.h GUI/CHUD.h GUI/ChatBox/CGUIChatBox.cpp GUI/ChatBox/CGUIChatBox.h GUI/CodeEditor/CGUIEditBoxIRB.cpp GUI/CodeEditor/CGUIEditBoxIRB.h GUI/Font/CGUITTFont.cpp GUI/Font/CGUITTFont.h GUI/Math/SCalcExpr.cpp GUI/Math/SCalcExpr.h GUI/Video/CAudioInterface_OpenAL.cpp GUI/Video/CAudioInterface_OpenAL.h GUI/Video/CVideoMaster.cpp GUI/Video/CVideoMaster.h GUI/cImage2D.h GUI/compass/Compass.cpp GUI/compass/Compass.h GUI/sineGraph2d/IGraph2D.h GUI/sineGraph2d/IncrementorT.h GUI/sineGraph2d/Range.h GUI/sineGraph2d/SGraph2D.cpp GUI/sineGraph2d/SGraph2D.h GUI/widgets/CGUIBar.cpp GUI/widgets/CGUIBar.h Input/AgAudio/Ogg/OggFile.cpp Input/AgAudio/Ogg/OggFile.h Input/AgAudio/Sound.cpp Input/AgAudio/Sound.h Input/AgAudio/SoundSource/SoundSource.cpp Input/AgAudio/SoundSource/SoundSource.h Input/AgAudio/audio.cpp Input/AgAudio/audio.h Input/Compress/Compress.cpp Input/Compress/Compress.h Input/Compress/zpipe.h Input/Compress/zstr.h Input/Controllers/StringTools.cpp Input/Controllers/iois/COIS.cpp Input/Controllers/iois/COIS.h Input/Controllers/iois/OIS/OISEffect.cpp Input/Controllers/iois/OIS/OISException.cpp Input/Controllers/iois/OIS/OISForceFeedback.cpp Input/Controllers/iois/OIS/OISInputManager.cpp Input/Controllers/iois/OIS/OISJoyStick.cpp Input/Controllers/iois/OIS/OISKeyboard.cpp Input/Controllers/iois/OIS/OISObject.cpp Input/Controllers/iois/OIS/includes/OIS.h Input/Controllers/iois/OIS/includes/OISConfig.h Input/Controllers/iois/OIS/includes/OISEffect.h Input/Controllers/iois/OIS/includes/OISEvents.h Input/Controllers/iois/OIS/includes/OISException.h Input/Controllers/iois/OIS/includes/OISFactoryCreator.h Input/Controllers/iois/OIS/includes/OISForceFeedback.h Input/Controllers/iois/OIS/includes/OISInputManager.h Input/Controllers/iois/OIS/includes/OISInterface.h Input/Controllers/iois/OIS/includes/OISJoyStick.h Input/Controllers/iois/OIS/includes/OISKeyboard.h Input/Controllers/iois/OIS/includes/OISMouse.h Input/Controllers/iois/OIS/includes/OISMultiTouch.h Input/Controllers/iois/OIS/includes/OISObject.h Input/Controllers/iois/OIS/includes/OISPrereqs.h Input/Controllers/iois/OIS/linux/EventHelpers.cpp Input/Controllers/iois/OIS/linux/LinuxForceFeedback.cpp Input/Controllers/iois/OIS/linux/LinuxInputManager.cpp Input/Controllers/iois/OIS/linux/LinuxJoyStickEvents.cpp Input/Controllers/iois/OIS/linux/LinuxKeyboard.cpp Input/Controllers/iois/OIS/linux/LinuxMouse.cpp Input/Controllers/iois/wmain.cpp Input/Controllers/wii/xwiimote/core.c Input/Controllers/wii/xwiimote/monitor.c Input/Controllers/wii/xwiimote/xwiimote.h Input/Controllers/wii/xwiimote/xwiimotemain.h Input/FluidLite/fluid_chan.c Input/FluidLite/fluid_chan.h Input/FluidLite/fluid_chorus.c Input/FluidLite/fluid_chorus.h Input/FluidLite/fluid_config.h Input/FluidLite/fluid_conv.c Input/FluidLite/fluid_conv.h Input/FluidLite/fluid_defsfont.c Input/FluidLite/fluid_defsfont.h Input/FluidLite/fluid_dsp_float.c Input/FluidLite/fluid_gen.c Input/FluidLite/fluid_gen.h Input/FluidLite/fluid_hash.c Input/FluidLite/fluid_hash.h Input/FluidLite/fluid_init.c Input/FluidLite/fluid_list.c Input/FluidLite/fluid_list.h Input/FluidLite/fluid_midi.h Input/FluidLite/fluid_mod.c Input/FluidLite/fluid_mod.h Input/FluidLite/fluid_phase.h Input/FluidLite/fluid_ramsfont.c Input/FluidLite/fluid_ramsfont.h Input/FluidLite/fluid_rev.c Input/FluidLite/fluid_rev.h Input/FluidLite/fluid_settings.c Input/FluidLite/fluid_settings.h Input/FluidLite/fluid_sfont.h Input/FluidLite/fluid_synth.c Input/FluidLite/fluid_synth.h Input/FluidLite/fluid_sys.c Input/FluidLite/fluid_sys.h Input/FluidLite/fluid_tuning.c Input/FluidLite/fluid_tuning.h Input/FluidLite/fluid_voice.c Input/FluidLite/fluid_voice.h Input/FluidLite/fluidsynth_priv.h Input/FluidLite/include/fluidlite.h Input/FluidLite/include/fluidsynth/gen.h Input/FluidLite/include/fluidsynth/log.h Input/FluidLite/include/fluidsynth/misc.h Input/FluidLite/include/fluidsynth/mod.h Input/FluidLite/include/fluidsynth/ramsfont.h Input/FluidLite/include/fluidsynth/settings.h Input/FluidLite/include/fluidsynth/sfont.h Input/FluidLite/include/fluidsynth/synth.h Input/FluidLite/include/fluidsynth/types.h Input/FluidLite/include/fluidsynth/version.h Input/FluidLite/include/fluidsynth/voice.h Input/FluidLite/stb/stb_vorbis.c Input/Model/BSP/CMOHAALevelMesh.cpp Input/Model/BSP/CMOHAALevelMesh.h Input/Model/IrrAssimp/IrrAssimp.cpp Input/Model/IrrAssimp/IrrAssimp.h Input/Model/IrrAssimp/IrrAssimpExport.cpp Input/Model/IrrAssimp/IrrAssimpExport.h Input/Model/IrrAssimp/IrrAssimpImport.cpp Input/Model/IrrAssimp/IrrAssimpImport.h Input/Model/blender/BulletBlendReader.cpp Input/Model/blender/BulletBlendReader.h Input/Model/blender/BulletBlendReaderNew.cpp Input/Model/blender/BulletBlendReaderNew.h Input/Model/blender/BulletIrrlichtUtils.cpp Input/Model/blender/BulletIrrlichtUtils.h Input/Model/blender/IrrBlend.cpp Input/Model/blender/IrrBlend.h Input/Model/blender/IrrBlendNew.cpp Input/Model/blender/IrrBlendNew.h Input/Model/blender/abs-file.h Input/Model/blender/bBlenderFile.cpp Input/Model/blender/bBlenderFile.h Input/Model/blender/bChunk.cpp Input/Model/blender/bChunk.h Input/Model/blender/bCommon.h Input/Model/blender/bDNA.cpp Input/Model/blender/bDNA.h Input/Model/blender/bDefines.h Input/Model/blender/bFile.cpp Input/Model/blender/bFile.h Input/Model/blender/bLog.cpp Input/Model/blender/bLog.h Input/Model/blender/bMain.cpp Input/Model/blender/bMain.h Input/Model/blender/blenderUp.h Input/Model/blender/blendtype.h Input/Model/blender/dna249-64bit.cpp Input/Model/blender/dna249.cpp Input/Model/blender/readblend.h Input/Model/irrTiled/irrTiled.h Input/SDL/SDL_fluidlite.h Input/SDL/SDLsound.h Input/SDLMixer.h Input/inputManager.cpp Input/inputManager.h Input/openal_playback.h Input/sqlite/sqlite3.c Input/sqlite/sqlite3.h Input/sqlite/sqlite3ext.h Luna.cpp Luna.h LunaLobby.cpp Main.cpp MainLoop.h Net/irrNetClient.cpp Net/irrNetClient.h Net/irrNetServer.cpp Net/irrNetServer.h Physics/Box2D_Lite/Arbiter.cpp Physics/Box2D_Lite/Arbiter.h Physics/Box2D_Lite/Body.cpp Physics/Box2D_Lite/Body.h Physics/Box2D_Lite/Collide.cpp Physics/Box2D_Lite/Joint.cpp Physics/Box2D_Lite/Joint.h Physics/Box2D_Lite/MathUtils.h Physics/Box2D_Lite/World.cpp Physics/Box2D_Lite/World.h Physics/Box2D_Lite/glut.h Physics/Box2D_Lite/main.cpp Physics/Collision.cpp Physics/Physics.cpp Physics/Physics.h Physics/Ragdoll.cpp Physics/Ragdoll.h Physics/SoftBody.cpp Physics/Vehicle.cpp Physics/Vehicle.h Physics/box2D.cpp Physics/box2D.h Physics/irrBullet-0.1.9/include/irrBullet.h Physics/irrBullet-0.1.9/include/irrBulletBoxShape.h Physics/irrBullet-0.1.9/include/irrBulletBvhTriangleMeshShape.h Physics/irrBullet-0.1.9/include/irrBulletCapsuleShape.h Physics/irrBullet-0.1.9/include/irrBulletCollisionCallBackInformation.h Physics/irrBullet-0.1.9/include/irrBulletCollisionObject.h Physics/irrBullet-0.1.9/include/irrBulletCollisionObjectAffector.h Physics/irrBullet-0.1.9/include/irrBulletCollisionObjectAffectorAttract.h Physics/irrBullet-0.1.9/include/irrBulletCollisionObjectAffectorDelete.h Physics/irrBullet-0.1.9/include/irrBulletCollisionShape.h Physics/irrBullet-0.1.9/include/irrBulletCommon.h Physics/irrBullet-0.1.9/include/irrBulletCompileConfig.h Physics/irrBullet-0.1.9/include/irrBulletConvexHullShape.h Physics/irrBullet-0.1.9/include/irrBulletCylinderShape.h Physics/irrBullet-0.1.9/include/irrBulletGImpactMeshShape.h Physics/irrBullet-0.1.9/include/irrBulletKinematicCharacterController.h Physics/irrBullet-0.1.9/include/irrBulletLiquidBody.h Physics/irrBullet-0.1.9/include/irrBulletMotionState.h Physics/irrBullet-0.1.9/include/irrBulletPhysicsDebug.h Physics/irrBullet-0.1.9/include/irrBulletRayCastVehicle.h Physics/irrBullet-0.1.9/include/irrBulletRigidBody.h Physics/irrBullet-0.1.9/include/irrBulletSoftBody.h Physics/irrBullet-0.1.9/include/irrBulletSphereShape.h Physics/irrBullet-0.1.9/include/irrBulletTriangleMeshShape.h Physics/irrBullet-0.1.9/include/irrBulletWorld.h Physics/irrBullet-0.1.9/src/irrBullet.cpp Physics/irrBullet-0.1.9/src/irrBulletBoxShape.cpp Physics/irrBullet-0.1.9/src/irrBulletBvhTriangleMeshShape.cpp Physics/irrBullet-0.1.9/src/irrBulletCapsuleShape.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionCallBackInformation.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionObject.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionObjectAffector.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionObjectAffectorAttract.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionObjectAffectorDelete.cpp Physics/irrBullet-0.1.9/src/irrBulletCollisionShape.cpp Physics/irrBullet-0.1.9/src/irrBulletConvexHullShape.cpp Physics/irrBullet-0.1.9/src/irrBulletCylinderShape.cpp Physics/irrBullet-0.1.9/src/irrBulletGImpactMeshShape.cpp Physics/irrBullet-0.1.9/src/irrBulletLiquidBody.cpp Physics/irrBullet-0.1.9/src/irrBulletMotionState.cpp Physics/irrBullet-0.1.9/src/irrBulletPhysicsDebug.cpp Physics/irrBullet-0.1.9/src/irrBulletRayCastVehicle.cpp Physics/irrBullet-0.1.9/src/irrBulletRigidBody.cpp Physics/irrBullet-0.1.9/src/irrBulletSoftBody.cpp Physics/irrBullet-0.1.9/src/irrBulletSphereShape.cpp Physics/irrBullet-0.1.9/src/irrBulletTriangleMeshShape.cpp Physics/irrBullet-0.1.9/src/irrBulletWorld.cpp Physics/irrBullet-0.1.9/src/irrBulletcommon.cpp Physics/missile.cpp Scene/ATMOsphere.cpp Scene/BoltSceneNode.cpp Scene/BoltSceneNode.h Scene/CBeamSceneNode.cpp Scene/CBeamSceneNode.h Scene/Elevator.cpp Scene/Flag/CFlagSceneNode.cpp Scene/Flag/CFlagSceneNode.h Scene/Flag/CWindGen.h Scene/Flag/SimpleFlag.h Scene/IrrCSG/CSG/CSG.cpp Scene/IrrCSG/CSG/CSG.h Scene/IrrCSG/CSG/CSGError.cpp Scene/IrrCSG/CSG/CSGError.h Scene/IrrCSG/CSG/CSGNode.cpp Scene/IrrCSG/CSG/CSGNode.h Scene/IrrCSG/CSG/CSGPlane.cpp Scene/IrrCSG/CSG/CSGPlane.h Scene/IrrCSG/CSG/CSGTriangle.cpp Scene/IrrCSG/CSG/CSGTriangle.h Scene/IrrCSG/CSG/CSGTriangleList.cpp Scene/IrrCSG/CSG/CSGTriangleList.h Scene/IrrCSG/CSG/CSGVertex.cpp Scene/IrrCSG/CSG/CSGVertex.h Scene/IrrCSG/CSG/CSGVertexList.cpp Scene/IrrCSG/CSG/CSGVertexList.h Scene/IrrCSG/CSG/matrix.cpp Scene/IrrCSG/CSG/matrix.h Scene/IrrCSG/CSG/primitives.cpp Scene/IrrCSG/CSG/primitives.h Scene/IrrCSG/CSG/vector.cpp Scene/IrrCSG/CSG/vector.h Scene/IrrCSG/LunaCSG.h Scene/Obstacle.cpp Scene/PolyVox/include/PolyVoxCore/AStarPathfinder.h Scene/PolyVox/include/PolyVoxCore/AmbientOcclusionCalculator.h Scene/PolyVox/include/PolyVoxCore/Array.h Scene/PolyVox/include/PolyVoxCore/ArraySizes.h Scene/PolyVox/include/PolyVoxCore/BaseVolume.h Scene/PolyVox/include/PolyVoxCore/ConstVolumeProxy.h Scene/PolyVox/include/PolyVoxCore/CubicSurfaceExtractor.h Scene/PolyVox/include/PolyVoxCore/CubicSurfaceExtractorWithNormals.h Scene/PolyVox/include/PolyVoxCore/DefaultIsQuadNeeded.h Scene/PolyVox/include/PolyVoxCore/DefaultMarchingCubesController.h Scene/PolyVox/include/PolyVoxCore/Density.h