0xF1, 0x29, // Load address for sprite "1" to I
0xD0, 0x15, // Draw "1" to v0,v1
0xF2, 0x29, // Load address for sprite "2" to I
0x60, 0x06, // Set v0 to 6
0xD0, 0x15, // Draw "2" to v0,v1
0xF3, 0x29, // Load address for sprite "3" to I
0x60, 0x0C, // Set v0 to 12
0xD0, 0x15, // Draw "1" to v0,v1