-
Notifications
You must be signed in to change notification settings - Fork 1
/
game_test.go
626 lines (519 loc) · 18.1 KB
/
game_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
package santase
import (
"testing"
"github.com/stretchr/testify/assert"
)
func TestNewGame(t *testing.T) {
hand := NewHand()
hand.AddCard(NewCard(Nine, Hearts))
hand.AddCard(NewCard(Jack, Hearts))
hand.AddCard(NewCard(Queen, Hearts))
hand.AddCard(NewCard(King, Hearts))
hand.AddCard(NewCard(Ten, Hearts))
hand.AddCard(NewCard(Ace, Hearts))
trumpCard := NewCard(Ace, Spades)
// check that it compiles and runs without panics
CreateGame(hand, trumpCard, false)
}
func TestNewGameIncompleteHand(t *testing.T) {
hand := NewHand()
trumpCard := NewCard(Ace, Spades)
assert.PanicsWithValue(
t, "player's hand is not complete",
func() { CreateGame(hand, trumpCard, false) },
)
}
func createSampleHand() Hand {
hand := NewHand()
hand.AddCard(NewCard(Nine, Diamonds))
hand.AddCard(NewCard(King, Spades))
hand.AddCard(NewCard(Queen, Diamonds))
hand.AddCard(NewCard(Nine, Spades))
hand.AddCard(NewCard(Ace, Spades))
hand.AddCard(NewCard(Ten, Hearts))
return hand
}
func createSampleGame() Game {
hand := createSampleHand()
trumpCard := NewCard(Ten, Clubs)
return CreateGame(hand, trumpCard, true)
}
func createSampleGameWithTrumpCard(trumpCard Card) Game {
hand := createSampleHand()
return CreateGame(hand, trumpCard, true)
}
func TestUpdateOpponentMove(t *testing.T) {
game := createSampleGame()
card := NewCard(Ace, Diamonds)
opponentMove := Move{Card: card}
assert.Nil(t, game.cardPlayed)
assert.True(t, game.unseenCards.HasCard(card))
game.UpdateOpponentMove(opponentMove)
assert.Equal(t, card, *game.cardPlayed)
assert.False(t, game.isOpponentMove)
assert.False(t, game.unseenCards.HasCard(card))
}
func TestUpdateOpponentMoveInferingOpponentCards(t *testing.T) {
t.Run("when announcing", func(t *testing.T) {
game := createSampleGame()
// simulate if one hand has been played already
game.seenCards.AddCard(NewCard(Queen, Diamonds))
game.unseenCards.RemoveCard(NewCard(Queen, Diamonds))
game.seenCards.AddCard(NewCard(Ace, Diamonds))
game.unseenCards.RemoveCard(NewCard(Ace, Diamonds))
game.hand.RemoveCard(NewCard(Queen, Diamonds))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
game.unseenCards.RemoveCard(NewCard(Jack, Hearts))
assert.False(t, game.knownOpponentCards.HasCard(NewCard(King, Hearts)))
assert.True(t, game.unseenCards.HasCard(NewCard(King, Hearts)))
opponentMove := Move{
Card: NewCard(Queen, Hearts),
IsAnnouncement: true,
}
game.UpdateOpponentMove(opponentMove)
assert.True(t, game.knownOpponentCards.HasCard(NewCard(King, Hearts)))
assert.False(t, game.unseenCards.HasCard(NewCard(King, Hearts)))
})
t.Run("after switching trump card", func(t *testing.T) {
game := createSampleGame()
// simulate if one hand has been played already
game.seenCards.AddCard(NewCard(Queen, Diamonds))
game.unseenCards.RemoveCard(NewCard(Queen, Diamonds))
game.seenCards.AddCard(NewCard(Ace, Diamonds))
game.unseenCards.RemoveCard(NewCard(Ace, Diamonds))
game.hand.RemoveCard(NewCard(Queen, Diamonds))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
game.unseenCards.RemoveCard(NewCard(Jack, Hearts))
originalTrumpCard := *game.trumpCard
assert.False(t, game.knownOpponentCards.HasCard(originalTrumpCard))
opponentMove := Move{
Card: NewCard(Queen, Hearts),
SwitchTrumpCard: true,
}
game.UpdateOpponentMove(opponentMove)
assert.True(t, game.knownOpponentCards.HasCard(originalTrumpCard))
assert.False(t, game.unseenCards.HasCard(originalTrumpCard))
})
t.Run("after switching trump card and announcing", func(t *testing.T) {
game := createSampleGame()
// simulate if one hand has been played already
game.seenCards.AddCard(NewCard(Queen, Diamonds))
game.unseenCards.RemoveCard(NewCard(Queen, Diamonds))
