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BinomialHeap.cpp
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BinomialHeap.cpp
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#include "BinomialHeap.h"
#include "BinomialTree.h"
#include <iostream>
#ifndef NULL
#define NULL 0
#endif
namespace integered {
/* ===================================================================== *\
* Constructors *
\* ===================================================================== */
Heap::Heap() : size(0) {}
Heap::~Heap() {
if(size > 0) {
delete[] trees;
delete[] used;
}
}
/* ===================================================================== *\
* Testing *
\* ===================================================================== */
void Heap::print() const {
std::cout << "Printing heap of order " << size << "." << std::endl;
for(int i = 0; i < size; i++) if(used[i]) {
std::cout << "order " << i << std::endl;
trees[i].print();
} else {
std::cout << "order " << i << " is empty." << std::endl;
}
std::cout << std::endl;
}
/* ===================================================================== *\
* Privates *
\* ===================================================================== */
void Heap::grow(const int min_size) {
int new_size = 0;
if(min_size < size) {
new_size = size;
if(used[size-1]) new_size++;
} else {
new_size = min_size + 1;
}
if(new_size != size) {
Tree* treet = new Tree[new_size];
bool* boolt = new bool[new_size];
for(int i = 0; i < size; i++)
if(used[i]) {
treet[i] = trees[i];
boolt[i] = true;
} else {
boolt[i] = false;
}
for(int i = size; i < new_size; i++) boolt[i] = false;
if(size > 0) {
delete[] trees;
delete[] used;
}
trees = treet;
used = boolt;
size = new_size;
}
}
/* ===================================================================== *\
* Publics *
\* ===================================================================== */
void Heap::push(const int value) {
Leaf element(value);
merge(element);
}
int Heap::pop() {
int min = 0;
while(min < size && !used[min]) min++;
if(min == size) throw "Pop of empty stack error";
for(int i = 0; i < size; i++) if(used[i]) {
if(trees[i].getValue() < trees[min].getValue()) min = i;
}
int value = trees[min].getValue();
int order = trees[min].getSize();
Tree childeren[order];
for(int i = 0; i < order; i++)
childeren[i] = trees[min].getChilderen()[i];
used[min] = false;
for(int i = 0; i < order; i++) merge(childeren[i]);
return value;
}
void Heap::merge(const Tree& tree) {
grow(tree.getSize());
Tree hold;
hold = tree;
int order = hold.getSize();
while(used[order]) {
hold = hold + trees[order];
used[order] = false;
order++;
}
trees[order] = hold;
used[order] = true;
}
Heap& Heap::operator+=(const Heap& heap) {
for(int i = 0; i < heap.size; i++) {
if(heap.used[i]) merge(heap.trees[i]);
}
return (*this);
}
}