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Is your feature request related to a problem? Please describe.
This is to workaround a problem where the calibration results in incorrect tracking
for example, by calibrating an avatar to my body that was tracked with Oculus Quest 2 + Kinect Xbox One, the result will be
I need to raise my feet very high for the feet in the game to raise
Jumping or ducking will result in character model that lost its neck for a moment (head lowers into neck)
arms that are too long, thus resulting in a weird "snap" arm movement in the avatar when i fully extend my real arms. (can be solved by resizing avatar to arm span, but then it results in way more issues)
But by manually offsetting the feet 10 points higher, and the hip 10 points lower in the Driver4VR kinect setting, the issue is fixed. Unfortunately, i cant offset the arms as it was tracked by Oculus Quest 2.
Describe the solution you'd like
an option to manually adjust offset for left/right feet, hips, arms in the avatar setting menu.
Describe alternatives you've considered
offset using driver4vr
Additional context
The text was updated successfully, but these errors were encountered:
orangpelupa
changed the title
Give an option to manually adjust offset for left/right feet, hips, arms
feature request: Give an option to manually adjust offset for left/right feet, hips, arms
Apr 7, 2021
Is your feature request related to a problem? Please describe.
This is to workaround a problem where the calibration results in incorrect tracking
for example, by calibrating an avatar to my body that was tracked with Oculus Quest 2 + Kinect Xbox One, the result will be
But by manually offsetting the feet 10 points higher, and the hip 10 points lower in the Driver4VR kinect setting, the issue is fixed. Unfortunately, i cant offset the arms as it was tracked by Oculus Quest 2.
Describe the solution you'd like
an option to manually adjust offset for left/right feet, hips, arms in the avatar setting menu.
Describe alternatives you've considered
offset using driver4vr
Additional context
The text was updated successfully, but these errors were encountered: