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TODO #1

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2 tasks
nussetorten opened this issue Nov 20, 2018 · 0 comments
Open
2 tasks

TODO #1

nussetorten opened this issue Nov 20, 2018 · 0 comments

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@nussetorten
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nussetorten commented Nov 20, 2018

TODO

  • Capture & store animations in a skeleton-agnostic way
  • Generic (Unity's HumanPose) or skeleton-dependent (i.e. raw poses)

Notes

  • Storing raw animations requires we
    • Establish a skeleton convention
    • Establish a bone-naming convention

Questions

  • Is this an ACCESSORY to Motive or an ALTERNATIVE to Motive?
    • ACCESSORY
      • Motion captured in Motive session @ full capture resolution (90Hz).
      • Motive does NOT export time with SkeletonState, so no way to create metadata tags.
    • ALTERNATIVE
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