-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request: VRM Support? #93
Comments
Sorry, I've been busy with other stuff and didn't notice your question. This is something I've actually thought about before but haven't gotten around to doing some research on it. Since you've expressed interest, though, I'll definitely move it up in my list of priorities, and I'll post an update here once I have a better idea of what's possible. |
Very nice! Thank you! It's fine if you don't get around to it as I've discovered the VMCAvatar plugin is a thing, which combined with the paid version of VMC accomplishes the same thing. However, there are a lot more VRM avatars out there than .Avatar, so I figure it'd just open up more avatars for use with your awesome plugin! |
Gonna have to second this. VRM support would be very convenient. I was actually considering attacking the problem myself. I'm a complete noob at game programming, Unity and C# (my usual fields are Linux and embedded programming), though, so it'd probably take me a lot more time to implement. |
VRM support would be amazing, as there are ridiculous amounts of VRM avatars. IIRC you even able to make VRM avatar yourself using vroud studio. |
I've looked into this a bit and I think what I'll do is make some kind of importer in the Unity project that makes it easier to set up an avatar from a VRM file. From what I can tell, it would be very hard to have VRM files load directly into the game since they don't have some of information that this mod needs. I'm currently working on a full revamp of the avatar creation workflow so I'll add this to the list of things to do. |
Hey I was wondering how this is coming because I am working with a few VRMs that they asked if I could make them Beat Sabor compatible but I don't really work with .avatar so everything I do just breaks them even when I am following a guide |
any updates on this? |
Unfortunately I do not have any more information to give on this topic for the time being. It is still something I am planning on doing but I currently do not have a timeline. |
I absolutely need that |
@WabsRevenge has put in the work to get VRM working with this mod in their fork. I hope to eventually merge this but for now you can download that version of the mod. |
Gonna message here 'cause this being on the main branch would help a lot |
would be soo great ... tried nalulunas ... it seem to not work with virtual trackers :S so thousand upvotes!!! |
An fyi - I'm in the process of adding vrm to the latest version. Currently need to add locomotion so feet aren't pinned to the floor and embed additional DLLs to reduce installation overhead, then I'll create a Pull Request. |
BS 1.37, VRM 0.x ready for testing: https://github.com/WabsRevenge/BeatSaberCustomAvatars_WithVRMSupport/releases/tag/BS-1.37.0-VRM - I'll create a pull request after double-checking some things. |
Hi there, is there any possibility of adding VRM support to this mod? It would be great to not have to make avatars specific for beatsaber.
The text was updated successfully, but these errors were encountered: