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If all players are DONE and the last player disconnect, the new step is played normally, but then the disconnect callback is fired.
If the disconnect callback sends the player to a new step, the event LOADED or FRAME_LOADED might be mixed up and associated with the old frame load causing trouble.
The text was updated successfully, but these errors were encountered:
If all players are DONE and the last player disconnect, the new step is played normally, but then the disconnect callback is fired.
If the disconnect callback sends the player to a new step, the event LOADED or FRAME_LOADED might be mixed up and associated with the old frame load causing trouble.
The text was updated successfully, but these errors were encountered: