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objects.md

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Objects

The basic unit of storage in Sui is object. In contrast to many other blockchains where storage is centered around accounts and each account contains a key-value store, Sui's storage is centered around objects. A smart contract is an object (called a Sui Move package), and these smart contracts manipulate objects on the Sui network:

  • Sui Move Package: a set of Sui Move bytecode modules. Each module has a name that's unique within the package. The combination of the package ID and the name of a module uniquely identifies the module. When you publish smart contracts to Sui, a package is the unit of publishing. Once a package object is published, it is immutable and can never be changed or removed. A package object can depend on other package objects that were previously published to the Sui ledger.
  • Sui Move Object: typed data governed by a particular Sui Move module from a Sui Move package. Each object value is a struct with fields that can contain primitive types (e.g. integers, addresses), other objects, and non-object structs. Each object value is mutable and owned by an address at the time of its creation, but can subsequently be frozen and become permanently immutable, or be shared and thus become accessible by other addresses.

Object metadata

Each Sui object has the following metadata:

  • A 32 byte globally unique ID. An object ID is derived from the digest of the transaction that created the object and from a counter encoding the number of IDs generated by the transaction.
  • An 8 byte unsigned integer version which monotonically increases with every transaction that reads or writes it.
  • A 32 byte transaction digest indicating the last transaction that included this object as an output.
  • A 21 byte owner field that indicates how this object can be accessed. Object ownership will be explained in detail in the next section.

In addition to common metadata, objects have a category-specific, variable-sized contents field. For a data value, this contains the Move type of the object and its Binary Canonical Serialization (BCS)-encoded payload. For a package value, this contains the bytecode modules in the package.

Object ownership

Every object has a owner field that indicates how this object is being owned. The ownership dictates how an object can be used in transactions. There are 4 different types of ownership:

Owned by an address

This is the most common case for Move objects. A Move object upon creation in the Move code, can be transferred to an address. After the transfer, this object will be owned by that address. An object owned by an address can be used (i.e. passed as a Move call parameter) only by transactions signed by that owner address. Owned object can be passed as Move call parameter in any of the 3 forms: read-only reference (&T), mutable reference (&mut T) and by-value (T). It's important to note that even if an object is passed by read-only reference (&T) in a Move call, it's still required that only the owner of the object can make such a call. That is, the intention of the Move call is irrelevant when it comes to authenticate whether an object can be used in a transaction, the ownership is what matters.

Owned by another object

An object can be owned by another object. It's important to distinguish this direct ownership from object wrapping. An object can be wrapped/embedded in another object when you have a field of one object's struct definition to be another object type. For example:

struct A {
    id: UID,
    b: B,
}

defines a object type A that contains a field whose type is another object type B. In this case, the object of type B is wrapped into an object of type A. With object wrapping, the wrapped object (in this example, object b) is not stored as a top-level object in Sui storage, and it's not accessible by object ID. Instead, it's simply part of the serialized bytes content of an object of type A. You can think of the case of an object being wrapped similar to being deleted, except its content still exist somewhere in another object.

Now back to the topic of object owned by another object. When an object is owned by another object, it's not wrapped. This means the child object still exists independently as a top-level object and can be accessed directly in the Sui storage. The ownership relationship is only tracked through the owner field of the child object. This can be useful if you still want to observe the child object or be able to use it in other transactions. Sui provides library APIs to make an object owned by another object. More details on how to do this can be found in the Sui Move library.

Immutable

You can't mutate an immutable object, and an immutable object doesn't have an exclusive owner. Anyone can use an immutable object in a Sui Move call.

All Sui Move packages are immutable objects: you can't change a Sui Move package after you publish it. You can convert a Sui Move object into an immutable object using the freeze_object operation. You can only pass an immutable object in Sui Move calls as a read-only reference (&T).

Shared

An object can be shared, meaning that anyone can read or write this object. In contrast to mutable owned objects (which are single-writer), shared objects require consensus to sequence reads and writes. For an example of creating and accessing a shared object, see Shared Object.

In other blockchains, every object is shared. However, Sui programmers often have the choice to implement a particular use-case using shared objects, owned objects, or a combination. This choice can have implications for performance, security, and implementation complexity. The best way to understand these tradeoffs is to look at a few examples of use-cases implemented both ways:

Referring to objects

There are a few different ways to concisely refer to an object without specifying its entire contents and metadata, each with slightly different use cases:

  • ID: the globally unique ID of the object mentioned above. ID is a stable identifier for the object across time and is useful for querying the current state of an object or describing which object was transferred between two addresses.
  • Versioned ID: an (ID, version) pair. Versioned ID describes the state of the object at a particular point in the object's history and is useful for asking what the value of the object was at some point in the past or determining how fresh some view of an object is now.
  • Object Reference: an (ID, version, object digest) triple. The object digest is the hash of the object's contents and metadata. An object reference provides an authenticated view of the object at a particular point in the object's history. Transactions require object inputs to be specified via object references to ensure the transaction's sender and a validator processing the transaction agree on the contents and metadata of the object.

The transaction-object DAG: Relating objects and transactions

Transactions (and thus, certificates) take objects as input, read/write/mutate these inputs, and produce mutated or freshly created objects as output. And as discussed previously, each object knows the (hash of the) last transaction that produced it as an output. Thus, a natural way to represent the relationship between objects and transactions is a directed acyclic graph (DAG) where:

  • Nodes are transactions.
  • Directed edges connect transaction output objects to transaction input objects and are labeled with object references.

To construct this graph, add a node for each committed transaction and draw a directed edge labeled with object reference O from transaction A to transaction B if A produced object O (i.e., created or mutated O) and transaction B takes object O as an input.

The root of this DAG is a genesis transaction that takes no inputs and produces the objects that exist in the system's initial state. The DAG can be extended by identifying mutable transaction outputs that have not yet been consumed by any committed transaction and sending a new transaction that takes these outputs (and optionally, immutable transaction outputs) as inputs.

The set of objects that are available to be taken as input by a transaction are the live objects, and the global state maintained by Sui consists of the totality of such objects. The live objects for a particular Sui address A are all objects owned by A, along with all immutable objects in the system.

When this DAG contains all committed transactions in the system, it forms a complete (and cryptographically auditable) view of the system's state and history. In addition, you can use the scheme above to construct a DAG of the relevant history for a subset of transactions or objects (e.g., the objects owned by a single address).

Limits on transactions, objects, and data

Sui has some limits on transactions and data used in transactions, such as a maximum size and number of objects used. To view the full list of limits in source code, see Transaction input limits.