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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectbrief">Graphics engine for rendering 3D wireframe on monochromatic displays and TFT LCDs without any dependency required for Arduino platform.</div>
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<div class="headertitle"><div class="title">goblin3d_obj_t Struct Reference</div></div>
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<p>Structure representing a 3D object for rendering using the Goblin3D library.
<a href="structgoblin3d__obj__t.html#details">More...</a></p>
<p><code>#include <<a class="el" href="goblin3d_8h_source.html">goblin3d.h</a>></code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a6329b92af75212ed1d920d27e420226d"><td class="memItemLeft" align="right" valign="top">float ** </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a6329b92af75212ed1d920d27e420226d">points</a></td></tr>
<tr class="separator:a6329b92af75212ed1d920d27e420226d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a717f26694df1ab89b4eb02c7f81b0703"><td class="memItemLeft" align="right" valign="top">uint32_t ** </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a717f26694df1ab89b4eb02c7f81b0703">edges</a></td></tr>
<tr class="separator:a717f26694df1ab89b4eb02c7f81b0703"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1664e18deccebb74fe1aa9860e6f1027"><td class="memItemLeft" align="right" valign="top">float ** </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a1664e18deccebb74fe1aa9860e6f1027">orig_points</a></td></tr>
<tr class="separator:a1664e18deccebb74fe1aa9860e6f1027"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa995e5640c9cdd0c4f6462e08b938b98"><td class="memItemLeft" align="right" valign="top">float ** </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#aa995e5640c9cdd0c4f6462e08b938b98">rotated_points</a></td></tr>
<tr class="separator:aa995e5640c9cdd0c4f6462e08b938b98"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a73211958e688cffbfac2007390e676ce"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a73211958e688cffbfac2007390e676ce">x_offset</a></td></tr>
<tr class="separator:a73211958e688cffbfac2007390e676ce"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5cc9d8d667504ad726c3131e2500297f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a5cc9d8d667504ad726c3131e2500297f">y_offset</a></td></tr>
<tr class="separator:a5cc9d8d667504ad726c3131e2500297f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8e3e06e90ffaaa01ac686aa402c0eb5c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a8e3e06e90ffaaa01ac686aa402c0eb5c">z_offset</a></td></tr>
<tr class="separator:a8e3e06e90ffaaa01ac686aa402c0eb5c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a984579501435e1bf51d915e0a67ce13f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a984579501435e1bf51d915e0a67ce13f">x_angle_deg</a></td></tr>
<tr class="separator:a984579501435e1bf51d915e0a67ce13f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad102db071d1e1ded4dc4b1951443ff57"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#ad102db071d1e1ded4dc4b1951443ff57">y_angle_deg</a></td></tr>
<tr class="separator:ad102db071d1e1ded4dc4b1951443ff57"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a44dd4b40dad28cec266818db0c451e49"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a44dd4b40dad28cec266818db0c451e49">z_angle_deg</a></td></tr>
<tr class="separator:a44dd4b40dad28cec266818db0c451e49"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a1205c0f08198faf9f32d705672442790"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a1205c0f08198faf9f32d705672442790">point_count</a></td></tr>
<tr class="separator:a1205c0f08198faf9f32d705672442790"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abc72ccdfe2974e9e1e0d9e422acc9e74"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#abc72ccdfe2974e9e1e0d9e422acc9e74">edge_count</a></td></tr>
<tr class="separator:abc72ccdfe2974e9e1e0d9e422acc9e74"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a49b6917c23157f0fca2e8bb0e162f92c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="structgoblin3d__obj__t.html#a49b6917c23157f0fca2e8bb0e162f92c">scale_size</a></td></tr>
<tr class="separator:a49b6917c23157f0fca2e8bb0e162f92c"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >Structure representing a 3D object for rendering using the Goblin3D library. </p>
<p >This structure contains the necessary data for representing a 3D object, including the points in 3D space, edges that connect these points, and various transformation parameters such as rotation angles and offsets. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="abc72ccdfe2974e9e1e0d9e422acc9e74" name="abc72ccdfe2974e9e1e0d9e422acc9e74"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abc72ccdfe2974e9e1e0d9e422acc9e74">◆ </a></span>edge_count</h2>
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<td class="memname">uint32_t goblin3d_obj_t::edge_count</td>
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<p >The number of edges connecting the points in the 3D object. </p>
</div>
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<a id="a717f26694df1ab89b4eb02c7f81b0703" name="a717f26694df1ab89b4eb02c7f81b0703"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a717f26694df1ab89b4eb02c7f81b0703">◆ </a></span>edges</h2>