Scene/PolyVox/include/PolyVoxCore/GradientEstimators.h Scene/PolyVox/include/PolyVoxCore/Impl/AStarPathfinderImpl.h Scene/PolyVox/include/PolyVoxCore/Impl/ArraySizesImpl.h Scene/PolyVox/include/PolyVoxCore/Impl/Block.h Scene/PolyVox/include/PolyVoxCore/Impl/MarchingCubesTables.h Scene/PolyVox/include/PolyVoxCore/Impl/RandomUnitVectors.h Scene/PolyVox/include/PolyVoxCore/Impl/RandomVectors.h Scene/PolyVox/include/PolyVoxCore/Impl/SubArray.h Scene/PolyVox/include/PolyVoxCore/Impl/TypeDef.h Scene/PolyVox/include/PolyVoxCore/Impl/Utility.h Scene/PolyVox/include/PolyVoxCore/Interpolation.h Scene/PolyVox/include/PolyVoxCore/IteratorController.h Scene/PolyVox/include/PolyVoxCore/LargeVolume.h Scene/PolyVox/include/PolyVoxCore/Log.h Scene/PolyVox/include/PolyVoxCore/LowPassFilter.h Scene/PolyVox/include/PolyVoxCore/MarchingCubesSurfaceExtractor.h Scene/PolyVox/include/PolyVoxCore/Material.h Scene/PolyVox/include/PolyVoxCore/MaterialDensityPair.h Scene/PolyVox/include/PolyVoxCore/MeshDecimator.h Scene/PolyVox/include/PolyVoxCore/PolyVoxForwardDeclarations.h Scene/PolyVox/include/PolyVoxCore/RawVolume.h Scene/PolyVox/include/PolyVoxCore/Raycast.h Scene/PolyVox/include/PolyVoxCore/Region.h Scene/PolyVox/include/PolyVoxCore/SimpleInterface.h Scene/PolyVox/include/PolyVoxCore/SimpleVolume.h Scene/PolyVox/include/PolyVoxCore/SurfaceMesh.h Scene/PolyVox/include/PolyVoxCore/Vector.h Scene/PolyVox/include/PolyVoxCore/VertexTypes.h Scene/PolyVox/include/PolyVoxCore/VolumeResampler.h Scene/PolyVox/include/PolyVoxCore/VoxelFilters.h Scene/PolyVox/source/AStarPathfinder.cpp Scene/PolyVox/source/ArraySizes.cpp Scene/PolyVox/source/Impl/MarchingCubesTables.cpp Scene/PolyVox/source/Impl/RandomUnitVectors.cpp Scene/PolyVox/source/Impl/RandomVectors.cpp Scene/PolyVox/source/Impl/Utility.cpp Scene/PolyVox/source/Log.cpp Scene/PolyVox/source/MeshDecimator.cpp Scene/PolyVox/source/Region.cpp Scene/PolyVox/source/SimpleInterface.cpp Scene/PolyVox/source/VertexTypes.cpp Scene/PostProcessing/CEffectPostProc.cpp Scene/PostProcessing/CEffectPostProc.h Scene/PostProcessing/CLensFlarePostProc.cpp Scene/PostProcessing/CLensFlarePostProc.h Scene/PostProcessing/CRendererPostProc.cpp Scene/PostProcessing/CRendererPostProc.h Scene/PostProcessing/CShaderCallbacks.h Scene/PostProcessing/CSplitPostProc.cpp Scene/PostProcessing/CSplitPostProc.h Scene/PostProcessing/CTransitionPostProc.cpp Scene/PostProcessing/CTransitionPostProc.h Scene/PostProcessing/CWaterPostProc.cpp Scene/PostProcessing/CWaterPostProc.h Scene/PostProcessing/IPostProc.cpp Scene/PostProcessing/IPostProc.h Scene/PostProcessing/main.cpp Scene/PostProcessing/shaders.h Scene/RainMan.h Scene/RibbonTrailSceneNode/RibbonTrailSceneNode.cpp