game.seenCards.AddCard(NewCard(Ace, Diamonds))
game.unseenCards.RemoveCard(NewCard(Ace, Diamonds))
game.hand.RemoveCard(NewCard(Queen, Diamonds))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
game.unseenCards.RemoveCard(NewCard(Jack, Hearts))
originalTrumpCard := *game.trumpCard
assert.False(t, game.knownOpponentCards.HasCard(originalTrumpCard))
assert.False(t, game.knownOpponentCards.HasCard(NewCard(King, Hearts)))
assert.True(t, game.unseenCards.HasCard(NewCard(King, Hearts)))
opponentMove := Move{
Card: NewCard(Queen, Hearts),
IsAnnouncement: true,
SwitchTrumpCard: true,
}
game.UpdateOpponentMove(opponentMove)
assert.True(t, game.knownOpponentCards.HasCard(originalTrumpCard))
assert.True(t, game.knownOpponentCards.HasCard(NewCard(King, Hearts)))
assert.False(t, game.unseenCards.HasCard(NewCard(King, Hearts)))
})
t.Run("after drawing all cards", func(t *testing.T) {
// TODO
})
}
func TestUpdateOpponentMoveInvalidSituations(t *testing.T) {
card := NewCard(Ace, Diamonds)
opponentMove := Move{Card: card}
t.Run("not opponents move", func(t *testing.T) {
game := createSampleGame()
game.isOpponentMove = false
assert.PanicsWithValue(
t, "not opponent's turn",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("card has been played already", func(t *testing.T) {
game := createSampleGame()
// simulate if one hand has been played already
game.seenCards.AddCard(NewCard(Queen, Diamonds))
game.unseenCards.RemoveCard(NewCard(Queen, Diamonds))
game.seenCards.AddCard(card)
game.unseenCards.RemoveCard(card)
game.hand.RemoveCard(NewCard(Queen, Diamonds))
game.opponentScore = 14
assert.PanicsWithValue(
t, "card has already been played",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("card is in our hand", func(t *testing.T) {
game := createSampleGame()
opponentMove := Move{Card: NewCard(Nine, Diamonds)}
assert.PanicsWithValue(
t, "card is in ai's hand",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("card is the one on the table", func(t *testing.T) {
game := createSampleGame()
// simulate if ai has played first move
card := NewCard(Ace, Spades)
game.cardPlayed = &card
game.hand.RemoveCard(card)
opponentMove := Move{Card: card}
assert.PanicsWithValue(
t, "card is the same as the one on the table",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("playing before drawing", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
assert.PanicsWithValue(
t, "should not play before drawing cards",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("playing trump card", func(t *testing.T) {
game := createSampleGame()
opponentMove := Move{Card: *game.trumpCard}
assert.PanicsWithValue(
t, "played card is the trump card",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("switching trump card when responding", func(t *testing.T) {
game := createSampleGame()
// simulate if ai has played first move
card := NewCard(Ace, Spades)
game.cardPlayed = &card
game.hand.RemoveCard(card)
opponentMove := Move{
Card: opponentMove.Card,
SwitchTrumpCard: true,
}
assert.PanicsWithValue(
t, "cannot switch trump card when you're not first to play",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("switching trump card on first move", func(t *testing.T) {
game := createSampleGame()
opponentMove := Move{
Card: opponentMove.Card,
SwitchTrumpCard: true,
}
assert.PanicsWithValue(
t, "cannot switch trump card on first move",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("switching trump card with only two cards left", func(t *testing.T) {
// TODO
})
t.Run("switching trump card after all cards are taken", func(t *testing.T) {
// TODO
})
t.Run("switching trump card with rank nine", func(t *testing.T) {
game := createSampleGameWithTrumpCard(NewCard(Nine, Clubs))
opponentMove := Move{
Card: opponentMove.Card,
SwitchTrumpCard: true,
}
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
assert.PanicsWithValue(
t, "cannot switch trump card - trump card is a nine",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("announcing in the middle of a play", func(t *testing.T) {
game := createSampleGame()
// simulate if ai has played first move
card := NewCard(Ace, Spades)
game.cardPlayed = &card
game.hand.RemoveCard(card)
opponentMove := Move{
Card: NewCard(Queen, Clubs),
IsAnnouncement: true,
}
assert.PanicsWithValue(
t, "cannot announce when you're not first to play",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("announcing when the other card has already been played", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
opponentMove := Move{
Card: NewCard(Queen, Spades),
IsAnnouncement: true,
}
assert.PanicsWithValue(
t, "cannot be an announcement because other card has already been played",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("announcing on first move", func(t *testing.T) {
game := createSampleGame()
opponentMove := Move{
Card: NewCard(Queen, Hearts),
IsAnnouncement: true,
}
assert.PanicsWithValue(
t, "cannot announce on first move",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("announcing when the other card is in ai's hand", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
opponentMove := Move{
Card: NewCard(King, Diamonds),
IsAnnouncement: true,
}
assert.PanicsWithValue(
t, "cannot be an announcement because other card is in ai's hand",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("announcing when the other card is the trump card", func(t *testing.T) {
game := createSampleGameWithTrumpCard(NewCard(Queen, Clubs))
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
game.hand.AddCard(NewCard(Jack, Hearts))
opponentMove := Move{
Card: NewCard(King, Clubs),
IsAnnouncement: true,
}
assert.PanicsWithValue(
t, "cannot be an announcement because other card is the trump card",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("closing game on first move", func(t *testing.T) {
game := createSampleGame()
opponentMove := Move{
Card: card,
CloseGame: true,
}
assert.PanicsWithValue(
t, "cannot close game on first move",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("closing game when second to play", func(t *testing.T) {
game := createSampleGame()
// simulate if ai has played first move
c := NewCard(Ace, Spades)
game.cardPlayed = &c
game.hand.RemoveCard(c)
opponentMove := Move{
Card: card,
CloseGame: true,
}
assert.PanicsWithValue(
t, "cannot close game when second to move",
func() { game.UpdateOpponentMove(opponentMove) },
)
})
t.Run("closing game with two cards left in stack", func(t *testing.T) {
// TODO
})
t.Run("closing game after all cards have been drawn", func(t *testing.T) {
// TODO
})
t.Run("closing game after the game has been closed", func(t *testing.T) {
// TODO
})
t.Run("switching trump card after game has been closed", func(t *testing.T) {
// TODO
})
t.Run("drawing cards when the game is closed", func(t *testing.T) {
// TODO
})
}
func TestUpdateOpponentMoveEdgeCaseSituations(t *testing.T) {
// TODO:
// playing trump card after switching it
// playing trump card after drawing it
// playing trump card after switching it + announcing
// playing trump card after drawing it
}
func TestUpdateDrawnCardInvalidSituations(t *testing.T) {
t.Run("in the middle of a play", func(t *testing.T) {
game := createSampleGame()
// simulate if ai has played first move
card := NewCard(Ace, Spades)
game.cardPlayed = &card
game.hand.RemoveCard(card)
assert.PanicsWithValue(
t, "cannot draw cards in the middle of a play",
func() { game.UpdateDrawnCard(NewCard(Jack, Hearts)) },
)
})
t.Run("before first move", func(t *testing.T) {
game := createSampleGame()
assert.PanicsWithValue(
t, "should not draw cards before the first play",
func() { game.UpdateDrawnCard(NewCard(Jack, Hearts)) },
)
})
t.Run("drawing twice in a row", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
game.UpdateDrawnCard(NewCard(Jack, Hearts))
assert.PanicsWithValue(
t, "should not draw cards twice before playing",
func() { game.UpdateDrawnCard(NewCard(Nine, Hearts)) },
)
})
t.Run("drawing seen card", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
assert.PanicsWithValue(
t, "drawn card has been played before",
func() { game.UpdateDrawnCard(NewCard(Ten, Spades)) },
)
})
t.Run("drawing card in ai's hand", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
assert.PanicsWithValue(
t, "cannot draw card that is in the hand already",
func() { game.UpdateDrawnCard(NewCard(Ace, Spades)) },
)
})
t.Run("drawing card in opponent's hand", func(t *testing.T) {
// TODO
})
t.Run("drawing card after every card is drawn", func(t *testing.T) {
// TODO
})
t.Run("drawing trump card", func(t *testing.T) {
game := createSampleGame()
// simulating playing one hand
game.seenCards.AddCard(NewCard(King, Spades))
game.unseenCards.RemoveCard(NewCard(King, Spades))
game.seenCards.AddCard(NewCard(Ten, Spades))
game.unseenCards.RemoveCard(NewCard(Ten, Spades))
game.hand.RemoveCard(NewCard(King, Spades))
game.opponentScore = 14
assert.PanicsWithValue(
t, "cannot draw trump card yet",
func() { game.UpdateDrawnCard(*game.trumpCard) },
)
})
}
func TestHelperFunctions(t *testing.T) {
t.Run("StrongerCard", func(t *testing.T) {
a := NewCard(Ace, Spades)
b := NewCard(Ten, Spades)
c := NewCard(King, Hearts)
d := NewCard(King, Diamonds)
assert.Equal(t, &a, StrongerCard(&a, &b, Spades))
assert.Equal(t, &a, StrongerCard(&b, &a, Spades))
assert.Equal(t, &a, StrongerCard(&a, &b, Hearts))
assert.Equal(t, &a, StrongerCard(&b, &a, Hearts))
assert.Equal(t, &c, StrongerCard(&a, &c, Hearts))
assert.Equal(t, &c, StrongerCard(&c, &a, Hearts))
assert.Equal(t, &a, StrongerCard(&a, &d, Hearts))
assert.Equal(t, &d, StrongerCard(&d, &a, Hearts))
})
t.Run("Points", func(t *testing.T) {
nine := NewCard(Nine, Hearts)
jack := NewCard(Jack, Hearts)
queen := NewCard(Queen, Hearts)
king := NewCard(King, Hearts)
ten := NewCard(Ten, Hearts)
ace := NewCard(Ace, Hearts)
assert.Equal(t, 0, Points(&nine))
assert.Equal(t, 2, Points(&jack))
assert.Equal(t, 3, Points(&queen))
assert.Equal(t, 4, Points(&king))
assert.Equal(t, 10, Points(&ten))
assert.Equal(t, 11, Points(&ace))
})
t.Run("getHiddenCards", func(t *testing.T) {
hand := NewHand()
hand.AddCard(NewCard(Nine, Diamonds))
hand.AddCard(NewCard(King, Spades))
hand.AddCard(NewCard(Queen, Diamonds))
hand.AddCard(NewCard(Nine, Spades))
hand.AddCard(NewCard(Ace, Spades))
hand.AddCard(NewCard(Ten, Hearts))
trumpCard := NewCard(Nine, Clubs)
hidden := getHiddenCards(hand, trumpCard)
assert.Equal(t, 17, len(hidden))
assert.True(t, hidden.HasCard(NewCard(Jack, Spades)))
assert.True(t, hidden.HasCard(NewCard(Queen, Clubs)))
assert.True(t, hidden.HasCard(NewCard(King, Diamonds)))
assert.True(t, hidden.HasCard(NewCard(Ten, Diamonds)))
assert.True(t, hidden.HasCard(NewCard(Jack, Clubs)))
assert.True(t, hidden.HasCard(NewCard(Ace, Hearts)))
assert.True(t, hidden.HasCard(NewCard(Nine, Hearts)))
assert.True(t, hidden.HasCard(NewCard(Ten, Clubs)))
assert.True(t, hidden.HasCard(NewCard(Jack, Diamonds)))
assert.True(t, hidden.HasCard(NewCard(King, Clubs)))
assert.True(t, hidden.HasCard(NewCard(Queen, Spades)))
assert.True(t, hidden.HasCard(NewCard(Jack, Hearts)))
assert.True(t, hidden.HasCard(NewCard(Ace, Clubs)))
assert.True(t, hidden.HasCard(NewCard(Ace, Diamonds)))
assert.True(t, hidden.HasCard(NewCard(Queen, Hearts)))
assert.True(t, hidden.HasCard(NewCard(Ten, Spades)))
assert.True(t, hidden.HasCard(NewCard(King, Hearts)))
})
}