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Payout Curve Serialization

Introduction

When constructing a DLC for a numeric outcome, there are often an unreasonably large number of possible outcomes to practically enumerate them all in an offer, along with their associated payouts.

Often times, there exists some macroscopic structure whereby a few parameters determine the payouts for all possible outcomes, making these parameters a more succinct serialization for numeric outcome DLC payout curves.

This document begins by specifying serialization and deserialization (aka evaluation) of so-called General Payout Curves which should be sufficient for any simple payout curves, such as those composed of some combination of lines, as well as for custom payout curves which do not warrant their own types to be created.

This document also specifies serialization and deserialization of hyperbola-shaped payout curve pieces which are useful for many inverse contracts such as contracts for difference (CFDs) where the payout curve has the form constant/outcome (where outcome is the input value).

Table of Contents

General Payout Curves

Design

The goal of this specification is to enable general payout curve shapes efficiently and compactly while also ensuring that simpler and more common payout curves (such as a straight line for a forward contract) do not become complex while conforming to the generalized structure.

Specifically, the general payout curve specification supports the set of piecewise functions (with no continuity requirements between pieces) where pieces are either polynomials or hyperbolas.

If there is some payout curve "shape" which you wish to support which is not efficiently represented as a piecewise polynomial function, then you should propose a new payout_curve_piece type which efficiently specifies a minimal set of parameters from which the entire payout curve piece can be determined. For example, the "shape" 1/outcome is fully determined by only a couple parameters but can require thousands of interpolation points when using polynomial interpolation to approximate so a hyperbola-specific type was introduced.

Please note that payout curves are a protocol-level abstraction, and that at the application layer users will likely be interacting with some set of parameters on some contract templates. They will not be directly interfacing with General Payout Curves and their serialization, which are meant for efficient serialization and deterministic reproduction between core DLC logic implementations. General Payout Curves also handle a large number of common application use-cases' interpolation logic, which is to say that applications likely do not have to compute all outcome points to serialize to this format but instead can usually use only the user-provided parameters to directly compute a small number of relevant interpolation points.

Curve Serialization

In this section we detail the TLV serialization for a general payout_function.

Version 0 payout_function

  1. type: 42790 (payout_function_v0)
  2. data:
    • [u16:num_pieces]
    • [bigsize:endpoint_0]
    • [bigsize:endpoint_payout_0]
    • [u16:extra_precision_0]
    • [payout_curve_piece:piece_1]
    • [bigsize:endpoint_1]
    • ...
    • [payout_curve_piece:piece_num_pieces]
    • [bigsize:endpoint_num_pieces]
    • [bigsize:endpoint_payout_num_pieces]
    • [u16:extra_precision_num_pieces]

num_pieces is the number of payout_curve_pieces which make up the payout curve along with their endpoints. Each endpoint consists of a two bigsize integers and a u16.

The first integer is called endpoint and contains the actual event_outcome which corresponds to an x-coordinate on the payout curve which is a boundary between curve pieces. The second integer is called endpoint_payout and is set equal to the local party's payout should the value endpoint be signed, this payout corresponds to a y-coordinate on the payout curve. The third integer, a u16, is called extra_precision and is set to be the first 16 bits of the payout after the binary point which were rounded away. This extra precision ensures that interpolation does not contain large errors due to error in the endpoint_payouts due to rounding. To be precise, the points used for interpolation should be: (endpoint, endpoint_payout + double(extra_precision) >> 16). For the remainder of this document, the value endpoint_payout + double(extra_precision) >> 16 is referred to as endpoint_payout.

Note that this payout_function is from the offerer's point of view. To evaluate the accepter's payout_function, you must evaluate the offerer's payout_function at a given event_outcome and subtract the resulting payout from total_collateral. It is important that you do NOT construct the accepter's payout_function by replacing all payout fields in the offerer's payout_function with total_collateral - payout and interpolating the resulting points. This does not work because, due to rounding, the sum of the outputs of both parties' payout_functions could then be total_collateral - 1 and including checking this case (with one satoshi missing from either outcome) to the verification algorithm could make verification times up to four times slower and adds complexity to the protocol by breaking a reasonable assumption.

Requirements

  • num_pieces MUST be at least 1.
  • endpoints MUST strictly increase. If a discontinuity is desired, an "empty" polynomial_curve_piece should be used resulting in a line between consecutive endpoint values. This is done to avoid ambiguity about the value at a discontinuity.

General Function Evaluation

Given a potential event_outcome compute the outcome_payout as follows:

  • Binary search the endpoints by event_outcome
    • If found, return endpoint_payout.
    • Else evaluate event_outcome on the paytou_curve_piece between (inclusive) the previous and next endpoint.

Reference Implementations

Optimized Evaluation During CET Calculation

There are many optimizations to this piecewise interpolation function that can be made when repeatedly and sequentially evaluating an interpolation as is done during CET calculation.

  • The binary search can be avoided when computing for sequential inputs.

  • When evaluating polynomial pieces, the value points(i).outcome_payout / PROD(j = 0, j < points.length && j != i, points(i).event_outcome - points(j).event_outcome) can be cached for each i in a polynomial piece, call this coef_i. For a given event_outcome let all_prod = PROD(i = 0, i < points.length, event_outcome - points(i).event_outcome).

The sum can then be computed as SUM(i = 0, i < points.length, coef_i * all_prod / (event_outcome - points(i).event_outcome)).

  • When precision ranges are introduced, derivatives of the curve pieces can be used to reduce the number of calculations needed. For example, when dealing with a cubic polynomial piece, if you are going left to right and enter a new value modulo precision while the first derivative (slope) is positive and the second derivative (concavity) is negative then you can take the tangent line to the curve at this point and find it's intersection with the next value boundary modulo precision. If the derivatives' signs are the same, then the interval from the current x-coordinate to the x-coordinate of the intersection is guaranteed to all be the same value modulo precision.

Payout Curve Pieces

Polynomial Curve Piece

Since lines are polynomials, simple curves remain simple when represented in the language of piecewise polynomial functions. Any interesting (e.g. non-random) payout curve can be closely approximated using a cleverly constructed polynomial interpolation. And lastly, serializing these functions can be done compactly by providing only a few points of each polynomial piece so as to enable the receiving party in the communication to interpolate the polynomials from this minimal amount of information.

It is important to note however, that due to Runge's phenomenon, it will usually be preferable for clients to construct their payout curves using some choice of spline interpolation instead of directly using polynomial interpolation (unless linear approximation is sufficient) where a spline is made up of polynomial pieces so that the resulting interpolation can be written as a piecewise polynomial one.

Polynomial Serialization

  1. type: 42792 (polynomial_payout_curve_piece)
  2. data:
    • [u16:num_pts]
    • [bigsize:event_outcome_1]
    • [bigsize:outcome_payout_1]
    • [u16:extra_precision_1]
    • ...
    • [bigsize:event_outcome_num_pts]
    • [bigsize:outcome_payout_num_pts]
    • [u16:extra_precision_num_pts]

num_pts is the number of midpoints specified in this curve piece which will be used along with the surrounding endpoints to perform interpolation. Each point consists of a two bigsize integers and a u16 which are interpreted as x and y coordinates in exactly the same manner as is done for endpoints in general payout curves.

In the special case that num_pts is 0, only the endpoints are used meaning that a line is interpolated between the endpoints.

Polynomial Evaluation

There are many ways to compute the unique polynomial determined by some set of interpolation points. I choose to detail Lagrange Interpolation here due to its relative simplicity, but any algorithm should work so long is it does not result in approximations with an error too large so as to fail validation. To name only a few other algorithms, if you are interested in alternatives you may wish to use a Vandermonde matrix or another alternative, the method of Divided Differences.

Please note that while the following may seem complex, it should boil down to very few lines of code. Furthermore this problem is well-known and solutions in most languages likely exist on sites such as Stack Overflow from which they can be copied so that only minor aesthetic modifications are required.

Given a potential event_outcome compute the outcome_payout as follows (where points is a list including the endpoints):

  1. Let lagrange_line(i, j) = (event_outcome - points(j).event_outcome)/(points(i).event_outcome - points(j).event_outcome)
  2. Let lagrange(i) := PROD(j = 0, j < points.length && j != i, lagrange_line(i, j))
  3. Return SUM(i = 0, i < points.length, points(i).outcome_payout * lagrange(i))

Hyperbola Curve Piece

The goal of this specification is to enable general hyperbola shapes efficiently and compactly while also ensuring that simpler and more common payout curves (such as constant/outcome) do not become complex while conforming to the generalized structure.

This is accomplished by using a total of 7 parameters which can (almost) uniquely express every affine transformation of the curve 1/x. Specifically we have (f_1, f_2) + ((a, b), (c, d))*(x, 1/x) which is some translation by the point (f_1, f_2) added to the curve (x, 1/x) transformed by the matrix ((a, b), (c, d)) where a*d =/= b*c. The last parameter is a boolean used to specify which curve piece to use when there is ambiguity.

This scheme keeps simple curves simple as to represent any curve of the form constant/x + constant' we simply set f_1 = b = c = 0, a = 1, d = constant, f_2 = constant'.

Hyperbola Serialization

  1. type: 42794 (hyperbola_payout_curve_piece)
  2. data:
    • [bool:use_positive_piece]
    • [bool:translate_outcome_sign]
    • [bigsize:translate_outcome]
    • [u16:translate_outcome_extra_precision]
    • [bool:translate_payout_sign]
    • [bigsize:translate_payout]
    • [u16:translate_payout_extra_precision]
    • [bool:a_sign]
    • [bigsize:a]
    • [u16:a_extra_precision]
    • [bool:b_sign]
    • [bigsize:b]
    • [u16:b_extra_precision]
    • [bool:c_sign]
    • [bigsize:c]
    • [u16:c_extra_precision]
    • [bool:d_sign]
    • [bigsize:d]
    • [u16:d_extra_precision]

If use_positive_piece is set to true, then y_1 is used, otherwise y_2 is used.

Then there are six numeric values represented as a bool sign set to true for positive numbers and false for negative ones, a bigsize integer, and a u16 extra precision. To be precise, the numbers used should be: (num_sign)( num + double(num_extra_precision) >> 16).

The fields translate_outcome and translate_payout correspond to the values f_1 and f_2 respectively.

Note that this payout_function is from the offerer's point of view. To evaluate the accepter's payout_function, you must evaluate the offerer's payout_function at a given event_outcome and subtract the resulting payout from total_collateral.

Requirements

  • a*d MUST be not equal b*c.
  • The resulting curve MUST be defined for every event_outcome (without division by zero).

Hyperbola Evaluation

The two curve pieces from which one is chosen by a boolean flag, are just the parameterization of the y-coordinate in the above expression by x when the expression is expanded:

y_1 = c * (x - f_1 + sqrt((x - f_1)^2 - 4*a*b))/(2*a) + 2*a*d/(x - f_1 + sqrt((x - f_1)^2 - 4*a*b)) + f_2

y_2 = c * (x - f_1 - sqrt((x - f_1)^2 - 4*a*b))/(2*a) + 2*a*d/(x - f_1 - sqrt((x - f_1)^2 - 4*a*b)) + f_2

We will refer to y_1 as the positive piece and y_2 as the negative piece, only because they use positive and negative square roots respectively.

Authors

Nadav Kohen nadavk25@gmail.com

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.