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I am attempting to retarget one of my own animations onto AMP via the provided scripts. However, I notice that the upper arm/shoulder positions look very off compared to my t-Pose and original animation. Basically they have the same height as the highest point in my skeleton, which I assume to be the head-bone.
Screenshots:
Retargeted animation
My rig t-pose in the fbx-importer
My animation in the fbx-importer
What strikes me the most is, that the retargeting from the CMU examples produces the identical behavior!
@xbpeng Can you please comment on that? What is the deal here? Can you maybe provide a screenshot of the reallusion retargeting? What would you recommend?
The text was updated successfully, but these errors were encountered:
hard to tell what's going on here. It almost seems like the retargeted results are completely ignore the pose in the source data? You'll probably need to dig into this a bit to see what might be going wrong.
Hello everybody,
I am attempting to retarget one of my own animations onto AMP via the provided scripts. However, I notice that the upper arm/shoulder positions look very off compared to my t-Pose and original animation. Basically they have the same height as the highest point in my skeleton, which I assume to be the head-bone.
Screenshots:
What strikes me the most is, that the retargeting from the CMU examples produces the identical behavior!
@xbpeng Can you please comment on that? What is the deal here? Can you maybe provide a screenshot of the reallusion retargeting? What would you recommend?
The text was updated successfully, but these errors were encountered: