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I can't remember the exact reason we chose to use smoothwm instead of white, but white is the fully reconstructed and processed surface. smoothwm is the initial surface post-topological fixing, if I understand it correctly. For all FreeSurfer and Workbench processing (post-recon), white is used, not smoothwm, so we need to provide white to play nicely. Is there any value to continuing to produce smoothwm?
The text was updated successfully, but these errors were encountered:
I can't remember the exact reason we chose to use smoothwm instead of white, but white is the fully reconstructed and processed surface. smoothwm is the initial surface post-topological fixing, if I understand it correctly. For all FreeSurfer and Workbench processing (post-recon), white is used, not smoothwm, so we need to provide white to play nicely. Is there any value to continuing to produce smoothwm?
The text was updated successfully, but these errors were encountered: