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WAIT_TIME = 0 might cause problems if all players minus one are DONE #167

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shakty opened this issue May 28, 2021 · 0 comments
Open

WAIT_TIME = 0 might cause problems if all players minus one are DONE #167

shakty opened this issue May 28, 2021 · 0 comments

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@shakty
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shakty commented May 28, 2021

If all players are DONE and the last player disconnect, the new step is played normally, but then the disconnect callback is fired.

If the disconnect callback sends the player to a new step, the event LOADED or FRAME_LOADED might be mixed up and associated with the old frame load causing trouble.

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