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<td class="memname">uint32_t** goblin3d_obj_t::edges</td>
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<p >2D array storing pairs of indices that represent the edges connecting the points. </p>
</div>
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<a id="a1664e18deccebb74fe1aa9860e6f1027" name="a1664e18deccebb74fe1aa9860e6f1027"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1664e18deccebb74fe1aa9860e6f1027">◆ </a></span>orig_points</h2>
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<td class="memname">float** goblin3d_obj_t::orig_points</td>
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<p >2D array storing the original 3D coordinates of each point before any transformations. </p>
</div>
</div>
<a id="a1205c0f08198faf9f32d705672442790" name="a1205c0f08198faf9f32d705672442790"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1205c0f08198faf9f32d705672442790">◆ </a></span>point_count</h2>
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<td class="memname">uint32_t goblin3d_obj_t::point_count</td>
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<p >The number of points (vertices) in the 3D object. </p>
</div>
</div>
<a id="a6329b92af75212ed1d920d27e420226d" name="a6329b92af75212ed1d920d27e420226d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6329b92af75212ed1d920d27e420226d">◆ </a></span>points</h2>
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<td class="memname">float** goblin3d_obj_t::points</td>
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<p >2D array storing the projected 2D coordinates of each point after transformations. </p>
</div>
</div>
<a id="aa995e5640c9cdd0c4f6462e08b938b98" name="aa995e5640c9cdd0c4f6462e08b938b98"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa995e5640c9cdd0c4f6462e08b938b98">◆ </a></span>rotated_points</h2>
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<td class="memname">float** goblin3d_obj_t::rotated_points</td>
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<p >2D array storing the 3D coordinates of each point after rotation but before projection. </p>
</div>
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<a id="a49b6917c23157f0fca2e8bb0e162f92c" name="a49b6917c23157f0fca2e8bb0e162f92c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a49b6917c23157f0fca2e8bb0e162f92c">◆ </a></span>scale_size</h2>
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<td class="memname">float goblin3d_obj_t::scale_size</td>
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<p >Scaling factor applied to the projected points. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a984579501435e1bf51d915e0a67ce13f">◆ </a></span>x_angle_deg</h2>
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<td class="memname">float goblin3d_obj_t::x_angle_deg</td>
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<p >Rotation angle around the X-axis, in degrees. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a73211958e688cffbfac2007390e676ce">◆ </a></span>x_offset</h2>
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<td class="memname">float goblin3d_obj_t::x_offset</td>
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<p >Horizontal offset applied to the projected points. </p>
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<a id="ad102db071d1e1ded4dc4b1951443ff57" name="ad102db071d1e1ded4dc4b1951443ff57"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad102db071d1e1ded4dc4b1951443ff57">◆ </a></span>y_angle_deg</h2>
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<td class="memname">float goblin3d_obj_t::y_angle_deg</td>
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<p >Rotation angle around the Y-axis, in degrees. </p>
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<a id="a5cc9d8d667504ad726c3131e2500297f" name="a5cc9d8d667504ad726c3131e2500297f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5cc9d8d667504ad726c3131e2500297f">◆ </a></span>y_offset</h2>
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<td class="memname">float goblin3d_obj_t::y_offset</td>
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<p >Vertical offset applied to the projected points. </p>
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<a id="a44dd4b40dad28cec266818db0c451e49" name="a44dd4b40dad28cec266818db0c451e49"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a44dd4b40dad28cec266818db0c451e49">◆ </a></span>z_angle_deg</h2>
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<td class="memname">float goblin3d_obj_t::z_angle_deg</td>
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<p >Rotation angle around the Z-axis, in degrees. </p>
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<a id="a8e3e06e90ffaaa01ac686aa402c0eb5c" name="a8e3e06e90ffaaa01ac686aa402c0eb5c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8e3e06e90ffaaa01ac686aa402c0eb5c">◆ </a></span>z_offset</h2>
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<td class="memname">float goblin3d_obj_t::z_offset</td>
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<p >Depth offset applied to the projected points. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>src/<a class="el" href="goblin3d_8h_source.html">goblin3d.h</a></li>
</ul>
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