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makefile
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# PokeMini Makefile for 3DS
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
POKEROOT = ../../
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
#---------------------------------------------------------------------------------
TARGET := PokeMini
BUILD := build
SOURCES := $(POKEROOT)platform/3ds/source $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)dependencies/minizip $(POKEROOT)dependencies/zlib $(POKEROOT)sourcex
DATA := data
INCLUDES := $(POKEROOT)platform/3ds/source $(POKEROOT)source $(POKEROOT)resource $(POKEROOT)freebios $(POKEROOT)sourcex $(POKEROOT)dependencies/zlib $(POKEROOT)dependencies/minizip $(POKEROOT)dependencies/zlib $(POKEROOT)sourcex
APP_TITLE := PokeMini 3DS
APP_DESCRIPTION := PokeMini emulator for 3DS
APP_AUTHOR := JustBurn (Port to 3DS by nop90)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lsf2d -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
# platform/3DS/PokeMini_3DS.c \
# Only include what's really needed
CFILES := \
platform/3ds/source/PokeMini_3DS.c \
platform/3ds/source/PokeMini_3DS_sound.c \
platform/3ds/source/Video.c \
platform/3ds/source/Video_x1.c \
platform/3ds/source/Video_x2.c \
platform/3ds/source/UI.c \
platform/3ds/source/MinxAudio.c \
freebios/freebios.c \
source/PMCommon.c \
source/PokeMini.c \
source/Multicart.c \
source/Hardware.c \
source/CommandLine.c \
source/MinxCPU.c \
source/MinxCPU_XX.c \
source/MinxCPU_CE.c \
source/MinxCPU_CF.c \
source/MinxCPU_SP.c \
source/MinxTimers.c \
source/MinxIO.c \
source/MinxIRQ.c \
source/MinxPRC.c \
source/MinxColorPRC.c \
source/MinxLCD.c \
source/Joystick.c \
dependencies/minizip/unzip.c \
dependencies/minizip/ioapi.c \
dependencies/zlib/adler32.c \
dependencies/zlib/crc32.c \
dependencies/zlib/inffast.c \
dependencies/zlib/inflate.c \
dependencies/zlib/inftrees.c \
dependencies/zlib/zutil.c \
sourcex/Zip64comp.c \
resource/PokeMini_ColorPal.c \
resource/PokeMini_Font12.c \
resource/PokeMini_Icons12.c \
resource/PokeMini_BG3.c
CFILES := $(notdir $(CFILES))
# CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(CURDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(CURDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET)-strip.elf $(TARGET).cia $(TARGET).3ds
#---------------------------------------------------------------------------------
$(TARGET)-strip.elf: $(BUILD)
@$(STRIP) $(TARGET).elf -o $(TARGET)-strip.elf
#---------------------------------------------------------------------------------
cci: $(TARGET)-strip.elf
@makerom -f cci -rsf resources/$(TARGET).rsf -target d -exefslogo -elf $(TARGET)-strip.elf -o $(TARGET).3ds
@echo "built ... 3ds"
#---------------------------------------------------------------------------------
cia: $(TARGET)-strip.elf
@makerom -f cia -o $(TARGET).cia -elf $(TARGET)-strip.elf -rsf resources/$(TARGET).rsf -icon resources/icon.bin -banner resources/banner.bin -exefslogo -target t
@echo "built ... cia"
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
else
$(OUTPUT).3dsx : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------