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Untickable item in bitflags #51
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@ttl269 Can you provide more context?
I did an ASCII search in my Skryim assets for If I double click on the edit area (it is '0' by default) and select the option, I indeed cannot untick it afterwards. Updated main issue description. |
In case that in nif.xml there is
bitflags
component containing only oneoption
, its item in NifSkope is untickable.Example: meshes\terrain\blackreach\blackreach.4.-3.-1.btr
BSSegmentedTriShape > Segment > Flags
.BSSEG_WATER
and complete edit.It actually goes beyond just
bitflags
with oneoption
.Example: BSLightingShaderProperty.
onethe first option e.g. SLSF1_Specular. Complete the edit.onefirst option.To untick them all again you must
tickhover over a second option's checkbox and then the first checkbox works. This is whybitflags
with oneoption
can never work.This means that it's not a data issue but a UI issue. Basically the UI logic for the checkbox is not getting initialized until you mess with other checkboxes.
Edit: Seems to only happen when leaving only the first option in the list checked. Checking/unchecking the second option only works fine, e.g. SLSF1_Skinned.
Edit2: Actually you only need to hover on another checkbox, not tick it, and then you can untick the first option.
Edit3: Actually, if you carefully attempt to hover on any singularly checked checkbox no matter the index in the list, it is seen as inactive until you hover over any of the other checkboxes. So if you have only one checked option, it can be anywhere in the list. When you expand the dropdown, be careful not to hover on any item other than the checked one. You cannot interact with this item until you hover on another item in the list.
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