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I have a unit who has an attack with a range of 150 and no defined projectile, so it just deals instantly.
If the target for the unit is out of range the unit runs to a random(seemingly) side of the target, and attacks it from point blank(melee),
If the target is in range it attacks it like normal(from a distance, not caring what side its facing)
If I double click a unit it also moves towards it while attacking, but from reading other issues it seems like thats "intended"(not really intended, more of a complex "bug"?), not really that important to figure out as the same effect could be achieved with proper micro...Although it causes animation to get weird.
The text was updated successfully, but these errors were encountered:
I have a unit who has an attack with a range of 150 and no defined projectile, so it just deals instantly.
If the target for the unit is out of range the unit runs to a random(seemingly) side of the target, and attacks it from point blank(melee),
If the target is in range it attacks it like normal(from a distance, not caring what side its facing)
If I double click a unit it also moves towards it while attacking, but from reading other issues it seems like thats "intended"(not really intended, more of a complex "bug"?), not really that important to figure out as the same effect could be achieved with proper micro...Although it causes animation to get weird.
The text was updated successfully, but these errors were encountered: