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1 |
| -# Async worker |
| 1 | +# AsyncWorker |
2 | 2 |
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3 |
| -You are reading a draft of the next documentation and it's in continuous update so |
4 |
| -if you don't find what you need please refer to: |
5 |
| -[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/) |
| 3 | +`AsyncWorker` is an abstract class that you can subclass to remove many of the |
| 4 | +tedious tasks of moving data between the event loop and worker threads. This |
| 5 | +class internally handles all the details of creating and executing an asynchronous |
| 6 | +operation. |
| 7 | + |
| 8 | +Once created, execution is requested by calling `Queue`. When a thread is |
| 9 | +available for execution the `Execute` method will be invoked. Once `Execute` |
| 10 | +complets either `OnOK` or `OnError` will be invoked. Once the `OnOK` or |
| 11 | +`OnError` methods are complete the AsyncWorker instance is destructed. |
| 12 | + |
| 13 | +For the most basic use, only the `Execute` method must be implemented in a |
| 14 | +subclass. |
| 15 | + |
| 16 | +## Methods |
| 17 | + |
| 18 | +### Env |
| 19 | + |
| 20 | +Requests the environment in which the async worker has been initially created. |
| 21 | + |
| 22 | +```cpp |
| 23 | +Env Env() const; |
| 24 | +``` |
| 25 | + |
| 26 | +Returns the environment in which the async worker has been created. |
| 27 | + |
| 28 | +### Queue |
| 29 | + |
| 30 | +Requests that the work be queued for execution. |
| 31 | + |
| 32 | +```cpp |
| 33 | +void Queue(); |
| 34 | +``` |
| 35 | + |
| 36 | +### Cancel |
| 37 | + |
| 38 | +Cancels queued work if it has not yet been started. If it has already started |
| 39 | +executing, it cannot be cancelled. If cancelled successfully neither |
| 40 | +`OnOK` nor `OnError` will be called. |
| 41 | + |
| 42 | +```cpp |
| 43 | +void Cancel(); |
| 44 | +``` |
| 45 | + |
| 46 | +### Receiver |
| 47 | + |
| 48 | +```cpp |
| 49 | +ObjectReference& Receiver(); |
| 50 | +``` |
| 51 | + |
| 52 | +Returns the persistent object reference of the receiver object set when the async |
| 53 | +worker was created. |
| 54 | + |
| 55 | +### Callback |
| 56 | + |
| 57 | +```cpp |
| 58 | +FunctionReference& Callback(); |
| 59 | +``` |
| 60 | + |
| 61 | +Returns the persistent function reference of the callback set when the async |
| 62 | +worker was created. The returned function reference will receive the results of |
| 63 | +the computation that happened in the `Execute` method, unless the default |
| 64 | +implementation of `OnOK` or `OnError` is overridden. |
| 65 | + |
| 66 | +### SetError |
| 67 | + |
| 68 | +Sets the error message for the error that happened during the execution. Setting |
| 69 | +an error message will cause the `OnError` method to be invoked instead of `OnOK` |
| 70 | +once the `Execute` method completes. |
| 71 | + |
| 72 | +```cpp |
| 73 | +void SetError(const std::string& error); |
| 74 | +``` |
| 75 | +
|
| 76 | +- `[in] error`: The reference to the string that represent the message of the error. |
| 77 | +
|
| 78 | +### Execute |
| 79 | +
|
| 80 | +This method is used to execute some tasks out of the **event loop** on a libuv |
| 81 | +worker thread. Subclasses must implement this method and the method is run on |
| 82 | +a thread other than that running the main event loop. As the method is not |
| 83 | +running on the main event loop, it must avoid calling any methods from node-addon-api |
| 84 | +or running any code that might invoke JavaScript. Instead once this method is |
| 85 | +complete any interaction through node-addon-api with JavaScript should be implemented |
| 86 | +in the `OnOK` method which runs on the main thread and is invoked when the `Execute` |
| 87 | +method completes. |
| 88 | +
|
| 89 | +```cpp |
| 90 | +virtual void Execute() = 0; |
| 91 | +``` |
| 92 | + |
| 93 | +### OnOK |
| 94 | + |
| 95 | +This method is invoked when the computation in the `Excecute` method ends. |
| 96 | +The default implementation runs the Callback provided when the AsyncWorker class |
| 97 | +was created. |
| 98 | + |
| 99 | +```cpp |
| 100 | +virtual void OnOK(); |
| 101 | +``` |
| 102 | + |
| 103 | +### OnError |
| 104 | + |
| 105 | +This method is invoked afer Execute() completes if an error occurs |
| 106 | +while `Execute` is running and C++ exceptions are enabled or if an |
| 107 | +error was set through a call to `SetError`. The default implementation |
| 108 | +calls the callback provided when the AsyncWorker class was created, passing |
| 109 | +in the error as the first parameter. |
| 110 | + |
| 111 | +```cpp |
| 112 | +virtual void OnError(const Error& e); |
| 113 | +``` |
| 114 | +
|
| 115 | +### Constructor |
| 116 | +
|
| 117 | +Creates a new `AsyncWorker`. |
| 118 | +
|
| 119 | +```cpp |
| 120 | +explicit AsyncWorker(const Function& callback); |
| 121 | +``` |
| 122 | + |
| 123 | +- `[in] callback`: The function which will be called when an asynchronous |
| 124 | +operations ends. The given function is called from the main event loop thread. |
| 125 | + |
| 126 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 127 | +`Queue`. |
| 128 | + |
| 129 | +### Constructor |
| 130 | + |
| 131 | +Creates a new `AsyncWorker`. |
| 132 | + |
| 133 | +```cpp |
| 134 | +explicit AsyncWorker(const Function& callback, const char* resource_name); |
| 135 | +``` |
| 136 | +
|
| 137 | +- `[in] callback`: The function which will be called when an asynchronous |
| 138 | +operations ends. The given function is called from the main event loop thread. |
| 139 | +- `[in] resource_name`: Null-terminated strings that represents the |
| 140 | +identifier for the kind of resource that is being provided for diagnostic |
| 141 | +information exposed by the async_hooks API. |
| 142 | +
|
| 143 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 144 | +`Queue`. |
| 145 | +
|
| 146 | +
|
| 147 | +### Constructor |
| 148 | +
|
| 149 | +Creates a new `AsyncWorker`. |
| 150 | +
|
| 151 | +```cpp |
| 152 | +explicit AsyncWorker(const Function& callback, const char* resource_name, const Object& resource); |
| 153 | +``` |
| 154 | + |
| 155 | +- `[in] callback`: The function which will be called when an asynchronous |
| 156 | +operations ends. The given function is called from the main event loop thread. |
| 157 | +- `[in] resource_name`: Null-terminated strings that represents the |
| 158 | +identifier for the kind of resource that is being provided for diagnostic |
| 159 | +information exposed by the async_hooks API. |
| 160 | +- `[in] resource`: Object associated with the asynchronous operation that |
| 161 | +will be passed to possible async_hooks. |
| 162 | + |
| 163 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 164 | +`Queue`. |
| 165 | + |
| 166 | +### Constructor |
| 167 | + |
| 168 | +Creates a new `AsyncWorker`. |
| 169 | + |
| 170 | +```cpp |
| 171 | +explicit AsyncWorker(const Object& receiver, const Function& callback); |
| 172 | +``` |
| 173 | +
|
| 174 | +- `[in] receiver`: The `this` object passed to the called function. |
| 175 | +- `[in] callback`: The function which will be called when an asynchronous |
| 176 | +operations ends. The given function is called from the main event loop thread. |
| 177 | +
|
| 178 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 179 | +`Queue`. |
| 180 | +
|
| 181 | +
|
| 182 | +### Constructor |
| 183 | +
|
| 184 | +Creates a new `AsyncWorker`. |
| 185 | +
|
| 186 | +```cpp |
| 187 | +explicit AsyncWorker(const Object& receiver, const Function& callback,const char* resource_name); |
| 188 | +``` |
| 189 | + |
| 190 | +- `[in] receiver`: The `this` object passed to the called function. |
| 191 | +- `[in] callback`: The function which will be called when an asynchronous |
| 192 | +operations ends. The given function is called from the main event loop thread. |
| 193 | +- `[in] resource_name`: Null-terminated strings that represents the |
| 194 | +identifier for the kind of resource that is being provided for diagnostic |
| 195 | +information exposed by the async_hooks API. |
| 196 | + |
| 197 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 198 | +`Queue`. |
| 199 | + |
| 200 | + |
| 201 | +### Constructor |
| 202 | + |
| 203 | +Creates a new `AsyncWorker`. |
| 204 | + |
| 205 | +```cpp |
| 206 | +explicit AsyncWorker(const Object& receiver, const Function& callback, const char* resource_name, const Object& resource); |
| 207 | +``` |
| 208 | +
|
| 209 | +- `[in] receiver`: The `this` object passed to the called function. |
| 210 | +- `[in] callback`: The function which will be called when an asynchronous |
| 211 | +operations ends. The given function is called from the main event loop thread. |
| 212 | +- `[in] resource_name`: Null-terminated strings that represents the |
| 213 | +identifier for the kind of resource that is being provided for diagnostic |
| 214 | +information exposed by the async_hooks API. |
| 215 | +- `[in] resource`: Object associated with the asynchronous operation that |
| 216 | +will be passed to possible async_hooks. |
| 217 | +
|
| 218 | +Returns an AsyncWork instance which can later be queued for execution by calling |
| 219 | +`Queue`. |
| 220 | +
|
| 221 | +### Destructor |
| 222 | +
|
| 223 | +Deletes the created work object that is used to execute logic asynchronously. |
| 224 | +
|
| 225 | +```cpp |
| 226 | +virtual ~AsyncWorker(); |
| 227 | +``` |
| 228 | + |
| 229 | +## Operator |
| 230 | + |
| 231 | +```cpp |
| 232 | +operator napi_async_work() const; |
| 233 | +``` |
| 234 | + |
| 235 | +Returns the N-API napi_async_work wrapped by the AsyncWorker object. This can be |
| 236 | +used to mix usage of the C N-API and node-addon-api. |
| 237 | + |
| 238 | +## Example |
| 239 | + |
| 240 | +The first step to use the `AsyncWorker` class is to create a new class that inherit |
| 241 | +from it and implement the `Execute` abstract method. Typically input to your |
| 242 | +worker will be saved within class' fields generally passed in through its |
| 243 | +constructor. |
| 244 | + |
| 245 | +When the `Execute` method completes without errors the `OnOK` function callback |
| 246 | +will be invoked. In this function the results of the computation will be |
| 247 | +reassembled and returned back to the initial JavaScript context. |
| 248 | + |
| 249 | +`AsyncWorker` ensures that all the code in the `Execute` function runs in the |
| 250 | +background out of the **event loop** thread and at the end the `OnOK` or `OnError` |
| 251 | +function will be called and are executed as part of the event loop. |
| 252 | + |
| 253 | +The code below show a basic example of `AsyncWorker` the implementation: |
| 254 | + |
| 255 | +```cpp |
| 256 | +#include<napi.h> |
| 257 | + |
| 258 | +#include <chrono> |
| 259 | +#include <thread> |
| 260 | + |
| 261 | +use namespace Napi; |
| 262 | + |
| 263 | +class EchoWorker : public AsyncWorker { |
| 264 | + public: |
| 265 | + EchoWorker(Function& callback, std::string& echo) |
| 266 | + : AsyncWorker(callback), echo(echo) {} |
| 267 | + |
| 268 | + ~EchoWorker() {} |
| 269 | + // This code will be executed on the worker thread |
| 270 | + void Execute() { |
| 271 | + // Need to simulate cpu heavy task |
| 272 | + std::this_thread::sleep_for(std::chrono::seconds(1)); |
| 273 | + } |
| 274 | + |
| 275 | + void OnOK() { |
| 276 | + HandleScope scope(Env()); |
| 277 | + Callback().Call({Env().Null(), String::New(Env(), echo)}); |
| 278 | + } |
| 279 | + |
| 280 | + private: |
| 281 | + std::string echo; |
| 282 | +}; |
| 283 | +``` |
| 284 | + |
| 285 | +The `EchoWorker`'s contructor calls the base class' constructor to pass in the |
| 286 | +callback that the `AsyncWorker` base class will store persistently. When the work |
| 287 | +on the `Execute` method is done the `OnOk` method is called and the results return |
| 288 | +back to JavaScript invoking the stored callback with its associated environment. |
| 289 | + |
| 290 | +The following code shows an example on how to create and and use an `AsyncWorker` |
| 291 | + |
| 292 | +```cpp |
| 293 | +Value Echo(const CallbackInfo& info) { |
| 294 | + // You need to check the input data here |
| 295 | + Function cb = info[1].As<Function>(); |
| 296 | + std::string in = info[0].As<String>(); |
| 297 | + EchoWorker* wk = new EchoWorker(cb, in); |
| 298 | + wk->Queue(); |
| 299 | + return info.Env().Undefined(); |
| 300 | +``` |
| 301 | +
|
| 302 | +Using the implementation of an `AsyncWorker` is straight forward. You need only create |
| 303 | +a new instance and pass to its constructor the callback you want to execute when |
| 304 | +your asynchronous task ends and other data you need for your computation. Once created the |
| 305 | +only other action you have to do is to call the `Queue` method that will that will |
| 306 | +queue the created worker for execution. |
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