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Runtime speed? #2

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antithing opened this issue Jan 29, 2018 · 1 comment
Open

Runtime speed? #2

antithing opened this issue Jan 29, 2018 · 1 comment

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@antithing
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Hi, and thank you for making this code available. It works great, and the Mattes look good, but I am seeing a speed of around 2.5 seconds per image. (using the GT04 dataset)

In the demo video it is obviously real-time, and a lot faster.

What can i do to speed up the computation to the same speed as the demo?

thank you!

@np-csu
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np-csu commented Feb 2, 2018

sorry this is a c++ implementation. For the real-time performance, you had better refer to the CUDA version released by ufrgs(http://www.inf.ufrgs.br/~eslgastal/SharedMatting/).

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