Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Highlight the data structure aspect of this repo #34

Open
rudderbucky opened this issue Oct 4, 2024 · 0 comments
Open

Highlight the data structure aspect of this repo #34

rudderbucky opened this issue Oct 4, 2024 · 0 comments

Comments

@rudderbucky
Copy link

rudderbucky commented Oct 4, 2024

It doesn't seem like either etagere or guillotiere actually handle the problem of converting multiple files into one texture (please let me know if I'm wrong here).

If so, wouldn't it be more accurate to highlight that this is a data structure meant to aid the process of atlas creation, and that it doesn't handle the details of creating that texture?

I suppose my confusion is on what the actual use case of the allocator would look like. The example in the readme describes how to allocate spaces, but not really how to convert them into usable coordinates of a bigger computed texture

Proposed solution: Change the opening of the readme to "A dynamic texture atlas allocator data structure using the shelf packing algorithm."

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant