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bktGlitchFilter

odditica's bktGlitch GameMaker asset, as an IDE effect/filter!

Installation

  • Download this repo as a zip.

  • Copy the _filter_bktglitch folder into %PROGRAMDATA%\GameMakerStudio2-YOUR-CHANNEL\Cache\runtimes\runtime-YOUR-VERSION\bin\FiltersAndEffects\

    where YOUR-CHANNEL might be -Beta if you use the Beta version, -Dev if you're a YoYo employee, or nothing at all if you use the release build.

    and YOUR-VERSION is your runtime version, might be something like 2.3.6.231 for release versions, something like 23.1.1.397 for Beta versions, and 9.2.1.2678 if you're a YoYo employee.

  • Open your project, open any room, make a new effect layer, choose the new bktGlitch effect type.

  • Observe the properties of said effect type, compare them to the original asset props.

  • Have fun!

Caveats,

(as with any thing really...)

  • Effects and filters in general only work for those who've activated a subscription Not true anymore! If you still don't have filters&effects, Log out from the IDE completely and log back in, your license file should refresh. thx yoyo 💚
  • If you wish to supply your own noise texture (which... you probably should), it MUST BE a power-of-two (e.g. 256x256, the bigger the better) AND have Separate Texture Page enabled! This is VERY IMPORTANT and may break things if not considered!
  • Due to timing issues of the gm_pTime uniform, I've exposed a setting called Time multiplier, it's not present in the original bktGlitch asset but it allows you to multiply the internal timer by a 0 to 1 factor, the default value is 1, the original asset used 0.06, play around with it. If you set it to 0, the time stops and everything's static.
  • When you install or switch to a different runtime, you have to copy the _filter_bktglitch folder there as well, a bit annoying, hope it gets "fixed" in the future. (otherwise it just errors out lol)

Credits

  • odditica for making the original asset!
  • cosmonaut for explaining how FX shaders work in FNA/IDE.
  • best programmer juju adams (UV shenanigans...)