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devnotes
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devnotes
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Current {
}
Backlog {
* Symbols
* Expose symbols on Windows.
* Raygui lib
* Check if could remove flickering from changing draw order by making queue for order
changing and only change them after everything is drawn.
* Platform desktop SDL
* Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* SDL3 Pen.
* SDL3 GPU?
* Audio
* AudioStream.
* Models
* Material mapType range checks.
* Mesh bone weight management?
* Textures
* Try making atlas packer with stbrp_pack_rects.
* Examples
* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
* Platformer example physics update for true framerate independence.
* Android support
}
Bugs {
* glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now.
}
Notes {
}
Needs Testing {
* rlSetUniform
* rlSetShader
* rlReadShaderBuffer
* rlUpdateTexture
* rlReadTexturePixels
* rlReadScreenPixels
}