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Moving issue #171

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Capta1nAlex opened this issue Sep 21, 2021 · 7 comments
Open

Moving issue #171

Capta1nAlex opened this issue Sep 21, 2021 · 7 comments
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@Capta1nAlex
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Capta1nAlex commented Sep 21, 2021

I'm currently studying at 11-th grade and I ain't good enough to understand some parts of manual:
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I tried to make it with c++, but it didn't work, is there any ways to setup it with blueprints?
I already setted up camera and can select units, but I guess because of my bad C++ understanding I can't end setting PawnAIController and move further ;-(
I tried to use PawnAIController from your plugin without any changes instead, but it's still not working.
Also I ain't sure about team. Should it be 0, 1 or 255? I can select them all even if they have different index:
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@Capta1nAlex Capta1nAlex changed the title I don't understand AIController part of manual. Moving issue Sep 23, 2021
@npruehs
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npruehs commented Sep 23, 2021

You're supposed to do that at your blueprint :)
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@npruehs npruehs self-assigned this Sep 23, 2021
@Capta1nAlex
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Created BP deriving Added these components to pawn, still not working.
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Navmash also working, I guess... I don't know what's wrong.
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I also added gameplay (which wasn't in here previously) and works on 1.25.4.
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Can't even imagine what I missed at this point.

@npruehs
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npruehs commented Oct 3, 2021

Are your units above ground?

@Capta1nAlex
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Are your units above ground?

No. I created unit from the TopDownCharacter template provided by UE4 and added components from the guide next to it.
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@npruehs
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npruehs commented Oct 17, 2021

No, I mean - in contrast to "below ground" :)

@SandorDezso
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I have the same issue on UE5. The Blackboard says it tries to issue an Attack order.

@RM6SS62
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RM6SS62 commented Oct 21, 2022

I have the same problem, the order in the blackboard is correct but the location is not, it's not where I click.

Does this even work?

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