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Wit the "new" GameplayAbilities, the old Attack and Health System doesnt quite fit anymore.
With the GameplayAbilities you can achieve a calculation and effects based on gameplaytags.
That's also giving the base for implementing abilities
The text was updated successfully, but these errors were encountered:
Wit the "new" GameplayAbilities, the old Attack and Health System doesnt quite fit anymore.
With the GameplayAbilities you can achieve a calculation and effects based on gameplaytags.
That's also giving the base for implementing abilities
The text was updated successfully, but these errors were encountered: