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Heads up: I am VERY new to this kind of stuff, so try to be as thorough as you can.
I was trying to compile aseprite the other day, and it was going smoothly until I ran this command to compile it:
cd aseprite
mkdir build
cd build
cmake
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DCMAKE_OSX_ARCHITECTURES=x86_64
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk
-DLAF_BACKEND=skia
-DSKIA_DIR=$HOME/deps/skia
-DSKIA_LIBRARY_DIR=$HOME/deps/skia/out/Release-x64
-DSKIA_LIBRARY=$HOME/deps/skia/out/Release-x64/libskia.a
-G Ninja
..
ninja aseprite
I ended up getting this error:
ninja: error: loading 'build.ninja': No such file or directory
I found a different article with the same issue that seemed to have been solved, saying that you needed to generate the build.ninja file and then run the binary executable. What does this mean, and can you guys help me compile this?
The text was updated successfully, but these errors were encountered:
Heads up: I am VERY new to this kind of stuff, so try to be as thorough as you can.
I was trying to compile aseprite the other day, and it was going smoothly until I ran this command to compile it:
I ended up getting this error:
I found a different article with the same issue that seemed to have been solved, saying that you needed to generate the build.ninja file and then run the binary executable. What does this mean, and can you guys help me compile this?
The text was updated successfully, but these errors were encountered: