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Changelog
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Version 0.8.2
Made road and pillar names case insensitive
Added tab completion
Fixed bug #22
Version 0.8.1
Fixed /lt and /lb not working correctly
Version 0.8.0 Big update :D
New Feature: LazyMiner - For the people who want to get blocks that making a road replaces
Commands
/lazyminer : Enables or Disables LM.
/lazyminer ids : Displays the Ids that LM mines.
/lazyminer addid <BlockID> : Adds an id to that list.
/lazyminer removeid <BlockID> : Removes an id from that list.
/lazyminer store : Places your mined blocks in the chest you're looking at.
Can add and remove new BlockIds for LM to save.
Can view currently set Ids LM checks for
Has permission node default op.
If the block's mined by LM, LR will not put that block in the undo.
Mined blocks, Checked Ids, and if LM is enabled is saved between sessions, so no worrying about server restarts and disconnects.
/reload s of the server may mess it up though. I'll fix this in 0.8.1.
New Permissions
lazyroad.build : Still gives full access to LR and now gives permission for LazyMiner features too
lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
So now you can limit your users to specific road and pillar types without removing them from the folders.
lazyroad.lazyminer : Gives permission to use the LazyMiner features
Aliases for commands
/lr = /road
/lt = /tunnel
/lb = /bridge
/lm = /lazyminer
Version 0.7.6
Fixed Dependency problem with MineUtil classes not being included in the jar in v0.7.5.
Version 0.7.5
Fixed road not being built under stairs when you are ascending.
Added a "Wall" road and "Wall" Pillar to the default zips. defaultRoads.zip defaultPillars.zip
Version 0.7.4
Fixed the bug where the upside down data for stairs was not getting used.
Version 0.7.3
Added more items to rotate correctly.
Bug: Upside down stairs are not placing correctly. Found after release.
Version 0.7.2
Delete old config.yml if messages aren't working.
Added a new handler for placing items with directional data.
So upside down Stairs/Half Slabs are working.
Despencers, Wall Signs, Buttons, Pumpkins, Jack-O-Lanterns can be placed in the different directions.
Trapdoors and Fence Gates can be placed in every direction open or closed.
Diodes can be placed in all directions and with every different tick delay.
Pistons have had all directions added.
Updated the blocks that Pillars and Walking ignore
Pillars additionally will replace lily pads, snow, ice, vines, and nether wart
Walking additionally ignores lily pads, vines and nether wart
Added the ability to force the tunnel/bridge to go up or down.
You can do it while placing /road but it can trap you when going up.
To use when placing road you can do /[road|tunnel|bridge] [up|down|normal]
"normal" return the system to placing with out the forced direction.
Removed the Update Advertiser.