Scene/RibbonTrailSceneNode/RibbonTrailSceneNode.h Scene/SPARK/SPK.h Scene/SPARK/SPK_All.cpp Scene/SPARK/SPK_IRR.h Scene/SPARK/SPK_IRR_ALL.cpp Scene/Scene.cpp Scene/Scene.h Scene/ShaderFactory.cpp Scene/ShaderFactory.h Scene/WhirlSceneNode.cpp Scene/WhirlSceneNode.h Scene/boids/BoidSceneNode.cpp Scene/boids/BoidSceneNode.h Scene/boids/Flock.cpp Scene/boids/Flock.h Scene/decalManager/CBatchingMesh.cpp Scene/decalManager/CBatchingMesh.h Scene/decalManager/DecalManager.cpp Scene/decalManager/DecalManager.h Scene/decalManager/DecalSceneNode.cpp Scene/decalManager/DecalSceneNode.h Scene/decals/decalscenenode.cpp Scene/decals/decalscenenode.h Scene/flares/CLensFlareSceneNode.cpp Scene/flares/CLensFlareSceneNode.h Scene/flares/ILensFlareSceneNode.h Scene/flares/LensFlareSceneNode.cpp Scene/flares/LensFlareSceneNode.h Scene/flares/SceneNodeAnimatorFollowCamera.cpp Scene/flares/SceneNodeAnimatorFollowCamera.h Scene/occlusion/OcclusionCulling.cpp Scene/occlusion/OcclusionCulling.h Scene/occlusion/Renderer.cpp Scene/occlusion/Renderer.h Scene/particles.h Scene/spriteManager/BmFont.cpp Scene/spriteManager/BmFont.h Scene/spriteManager/ParticleSystem.cpp Scene/spriteManager/ParticleSystem.h Scene/spriteManager/PathFinder.cpp Scene/spriteManager/PathFinder.h Scene/spriteManager/Sprite.cpp Scene/spriteManager/Sprite.h Scene/spriteManager/SpriteManager.cpp Scene/spriteManager/SpriteManager.h Scene/spriteManager/Util.h Scene/spriteManager/main.cpp Scene/tesselatedImage/tesselatedImage.cpp Scene/tesselatedImage/tesselatedImage.h Scripting/EnviroVegetation.h Scripting/Environmental.h Scripting/PY_Physics.h Scripting/PyCamera.h Scripting/PyExtras.h Scripting/PyFunctions.h Scripting/PyGUI.h Scripting/PyImage.h Scripting/PyInput.h Scripting/PyMAIN.h Scripting/PyMath.h Scripting/PyNet.h Scripting/PyScene.h Scripting/PySound.h Scripting/PythonManager.h Scripting/pyFileIO.h Scripting/scriptstring/scriptstring.cpp Scripting/scriptstring/scriptstring.h Scripting/scriptstring/scriptstring_utils.cpp TerrainFactory/CloudSceneNode/CCloudSceneNode.cpp TerrainFactory/CloudSceneNode/CCloudSceneNode.h TerrainFactory/FWGrass/GrassLoader.cpp TerrainFactory/FWGrass/GrassLoader.h TerrainFactory/FWGrass/gen/CGrassGenerator.cpp TerrainFactory/FWGrass/gen/CGrassGenerator.h TerrainFactory/Forest.cpp TerrainFactory/Forest.h TerrainFactory/ProceduralTrees/CBillboardGroupSceneNode.cpp TerrainFactory/ProceduralTrees/CBillboardGroupSceneNode.h TerrainFactory/ProceduralTrees/CTreeGenerator.cpp TerrainFactory/ProceduralTrees/CTreeGenerator.h TerrainFactory/ProceduralTrees/CTreeSceneNode.cpp TerrainFactory/ProceduralTrees/CTreeSceneNode.h TerrainFactory/ProceduralTrees/kornJungle/Jungle.cpp TerrainFactory/ProceduralTrees/kornJungle/Jungle.h TerrainFactory/ProceduralTrees/kornJungle/JungleChunk.cpp TerrainFactory/ProceduralTrees/kornJungle/JungleChunk.h TerrainFactory/ProceduralTrees/kornJungle/TreeSeed.cpp TerrainFactory/ProceduralTrees/kornJungle/TreeSeed.h TerrainFactory/Terrain.cpp TerrainFactory/Terrain.h TerrainFactory/Vegetation/IGE_SceneNode_Vegetation.cpp TerrainFactory/Vegetation/IGE_SceneNode_Vegetation.h TerrainFactory/WaterNode/CReflectedWater.cpp TerrainFactory/WaterNode/CReflectedWater.h TerrainFactory/WaterNode/CReflectedWater_ShaderCode.h TerrainFactory/open-simplex-noise.c TerrainFactory/open-simplex-noise.h TerrainFactory/paulo.cpp TerrainFactory/realCloud/CloudSceneNode.cpp TerrainFactory/realCloud/CloudSceneNode.h TerrainFactory/tilegrid.h TerrainFactory/water/RealisticWater.cpp TerrainFactory/water/RealisticWater.h TidBits.cpp config.h entities/AI/backpropigation.h entities/AI/miNav/main.cpp entities/AI/miNav/miNav.cpp entities/AI/miNav/miNav.h entities/AI/recast/DebugUtils/Source/DebugDraw.cpp entities/AI/recast/DebugUtils/Source/RecastDebugDraw.cpp entities/AI/recast/DebugUtils/Source/RecastDump.cpp entities/AI/recast/Detour/Include/DetourAlloc.h entities/AI/recast/Detour/Include/DetourAssert.h entities/AI/recast/Detour/Include/DetourCommon.h entities/AI/recast/Detour/Include/DetourNavMesh.h entities/AI/recast/Detour/Include/DetourNavMeshBuilder.h entities/AI/recast/Detour/Include/DetourNavMeshQuery.h entities/AI/recast/Detour/Include/DetourNode.h entities/AI/recast/Detour/Include/DetourStatus.h entities/AI/recast/Detour/Source/DetourAlloc.cpp entities/AI/recast/Detour/Source/DetourCommon.cpp entities/AI/recast/Detour/Source/DetourNavMesh.cpp entities/AI/recast/Detour/Source/DetourNavMeshBuilder.cpp entities/AI/recast/Detour/Source/DetourNavMeshQuery.cpp entities/AI/recast/Detour/Source/DetourNode.cpp entities/AI/recast/Recast/Source/Recast.cpp entities/AI/recast/Recast/Source/RecastAlloc.cpp entities/AI/recast/Recast/Source/RecastArea.cpp entities/AI/recast/Recast/Source/RecastContour.cpp entities/AI/recast/Recast/Source/RecastFilter.cpp entities/AI/recast/Recast/Source/RecastLayers.cpp entities/AI/recast/Recast/Source/RecastMesh.cpp entities/AI/recast/Recast/Source/RecastMeshDetail.cpp entities/AI/recast/Recast/Source/RecastRasterization.cpp entities/AI/recast/Recast/Source/RecastRegion.cpp entities/AI/recast/RecastDemo/Source/PerfTimer.cpp entities/AI/recast/RecastDemo/Source/SampleInterfaces.cpp entities/AI/recast_util.cpp entities/AI/recast_util.h entities/AI/recastmain.cpp entities/OpenSteer/cMeshTool.cpp entities/OpenSteer/cMeshTool.h entities/OpenSteer/cOpenSteerDemo.cpp entities/OpenSteer/cOpenSteerDemo.h entities/OpenSteer/plugins/1-OneTurning/cOneTurning.cpp entities/OpenSteer/plugins/1-OneTurning/cOneTurning.h entities/OpenSteer/plugins/1-OneTurning/cOneTurningPlugIn.cpp entities/OpenSteer/plugins/1-OneTurning/cOneTurningPlugIn.h entities/OpenSteer/plugins/2-LowSpeedTurn/cLowSpeedTurn.cpp entities/OpenSteer/plugins/2-LowSpeedTurn/cLowSpeedTurn.h entities/OpenSteer/plugins/2-LowSpeedTurn/cLowSpeedTurnPlugIn.cpp entities/OpenSteer/plugins/2-LowSpeedTurn/cLowSpeedTurnPlugIn.h entities/OpenSteer/plugins/3-Boids/cBoids.cpp entities/OpenSteer/plugins/3-Boids/cBoids.h entities/OpenSteer/plugins/3-Boids/cBoidsPlugIn.cpp entities/OpenSteer/plugins/3-Boids/cBoidsPlugIn.h entities/OpenSteer/plugins/4-MultiplePursuit/cMultiplePursuit.cpp entities/OpenSteer/plugins/4-MultiplePursuit/cMultiplePursuit.h entities/OpenSteer/plugins/4-MultiplePursuit/cMultiplePursuitPlugIn.cpp entities/OpenSteer/plugins/4-MultiplePursuit/cMultiplePursuitPlugIn.h entities/OpenSteer/plugins/6-Pedestrian/cPedestrian.cpp entities/OpenSteer/plugins/6-Pedestrian/cPedestrian.h entities/OpenSteer/plugins/6-Pedestrian/cPedestrianPlugIn.cpp entities/OpenSteer/plugins/6-Pedestrian/cPedestrianPlugIn.h entities/OpenSteer/plugins/7-PedestriansWalkingAnEight/cPedestriansWalkingAnEight.cpp entities/OpenSteer/plugins/7-PedestriansWalkingAnEight/cPedestriansWalkingAnEight.h entities/OpenSteer/plugins/7-PedestriansWalkingAnEight/cPedestriansWalkingAnEightPlugIn.cpp entities/OpenSteer/plugins/7-PedestriansWalkingAnEight/cPedestriansWalkingAnEightPlugIn.h entities/OpenSteer/plugins/8-CaptureTheFlag/cCaptureTheFlag.cpp entities/OpenSteer/plugins/8-CaptureTheFlag/cCaptureTheFlag.h entities/OpenSteer/plugins/8-CaptureTheFlag/cCaptureTheFlagPlugIn.cpp entities/OpenSteer/plugins/8-CaptureTheFlag/cCaptureTheFlagPlugIn.h entities/OpenSteer/plugins/9-MapDrive/cMapDrive.cpp entities/OpenSteer/plugins/9-MapDrive/cMapDrive.h entities/OpenSteer/plugins/9-MapDrive/cMapDrivePlugIn.cpp entities/OpenSteer/plugins/9-MapDrive/cMapDrivePlugIn.h entities/chopper_control.cpp entities/chopper_control.h entities/player.cpp entities/player.h entities/skeleton/BMaths.cpp entities/skeleton/BMaths.h entities/skeleton/Skeleton.cpp entities/skeleton/Skeleton.h Physics/Collision.hpp tScene/Elevator.hpp tScene/Obstacle.hpp
;
Main Azadi : $(Sources) ;
LINKLIBS on Azadi = -lGL -lopenal -lXxf86vm -lX11 -lpython2.7 -lpthread -lIrrlicht -lGL -lopenal -lXxf86vm -lX11 -lirrNetLite22 -lenet -lpython2.7 -lIrrOpenSteer -lpthread -ltheora -ltheoraplayer -lassimp -lusb -lsqlite3 -logg -lvorbis -lvorbisfile -lsndfile -lPolyVoxCore -lIrrlicht -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lfreetype -lz -ldl -lSPARK -lSPARK_IRR ;
Clean clean : $(Azadi) ;